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1 Fung business intelligence centre global retail & technology flash report: SXSW Interactive 2015 Wrapup Copyright © 2015 The Fung Group, All rights reserved. March 23, 2015 Retail and Tech Notes from SXSW Interactive 2015 Key Points There are many opportunities for the fashion and apparel industry to “do good while doing well,” including helping the disabled, the poor, victims of epidemics and the environment. Consumers’ desire for personalized fashion combined with advances in 3D printing technologies could dramatically change the supply chain. Many retailers are interested in beacon technology. However, much work needs to be done to make its use frictionless and appealing. There was much discussion of privacy and the art of approaching consumers without annoying them or invading personal boundaries. There are a limited number of tasteful things on the Internet that can be curated and there are operational challenges to supplying the popular ones. The mobile phone has become the remote control of our lives We saw several innovative, exciting startups, some located in the US and some overseas. About SXSW Last week, we attended several presentations (all were panel discussions) during the Interactive segment of the 2015 South by Southwest (SXSW) festival in Austin, Texas. SXSW aims to be a place where music, film and emerging technologies converge. The Interactive segment ran from March 13–17 , the Music segment ran from March 17–21 and the Film segment overlapped the two, running from March 13–21. At the same time as these segments were running, accelerators were working with startups, and a gaming expo, a trade show and a job market were under way. Here are the key points from the sessions we attended, organized by theme. Separately, we are publishing a report on RetailLoco , a daylong conference focusing on locationbased technology for retail. WRAPUP

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Page 1: March 23, 2015 WRAPUP - Fung Business Intelligence · Fung business intelligence centre global retail & technology flash report: SXSW Interactive 2015 Wrapup 3 Copyright © 2015 The

 

  1 Fung business intelligence centre global retail & technology flash report: SXSW Interactive 2015 Wrapup Copyright © 2015 The Fung Group, All rights reserved.

March 23, 2015  

 

 

Retail and Tech Notes from SXSW Interactive 2015 Key  Points  

• There  are  many  opportunities   for   the   fashion  and  apparel   industry   to  “do  good  while   doing   well,”   including   helping   the   disabled,   the   poor,   victims   of  epidemics  and  the  environment.  

• Consumers’   desire   for   personalized   fashion   combined   with   advances   in   3-­‐D  printing  technologies  could  dramatically  change  the  supply  chain.  

• Many   retailers   are   interested   in   beacon   technology.   However,   much   work  needs  to  be  done  to  make  its  use  frictionless  and  appealing.  

• There   was   much   discussion   of   privacy   and   the   art   of   approaching   consumers  without  annoying  them  or  invading  personal  boundaries.  

• There   are   a   l imited   number   of   tasteful   things   on   the   Internet   that   can   be  curated  and  there  are  operational  challenges  to  supplying  the  popular  ones.  

• The  mobile  phone  has  become  the  remote  control  of  our  l ives  

• We  saw  several   innovative,  exciting   startups,   some   located   in   the  US  and  some  overseas.  

About  SXSW  

Last   week,   we   attended   several  presentations   (all   were   panel  discussions)   during   the   Interactive  segment   of   the   2015   South   by  Southwest   (SXSW)   festival   in  Austin,   Texas.     SXSW   aims   to   be   a  place   where   music,   fi lm   and  emerging   technologies   converge.  The   Interactive   segment   ran   from  March   13–17 ,   the   Music   segment  

ran   from   March   17–21   and   the   Film   segment   overlapped   the   two,   running   from  March   13–21.   At   the   same   time   as   these   segments   were   running,   accelerators   were  working   with   startups,   and   a   gaming   expo,   a   trade   show   and   a   job   market   were  under  way.  

Here   are   the   key   points   from   the   sessions   we   attended,   organized   by   theme.  Separately,  we  are  publishing  a   report  on  RetailLoco ,  a  daylong  conference  focusing  on  location-­‐based  technology  for  retail.  

 

 

 

 

WRAPUP

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  2 Fung business intelligence centre global retail & technology flash report: SXSW Interactive 2015 Wrapup Copyright © 2015 The Fung Group, All rights reserved.

Wearable  Tech:  “Fashion  as  we  know  it  is  dead.”  

We   attended   a   panel   discussion   on   wearable   tech,   but   it   wasn’t   the   typical  presentation  applauding  new   technologies  on   the  horizon.   The  panelists  made  an  ad  hoc  change  to  the  title  of  the  panel,  to  “(Wearables)  Are   the  Answer.  But  What  Was  the   Question?”   from   “Will  Wearables   Bring   New   Purpose   to   Fashion?”   This  was   one  of   the   first   of   several   panels   that   took  on  a  highly   intellectual   tone,   rather   than   just  promoting   the   industry   or   technology  under   discussion.   One   panelist  proclaimed,   “Fashion   as   we   know   it   is  dead,”   meaning   that   the   industry  dynamics   and   economics   have   to  change.   At   one   point,   the   discussion  took   a   bit   of   a   political   turn,  with   some  asking   how   people   can   spend   $349–$17,000   for   an   Apple   Watch   when   half  the   world’s   population   lives   on   under  $2.50  a  day.    

Keeping   with   the   altruistic   tone,   the  panelists   noted   that   there   are  numerous   opportunities   to   use   wearable   tech   to   help   the   disabled ,   which   they  estimated   to   number   1   bill ion   people.   Examples   include   the   United   Nations’   use   of  wearable   patches   to   measure   malnutrition;   finger-­‐worn   readers   for   the   visually  impaired;   patches   for   epilepsy;   a   bra   that   detects   breast   cancer;   and   necklaces   that  collect   data   as   children   grow.   In   short,   the   panelists   imagined   a   fashion   industry  focused  on  invention,  rather  than  on  consumption.  

Stil l ,   it’s   possible   that   we   will  consume   fashion   differently   in  the   near   future.   With  technologies   such   as   3-­‐D  printing,   design   is   becoming  accessible   to   the   rest   of   us,  rather   than   to   just   the   avant-­‐garde  elite.  Designers   can   share  their   patterns   online,   and  panelists   claimed   that   “fashion  is   about   to   get   napsterized”  (which   is   a   reference   to   the  il legal   music-­‐sharing   app  popular   during   the   dot-­‐com  bubble   that   ultimately   led   to  changes   in   the   way   music   is  sold  and  distributed).  Thus,  the  apparel   industry  could  change  from  focusing  on  mass  production   to   localized  production.  Consumers  are   increasingly   seeking  personalized  products,  and  some  type  of  localized  3-­‐D  printing  could  fit  the  bill.  

There   are   also   other   technologies   under   development   for  manufacturing   sustainable  garments.  Panelists   spoke  of   bacteria   that   are  being  used   to   grow   clothing,   as  well  as  to  provide  pigments  for  coloring  that  are  organic  and  sustainable .  

 

 

 

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Digital  Health  Communication  

With   the   explosion   in   digital   health,   the   communication   aspect   is   becoming   a  booming   subindustry.   Digital   health   communication   refers   to   the   creation   and  electronic   exchange   of   health   messages   and   data   by   individuals .   It   has   three  components:  

1. Personalization  

2. Social  media  

3. Mobile—text  messages  have  proven  to  be  the  most  effective  method.  

One   great   example   is   the   ALS   Ice   Bucket   Challenge.   Every   90   seconds,   someone   is  diagnosed   or   dies   from   ALS,   and   care   for   a   patient   with   ALS   can   cost   as   much   as  $250,000   per   year.   The   challenge   prompted   the   largest   amount   of   activity   Facebook  has  ever  recorded  for  a  single  initiative,  and  the  outreach  raised  $120  million ,  which  is   only   about   10%   of   the   cost   of   developing   a  new  ALS  drug.  

The   US   government   is   heavily   involved   in  digital   health   communications   and   developing  wearable   tech   devices .   During   the   Ebola   crisis  in   Africa,   the   US   Agency   for   International  Development   (USAID)  developed  a  Band-­‐Aid-­‐like  disposable   health   monitor   that   was   used   to  monitor   patients   when   few   doctors   were  available.    

Finally,   Cisco   Systems   is   positioned   squarely   in   the   middle   of   digital   health  communications,   as   its   routers   form   the   central   nervous   system   of   the   Internet   and  as  it  has  been  a  big  advocate  of  the  Internet  of  Things.  Cisco  estimates   that  by  2020,  there   will   be   50   billion   connections   to   the   Internet,   transmitting   a   zettabyte   of  data   per   year   (that’s   1021,   or   1,000,000,000,000,000,000,000   bytes).   The   company  envisions   a   future   where   big   data   and   predictive   modeling   can   be   used   to   create  individual  health  treatment  based  on  our  individual  genetics.  

Beacons:  To  the  Lighthouse  

This   panel   started   with   a   slightly   off-­‐topic  discussion   of   showrooming   (i.e.,   examining  a   product   in   a   store   and   then   buying   it  more   cheaply   online),   which   frightened  retailers.   The   reality   turned  out   to  be  much  less   gloomy   than   they   thought,   as   many  consumers   practice   reverse   showrooming  (called  “webrooming”),  where  they  evaluate  a   product   or   read   reviews   online,   then   visit  a   brick-­‐and-­‐mortar   store   to   buy.   One  panelist   cited   a   statistic   that   70%   of  

shoppers   go   online   before   shopping,   and   36%   even   go   online   while   in   a   store .   Yet  challenges   remain,   as  only   about  3%  of   store  entrants  have  a   given   retailers’   app  on  their  device.  

Retailers   are   stil l   testing   and   evaluating   beacon   and   e-­‐payment   technologies.   One  panelist   commented,   “If   you   make   it   frictionless,   it   will   stick ,”   meaning   that   the  process   of   receiving   data   from   a   beacon   needs   to   be   made   extremely   easy   for   it   to  work.   Apple   Pay   is   largely   regarded   as   simple   to   use,   and   in   January   2015,   Whole  

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Foods   was   the   largest   retailer   using   Apple   Pay,   in   terms   of   both   dollar   value   and  number   of   transactions.   The   average   sale   value   in   its   partnership   with   Instacart   is  two   and   a   half   times   that   of   the   average   transaction.   Both   of   these   are   considered  technology  successes.  

Then   the   conversation   turned   to   the   topic   of   privacy   versus   the   appropriate  number   of   communications   with   a   consumer.   The   consensus   was   that   one  communication   per   store   visit   is   the   correct   number.   Retailers   can   collect   an  enormous   amount   of   data   on   us   and   can   generate   personalized   and   appropriate  offers  with   it.  However,   too  many  or   the  wrong   kind  of   offers   could   irritate  us  or  be  seen   as   “creepy.”   The   panelists   cited   the   well-­‐publicized   example   of   Target   using  purchase   history   to   focus   communications   to   expectant   mothers.   That   led   to   a  teenage   daughter   receiving   ads   for   diapers   and   maternal   vitamins,   which   outraged  her   father   (though   the   girl   was,   in   fact,   pregnant).   Ultimately,   retailers   have   to  become  storytellers  in  order  to  entice  and  entertain  consumers.  

Curation:   “There   are   many   people   with   good   taste,   but   we’re   running   out   of  product.”  

Panelists   at   this   session   (two   of   whom  work   for   eBay)   said   they   have   noticed   a   sea  change   over   the   last   several   years   in   the   essence   of   curation   on   the   Internet,   and  they   gave   it   a   thorough   review.   While   our   dictionaries   say   that   curation   means   “to  select,   organize   and   present   for   exhibition,”   the   panelists   think   that   curation   also  has  the  goal  of  eliciting  an  emotional  response .  

They  classify  the  last  10  years  as  follows:  

• 2004–2009:  The  Tyranny  of  the  Majors  (such  as  Amazon)  

• 2009–2013:  The  Rise  of  the  Young  Turks:  The  Land  Grab  Begins  

• 2014–Present:  Fin  de  Siècle,  World  Weariness,  Search  for  Meaning  

One  panelist  commented  that  curation  is  commonly  called  “merchandising.”  

The  panelists’  criticism  of  curation  today  included  the  following:  

• Now  everything  looks  curated  and  is  monotonous.  

• Curation  reduces  the  thril l  when  you  serendipitously  find  something.  

• No  algorithm  can  duplicate  the  expert  power  of  the  human  eye.  

Moreover,  there  are  operational  challenges  in  running  a  curated  website,  including:  

• Many  people  have  exceedingly  good  taste,  but  we're  running  out  of  product.  

• The   challenge   is   to   scale   product   and   make   it   available.   With   the   scale   of  Internet  retail,   it’s  nearly  impossible  to  keep  up  with  demand.  

Mobile  Apps  

We  listened  to  a  panel  discussion  on  successful  mobile  apps  that  was  attended  by  an  executive  of  Dunkin’  Donuts,  which   is  considered  to  have  one   of   the   best   consumer   apps.   The   executive  summed   up   the   mobile   experience   very   well.  He   said,   “We   use   info   to   learn   about  what   our  guests  want   and   provide   information   based   on  what’s   relevant   for   them.  Today   it’s   very  much  a  mobile-­‐driven  world.”  

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The  exec  offered  some  additional  advice  based  on  Dunkin’s  own  experience:  

• Focus  on  the  consumer  as  best  you  can.  

• Don’t  spend  too  much  time  [analyzing  data]  searching  for  the  silver  bullet.  

• Do  a  lot  of  testing,  and  the  customer  will  tell  you  what  you  need  to  know.  

• Things  are  changing  fast.  

• Regarding   ROI—there   are   no   good  metrics   to   compare   digital   and   nondigital  marketing.  

• [Retailers]   are   armed   with   much   data   on   the   consumer   in   these   emerging  spaces.  

• The  mobile  phone  is  the  remote  control  of  your  life.  

Finally,   the   discussion   turned   to   our   private   data.   One   panelist   said   that   all   parties  must   approve   of   the   use   of   the   data,   and   that   retailers   really   need   to   rely   on   legal  counsel   for   guidance   and   to   protect   themselves.   There   exists   a   bond   of   trust  between  the  consumer  and  a  brand,  and  that  is  the  strongest  feature  of  a  brand.  

Israel  Innovation  Showcase  

At   an   offsite   venue,   we   had   the   opportunity   to   hear   pitches   from   several   Israeli  startups   and   talk   to   their   management.   The   following   companies   are   among   the  ones  we  met:  

CheerZ—This   company  works  with   small   retailers   in   conjunction  with   an   app   that  enables   users   to   send   small   presents   (as   thank-­‐yous)   in   a   quick   and   easy   way.    Retailers  benefit  from  the  exposure  and  introduction  to  new  customers.  

Glide—Users   can   use   their   app   to   send   real-­‐time   video  messages   to   other   users.  These  messages  are  saved  in  the  cloud  and  use  no  space  on  the  user’s  phone.  

Homage   Technology   —This   company   has   a   technology   for   doing   green-­‐screen  video   that   enables   consumers   to   be   the   star   of   short   video   clips   or   video  emoticons.  

Qork—This  service  offers  localized,  community  news.  

Seat   Serve—This   company  has  an  app   that   consumers  use   to  order  and  have   food  and  drink  delivered  directly  to  their  seats  during  sporting  events.  

Stylit—This   company   uses   data   analytics   to   make   style   recommendations   based  on  a  user  questionnaire.  

Talkitt—This   company   has   a   voice-­‐recognition   app   that   makes   the   speech   of  people  with  motor,  speech  and  language  difficulties  more  understandable.  

Looking   ahead,   we   plan   to   establish   relationships   with   these   and   other   relevant  relevance  to  retail  and  technology.  

       

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 Deborah  Weinswig,  CPA  Executive  Director  –  Head  Global  Retail  &  Technology  Fung  Business  Intelligence  Centre  New  York:  917.655.6790  Hong  Kong:  +852  6119  1779  [email protected]        Marie  Driscoll,  CFA  [email protected]  

 John  Harmon,  CFA  [email protected]    Amy  Hedrick    [email protected]    Aragorn  Ho    [email protected]    John  Mercer  [email protected]    Stephanie  Reilly  [email protected]  

 Lan  Rosengard  [email protected]    Jing  Wang    [email protected]