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    Orkestrasi StrategiKreatif Pesan dan MediaKomunikasi Pemasaran

    Hifni Alifahmi

    Email: [email protected]

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    A good understanding of this model is necessary in order tounderstand all the various aspects of marketing communications.

    4. NoisePhysical andPsychological

    Distraction

    6. Feedback-Interactivity

    ImmediateResponse DelayedResponse No Response

    5. Receiver(Decoding)

    CustomerProspects

    OtherStakeholders

    3.Communicatio

    n

    Channel/MediaTV, Radio,Newspaper,Magazines,

    Internet,Mail, Phone

    2. MessageBrand Messages

    Ads, PR

    Releases,Coupons,Signage,CustomerService

    1. Source

    (Encoding)Company Brand

    Agency

    How Brand Communication Works

    Tom Duncan, Principles ofAdvertising &

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    The Persuasion Matrix

    (3)

    Channel

    (4)Comprehension

    (2)Yielding

    Retention

    Behavior

    (1)Attention

    MessagePresentation

    DestinationReceiverMessageSenderDV: Steps

    in beingPersuade

    Belch & Belch, 2007: 165

    DV = Dependent VariablesCatatan: Orkestrasi Strategi Kreatif Pesan danMedia perlu memperhatikan beberapa aspek

    tersebut, terutama faktor Khalayak (Receiver)yang dibidik dan Visi Perusahaan/Produk.

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    Source Attributes & ReceiverProcessing Modes

    Compliance

    Source

    Power

    IdentificationSource

    Attractiveness

    InternalizationSource

    Credibility

    ProcessSource

    Attribute

    Belch & Belch, 2007: 167

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    Message Factors

    Verbal: body copy, text

    Visual: non-verbal, pictures

    A one-sided message (positive/benefits)

    A two-sided message ( good and bad points)

    The most important message points be placed at

    the beginning (primacy effect) or at the end

    (recency effect: the last arguments are morepersuasive ).

    Descriptions

    Verbal versus

    visual messages

    Message

    sidedness

    Order of

    presentation

    Message

    Structure

    Belch & Belch, 2007: 179-185

    Message Appeals: comparative ad, fear and humor appeals.

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    Agencies Message Strategy Brief

    Marketing Objective

    Competitive Advantage

    Advertising Objective

    Action by Target

    Key Insight

    Reward/Support

    Brand Personality/Tone

    Position

    Media

    DDB Worldwide

    Key Fact

    Consumer Problem

    Advertising Objective

    Creative Strategy

    (Prospect Definition,

    Competition, Consumer

    Benefit, Reason Why)

    Product

    Key Issue/Problem

    The Promise

    The Support

    Competition

    Target (Market)

    Desired Behavior

    Targets Net Impression

    Tone and Manner

    Young & RubicamOgilvy & Mather

    Tom Duncan, 2005: 281.

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    Emotional Appeals by Type

    23.7

    53.0

    3.5

    21.9

    0.7

    12.4

    283

    1985

    11.5

    69.7

    1.8

    17.0

    1.2

    10.3

    165

    1975

    34.3

    43.6

    1.1

    17.1

    5.5

    9.4

    181

    Humor

    Warmth

    Nostalgia

    Eroticism

    Provocation

    Fear

    N

    1995Type (%)

    Source: Van Riel, Strategic Corporate Communication, 2000: 151.

    Catatan: Advertising Appeals (Rational & Emotional) dan Creative

    Execution: Art and Copy, lihat Arens, 2004: 377 dan 409.

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    A Hierarchy-of-Effects Modelof Creative Element

    Duncan, 2005: 314

    Headlines,

    visuals

    Subheads,Lead paragraph

    Body copy, boxes,

    Supporting visuals

    Closing paragraph, logo/slogan,

    Tagline, addresses, toll-free number

    ATTENTION

    INTEREST

    DESIRE

    ACTION

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    Creative Pyramid

    William F Arens, 2004: 417

    Scan

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    Channel Factors

    Qualitative impact of

    fashion magazine to

    travel & leisure.

    Media Effects

    Media clutterPersonal versus

    non-personal

    channels

    Media EnvironmentBasic Media

    Belch & Belch, 2007: 186-188.

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    Print Broadcast Out-of-home InteractiveMedia

    Medium

    Vehicle

    Newspapers Magazines Radio Television Billboards Posters Internet Telephone

    NewsweekChicago

    Sun-Times

    WGN (radio

    Station inChicago)

    MTV

    Lamar

    OutdoorAdvertising

    Denver

    TransitAdvertising

    America

    Onlineportal

    Tele-

    MarketingAgency

    This chart showsmedia classificationlevels and groupings.

    Media Classifications

    Tom Duncan, 2005: 346

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    Costumer-Centric & Media

    Touch Points

    Pa

    rticip

    ateWa

    tch

    Re

    ad

    Lis

    ten

    R a d i o P r i n t T V W E B

    S

    e

    n

    so

    r

    y

    R

    e

    c

    e

    p

    iu

    is

    T o u c h

    S e e

    H e a r

    T i m e S p e n t

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    Out-of-Home Media

    Belch & Belch, 2007: 415

    Outdoor

    Street

    furnitureBus shelters

    Urbanfurniture

    Kiosks

    Convenience stores

    Shoppingmalls

    Alternative

    mediaArenas &Stadiums

    Air-bone

    Marine

    Campuses

    Resort &Leisure

    Interior place-based

    Exterior place-based

    Digital camera

    Cinema

    Transit

    BusesAirports

    Mobil

    Subway & rail

    Truck-sides

    Taxi displays

    Wrappedvehicles

    Billboards

    BulletinsSpectacular

    displays

    Wall murals

    Vinyl-wrappedposters

    30-sheet

    posters8-sheetposters

    Radio

    Drivetime

    In-office

    In-

    store

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    Membidik Khalayak(Receiver Factors)

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    Levels of AudienceAggregation

    Belch & Belch, 2007: 145

    Mass Market and Audiences

    Market Segment

    Nice Market

    Individualand GroupAudience

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    Models of the Response Process

    Behavior

    Yielding

    Retention

    Presentation

    Attention

    Comprehension

    InformationProcessing

    Model

    Trial

    AdoptionPurchaseAction

    Behavioral

    Stage

    Interest

    Evaluation

    Liking

    Preference

    Conviction

    Interest

    Desire

    Affective

    Stage

    AwarenessAwareness

    Knowledge

    AttentionCognitive

    Stage

    InnovationAdoption

    Model

    Hierarchy ofEffects Model(Lavidge-Steiner)

    AIDAStages

    Belch & Belch, 2007: 146

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    Wood, 2006

    10% request for brochure for

    local newspaper advertisingKnowledgeComprehensionInterest

    Listed among top 3 national

    festival by 60% of audiencesLiking

    50% awareness among 18-25

    year olds within three yearsUnawareness

    20% increase in web hit rate

    within two months

    AwarenessAwarenessAwareness

    Purchase

    Conviction

    Preference

    Lavidge-Steiner

    75% of audiences to use,

    buy, register within 3 monthsActionAction

    Attain 10% of 18-25 year olds

    to choose the productConviction

    Top position among 18-25year olds within 3 monthsDesire

    ObjectivesDAGMARAIDA

    Communication EffectsModels and Objectives

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    Advertising Effect on Consumer

    Belch & Belch, 2007: 207

    Related Movement Example of types of

    Behavior toward promotion or advertising

    Dimensions purchase relevant to various steps

    The realm of motives

    Ads stimulate or

    direct Desires

    Purchase

    Conviction

    Preference

    Liking

    Knowledge

    Awareness

    The realm of

    emotions

    Ads change attitudeand feelings

    The realm of

    thoughts

    Ads provide

    information and facts

    Point of purchase retail store ads

    deals last-chance offers price

    appeals testimonials

    Competitive ads argumentative

    copy

    image copy status, glamour

    appeals

    Announcements, descriptive copy,

    classified ads, slogans, jingles, sky

    writing

    Teaser campaigns

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    Communication Effectof Pyramid

    Belch & Belch, 2007: 208

    5%RepurchaseRegular use

    20% Trial

    25% Preference

    40% Liking

    70% Knowledge/Comprehension

    90% Awareness

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    Alternative ResponseHierarchies

    Belch & Belch, 2007: 149

    Topical Involvement

    High low

    High (learning model) (low involvement model)

    Cognitive Cognitive

    Perceived Affective

    product Conative Conative

    differentiation

    (dissonance/attribution

    low model)Conative

    Affective Affective

    Cognitive

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    Foote, Cone & Belding Grid

    Belch & Belch, 2007: 153

    Thinking Feeling

    1. Informative (thinker) 2. Affective (feeler)

    High car-house-furnishings- jewelry-cosmetic-fashion

    involvement new products apparel-motorcycles

    model : learn-feel-do model : feel-learn-do

    (economic?) (psychological?)

    Possible implications Possible implications

    test : Recall diagnosis test : attitude change emotional arousal

    Media : long copy format media : large space, image space

    Creative : specific information creative : Executional impact

    demonstration

    3. Habit formation (doer) 4. Self-satisfaction (reactor)

    Low food-household items Cigarettes-liquor-candy

    involvement model : do-learn-feel Model : do-feel-learn(responsive) (social?)

    Possible implications Possible implications

    Test : sales Test : sales

    Media : small space ads Media : billboards

    10 second IDs newspaper

    Radio, POS POS

    Creative : Reminder Creative : Attention