mage: the awakening · colleges level name dice pool book/page attributes: new dots x 5 • skills:...

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Name: Player: Chronicle: Foundation: Academy: ATTRIBUTES Presence Manipulation Composure OOOOO OOOOO OOOOO Strength Dexterity Stamina OOOOO OOOOO OOOOO Intelligence Wits Resolve OOOOO OOOOO OOOOO POWER FINESSE RESISTANCE SKILLS COLLEGES Biological Manipulation__ Elementary Chemistry_ Elemental Particles__ OOOOO OOOOO OOOOO Energy Evolution___ Psychology__________ Morbid Studies______ OOOOO OOOOO OOOOO Parallel Reality_____ Process Predictability__ OOOOO OOOOO Spatial Awareness___ Temporal Dynamics__ OOOOO OOOOO MERITS _______________ _______________ _______________ OOOOO OOOOO OOOOO _______________ _______________ _______________ OOOOO OOOOO OOOOO _______________ _______________ OOOOO OOOOO _______________ _______________ OOOOO OOOOO FLAWS _____________________ _____________________ _____________________ PROTECTIVE EXPIRIMENTS Name Points ________________ ____ ________________ ____ ________________ ____ ________________ ____ ________________ ____ OOOOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤¤¤ HEALTH OOOOOOOOOO ¤¤¤¤¤¤¤¤¤¤ WILLPOWER OOOOOOOOOO INSIGHT ¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤ Points Per Turn:_____ VISION 10______________ 9______________ O O 8______________ 7______________ O O 6______________ 5______________ O O 4______________ 3______________ O O 2______________ 1______________ O O WISDOM OTHER TRAITS Size:______________ Speed:______________ Defense:_____________ Armor:_____________ Iinitative Mod:__________ Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • College — 2 dots in 1st College, 2 dots in 2nd, 1 dot in 3rd, +1 dot in any College • Proven Theories 6 • Merits 7 (Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of Dexterity or Wits Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Wisdom = 7 • Starting Insight = 1 • Starting Vision = Wisdom Virtue: Vice: Concept: Academics _______ Computer ________ Crafts___________ OOOOO OOOOO OOOOO ¤ ¤ ¤ MENTAL (-3 unskilled) Rote Skill Investigation______ Medicine________ Occult__________ OOOOO OOOOO OOOOO ¤ ¤ ¤ Politics__________ Science__________ OOOOO OOOOO ¤ ¤ Athletics_________ Brawl___________ Drive___________ OOOOO OOOOO OOOOO ¤ ¤ ¤ PHYSICAL (-1 unskilled) Rote Skill Firearms_________ Larceny_________ Stealth__________ OOOOO OOOOO OOOOO ¤ ¤ ¤ Survival_________ Weaponry________ OOOOO OOOOO ¤ ¤ Animal Ken______ Empathy_________ Expression_______ OOOOO OOOOO OOOOO ¤ ¤ ¤ SOCIAL (-1 unskilled) Rote Skill Intimidation______ Persuasion_______ Socialize_________ OOOOO OOOOO OOOOO ¤ ¤ ¤ Streetwise________ Subterfuge_______ OOOOO OOOOO ¤ ¤ GIFTED MAGE: THE AWAKENING

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Page 1: Mage: The Awakening · Colleges Level Name Dice Pool Book/Page Attributes: New Dots x 5 • Skills: New Dots x 3 • Skill Speciality: 3 • Ruling College: New Dots x 6 • Common

Name:Player:Chronicle:

Foundation:Academy:

ATTRIBUTESPresence

Manipulation

Composure

OOOOO

OOOOO

OOOOO

Strength

Dexterity

Stamina

OOOOO

OOOOO

OOOOO

Intelligence

Wits

Resolve

OOOOO

OOOOO

OOOOO

POWER

FINESSE

RESISTANCE

SKILLSCOLLEGES

Biological Manipulation__Elementary Chemistry_Elemental Particles__

OOOOOOOOOOOOOOO

Energy Evolution___Psychology__________Morbid Studies______

OOOOOOOOOOOOOOO

Parallel Reality_____Process Predictability__

OOOOOOOOOO

Spatial Awareness___Temporal Dynamics__

OOOOOOOOOO

MERITS_____________________________________________

OOOOOOOOOOOOOOO

_____________________________________________

OOOOOOOOOOOOOOO

______________________________

OOOOOOOOOO

______________________________

OOOOOOOOOO

FLAWS_______________________________________________________________

PROTECTIVE EXPIRIMENTSName Points________________ ____________________ ____________________ ____________________ ____________________ ____

OOOOOOOOOOOO¨¨¨¨¨¨¨¨¨¨¨¨

HEALTH

OOOOOOOOOO¨¨¨¨¨¨¨¨¨¨

WILLPOWER

OOOOOOOOOOINSIGHT

¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨

Points Per Turn:_____

VISION

10______________9______________

OO

8______________7______________

OO

6______________5______________

OO

4______________3______________

OO

2______________1______________

OO

WISDOM

OTHER TRAITS

Size:______________Speed:______________Defense:_____________Armor:_____________Iinitative Mod:__________

Attributes 5/4/3 • Skills 11/7/4 (+3 Specialties) • College — 2 dots in 1st College, 2 dots in 2nd, 1 dot in 3rd, +1 dot in any College • Proven Theories 6 • Merits 7(Buying the 5th dot in Attributes, Skills or Merits costs 2 points) • Health = Stamina + Size • Willpower = Resolve + Composure • Size = 5 • Defense = Lowest of Dexterity or WitsInitiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Starting Wisdom = 7 • Starting Insight = 1 • Starting Vision = Wisdom

Virtue:Vice:Concept:

Academics_______Computer________Crafts___________

OOOOOOOOOOOOOOO

¨¨¨

MENTAL(-3 unskilled)Rote

Skill

Investigation______Medicine________Occult__________

OOOOOOOOOOOOOOO

¨¨¨

Politics__________Science__________

OOOOOOOOOO

¨¨

Athletics_________Brawl___________Drive___________

OOOOOOOOOOOOOOO

¨¨¨

PHYSICAL(-1 unskilled)Rote

Skill

Firearms_________Larceny_________Stealth__________

OOOOOOOOOOOOOOO

¨¨¨

Survival_________Weaponry________

OOOOOOOOOO

¨¨

Animal Ken______Empathy_________Expression_______

OOOOOOOOOOOOOOO

¨¨¨

SOCIAL(-1 unskilled)Rote

Skill

Intimidation______Persuasion_______Socialize_________

OOOOOOOOOOOOOOO

¨¨¨

Streetwise________Subterfuge_______

OOOOOOOOOO

¨¨

GIFTEDMAGE: THE AWAKENING

Page 2: Mage: The Awakening · Colleges Level Name Dice Pool Book/Page Attributes: New Dots x 5 • Skills: New Dots x 3 • Skill Speciality: 3 • Ruling College: New Dots x 6 • Common

ACTIVE EXPERIMENTSMax = Insight+3

________________________________________________________________________________________________________________________________________________________________________________________

EXPERIMENTS PERFORMED

__________________________________________________________________________________________________________________________________________

UPON SELFExperiment Tolerance = Stamina;

-1 dice per extra experiment.

______________________________________________

NOTES____________________________________________________________________________________________

ESOTERIC EXPERIENCE

EXPERIENCE

PROVEN THEORIESColleges Level Name Dice Pool Book/Page

_________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ ___________________ ___ _________________ ___ __________

Attributes: New Dots x 5 • Skills: New Dots x 3 • Skill Speciality: 3 • Ruling College: New Dots x 6 • Common College: New Dots x 7 Inferior College: New Dots x 8 • Proven Theory: 2 per Dot • Merits: New Dots x 2 • Insight: New Dots x 8 • Wisdom: New Dots x 3 • Willpower: 8

________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________

TOOLSCollege Tool Calibrated____________________ _________________________________________ _________________________________________ _________________________________________ _____________________

¨¨¨¨

____________________ _________________________________________ _________________________________________ _________________________________________ _____________________

¨¨¨¨

____________________ _________________________________________ _____________________

¨¨

INVENTIONSType Power Dice Pool Vision____________________ _____________ _____ _________________________ _____________ _____ _________________________ _____________ _____ _________________________ _____________ _____ _____

COMBATWeapon/Attack Dice Mod. Size Range Clip______________________ _____ _____ _____ ___________________________ _____ _____ _____ ___________________________ _____ _____ _____ ___________________________ _____ _____ _____ _____

____________________ _____________ _____ _____

______________________ _____ _____ _____ ___________________________ _____ _____ _____ _____

GIFTEDMAGE: THE AWAKENING