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    Table of Contents

    Getting Started 9Settings/Marker Display................................................................................... 9Help ...............................................................................................................10

    Marker Making 10The Marker Making Workplace......................................................................10Work Area......................................................................................................11

    Main Menu 11File Menu.......................................................................................................13Edit Menu....................................................................................................... 14View Menu.....................................................................................................14Piece Menu.................................................................................................... 15Bundle Menu..................................................................................................17Marker Menu.................................................................................................. 18Layrule Menu................................................................................................. 20Tools Menu....................................................................................................21

    Menu Functions 23Settings..........................................................................................................23

    Right Mouse Toolbox 24Toolbox..........................................................................................................24Toolbox Functions .........................................................................................24Toolbox Modifiers ..........................................................................................25

    Add a Piece 26Add a Bundle 27Delete Piece 27Delete Bundle 27Create Block 28Creating a Rectangular Fuse Block 29Manually Creating Fused Blocks 29Modify Block Fuse 30Copy Fuse Block 30Delete Fuse Block 31Delete All Fused Blocks 31Create Fusing Marker 31

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    Workflow for Block Fusing When Using a GERBERcutter 32Bundle/Unplace 33Bundle/Select 33Bundle/Flip 33Bundle/Reset Orientation 34Storage Areas 34File/Open 34File/Open Next Unmade 35File/Open Next Made 36File/Open Next 36File/Open Original 37File/Open Previous 37File/Save 37File/Save Temporary 37Look in 38Up One Level 38Create New Storage Area 38List View 38Details View 39File Name 39File Filter 39Save As 39MSDE for AccuMark Storage Areas 40Dynamic Split/Join 43Dynamic Split/Manual 43Dynamic Split/Left 43Dynamic Split/Right 44

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    Dynamic Split/Top 44Dynamic Split/Bottom 44Layrules menu in MedPro 45Layrules/Positional/Search 45Layrules/Positional/Apply 46Layrules/Positional/Save Named 46Layrules/Positional/Save Searched 47Layrules/Sliding/Create 47Layrules/Sliding/Modify 48Layrules/Sliding/Search 49Layrules/Sliding/Apply 50Full Length 50Marker/Split 51Marker/Copy 51Marker/Attach 52Marker/Flip on X Axis 53Marker/Flip/on Y Axis 53Marker/Flip/XY Axis 53Vertical Line 54Horizontal Line 54Manual Line 55Delete Line 55Annotate Line 55Splice/Automatic 56Delete /Splice 57Bump Lines 57Marry/Create 58

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    Marry/Modify 58Marry/Delete 59Marry/Delete All 59Measure/Point to Point 59Measure/Piece to Piece 60Measure/Piece to Edge 60Return 60Marry 60Conditions of Marriages 61Block Fuse 61Scoop 62Dynamic Alter 62Dynamic Split 62Measure 63Sliding Layrules 63Shrink and Stretch 63Icon Toolbar 64Configurable Toolbar 65Scoop Create 65Scoop Modify 65Scoop Delete 66Scoop Apply 66Scoop Build Up 66Scoop Build Right 66Scoop Build Down 67Scoop Build Left 67Unplace All 67

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    Unplace Small 68Block 68Buffer 68Return All 69Return Unplaced 69Return Bundle 69Working with the Toolbox 70Auto Slide 70Area 72Length 72Height 72X Alter 72

    Y Alter 72XY Alter 72Group Slide 72Butt 73Overlap 73Align 74Flip 74Rotate 7545 CW 7645 CCW 7690 CW 7690 CCW 76180 ROT 76Tilt CW 76Tilt CCW 76

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    Variable 76Place 77Block/Buffer 77Split 78Fold 78Center 79Matching 79Free Rotate 80Global Override 80Toolbox Override 80Placed 80Unplaced 81Icons 81Fit Piece 81Float Piece 81Step Piece 82Numeric Keypad Functions 82Reset Tilt 83Center 83Step 83Float 84Tubular Fold/Piece Count Adjustment 84Getting Started 84Using Marker Making 85Using the Mouse & the Stylus 85Icon Menu 86Marker Info 87

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    Scroll Bar 89Message Line 89Placing Pieces in the Marker 89Placing Matched Pieces into a Marker 90Choosing Menu Commands 90Exit 90Storage Areas & Drives 91Dialog Boxes 91Lookups 91Layrules 92Marquee Selection Box 92Changing Settings 93Big Scale 93Zoom 93Refresh Display 94Creating Sliding Layrules 94Marry 94Marker Area Scaling 94Maximum Data Items Allowed 95Maximum Marker Length 95Block or Buffer Split Pieces 96Prompt Bar 96Piece count, automatic update 96Welcome to the AccuMark Professional Edition 97Settings/Piece Display 97Validate for InVision/AccuMatch 98Settings/Matching 99

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    Settings/Global 100Settings/Splice 102Settings/Block Fuse 103Import 104Index 107

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    Getting Started

    Settings/Marker Display

    Menu Path: Edit/Settings

    The Marker Display section of the Settings screen contains the following functions:

    Icon Menu

    When the radio button for this field is selected, the icon menu will display with piecesinside it at the top of the work area. Model number, sizes ordered, bundle codes, andquantity of left and right pieces are given in the icon menu.

    Piece View

    When the radio button for this field is selected the pieces appear unplaced in rowsjust above the marker border. If the pieces are too numerous to display in this area,the display will revert to Icon Menu Mode for this marker only.

    Matching Grid

    If using Standard of Five Star matching on a marker with two or three grids, it may bedifficult to work with all of the grid lines displayed on the screen at one time. Use thissetting to toggle to three different options:

    All Displays all matching grids in the marker area.

    Off Selecting Off turns the grid view off.

    Active Displays only the active matching grid in the marking area.

    For example, the Matching Grid and Grid number fields work together when you wantto place all Backs and Fronts with Grid 1 active, and then place all Sleeves with Grid2 active.

    Shade Zones

    Choose a number from 1 to 7 from the drop down box to set the number of horizontal

    lines that represent shaded areas in a fabric. Shade zones are used when there is achange in the coloration in the fabric, such as a border.

    Bundles By

    Setting this drop down will allow you to choose to bundle by Marker, or Model.

    Marker - When selected multiple model markers will have unique bundle codes foreach bundle.

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    Model When selected, bundle codes will repeat or start over for each model.

    Help

    Marker Making contains an extensive online help system that assists in understandinghow to use the drop-down menu commands, lookup tables, icon menus and right mouse

    toolbox functions.

    Marker Making

    The Marker Making WorkplaceWhen you retrieve a marker, the marking window displays on your screen. This is where all of thework that is necessary to create a marker is done.

    :

    Icon Menu

    Work Area

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    Scroll Bar

    Prompt Bar

    Marker Information Dialog Box

    Message Line

    Work AreaThe work area contains the marker border. The marker border appears on the screen asa rectangle along the bottom of the screen. Use the work area to arrange the piecesbefore placing them in the marker.

    In the marker border, a target line (or goal line) is used to indicate the amount of fabricthat ideally is to be used to make the marker. It displays in the marker as a dotted line.This "goal" is defined in the Order Editor and is based on historical information about thatstyle or a similar type of marker. This optional setting can be target length ortargetutilization.

    Target length is the maximum length you want the marker to be once all the pieces havebeen placed.

    Target utilization is the percent of usage for the amount of material. In other words, how

    well did you make use of the area of the marker when placing the pieces.

    The target line remains and a second dotted line shows the last length of the markerwhen it was stored.

    TU/CU represents marker utilization. Toggle the field to display either CU or TU. CUrepresents the current marker utilization. This is the area ofplaced pieces compared tothe total area of the marker. TU displays the total marker utilization. This is the area ofordered pieces compared to the total area of the marker.

    Main Menu

    When you first access Marker Making, the Main Menu Bar displays at the top of thescreen. There are 9 drop-down menus with commands that allow you to access optionsand features in the AccuMark Professional Edition program.

    Note: Depending on how your system is configured and what options were purchased,some of the functions found in the online help may not be available.

    Menu Use Command To

    File Open, Open Next Unmade, Open Next Made, Open Next, Open Previous,Open Original, Import, Default Import Area, Save, Save As, Save Temporary,

    Print, Exit.

    Edit Overlap Amoung, Tilt Amount, Settings

    View Next Icon Page, Zoom, Full Scale, Big Scale, Refresh Display, Toolbox,Marker Info. Preferences

    Piece Add Piece, Delete Piece, Return, Unplace, Marry, Block, Buffer, DynamicSplit, Dynamic Alteration.

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    Bundle Add, Delete, Return, Unplace, Flip, Select, Reset Orientation.

    Marker Return All Pieces, Copy, Attach, Split, Flip, Settings/Splice, MaterialAttributes.

    Layrules Positional, Sliding

    Tools Scoop, Bump Line, Block Fuse, Measure.

    Help Provides a quick reference for questions you may have about using

    AccuMark marker making. Also provides information about AccuMark Help.

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    File Menu

    Commands in the File menu are used to open as well as save markers. A range ofopening options allow you to streamline your work. You can send items to the printer orplotter, as well as saving your work. The exit option allows you to exit the program.

    Open Select open to open a marker.

    Open Next Unmade Once you have opened a marker with the Open command, OpenNext Unmade will display the next unmade marker in the storage area.

    Open Next Made Choose Open Next Unmade to display the next made marker in thestorage area.

    Open Next Use this command to display the next marker in the storage area,regardless of its current status.

    Open Previous Select Open Previous to display the marker in the storage area thatappears before the one currently being viewed.

    Open Original If you are making changes to a marker and you do not want to savethem, you can select this command to retrieve the last saved version of the marker intothe work area.

    Import Select Import to bring data from MicroMark to be converted into an AccuMarkMarker.

    Default Import Area Choose a preferred storage area where the newly importedAccuMark Marker will be stored.

    Save Save the current marker

    Save As Save the current marker under a new name. The original is not changed.

    Save Temporary Save the marker in a pre-production status of "Needs Approval".

    Print Choose Print to print the work area.

    Exit Exit the program

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    Edit Menu

    Overlap Amount - Use this function to place a portion of a piece over a portion ofanother piece, to place a portion of a piece over the edge of a marker, or to put ameasured gap between two pieces.

    Tilt Amount Choose Tilt Amount to enter the amount of tilt selected pieces will beallowed in clockwise or counterclockwise movement.

    Settings Selecting Settings will display a window that will allow you to customize your

    work environment. You can indicate how you want pieces to display, as well as determinesettings for splice, matching and block fuse measurements.

    View Menu

    Next Icon Page Use this command to display the next page of icons as noted in theMarker Info dialog box on the far right side of the screen (1/2) on the Piece Icon PageButton.

    Zoom Use this command to enlarge a portion of the work area for closer viewing.

    Full Length Use this command to reduce the image of your pieces so the entire markerdisplays on the screen. Select Full Length again to return the marker to normal size.

    Big Scale Use this command to enlarge the view of the marker area on your screen.This command acts like a toggle switch. Select it once to enlarge the marker. Select itagain to return the marker to normal size.

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    Refresh Display When moving pieces on the screen while making markers, somethingknown as "ghosting" may occur. This is residue from moved pieces that shows up assmall particles on the screen. To remove these traces, select Refresh Display.

    Toolbox The Toolbox functions allow manipulation of the pieces being placed in themarker area, by clicking the right mouse button. Toolbox selections include suchfunctions as flip, rotate, and split, among others available. The selected function isdisplayed in the "TB" field in the Marker Info dialog box. The function remains active onthe right mouse button until another function is selected, regardless of whether thetoolbox toolbar is displayed or not

    Marker Info The Marker Info dialog box displays information on the current marker.Some of this information does not display until a specific function is activated. Otherinformation continually changes (is updated) as the marker is made.

    Preferences Selecting preferences allows you to determine notation of Metric orImperial, and precision of decimal places used in numeric entries.

    Piece MenuUse the commands in this menu to manipulate pieces that are placed in the marker. Youcan unplace pieces, modify the perimeter area of pieces set up for dynamic blocking, andadd space around pieces set up for dynamic buffering.

    Certain commands in this menu apply only to "small" pieces. Small pieces are those thatdo not have an M (major piece) assigned to them in the Piece Options field on the OrderEntry, Lay Limits Form.

    Add Piece Use Add Piece to add pieces to a marker if the model and the order allowfor it. The maximum number of pieces in a marker is 5,000.

    Delete Piece Delete Piece allows you to select added pieces you want to delete fromthe marker. Ordered pieces can not be deleted.

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    Return All Use this command to send all pieces in the work area (placed andunplaced) back to their original orientation in the icon menu. Matching edits are removed.

    Return Unplaced Use this command to send all unplaced pieces in the marker backto their original orientation in the icon menu. Matching edits are removed.

    Unplace All - Use this command to change the status of all pieces currently placed in themarker. This unplaces the pieces without affecting their position in the marker.

    Unplace Small - Use this command to change the status of all small pieces currentlyplaced in the marker.

    Marry Create Use this command to create a marriage between placed, unplaced, ora combination of both types of pieces in the marker.

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    Marry Modify Use this command to add or delete pieces from a marriage.

    Marry - Delete Use this command to dissolve a marriage in the marker so that you canmove pieces individually.

    Marry Delete All Use this command to dissolve all marriages from the marker, at onetime.

    Bundle Menu

    Bundles are groups of pieces that make up one complete garment or item. For example,all the pieces for one size 12 jacket would be one bundle in the icon menu. If you chooseSelectBundle and selected size 12, one complete garment is moved out of the iconmenu and displays in the work area. The maximum number of bundles is 500.

    The commands in this menu are used to manipulate bundles that are in the icon menu oralready placed in the marker.

    Add - Use this function to retrieve an additional bundle during marker making.

    Delete - Use this Delete to remove a bundle from the marker that was added using theAdd a Bundle command.

    Return Use this command to send all pieces in a specific bundle in the marker back totheir original orientation in the Icon menu. Matching edits are removed.

    Unplace Use this command to send all unplaced bundles in the marker back to theiroriginal orientation in the icon menu.

    Flip Use this command to turn a bundle, placed in a marker, horizontally and thenvertically (about the X and Y axes).

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    Select Use this command to bring an entire bundle of pieces down from the icon menuand display them, unplaced, in the work area

    Reset Orientation - Use this command to return all the pieces, in a bundle that has beenflipped, to their original orientation.

    Marker Menu

    Use the commands in this menu to maneuver pieces when making a marker. You cansplit, copy, attach, flip, and add splice marks pieces in the marker.

    Flipping a marker allows you to turn the entire marker about the X and Y axes.

    Markers can be split without affecting the placement of already place pieces.

    Adding splice marks identifies where the fabric must overlap when the end of a roll or

    Return All Pieces Return all pieces of a marker to the icon menu to begin a markerover.

    Copy - Use this function to copy the piece placement of a similar marker to the currentmarker.

    Attach Combine up to 99 markers, totaling 5000 pieces. Markers must have the samematching types, and have the same lay limits, as well as being the same width.

    Split Use split to move a group of pieces in a marker, for example, to insert additionalpieces into the center of a marker.

    Flip Use the Flip function to turn the entire marker (and all pieces in it) horizontally (FlipOn X Axis), vertically (Flip On Y Axis), or horizontally and vertically (Flip on X,Y Axis).

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    Splice Splice marks identify where the fabric must overlap when the end of a roll isreached or a fault in the fabric occurs. Splice marks are read in the direction in which thefabric is spread. The first part of the splice mark (the beginning of the bow tie) must becovered by the new roll of fabric. The second part of the splice mark (the end of the bowtie) must be covered by the original roll. Splice marks may be generated automatically bythe system, based on values in Settings, and may also be deleted by using this function.Generate Splice will generate splices for the whole marker. Delete Splice will allow theuser to delete one splice at a time from the marker.

    Material Attributes Use the Material Attributes function to change the marker width

    from 0.02 to 1000.00. Plaid and Stripe repeat and offset values may be changed here aswell. The values for repeat may be entered from 0.00 to 999.99, and from 99.99 to999.99 for Offsets.

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    Layrule Menu

    Use the commands in this menu to create, edit, and store positional and sliding layrules.Layrules enable AccuMark to reconstruct previously made markers. AccuMark has twotypes of layrules: Positional and Sliding. Positional layrules store the original position ofeach piece in a marker. Sliding layrules record the sliding movement of pieces as theyare placed into a marker..

    The purpose of sliding layrules is to build new markers based on:

    The placement of pieces in previous markers

    The direction and defree of sliding referred to as vector history. This is the angleat which each place was placed into the marker.

    The sequence of placement into the marker.

    Positional Select Positional Layrules to store the original position of each piece in amarker, to enable AccuMark to reconstuct previously made markers during orderprocessing or marker making.

    Positional Search Use Positional/Search to specify a Layrule Search Parameter Tablefor a Positional Layrule to apply to the displayed marker.

    Positional Apply Reconstruct a marker based on a specific Layrule

    Positional Save Named Save a Layrule of the displayed marker.

    Positional Save Searched Use Positional Save Searched to save a layrule based on aspecified Layrule Search Parameter Table name.

    Sliding Sliding layrules record the movement of pieces as they are placed into amarker. New markers can be built based on the placement of pieces in previous markers,the direction and degree of sliding, and the sequence of placement.

    Sliding Create Create will record the position of pieces as they are slid into the marker.

    Sliding Modify Use this function to make a change to an existing Sliding Layrule.

    Sliding Search Select the Layrule Search Parameter Table for specifying the a LayruleSearch Parameter Table for a Sliding Layrule to apply to the displayed marker.

    Sliding Apply Use this function to construct a marker based on a specific Layrule..

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    Tools Menu

    The tool menu provides methods to make work easier.

    Scoop - The Scoop functions are used to select certain pieces from the icon menu andplace them in a marker in a specific order. The system remembers the sizes selected andthe order and placement of each one. The system then can automatically bring down thegroups as created.

    Scoop Create - Use this command to automatically place pieces in the marker accordingto user defined positioning

    Scoop Modify - Use this command to make changes to the defined sequence of piecesin the scoop.

    Scoop Delete - Use this command to delete an existing scoop.

    Scoop Apply - Use this command to place a scoop into a marker. You cannot applyanother scoop until the first one is placed. The pieces will be unplaced and married. Theywill remain married until you choose Scoop/Apply again.

    Scoop Build Up - Use this command once a scoop is established to create scoops in anupward direction in the marker.

    Scoop Build Right - Use this command once a scoop is established to create scoopsin a right direction in the marker.

    Scoop Build Down - Use this command once a scoop is established to create scoopsin a downward direction in the marker.

    Scoop Build Left Use this command once a scoop is established to create scoops in aleft direction in the marker

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    Bump Line Lines can be used to slide or butt pieces against, and may be addedinteractively. These lines can be either vertical, or horizontal. Information can then beplotted on these lines.

    Bump line Vertical - Use this command to create a vertical line across the width of themarker. Annotation can then be added to the line

    Bump Line Horizontal - Use this command to create a horizontal line through the entirelength of the marker.

    Bump Line Manual - Use this command to create either a horizontal or vertical linethrough a selected portion of the marker. The difference between this command and theVertical and Horizontal commands, is that you define where the beginning and the end ofthe lines will be placed.

    Bump Line Annotate - Use this command to add annotation, such as ply height orshade zone information, to a bump line. You can enter up to 20 characters.

    Bump Line Delete Use this command to delete a bump line. If you have attached anannotation to the line, it is also deleted. If the line unplaced pieces, you will need toreplace the pieces after the line is deleted.

    Block Fuse

    Block Fuse Create - Blocking creates a zone around a piece, and it is often used whencritical pieces (such as collars or lapels) will be die cut. It is also used when pieces inmatched markers are cut, restacked, and cut again. Use this command to make up theblock for fusing.

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    Block Fuse Modify - Use this command to modify a fused block. The modifications caninclude changing the perimeter type (rectangular or manual), adding pieces, or removingpieces from the block.

    Block Fuse Copy - This command allows blocks to be copied from a shell marker to afusible marker. The system creates another fusible block, identical to the first. This onlyworks, however, if the pieces required are available or if you have allowed the system toadd the pieces required to create the block.

    Block Fuse Delete - Use this command to delete previously generated blocks.

    Block Fuse Delete All - Use this command to delete all previously generated blocks inthe marker.

    Block Fuse Create Fusing Marker- Use this command to copy the blocked groups,defined in the shell marker using the Create Block command, to the fusing marker.

    Measure

    Measure Piece to Piece - Use this function to measure the distance between two piecesin the marker/workspace.

    Measure Piece to Edge - Use this function to measure the distance from a piece to a

    selected border line on the perimeter.

    Measure Point to Point - Use this function to measure the distance between two pointson the marker/workspace.

    Menu Functions

    SettingsSelecting Settings from the Edit menu on Main Menu bar in Marker Making displays awindow that allows you to customize your work environment. You can indicate how youwant pieces to display and determine settings for splice, matching, and block fusemeasurements. The selection areas within the setting display include: Settings/Global,Piece Display, Matching, Marker Display, Splice, and Block Fuse.

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    Right Mouse Toolbox

    Toolbox

    Any time you retrieve a marker, you can display an additional list of functions contained inwhat was formerly known as the Right MouseToolbox. This floating toolbar gives youaccess to many useful commands quickly and easily, To view the Toolbox select View,Toolbox from the menu bar. You can also access the toolbox from the marker info dialogbox by clicking the TB button, or by pressing the toolbox icon on the toolbar. The Toolboxis divided into two sections: Functions and Modifiers.

    Toolbox Functions

    Menu Path: View/Right Mouse Toolbox, View Toolbox Icon,or toggle the RM button on the Marker Info dialog box.

    The Toolbox functions allow you to manipulate the pieces being placed in the markerarea, by assigning the function to the right mouse button. The selected function is

    displayed in the "TB" field in the Marker Info dialog box. The function remains active onthe right mouse button until another function is selected, regardless of whether thetoolbox toolbar is displayed or not..

    Auto Slide and Rotate have a solid arrow to the right of the icons When you click oneither of these, additional features display that can be used to further control how thefunction is applied to pieces.

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    Several keys are available through the Toolbox, or by accessing the numeric keypad.The keypad keys allow access to rotate, flip, fit, slide, and center pieces in the marker.NOTE: the keypad NumLock must be off to access these functions.

    To apply a function to a piece

    All functions are applied to a piece using the right mouse button. This leaves the leftmouse button available for sliding pieces into the marker.

    Special keys are available on the numeric keypad. Highlight the piece with your cursor,and select the functions from the keypad.

    To apply an active toolbar function to a group of a pieces, use the marquee selection box.If a piece is not completely surrounded by the marquee selection box, the system doesnot recognize it as part of the group. NOTE: Marquee selection may only be made whenusing the toolbox functions, not the keypad functions.

    Toolbox Modifiers

    The Toolbox Modifiers allow you to set the selection environment. When the modifiersare active, pieces that fall into that status are available for selection for the Right Mousefunction.

    Toolbox Modifiers

    Free Rotate Allows the "sliding" or "butting" of a piece to automatically rotate up tothe maximum allowable tilt limit when placed along the selvage or another piece. Thismodifier will help provide a tighter fit between pieces or the fabric selvage.

    Settings/Global Override Use this modifier to override restrictions and limitationsspecified in the Order Entry Lay Limits Form. This setting remains on until it is selectedagain. All overrides should be used with caution. Overrides are recorded and will appearin marker reports.

    Toolbox Override Use this modifier to override restrictions and limitations specified inthe Lay Limits Form on one piece only. This setting remains on until a slide operation isperformed or another function is chosen. All overrides should be used with caution.Overrides are recorded and will appear in marker reports.

    The following modifiers are used only during Marquee select. (whether choice is intoolbox, or menu function).

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    Placed When active, placed pieces may be selected and manipulated with the RightMouse function.

    Unplaced When active, unplaced pieces may be selected, and manipulated with theRight Mouse function

    Icons When active, pieces remaining in the icon menu may be selected andmanipulated with the Right Mouse function.

    Add a Piece

    Use this command to add a piece during marker making. The Add PC command is foundin the Model Form must be checked to be activated for the piece you want to add. Inaddition, the Add PC/BD field in the Order Form must also be set to checked.

    Note: Only those pieces and sizes that currently exist in the marker can beadded.

    TO ADD A PIECE

    1. From the Piece menu, choose Add Piece.2. Select the piece you want added to the marker. The piece can be in the marker, the work

    area, or the icon menu.The piece displays as unplaced in the work area above the marker. It is assigned the nextavailable bundle code and brackets display around the bundle code and the size.

    3. You may continue to select pieces from the marker, work area, or icon menu until you haveselected all that you want to use.

    4. Click the OK button on the Add Piece dialog box to continue.

    TO PLACE PIECES

    Position the cursor on any number appearing below an icon. The number highlights.1. Click the number. The system displays a dashed outline of that piece in the work area. If the

    Annotation field in Settings is set to the default, the size and bundle code will display withinthe outline.

    2. Move the mouse and the piece moves with it. To place the piece in the marker border, holddown the left mouse button (or stylus pen tip) and move the cursor toward the marker. The

    system draw a line, called a vector, in the same direction as the cursor is moved. When yourelease the button, the piece follows the path determined by the vector. The piece slidesuntil it contacts the border of the marker, or another piece perimeter.

    If the targeted location is acceptable, the system places the piece and the dashed outline isreplaced by a solid color.

    If the location is not acceptable, the piece blinks on the screen. This indicates that, for somereason, the placement of the piece is invalid.

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    3. You may also select a group of pieces for selection by drawing a marquee selection boxaround them. Place the cursor in one corner near the pieces you want to select. Click anddrag the right mouse button or pen cursor diagonally across the pieces and release. Onepiece will follow the cursor. Draw a vector with the mouse to one corner of the markerborder, and release the mouse. The pieces selected will place in the marker.

    Note: The Right Mouse Toolbox must be set to autoslide to use the Marquee selection.

    Add a Bundle

    Menu Path: Bundle/Add

    Use this command to retrieve an additional bundle during marker making. The AddPC/BD field in the Model Form must be checked to be activated for all pieces in the

    model. In addition, theAdd PC/BD field in the Order Form must also be checked.Note: Bundles added using this command are not returned to the icon menu if you useany of the Return menu commands. The added bundle remains in the work area above themarker border.

    TO ADD A BUNDLE

    1. From the Bundle menu, choose Add.2. Select one of the pieces in the bundle that you want to add to the marker. All pieces

    corresponding to that bundle are added and display as unplaced in the work area above themarker.This bundle is assigned the next available bundle code and brackets display around thebundle code and size of each piece.The marker annotation will output on all added pieces in the added bundle.

    3. Click OK on the Add bundle dialog box to close the function.

    Delete Piece

    Use this command to remove a piece from the marker that was added using the Add aPiece, or Add a Bundle command.Note: If you choose Delete Piece for any piece that was ordered (but not added), or priorto adding a piece, an error message will displays. The system cannot delete the piecebecause none have been added.

    To delete a piece

    1. From the Piece menu, choose Delete Piece.2. Select the piece that is to be deleted.

    The piece is removed from the work area.3. Click OK on the Delete Piece dialog box to close the function.

    Delete Bundle

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    Menu Path: Bundle/Delete

    Use this command to remove a bundle from the marker that was added using the Add aBundle command.Note: If you choose Delete Bundle for any bundle that was ordered (but not added), or

    prior to adding a bundle, an error message displays. The system cannot delete the bundlebecause none have been added.

    To delete a bundle

    1. From the Bundle menu, choose Delete.2. Select any piece that is in the bundle that you want to delete.

    All the associated pieces in that bundle are removed from the work area.3. Click OK on the Delete Bundle dialog box to close the function.

    Create Block

    Menu Path: Tools/Block Fuse/Create

    Use Block Fuse to create blocks in a shell marker and copy them to a fusing marker.Block Fusing is a cutting method commonly used when the fusing of materials isrequired, such as for collars and facings. Pieces are cut from shell and fusible fabrics insingle blocks, which are then bonded together and cut into individual pieces.

    For example, a shell marker and a fusing marker are created. The parts to be fused areblocked in the shell marker and then copied to the fusing marker.

    Shell and fusible markers can be ordered at the same time using the Order Form. Theshell marker includes all the pieces of the garment. The fusing marker includes thefusible pieces from the shell marker.

    Use this command to make up the block for fusing. You have the option of creating eithera rectangular perimeter or custom shaped perimeter around pieces. The block fuseamount specified in Preferences will be applied to the perimeter surrounding the selectedpieces.

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    Creating a Rectangular Fuse Block

    To make a rectangular shell marker

    1. Select Edit, Settings from the menu bar.. In the Block Fuse section, set Block Notch to Onif you wish to use the Block Notch for placement and save the setting.

    2. From the Menu Bar, select Tools and then Block Fuse> Create.3. Select the pieces (placed or unplaced) that are to be included in the block. Click Rectangle

    on the Block Fuse dialog box, and the system automatically creates the block.4. Place the block in the marker. If you need additional blocks, repeat the steps 3 and 4.5. Store the shell marker.6. From the Menu Bar select Tools and then Block Fuse>Create Fusing Marker. The lookup

    box displays. Select the name of the fuse marker specified in the shell order. Select Open toaccept or click on the scroll bar to select another fuse marker from the lookup.The pieces ordered for the fusing marker are automatically grouped together in the sameway as they are grouped in the shell marker. The same piece and size combinations areused for each group. If any extra size combinations or additional pieces were ordered fromthe fusing marker, those pieces are left above the marker border or in the icon menu.

    7. The fuse marker is opened and the blocks with the reduced perimeter display, unplaced, inthe work area. Place the blocks in the fusible marker.

    8. Store the fuse marker.

    Manually Creating Fused Blocks

    Selecting the manual option from Create Blocks allows you to create custom shapedblocking around pieces. This method allows for better utilization of materials whencreating a fusible marker.

    To create a custom shaped block

    1. From the Tools Menu, select Block Fuse>Create.2. Select the pieces (placed or unplaced) that are to be included in the block. Click the Manual

    button on the block fuse dialog box.3. Outline the block shape by clicking around the perimeter of the pieces. The first perimeter

    point is the op stop. You cannot digitize a line that cuts into a piece or create a perimeterthat crosses over itself.

    When you reach the beginning point again, the system automatically creates a fusibleblock in the shape you define.

    To automatically close the perimeter, double click on the same location. If themanually created perimeter does not surround all the pieces selected for the block, thefollowing error message display, "Perimeter Does Not Surround All Pieces, FuseBlock Deleted."

    4. Place the block back in the marker. If you need additional blocks, repeat steps 2 and 3.5. Store the shell marker.6. From the Tools Menu select Block Fuse>Create Fuse. The lookup box displays. Select

    the name of the fuse marker. Click Open to view the marker.The pieces ordered for the fusing marker are automatically grouped together in the sameway as they are grouped in the shell marker. The same piece and size combinations areused for each group. If any extra size combinations or additional pieces were ordered fromthe fusing marker, those pieces are left above the marker border or in the icon menu.

    7. Store the fuse marker.

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    Modify Block Fuse

    Menu Path: Tools/Block Fuse/Modify

    Use this command to modify a fused block. The modifications can include changing theperimeter type (rectangular or manual), adding pieces, or removing pieces from theblock.

    To modify a fuse block

    1. From the Tools Menu select Block Fuse >Modify.2. Select the fused block to edit.3. Select the pieces that you want to either add to or remove from the fused block.4. Select either a Manual orRectangularperimeter type.5. Place the block in the marker. If you need edit additional blocks, repeat steps 2 and 3.5. Store the marker.6. With the shell marker still open, select Tools>Block Fuse> Create Fusing Marker. Place

    the block (or blocks) in the fusible marker and store this marker (the shell marker).

    7. Store the fuse marker.

    Copy Fuse Block

    Menu Path: Tools/Block Fuse/Copy

    When you choose Copy from the Tools, Block Fusing menu, the system creates anotherfusible block, identical to the first. This only works, however, if the pieces required areavailable or if you have allowed the system to add the pieces required to create the block.

    To copy a block

    1. From the Tools menu, select Block Fuse and choose Copy.2. Select the fused block to copy. It may be helpful to use the Zoom command to enlarge the

    area in the marker.An identical copy of the block is created. You can then move the block to a new location onthe marker or in the work area.

    3. Click OK in the OK/Cancel box to exit the function, or choose Cancel to abort.

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    Delete Fuse Block

    Menu Path: Tools/Block Fuse/Delete

    Use this command to delete previously generated blocks.

    To delete a fused block

    1. From the Tools menu, select Block Fuse and choose Delete.2. Select the block to delete. As you click each fused block, the fuse perimeter is removed. If

    you selected a piece with a rectangular block fuse around it, the piece displays in its originalshape.

    3. Click OK in the OK/Cancel box to exit the function, or choose Cancel to abort .

    Delete All Fused Blocks

    Menu Path: Tools/Block Fuse/Delete All

    Use this command to delete all previously generated blocks in the marker.

    To delete all fused blocks

    1. From theTools menu, select Block Fuse and choose Delete All.All blocks will be deleted.

    Create Fusing Marker

    Menu Path: Tools/Block Fuse/Create Fusing Marker

    Use this command to copy the blocked groups, defined in the shell marker using theCreate Block command, to the fusing marker. When the fusing marker is generated, theblocking amount can be less than the Block Fuse Amount. This is defined by the amountspecified in the Reduce Fuse Amount field in the User Environment parameter table.

    To create a fusing marker

    1. From the Tools menu, choose Block Fuse, and Create Fusing Marker.2. The Lookup dialog box will appear. Select the Fusing Marker name, and click Open.3. The Fusing Marker will be created.

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    Workflow for Block Fusing When Using aGERBERcutter

    1. Order and process both the shell marker and fusing marker.

    2. Make the shell marker.Use Tools>Block Fuse>Create, and select Rectangle orManual to block the pieces thatwill be fused. Place the blocks in with other pieces to obtain macimum utilization and thenstore the marker.Note: You can create a finish cut marker from a shell marker by unplacing all pieces,replacing only the fusible blocks along the bottom of the marker, and storing the markerunder a different name.

    3. Make the fusing marker.Use Tools>Block Fuse>Create Fusing Marker to generate the fusing marker from the shellmarker.Only the fusing blocks should be placed in this marker. You can make a more efficientmarker by using the Tools> Block Fuse>Copy function to duplicate the fusing blocks. If

    you do this, however, you may need to store the fusing marker twice under two differentnames. The first would be for the marker that contains the copied blocks that will be usedto cut the fusible blocks; the second would be used to do the finish cut of the fused parts(unless the shell marker has been stored under a different name, containing the blocksonly (as indicated in the Note in Step 2).

    4. Plot the shell marker (mandatory) and the fusing marker (optional).

    5. Generate cut data for the shell marker and then cut the shell marker.Be certain to reference the Cutter Parameter Table that has Cut Net Parts set to No.The plotted marker must remain with the blocks through the fusing operation; this plot isuded to identify the block being cut in step 10.

    6. Generate cut data for the fusing block and then cut the fusing marker.Again, be certain to reference the Cutter Parameter Table that has Cut Net Parts set toNo.

    7. Fuse the shell and fusing blocks together.

    8. Stack the fused blocks on the GERBERcutter again.

    9. Take the shell marker plot (created in step 4 above) and place it on each block on theGERBERcutter.

    10. Generate the finish cut data and cut the fusing marker again.This time, be certain to reference the Cutter Parameter Table that has Cut Net Parts set toYes.

    The GERBERcutter will stop at the starting point of each block and display a messageidentifying he block number about to be cut.

    Note: Foam Rubber can be used to stabilize smaller blocks for cutting.

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    Bundle/Unplace

    Menu Path: Bundle/Unplaced

    Use this command to reposition an entire bundle from the marker to the work area. Thebundle must have already been placed into the marker.

    An unplaced piece positioned in the marker is not eligible for plotting, cutting, and will notbe calculated in the area, length or efficiency of the marker.

    To unplace a bundle

    1. From the Bundle menu, choose Bundle.2. Select one of the pieces that are in the bundle that you want to reposition (unplace). All the

    pieces that make up that bundle are outlined in a dotted line.3. If pieces were married, they are removed from the marriage.

    Bundle/Select

    Use this command to bring an entire bundle of pieces down from the icon menu anddisplay them, unplaced, in the work area. You can work with an entire bundle at onceinstead of bringing each piece out of the icon menu at a time.

    To retrieve a bundle

    1. From the Bundle menu, choose Select.2. Select the bundle in the icon menu that you want to retrieve. All of the pieces in the icon

    menu, corresponding to that bundle, display in the work area.3. Press Cancel to abort the function.

    Bundle/Flip

    Use this command to turn a bundle, placed in a marker, horizontally and then vertically(about the X and Y axes).

    To flip a bundle in a marker

    1. From the Bundle menu, choose Flip Bundle.2. Select any piece in the marker that is part of the bundle that you want to flip.

    The system flips and unplaces all the pieces in the bundle. If any piece in the bundle is

    married, the marriage is dissolved.

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    Bundle/Reset Orientation

    Use this command to return all the pieces, in a bundle that has been flipped, to theiroriginal orientation.

    To return pieces to reset orientation

    1. From the Bundle menu, choose Reset Orientation.2. Select any piece in the marker that is part of the bundle that you want returned to its

    originally ordered orientation.The system returns each piece to the ordered orientation, and leaves them unplaced in the

    marker. If any piece in the bundle is married, the marriage is dissolved.3. Press OK or Cancel to abort the function.

    Storage Areas

    You organize and save information in Storage Areas, which are user-definedworkspaces. Using multiple storage areas allows you to organize your work, and locateinformation quickly. Storage areas are the locations where you save and organize pieces,markers, and other information.

    To create a storage area

    1. In AccuMark Explorer, select the drive you want to create the Storage Area on. This drivemay be local, or a mapped network drive.

    2. Select File, new and storage area to create a new storage area.

    3. The new storage area dialog box will appear. It will give a message "Create a new storagearea in (selected drive) on My Computer.

    4. Enter the name you choose for the storage area in the entry field, and click OK. A newstorage area will appear in the list of the selected drive on AccuMark Explorer.

    File/Open

    Once you order and process a marker in Order Entry, you are ready to retrieve thatinformation and begin marker making. Use this command to open a marker in therequested storage area. You can only select one marker at a time.

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    The screen may be displayed in List View, which provides a simple list of the file names, or inDetails view, which provides the file name, size, type, modified date, and status.

    To retrieve a marker

    1. From the File menu, choose File/Open. The Lookup dialog box will display, listing themarkers in the storage area last accessed. Change the storage area in the dialog box ifneeded in the Look In area field.

    2. Under File Name enter the name of the marker you want to open, or select a marker fromthe look up screen by double clicking on the marker name. The marker may also be openedby double clicking on the name, and clicking the Open button. .

    The marker displays in the window. If the marker was previously saved, the pieces areautomatically placed in the marker as they were when saved. Otherwise, the pieces displayin the Icon menu and the marker is empty.

    File/Open Next Unmade

    Use this command to open the next unmade marker in the storage area. You must havepreviously opened a marker with the File/Open command before using this function.

    This function gets the next unmade marker available in the lookup menu after the oneyou are working on is completed. The system searches alphanumerically through theavailable markers in the current storage area. The marker status in the Lookup dialog boxwill read either Needs Approval or Unmade

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    To open the next unmade marker

    When you are ready to bring up the next unmade marker, choose File/Open NextUnmade from the File menu.

    The next unmade marker in the storage area displays in the icon menu, replacing theone that was open.

    File/Open Next Made

    Use this command to open the next made marker in the storage area. You must havepreviously opened a marker using the File/Open command before this command isavailable. The marker status in the Lookup dialog box will read either Made or Partial

    The system searches alphanumerically through the available markers in the currentstorage area, and displays the next made marker.

    To open the next made marker When you are ready to bring up the next marker, choose File/Open Next Made from

    the File menu.

    The next made marker in the storage area displays in the work area, replacing theone that was open.

    File/Open Next

    Use this command to open the next marker in the storage area, regardless of its currentstatus (made, needs approval,partial, or unmade). You must have previously opened a

    marker using the File/Open command before this command is available.

    When the last marker in the list has been accessed, selecting this command again bringsup the File/Open dialog box. You can select the file you want directly from the file list.

    To retrieve the next marker

    Once you display a marker using the File/Open command, select File/Open Nextfrom the File menu to bring up the next marker.

    Depending on the status of the marker, pieces display in one of the following ways:

    Partial markers - pieces display in either the the icon menu, in the marker, or in thework area.

    Made markers - pieces display in the marker area.

    Unmade markers - pieces display in the icon menu.

    Needs Approval pieces display anywhere.

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    File/Open Original

    Use this function to open the last saved version of the currently displayed marker. Forexample; if you are making changes to a marker and you do not want to save them, you

    can select this command to retrieve the last saved version of the marker into the workarea. The marker then displays as it did when you originally retrieved it.

    File/Open Previous

    Use this command to retrieve the marker that is listed in the Storage area lookup beforethe one you are currently working on. Depending upon the sort order of the Storage arealookup, the previous marker displays. If you are already working on the first marker in theStorage area lookup, the File/Open dialog box displays and you are prompted to selectthe name of the marker.

    File/Save

    Save allows you to save the marker you are working on under the same name.

    To save a marker

    Select File/Save from the menu bar. If all pieces are not placed, you will be asked whether or notto save. Markers that do not have all pieces placed, but are saved will have the status "Partial".Markers saved with all pieces placed will have the status "Made". Markers saved with no piecesplaced will have a status of "Unmade". Unmade markers cannot be plotted or cut. The Unmadewill appear only on newly ordered markers.

    NOTE: you will not be prompted for a new file name. The marker will be saved in its presentcondition under the same name.

    File/Save Temporary

    Use this command to quickly save a marker. If updating an existing marker, and you donot want to save it under a different name, use this command to skip over the promptsthat ask you to define the device, storage area, and name. Use caution when using thiscommand so that you dont overwrite a marker by mistake.

    The system displays the message, "MARKER STORED" if layrules are not being used. Iflayrules are being used, a message confirms the storage of activated layrules.

    Save Temporary saves the current marker in its present condition. The status of themarker will be set to "Needs Approval". The marker can not be cut or plotted until it isstored using the Save or Save As function, and the status is set as "Made" or "Partial".

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    This status is important if you use the Batch Processing or AccuPlanner programs,since both programs need to distinguish between markers that are ready for productionand those that are not.

    You can see a listing of all the markers in the current storage area that have this statusassigned to them. Choose the File/Open command from the File menu. Scroll over in thelookup Data List Field to view the Status. If you try to plot the marker, an error messagedisplays telling you that it cannot process the marker prior to approval.

    Look in

    Select the drive where your Storage area is located to view items in that location.

    Up One Level

    Open a File one level above the previous file opened.

    Create New Storage Area

    Quickly create a new storage area.

    List View

    The Open Dialog List View allows the user to view all files listed in alphabetic order.

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    Details View

    The Open Dialog Details View allows viewing of files listed with Name, Size, Type, DateModified, and Status.

    File Name

    In the Open Dialog box, enter the file name to be opened.

    File Filter

    In the Open Dialog box check the File Filter Lookup, and type the name of the marker oruse a DOS wildcard (*?) to create a partial list. Example: A19* will provide a list of allmarkers that begin with A19.

    Save As

    Use this command in the file menu to save the current marker under a new name. Theoriginal marker is not changed.

    To use the Save As command1. From the File menu, choose Save As.

    2. In the Save As dialog box, choose the storage area where the file is to be saved.

    3. Enter a new, name for the marker to be saved. The marker may also be saved under anexisting marker name, if this marker is to be over-written.

    4. Click save.

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    MSDE for AccuMark Storage Areas

    MSDE for AccuMark provides access to SQL database storage areas.

    Install and Setup of MSDE for AccuMark Storage Areas

    Install MSDE

    A copy of MSDE will be provided by GT. Insert the appropriate media with MSDE to startthe install. Once the install process has started, it should continue to install withoutprompts. It may prompt for a reboot after the install has completed, or the computer willneed to be restarted to start the service ( a reboot is necessary in order to see a servericon in the system tray).

    Verify Service is Running

    Usually be default, the MSSQL-type service is set to an Automatic Startup type(automatically start up when the system starts up). To check this, or to change thesettings, use the server icon in the system tray. Check to verify that the service is runningby right-clicking on the server icon.

    The server icon can also be used to start and stop service. Stop the service only if thenew AccuMark database service is not going to be used.

    Configuring an MSDE for AccuMark Storage Areas

    Create a definition fo ta local machine to use SQL storage areas. Use the server icon to

    view the name of the service (which usually takes on the computer name). This is thename that will be used in configuring a device and storage area for the AccuMark.

    Configure a device and storage area by selecting the AccuMark Utilities application.Select from the menu, Configuration, SQL Support. A dialog box for entering thedevice, SQL name and an optional path will appear.

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    Using any Device slot, enter the name of the MSDE for AccuMark Server that is running

    on your computer (Hing: copy and paste the name from the service icon in the systemtray).

    By default, the data files needed for the SQL databases (.mdf, .ldf) will be created in a"Data" subdirectory where MSDE was installed. MSDE by default installs onto the drivewhere the operating system exists. This optional path could be used for example, whenthere is not enough room on the operating system drive and there is a second drive withdisk space available.

    To change the location of the database files, enter a full path (including the drive letter) of

    the desired directory into the Server Path text field. The directory must already exist, andon Windows XP systems, the user must have full access permission to this directory.

    Select the Test button to verify the connection. The test will validate the SQL name, testto see if there are adequate permissions to access the databases, and validate theServer Path is the one entered. When the test is completed, the system will display asummary of errors encountered, or successes.

    Select OK. This will complete the setup and issues a SQL refresh so that the AccuMarkapplications can see the new connection.

    Connecting to other computers

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    Connections to other computers in a workgroup that are also running the MSDE forAccuMark service are possible. Simply enter the name of the desired service in one ofthe other Device Name SQL Name slots. A physical/network connection to thatmachine is needed. Permissions must be granted to access those servers that have NTand SQL permissions to access the MSDE for AccuMark databases on those machines.

    A system does not need to have MSDE installed in order to access other systems thathave SQL storage areas. It only needs the connection information set up.

    Creating an MSDE for AccuMark Storage Area

    Once the Configuration is completed, create a MSDE for AccuMark storage area (theAccuMark Explorer may need to be closed and re-opened to read the new device, orselect View, Refresh)

    Select a Device in the All Folders Window. Select File, New, Storage Area. A dialog boxwill display that is similar to the standard one used to create a storage area.

    Enter a name for the storage area, and select OK.

    Data can now be created in the same manner as for existing AccuMark storage areas,including copying data to and from existing locations. The only difference is that

    AccuMark databases use letters as device names and the MSDE for AccuMarkdatabases use numbers 0 through 9 as device names.

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    Dynamic Split/Join

    Use this command to combine two pieces that were split using one of the othercommands in the Piece/Dynamic Split menu.

    Note: You must join a piece in the reverse order it was split. If you dont, the system willdisplay the error message, "Join the other half of piece first." Repeat the procedure, makingsure you are selecting the pieces in reverse order.

    To join a split piece

    1. From the Piece Split menu, choose Join.2. Select the first piece you want to join. The system automatically combines this piece with its

    other section. Continue to join split pieces, or press OK on the dialog box to end thefunction. You may press cancel to abort the function.

    Dynamic Split/Manual

    Use this command to manually select where you want a piece to split.

    To manually split a piece

    1. From the Piece/Dynamic Split menu, choose Manual.2. Select the piece that you want to split.3. While continuing to hold down the mouse or pen button, drag the cursor across the piece in

    the location where you want it to split. As you drag, a line (vector) displays on the piece.4. Release the button and the system splits the piece at the location of the manually drawn

    line.

    Note: Pieces may be split only if they are set to split in the Model

    Dynamic Split/Left

    Use this command to specify the amount or percentage that you want the piece to split,measuring from the left edge.

    To split a piece from the left

    1. From thePiece/Dynamic Split menu, choose Left.2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount

    (centimeters or inches) or a percentage that indicates the location on the piece where youwant it to be split. This amount is applied from the left edge.3. Click OK, or press the Enterkey to accept and the system splits the piece accordingly.

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    Dynamic Split/Right

    Use this command to specify the amount or percentage that you want the piece to splitfrom the right edge.

    To split a piece from the right

    1. From the Piece/Dynamic Split menu, choose Measure Right.2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount

    (centimeters or inches) or a percentage that indicates the location on the piece where youwant it to be split. This amount is applied from the right edge.

    3. Click OK or press the Enterkey to accept and the system splits the piece accordingly.

    Dynamic Split/Top

    Use this command to specify the amount or percentage that you want the piece to splitfrom the top edge.

    To split a piece from the top

    1. From the Piece/Dynamic Split menu, choose Top.2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount

    (centimeters or inches) or a percentage that indicates where you want the piece to splitfrom the top down.

    3. Click OK, or press the Enterkey to accept and the system splits the piece accordingly.

    Dynamic Split/Bottom

    Use this command to specify the amount or percentage that you want the piece to splitfrom the bottom edge.

    To split a piece from the bottom

    1. From the Piece/Dynamic Split menu, choose Bottom.2. Select the piece you want to split. A dialog box displays. Enter either a decimal amount

    (centimeters or inches) or a percentage that indicates where you want the piece to split,

    from the bottom up.3. Click OK, or press the Enterkey to accept and the system splits the piece accordingly.

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    Layrules menu in MedPro

    Layrules enable AccuMark to reconstruct previously made markers. The system does thisby employing sophisticated search and store techniques that automatically work like an

    advanced version of Copy Marker. Layrules can alleviate much of the task of placingpieces and can also significantly increase marker storage capacity in a system. Thereare two types of layrules: Positional and Sliding.

    Note: Bundles added to the marker during marker making are not included in thelayrules.

    Positional layrules store the original position of each piece in a marker. This enablesAccuMark to reconstruct previously made markers during order processing or markermaking.

    Sliding Layrules may be used to make build new markers based on previously placedmarkers. Sliding layrules store information about the position of pieces, the piece vectorhistory (slide information), and sequence of piece placement. Sliding layrules arediscussed in more detail in the Order Entry Online help or Layrule Search ParameterTable.

    Layrules/Positional/Search

    Menu Path: Layrules/Positional/Search

    Used to select the Layrule Search Parameter Table for specifying the criteria of thePositional layrule to apply to the displayed marker.

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    To search for positional layrules

    1. From the Layrule menu, select Positional > Search.2. The Open dialog box displays a list of Layrule Search Parameter Tables in the selected

    storage area. Select a table and press Open.3. The system will attempt to find a matching layrule based on the criteria set in the selected

    parameter table. If a match is found the marker is placed accordingly.

    Layrules/Positional/Apply

    Menu Path: Layrules/Positional/Apply

    Use this function to reconstruct a marker based on a layrule that has been stored under a

    marker name. The function displays a list of layrules in the selected storage area. Oncethe layrule is selected, the displayed maker will be placed accordingly. This is the samefunction as Force Layrule in Order Form.

    To apply a Positional Layrule to a marker

    1. From the Layrules menu, choose Positional>Apply.2. In the dialog box, type the name of the layrule or select the name of the layrule from the list.

    Press Open to accept the selection.3. The marker is made using the selected layrule.

    Layrules/Positional/Save Named

    Menu Path: Layrule/Positional/Save Named

    To save a maker as a layrule

    1. From the Layrules menu, choose Positional>Save Named2. The Save As dialog will display along with a list of existing layrules in the selected storage

    area. Accept the default layrule name by pressing save or select an existing layrule tooverwrite, or type a new name and press save.

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    Layrules/Positional/Save Searched

    Menu Path: Layrule/Positional/Save Searched

    Used to save the existing marker data as part of a Layrule Search Parameter Table.

    To save the displayed marker as part of a Layrule Search Parameter Table

    1. From the Layrules menu select Positional>Save Searched.2. The Lookup dialog will display a list of existing Layrule Search Parameter Tables in the

    selected storage area. Select a Layrule Search Parameter Table and press Open. Thelayrule will be assigned a name and saved with the criteria specified the selected table.

    Layrules/Sliding/Create

    Menu Path: Layrules/Sliding/Create

    Sliding layrules record the movement of pieces as they are placed into a marker. Newmarkers can be built based on the placement of pieces in previous markers, the direction

    and degree of sliding, and the sequence of placement.Note: Sliding layrules are only available on systems with Batch Processing software andsecurity key installed.

    To create a sliding layrule

    1. Make the marker from which you want to create the sliding layrule.

    2. From the Layrules menu select Sliding>Create. The Create Sliding Layrules toolbox willdisplay and placed pieces in the marker will become unplaced. Re-slide the pieces into themarker. As you re-slide the pieces the movements and position will be recorded.

    3. The icons in the Create Sliding Layrules tools box can help you manipulate the order of

    placement if needed.

    Moves the piece placement back one step.

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    Advances the piece placement forward one step.

    Inserts a piece placement between two steps.

    Deletes the previous step

    Saves the layrules.

    Saves the layrules using Layrule Search Parameter table criteria. It is

    recommended that you use the system-generated name.

    Cancels and exits the Create Sliding Layrules process.

    Layrules/Sliding/Modify

    Menu Path: Layrules/Sliding/Modify

    Used to make a change to an existing Sliding layrule.

    To modify an existing Sliding layrule

    1. From the Layrules menu select Sliding>Modify. The Open dialog box will display a list of

    layrules in the selected storage area. Select the layrule to modify.

    2. The Modify Sliding Layrules toolbox will display and the pieces will position in the markeraccording to the layrule. Re-slide the pieces into position.

    3. The icons in the Modify Sliding Layrules tools box can help you manipulate the order ofplacement if needed.

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    Moves the piece placement back one step.

    Advances the piece placement forward one step.

    Inserts a piece placement between two steps.

    Deletes the previous step

    Saves the changes to the layrule. You may elect to overwrite the existing layruleor assign a new name by answering No to the prompt about overwriting.

    Saves the layrule without prompting for the Layrule Search Parameter Table.

    Saves the layrules using Layrule Search Parameter table criteria. It isrecommended that you use the system-generated name.

    Cancels and exits the Create Sliding Layrules process.

    Layrules/Sliding/Search

    Menu Path: Layrule/Sliding/Search

    Used to select the Layrule Search Parameter Table for specifying the criteria of theSliding layrule to apply to the displayed marker.

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    To search for Sliding Layrules

    1. From the Layrule menu, select Positional > Search.

    2. The Open dialog box displays a list of Layrule Search Parameter Tables in the selectedstorage area. Select a table and press Open.

    3. The system will attempt to find a matching layrule based on the criteria set in the selectedparameter table. If a match is found the marker is placed accordingly.

    Layrules/Sliding/Apply

    Menu Path: Layrule/Sliding/Apply

    Use this function to construct a marker based on a layrule that has been stored under amarker name. The function displays a list of layrules in the selected storage area. Oncethe layrule is selected, the displayed maker will be placed accordingly. This is the samefunction as Force Layrule in Order Process.

    To apply a Positional Layrule to a marker

    1. From the Layrules menu, choose Sliding>Apply.

    2. In the dialog box, type the name of the layrule or select the name of the layrule from the list.Press Open to accept the selection.

    3. The marker is made using the selected layrule.

    Full Length

    Menu Path: View/Full Length

    Full Length is used to reduce the image of the marker, allowing the entire marker displays

    on the screen. Select Full Length again to return the marker to normal size.

    Full Length only works when the marker can not be fully displayed in "Normal" scale.

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    Marker/Split

    Menu Path: Marker/Split

    Use this command to move a group of pieces in a marker. It is helpful when you want toinsert additional pieces into the middle of a marker without affecting the currentplacement of pieces. All the pieces around the insert position move as a group.

    To split a marker

    1. From the Marker menu, choose Split.2. Select a piece in the marker where you want to insert the split. If you want to abort the split

    function, press the cancel button or the Esc key. The system unplaces all the pieces to theright of the one selected. You can now move the unplaced pieces as a group.

    3. When you click on any one of the unplaced pieces, all the pieces in the group are outlined ina solid color. Move the group of pieces to another location in the marker or in the work area.

    4. Left click to temporarilyposition the group unplaced or slide to place all the pieces to a newlocation in the marker.

    5. To choose pieces independently, select Piece/Marry/Delete, or click on the Delete Marryicon.

    Marker/Copy

    Use this command to copy the piece placement of a similar marker to the current marker.This time saving command has the system make the marker for you. You may use thison markers that are similar, even if they have size differences. The system determinesthe placement of pieces based on the geometric center of common piece categories andthe order of requested bundles. Copy Marker can be automatically applied in the OrderEntry Order Editor.

    To copy a marker

    1. Open the newly ordered, unmade marker.2. From the Marker menu, choose Copy.3. The Lookup dialog box will display a list of stored markers. Select the marker you want to

    copy, and press the Open button.The system displays the new marker with eligible pieces positioned as they were in themarker you copied. You may see a combination of placed pieces, unplaced pieces, orpieces that remained in the icon menu.

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    Marker/Attach

    Menu Path: Marker/ Attach

    Use this command to combine up to 99 markers, totaling 5000 pieces, or 500 bundles.You can attach one marker after another using the open dialog box.

    To combine markers

    1. From the Marker menu, choose Attach.2. In the dialog box, select the names of the marker or markers you want to attached to the

    one currently on the screen.They will appear in the list box located to the right of the opendialog box as they are selected.

    3. The selected markers may be re-ordered by selecting a marker, and pressing the "moveup" or "move-down" arrows located on the bottom of the field. You may delete markers bypressing the delete button (X).

    4. After selecting the markers to attach, press the Open button. The Save As dialog box willdisplay. Matching/Type a new name for the marker in the "File Name" field. You may alsoadd an "Order Number" and marker "Description" in the appropriate fields. Press the Savebutton when you have entered the data.In Preferences, you have the option of deleting the original markers. Setting the Delete

    Attached field toYes deletes the original markers automatically after attaching. Selecting Nokeeps the originals intact and the new combined marker is stored. Set the field to Prompt ifyou want the system to ask you whether or not you want to delete the originals.

    Note

    The markers must be the same width, matching type, and contain the same flip matchoptions. If you attempt to attach markers of that are not compatible the system generatesan error message to inform you of the difference and you are not allowed to continue.Possible error messages include:

    "Stripe/Plaid Mismatch, can not attach markers"

    "Markers of Different Widths, can not attach markers"

    "Predicted Marker Size too large, can not attach markers"

    "More than 500 Bundles, can not attach markers"

    "More than 5000 Pieces, can not attach markers"

    "More than 99 Models, can not attach markers"

    "More than 250 categories, can not attach markers"

    "One or both markers contain construct, can not attach markers"

    "Matching type mismatch, can not attach markers"

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    "Marker length too long, can not attach markers"

    "Flip Match Option Mismatch, can not attach markers"

    "Shrink/Stretch Mismatch, can not attach markers"

    Marker/Flip on X Axis

    Menu Path: Marker/Flip.on X Axis

    Use this command to flip the entire marker across the X axis, from top to bottom.

    To flip the marker across the X Axis

    From the Marker menu, choose Flip/on X Axis.

    Marker/Flip/on Y Axis

    Menu Path: Marker/Flip on Y Axis

    Use this command to flip the entire marker across the Y axis.

    To flip the marker across the Y Axis

    From the Marker menu, choose Flip/on Y Axis.

    Marker/Flip/XY Axis

    Menu Path: Marker/Flip/X,Y Axis

    Use this command to flip the entire marker top to bottom and end to end across the Xand Y axis

    To flip the marker

    From the Marker menu, choose Flip/on XY Axis.

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    Vertical Line

    Menu Path: Tools/Bump Line/Vertical

    Use this command to create a vertical line across the width of the marker. Annotation canthen be added to the line. If the width of the marker is changed, the vertical lines areautomatically extended or shortened to the new width. These user definable lines arecreated as solid, stationary lines used for sliding or bumping pieces against.

    For example, if you wanted to keep a bundle, such as one jacket, together in the marker,you can use the vertical lines to separate the groups.

    To add a vertical line

    1. From the Tools menu, choose BumpLine/Vertical.2. A dialog box displays. Enter the location where you want to insert a line in the marker. The

    current length of the marker displays as the default entry. If you press OK at this point, avertical line is created at the end of the last piece placed in the marker on the right.

    3. If you choose to input a new value, enter the value, and press OK. The new line displays asa solid line that bisects the entire width of the marker. If the line bisects placed pieces, theybecome unplaced, but may easily be placed against the bump line if you wish.

    Horizontal Line

    Menu Path: Tools/Bump Line/Horizontal

    Use this command to create a horizontal line through the entire length of the marker.Annotation can then be added to this line. Horizontal lines cannot extend beyond thelength of the marker. These user definable lines are created as solid, stationary linesused for sliding or bumping pieces against.

    To add a Horizontal line

    1. From the Tools menu, choose Bump Line, Horizontal.2. A dialog box displays. Enter the location where you want to insert a line in the marker. Half

    the width of the marker is displayed as the default entry. If you press OK at this point, ahorizontal line is created. Each time you press Enter, the system continues to divide the

    remaining area of the marker in half. (Refer to the diagram below.)

    3. If you choose to input a new value, enter the value, and press OK. If the line bisects placedpieces in the marker, they become unplaced, but may easily be placed against the bumpline. The new line is drawn as a solid line that bisects the entire length of the marker.

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    Manual Line

    Menu Path: Tools/Bump Line/Manual

    Use this command to create either a horizontal or vertical line through a selected portionof the marker. The difference between this command and the Vertical and Horizontalcommands, is that you define where the beginning and the end of the lines will be placed.

    To draw a manual line

    1. From the Marker menu, choose Manual Line.2. Select the start point of the line. As you move the cursor, the line is drawn through the

    marker. To abort the function, press both mouse buttons.The X and Y coordinates displayon the input line. Click again to set the ending point of the line.

    3. If the line bisects placed pieces in the marker, they display as unplaced, but may easily beplaced against the bump line. The new line is drawn as a solid line.

    Delete Line

    Menu Path: Tools/Bump Line/Delete

    Use this command to delete a bump line. If you have attached an annotation to the line, itis also deleted. If the line unplaced pieces, you will need to replace the pieces after the

    line is deleted.

    To delete a line

    1. From the Tools menu, choose Bump Line/Delete.2. You are prompted to select the bump line to delete. As you move the cursor over the

    marker, each bump line highlights. Click on the one to delete.Press OK or Cancel buttons tocomplete the function.

    Annotate Line

    Menu Path: Tools/Bump Line/Annotate

    Use this command to add annotation, such as ply height or shade zone information, to abump line. You can enter up to 20 characters. If you are adding information to a verticalline, the text displays above the marker near the beginning of the line. If you are addinginformation to a horizontal line, the annotation displays above and near the beginning theline.

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    To add an annotation line

    1. From the Tools menu, choose Bump Line/Annotate.2. You are prompted to select the line to annotate. As you move the cursor over the marker,

    each bump line highlights. Click on the one you want to annotate.3. Matching/Type the information. Press Enterwhen finished.

    The annotation displays either above the line (for horizontal bump lines) or above the

    marker (for vertical lines). To activate the annotation for marker plot, the Annotation tablemust have the category CONSTRUCT and the code PNI-20 defined. This will allow theplotting of "lines. The CONTRUCT category must be created in the Annotation table for thelines to plot.

    Splice/Automatic

    Menu Path: Marker/Splice/Automatic

    Use this function to create splice marks on the marker using the setting established in

    Settings.

    Settings/Splice marks identify where the fabric must overlap when the end of a roll isreached or a fault in the fabric occurs. Settings/Splice marks are read in the direction thefabric is spread. The first part of the splice mark (the start of the splice) must be coveredby the new roll of fabric. The second part of the splice mark (the end of the splice) mustbe covered by the original roll.

    Settings/Splice marks can be generated in Marker Making or when you are ready to plot.The difference is that, in Marker Making, splice marks can also be viewed, deleted, or re-generated if needed.

    If you add, move, or remove pieces from the marker after generating splice marks, youmust choose this command again to generate new splice marks.

    Pieces Within a Splice

    There are times when a piece is allowed to fall inside of a splice mark. For instance,small pieces such as pockets. Keep in mind, however, that a duplicate piece is cutoneon each side of the fabric rolls or on either side of the flaw. To place a piecce inside thesplice mark, assign the piece the lay limit option Z. When the system calculates splicemark locations, the piece can be fully contained within a splice.

    When two possible splices are detected at the same location, the system uses the largersplice

    To create splice marks

    1. From the Markermenu, choose Splice/Automatic .2. Depending upon the settings chosen in Edit/Settings/Splice, the splice mark (or marks)

    display on the marker.

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    Delete /Splice

    Menu Path: Marker/Splice/Delete

    Use this function to remove any unwanted splices from a marker.

    To delete splices

    1. From the Markermenu, choose Splice/Delete.2. Click the splices to be removed.3. Press Cancel when you have finished deleting splices, or to abort the function.

    Bump Lines

    Create vertical and horizontal bump lines (constructs) in a marker and slide pieces upagainst them. Delete bump lines or annotate them for plotting purposes.Note: Override bump lines by positioning the selected piece over a bump line and thensliding it into place.

    The commands for creating, deleting, or annotating bump lines are located in the Markermenu.

    Once bump lines are created for a marker, they can be easily used or override whenplacing pieces. It all depends on where the unplaced piece is positioned prior to sliding itinto the marker.

    To use bump lines

    1. Select the unplaced piece you want to work with.2. Position the piece above a bump line, making certain no part of the piece is touching the

    bump line.3. Slide the piece to the desired location in the marker. The piece will snap to the nearest

    bump line and become placed against it.

    Its easy to override bump lines when placing pieces in a marker. It all depends on whereyou position the unplaced pieces prior to sliding them into the marker.

    To override bump lines

    1. Select the unplaced piece you want to work with.2. Position the piece directly over (through) a bump line in the marker3. Slide the piece to the desired location in the marker.

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    Marry/Create

    Menu Path: Piece/Marry/Create

    Use this command to create a marriage between placed, unplaced, or a combination ofboth types of pieces in the marker.

    A marriage is a perminate grouping of pieces. The marriage allows you to move thepieces as a group in the marker work area (for example: when using flip or rotate). Amarriage is saved with the marker

    Marriages can be deleted by using the Delete Marriage and Delete All Marriagesfunctions. Marriages are also deleted if the group is returned to the piece menu.

    To create a marriage between pieces

    1. From the Piece menu, choose Marry/Create.2. Select the pieces you want to include in the marriage. Use the right mouse to draw a

    selection box around a group of pieces. Or, select them individually by clicking each piecewith the left mouse button The system highlights all the married pieces.

    3. Press OK when all pieces are selected for the marriage. Press cancel to abort the function.

    To place, or slide, the married pieces from the work area into the marker, select anypiece in the marriage. When you drag the mouse across the work area, a vector is drawn,indicating the direction you want the pieces to move. Release the mouse button toposition the pieces in the marker.

    Marry/Modify

    Menu Path:Piece/Marry/Modify

    Use this command to add or delete pieces from a marriage.

    To edit a marriage

    1. From the Piece menu, choose Marry/Modify.2. Select any piece in the marriage that you want to edit. The system highlights all the pieces

    in the marriage if the marriage is placed, or outlines the pieces with a solid line if themarriage is unplaced.

    3. Select each of the pieces you want to add to or delete from the marriage.4. When all pieces you want to add or delete from the marriage have been selected, press OK.

    If you want to abort the function, press Cancel.

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    Marry/Delete

    Menu Path: Piece/Marry/Delete

    Use this command to dissolve a marriage in the marker so that you can move piecesindividually.

    To delete a marriage

    1. From the Piece menu, choose Marry/Delete.2. Select any piece in the marriage that want to delete. Once you delete the last marriage in

    the marker, the system prompts you that no more marriages exist.3. Press OK when all marriages you want to delete are selected. Press Cancel to abort the

    function.

    Marry/Delete All

    Menu Path: Piece/Marry/Delete All

    Use this command to dissolve all marriages from the marker, at one time.

    To delete all marriages

    1. From the Piece menu, choose Marry/Delete All. The system prompts you that all marriage

    have been deleted.2. Press Cancel to abort the function.

    Measure/Point to Point

    Menu Path: Tools/Measure