marcom creative messages media ads
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Orkestrasi StrategiKreatif Pesan dan MediaKomunikasi Pemasaran
Hifni Alifahmi
Email: [email protected]
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A good understanding of this model is necessary in order tounderstand all the various aspects of marketing communications.
4. NoisePhysical andPsychological
Distraction
6. Feedback-Interactivity
ImmediateResponse DelayedResponse No Response
5. Receiver(Decoding)
CustomerProspects
OtherStakeholders
3.Communicatio
n
Channel/MediaTV, Radio,Newspaper,Magazines,
Internet,Mail, Phone
2. MessageBrand Messages
Ads, PR
Releases,Coupons,Signage,CustomerService
1. Source
(Encoding)Company Brand
Agency
How Brand Communication Works
Tom Duncan, Principles ofAdvertising &
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The Persuasion Matrix
(3)
Channel
(4)Comprehension
(2)Yielding
Retention
Behavior
(1)Attention
MessagePresentation
DestinationReceiverMessageSenderDV: Steps
in beingPersuade
Belch & Belch, 2007: 165
DV = Dependent VariablesCatatan: Orkestrasi Strategi Kreatif Pesan danMedia perlu memperhatikan beberapa aspek
tersebut, terutama faktor Khalayak (Receiver)yang dibidik dan Visi Perusahaan/Produk.
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Source Attributes & ReceiverProcessing Modes
Compliance
Source
Power
IdentificationSource
Attractiveness
InternalizationSource
Credibility
ProcessSource
Attribute
Belch & Belch, 2007: 167
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Message Factors
Verbal: body copy, text
Visual: non-verbal, pictures
A one-sided message (positive/benefits)
A two-sided message ( good and bad points)
The most important message points be placed at
the beginning (primacy effect) or at the end
(recency effect: the last arguments are morepersuasive ).
Descriptions
Verbal versus
visual messages
Message
sidedness
Order of
presentation
Message
Structure
Belch & Belch, 2007: 179-185
Message Appeals: comparative ad, fear and humor appeals.
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Agencies Message Strategy Brief
Marketing Objective
Competitive Advantage
Advertising Objective
Action by Target
Key Insight
Reward/Support
Brand Personality/Tone
Position
Media
DDB Worldwide
Key Fact
Consumer Problem
Advertising Objective
Creative Strategy
(Prospect Definition,
Competition, Consumer
Benefit, Reason Why)
Product
Key Issue/Problem
The Promise
The Support
Competition
Target (Market)
Desired Behavior
Targets Net Impression
Tone and Manner
Young & RubicamOgilvy & Mather
Tom Duncan, 2005: 281.
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Emotional Appeals by Type
23.7
53.0
3.5
21.9
0.7
12.4
283
1985
11.5
69.7
1.8
17.0
1.2
10.3
165
1975
34.3
43.6
1.1
17.1
5.5
9.4
181
Humor
Warmth
Nostalgia
Eroticism
Provocation
Fear
N
1995Type (%)
Source: Van Riel, Strategic Corporate Communication, 2000: 151.
Catatan: Advertising Appeals (Rational & Emotional) dan Creative
Execution: Art and Copy, lihat Arens, 2004: 377 dan 409.
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A Hierarchy-of-Effects Modelof Creative Element
Duncan, 2005: 314
Headlines,
visuals
Subheads,Lead paragraph
Body copy, boxes,
Supporting visuals
Closing paragraph, logo/slogan,
Tagline, addresses, toll-free number
ATTENTION
INTEREST
DESIRE
ACTION
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Creative Pyramid
William F Arens, 2004: 417
Scan
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Channel Factors
Qualitative impact of
fashion magazine to
travel & leisure.
Media Effects
Media clutterPersonal versus
non-personal
channels
Media EnvironmentBasic Media
Belch & Belch, 2007: 186-188.
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Print Broadcast Out-of-home InteractiveMedia
Medium
Vehicle
Newspapers Magazines Radio Television Billboards Posters Internet Telephone
NewsweekChicago
Sun-Times
WGN (radio
Station inChicago)
MTV
Lamar
OutdoorAdvertising
Denver
TransitAdvertising
America
Onlineportal
Tele-
MarketingAgency
This chart showsmedia classificationlevels and groupings.
Media Classifications
Tom Duncan, 2005: 346
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Costumer-Centric & Media
Touch Points
Pa
rticip
ateWa
tch
Re
ad
Lis
ten
R a d i o P r i n t T V W E B
S
e
n
so
r
y
R
e
c
e
p
iu
is
T o u c h
S e e
H e a r
T i m e S p e n t
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Out-of-Home Media
Belch & Belch, 2007: 415
Outdoor
Street
furnitureBus shelters
Urbanfurniture
Kiosks
Convenience stores
Shoppingmalls
Alternative
mediaArenas &Stadiums
Air-bone
Marine
Campuses
Resort &Leisure
Interior place-based
Exterior place-based
Digital camera
Cinema
Transit
BusesAirports
Mobil
Subway & rail
Truck-sides
Taxi displays
Wrappedvehicles
Billboards
BulletinsSpectacular
displays
Wall murals
Vinyl-wrappedposters
30-sheet
posters8-sheetposters
Radio
Drivetime
In-office
In-
store
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Membidik Khalayak(Receiver Factors)
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Levels of AudienceAggregation
Belch & Belch, 2007: 145
Mass Market and Audiences
Market Segment
Nice Market
Individualand GroupAudience
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Models of the Response Process
Behavior
Yielding
Retention
Presentation
Attention
Comprehension
InformationProcessing
Model
Trial
AdoptionPurchaseAction
Behavioral
Stage
Interest
Evaluation
Liking
Preference
Conviction
Interest
Desire
Affective
Stage
AwarenessAwareness
Knowledge
AttentionCognitive
Stage
InnovationAdoption
Model
Hierarchy ofEffects Model(Lavidge-Steiner)
AIDAStages
Belch & Belch, 2007: 146
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Wood, 2006
10% request for brochure for
local newspaper advertisingKnowledgeComprehensionInterest
Listed among top 3 national
festival by 60% of audiencesLiking
50% awareness among 18-25
year olds within three yearsUnawareness
20% increase in web hit rate
within two months
AwarenessAwarenessAwareness
Purchase
Conviction
Preference
Lavidge-Steiner
75% of audiences to use,
buy, register within 3 monthsActionAction
Attain 10% of 18-25 year olds
to choose the productConviction
Top position among 18-25year olds within 3 monthsDesire
ObjectivesDAGMARAIDA
Communication EffectsModels and Objectives
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Advertising Effect on Consumer
Belch & Belch, 2007: 207
Related Movement Example of types of
Behavior toward promotion or advertising
Dimensions purchase relevant to various steps
The realm of motives
Ads stimulate or
direct Desires
Purchase
Conviction
Preference
Liking
Knowledge
Awareness
The realm of
emotions
Ads change attitudeand feelings
The realm of
thoughts
Ads provide
information and facts
Point of purchase retail store ads
deals last-chance offers price
appeals testimonials
Competitive ads argumentative
copy
image copy status, glamour
appeals
Announcements, descriptive copy,
classified ads, slogans, jingles, sky
writing
Teaser campaigns
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Communication Effectof Pyramid
Belch & Belch, 2007: 208
5%RepurchaseRegular use
20% Trial
25% Preference
40% Liking
70% Knowledge/Comprehension
90% Awareness
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Alternative ResponseHierarchies
Belch & Belch, 2007: 149
Topical Involvement
High low
High (learning model) (low involvement model)
Cognitive Cognitive
Perceived Affective
product Conative Conative
differentiation
(dissonance/attribution
low model)Conative
Affective Affective
Cognitive
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Foote, Cone & Belding Grid
Belch & Belch, 2007: 153
Thinking Feeling
1. Informative (thinker) 2. Affective (feeler)
High car-house-furnishings- jewelry-cosmetic-fashion
involvement new products apparel-motorcycles
model : learn-feel-do model : feel-learn-do
(economic?) (psychological?)
Possible implications Possible implications
test : Recall diagnosis test : attitude change emotional arousal
Media : long copy format media : large space, image space
Creative : specific information creative : Executional impact
demonstration
3. Habit formation (doer) 4. Self-satisfaction (reactor)
Low food-household items Cigarettes-liquor-candy
involvement model : do-learn-feel Model : do-feel-learn(responsive) (social?)
Possible implications Possible implications
Test : sales Test : sales
Media : small space ads Media : billboards
10 second IDs newspaper
Radio, POS POS
Creative : Reminder Creative : Attention