making space for pedagogy and technology

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MAKING SPACE FOR PEDAGOGY AND TECHNOLOGY Robin støckert

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MAKING SPACE

FOR PEDAGOGY AND TECHNOLOGY

Robin støckert

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Designing a learning space

LSRS

Pedagogy-Space-Technology (PST) Framework for

Designing and Evaluating Learning Places

Design priciples based on:

BOLD to look beyond tried and tested

technologies and pedagogies

CREATIVE to energise and inspire learners

and tutors

SUPPORTIVE to develop potensial for all

learners

PEOPLE CENTRICITY to nurture ownership

of the end users to improve usability

Design priciples based on:

FLEXIBLE to accommodate current and

evolving pedagogies

FUTURE PROOFED to enable space to be

reallocated and reconfigured

ENTEPRICING to make each space capable of

supporting different puposes

MAINTENANCE AND CONTINOUS IMPROVEMENT

Learning space rating system

1. Design aligns with campus context2. Planning and design process3. Support and operation4. Environmental quality5. Layout and furnishings6. Tools and technology7. Innovation

LSRS

Learning space

Local activities

External activities

Type of Scenarios

Receive lecture via videoconferenceTransmit lecture via videoconferenceGroup work via videoconferenceMeetings via videoconference

Technology, Architecture and Furniture model

Environmental Functional Emotional Pedagogical

Acoustics Fixtures Colors Traditional

Sound/noise Furniture Ownership Learner centered

Lights (control) Technology New and clean Adaptive

Air quality Infrastructure Security Peer to Peer

HVAC/HSE Accessibility Meeting place Learning scenarios

Windows/curtains Flexibility Inspiring Behaviorism, Cognitivism

Sightlines Reconfigurable Cozy Constructivism,

Social Constructivism

Transport/work-zones

Utilization Fun Connectivism

Pedagogy

Technology

Functional

Space

Environmental

WIFI

Space

PedagogyENLARGED BY

Technology

Pedagogy-Space-Technology

framework

ENHANCES

SPACE

TECHNOLOGY

• BYOD/BYOT

• Wireless presentation systems

• Common, shared workspace/surface

• Collaboration and communication

• Local pc/LAB equipment

• Interactive projector/screen/surface

Pedagogy

Blended learningFlipped classroom

Assessment

Increased learner control, choice, and independence

Use of multimedia and open education resources

Response technologyCollaborative approaches to the construction of knowledge/building communities of practice

Anywhere, anytime, any size learning

Self-directed and non-formal online learning

Polysynchronous learning

Learning analytics and adaptive learning

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Impact and challenges

• Same shit, new wrapping?

• Will redesign of space change pedagogy and methods?

• Digital natives, digital literacy and digital immigrants

• How to measure impact/learning effect?

• Time from implementation to active use of learning space.

• ROI?

• 24/7 Student. Any time, any format and any place.

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