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    A Model Assigned Rule (or MAR) represents the inherent qualies

    found in some vessels, the increased ability of certain crew or the

    addional eecveness of one weapon over another. The Stat Card of

    a model will specify any Model Assigned Rules that apply to a model.

    AIR HUNTER (weapon)

    This weapon receives a +1 bonus to hit on its Aack Dice (AD)rolls

    against Obscured models. IfNO weapon is listed, theAir Hunter

    Model Assigned Rule is applied to ALL weapons on the model.

    ALTITUDE SKIMMING

    If this model is Obscured and at an All Stop, it can ONLY be aected

    by Ack Ack (AA) and Boarding Assaults.

    AMPHIBIOUS

    This model can move both in Water and on Land; if moving through

    Water reduce its Movement (Mv) by HALF. Apply any reducon for

    moving through Water before making any other adjustment to the

    models Movement.

    ARMOURED BELLY

    This model receives +1 to its Crical Rang (CR) against anyAackor

    Counteraackmade from a lower Height Level.

    ARMOURED TOPSIDE

    This model receives +1 to its Crical Rang (CR) against anyAackor

    Counteraackmade from a higher Height Level.

    ASSAULT WEAPON (weapon)

    During the Boarding Segment, this model can iniate a Boarding

    Assaultwith this weapon,as if it were a Robot, using its InitalAack

    Point (AP) value, OR it can iniate a standard Boarding Assault using

    its current Aack Point value. IfNO weapon is listed, theAssault

    Weapon Model Assigned Rule is applied to ALL weapons on the

    model.

    BOMBARD (weapon)

    When using Indirect Fire, this weapon hits on a 5 or6. IfNO

    weapon is listed, the BombardModel Assigned Rule is applied to

    ALL weapons on the model. If a Weapon Type is listed as being a

    Bombard, it automacally has this Model Assigned Rule.

    COMBUSTIBLE CARGO

    If this model is Destroyed, all models that are within 4 of the centre

    of the model, and at the same Height Level, are aacked with a

    number ofAack Dice (AD) equal to double the InitalHull Point (HP)

    value of the Destroyed model. This explosion has no eect on models

    that are on the other side of solid terrain that blocks Line of Sight.

    CONVOY DUTY

    This model can have up to one Tiny Flyer Squadron aached to it as a

    Combat Air Patrol (CAP).

    COORDINATED ASSAULT

    If two or more models with the Coordinated AssaultModel Assigned

    Rule iniate a BoardingAssault against the same target model, the

    BoardingAssault will receive +1Aack Dice (AD) for each model

    iniang the Boarding Assault that has a current Assault Point (AP)

    value greater than 0 AND the Coordinated AssaultModel Assigned

    Rule.

    CORROSIVE (weapon)

    If the number of hits from anAackor Counteraack, that includes

    at least one weapon with the Corrosive ModelAssignedRule, equals

    or exceeds the DamageRang (DR) of the target model, place one

    Corrosivemarker on the target model. If the number of hits equals

    or exceeds the CricalRang (CR) of the target model, place two

    Corrosivemarkers on the target model. During the End Phase roll 1D6

    for each Corrosivemarkeron a model; on a roll of1, 2 or 3 remove

    the Corrosivemarker, on a 4, 5 or 6 the model loses 1Hull Point (HP)

    and keeps the Corrosivemarker. IfNO weapon is listed, the Corrosive

    Model Assigned Rule is applied to ALL weapons on the model.

    COVERED DECKS

    A Tiny Flyer that has landed on this model cannot be targeted with

    Ack Ack (AA).

    DASH AND ELAN

    If this model iniates a BoardingAssault, the BoardingAssault will

    receive +1Aack Dice (AD) if the model has a current Assault Point

    (AP)value greater than 0.

    DECK CREWS

    Once per game a Carriermodel can add one DestroyedTiny Flyer

    back into its Tiny Flyer Squadron. The Wing must be Landed

    on theCarriermodel, or the Tiny Flyer must have belonged to

    a Reconnaissance Squadron. The Wing can be launched in any

    subsequent Turn, as normal. The Carriermodels Tiny Flyer capacity

    cannot be exceeded as a result of the Deck CrewsModel Assigned

    Rule.

    DESTRUCTIVE ORDNANCE (weapon)

    If the number of hits from this weapon equals or exceeds the Damage

    Rang (DR) of the target model, roll on the Crical Hit Table as if the

    roll had equalled or exceeded the Crical Rang (CR) of the model. If

    NO weapon is listed, the Destrucve Ordnance Model Assigned Rule

    is applied to ALL weapons on the model.

    DEVASTATING ORDNANCE(weapon)

    If this weapon gets any 6s on the FIRST roll of any Aack Dice (AD),

    TWO extra D6 are generated for each 6 that is rolled. Any subsequent

    6s generate ONE extra D6 as normal. IfNO weapon is listed, the

    Devastang Ordnance Model Assigned Rule is applied to ALL

    weapons on the model.

    MODEL ASSIGNED RULES (MARs)

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    DIEHARD CREW

    This model rolls an addional D6 when resolving any Bravery Test.

    DOUBLE DECKER

    This model can launch two Squadrons ofTiny Flyers, land two

    Squadrons ofTiny Flyers, or launch one Squadron and land one

    Squadron ofTiny Flyers at the same me.

    ELECTRICAL DEFENCES

    If this model is the target of a Boarding Assault it gains +3Ack Ack

    (AA).

    ELITE CREW

    If this model is involved in a Boarding Assault it receives a +1 bonus to

    hit on its Aack Dice (AD)rolls.

    ELUSIVE TARGET

    This model is only hit on a 5 or6 if targeted by Ordnance weapons

    from a Small Class model.

    EMPLACED

    This model can be deployed anywhere on the board, but it CANNOT

    be placed within the deployment area of any opposing player. Deploy

    this model using the standard deployment rules.

    EXPERIENCED ENGINEERS

    This models RepairRolls are successful on a 1, 2, 3 or 4.

    EXTENDED RANGE

    This model can iniate a Boarding Assault against a target within 8.

    FEARLESS

    This model automacally passes all Bravery Tests.

    FAST TARGET

    This model is only hit on a 6 if targeted by Ordnance weapons from a

    Capital Class model.

    FEROCIOUS

    If this model is involved in a Boarding Assault it receives a +1 bonus to

    hit on its Aack Dice (AD)rolls.

    FLIGHT CAPABILITY

    This model can move both in the Air and on Land; if moving through

    the Air reduce its Movement (Mv) by HALF. Apply any reducon for

    moving through the Air before making any other adjustment to the

    models Movement.

    FORWARD OBSERVER

    This model can re its Bombardweapon using Indirect Fire at Range

    Band 2. If it does re into Range Band 2, it does NOT need a Spong

    model or Tiny FlyerReconnaissance Plane to provide Line of Sight.

    FUEL RESERVES

    If this model suers a Crical Hit roll a D6; on a 5 or 6 place a Raging

    Fire markeron the model.

    GAS ALERT

    If this model iniates a Boarding Assault, the Boarding Assault

    receives +2Aack Dice (AD).

    GROUND CLAMPS

    If this model is at an All Stop it cannot move, be moved, or rotated,

    and receives a +1 bonus to hit on its Aack Dice (AD)rolls.If this

    model suers a Sturginium Flare result on the Crical Hit Table while

    at an All Stop, it does not teleport; instead this model is Destroyed.

    HARD IMPACT (weapon)

    If the number of hits from this weapon equals or exceeds the Damage

    Rang (DR) of a target, the target is knocked back 2 directly away

    from the source of theAack. This may cause a collision to occur.

    If the target model cannot move the full 2 it sll causes Collisiondamage as if it were a new contact. IfNO weapon is listed, the Hard

    ImpactModel Assigned Rule is applied to ALL weapons on the model.

    HULL BREAKER

    If this model performs a Ram and equals or exceeds the Crical

    Rang (CR) of its target, the target loses 1D3 addional Hull Points

    (HP) as well as suering the full eect of the Crical Hit. This model

    ignores the eects ofTreacherous Terrain.

    HULL RIPPER

    If this model performs a Ram and equals or exceeds the Defensive

    Rang (DR) of its target, place this model with its A touching the

    opposite side of the target model, as if it had just passed underneath

    it in a straight line. This model cannot be touching any other model orsolid terrain at the end of this movement; if there is not enough room

    to place this model, you cannot use the Hull RipperModel Assigned

    Rule.

    HULKING

    This model counts as being one Size Class larger than its dened

    SizeClass for the purpose of determining Line of Sight only. When

    a model is determining Line of Sight to this model, a Surface Level

    model is NOT an ObstrucngModel if it is one SizeClass smaller than

    the Firing orSpong model.

    ICON

    If a model in your Fleet is within 8 of the centre of this model, roll an

    addional D6 when resolving any Break Test or Bravery Test. Mulpleinstances of the IconModel Assigned Rule do not give a cumulave

    bonus.

    IMMOVABLE

    This model cannot move, be moved, or rotated. If this model suers

    a Sturginium Flare result on the Crical Hit Table it does not teleport;

    instead this model is Destroyed.

    IMPERVIOUS

    If this model is the target of any Boarding Assault, reduce the amount

    ofAack Dice (AD) rolled against the model by HALF.

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    INCENDIARY ROUNDS (weapon)

    If the number of hits from anAackor Counteraack, that includes

    at least one weapon with the Incendiary Rounds Model Assigned

    Rule, equals or exceeds the DamageRang (DR) of the target model,

    place one Raging Firemarker on the target model. IfNO weapon is

    listed, the Incendiary Rounds Model Assigned Rule is applied to ALL

    weapons on the model.

    INDESTRUCTIBLE

    If this model is Destroyed, do not remove it from the board. A

    Boarding Assault can sll be performed against this model aer it has

    been Destroyed and it can sll be Capturedas normal. Any Crical Hit

    that aects Assault Points (AP) will sll apply to this model aer if it

    has been Destroyed if it has any Assault Points remaining, or a Prize

    Crew.

    INVENTIVE SCIENTISTS

    If this model uses a Generator, you can re-roll one of the D6 rolled,

    but must accept the new result. If a 1 is rolled on a D6 as a result of

    using this Model Assigned Rule, this model CANNOT use a Generator,

    of any type, again during the CURRENT acvaon.

    INVINCIBLE

    This model CANNOT be damaged by Rocket or Torpedo Ordnance

    aacks, or any Model Assigned Rule associated with them.

    IRON RAM (number)

    If this model performs a Ram, reduce the amount ofAack Dice (AD)

    rolled against this model by HALF.

    JETTISON DAMAGE

    This model CAN recover 1 Hull Point (HP) once per game, at the

    beginning of its Squadron acvaon, but it gains the Vulnerable

    Model Assigned Rule from that point on, for the rest of the game.

    LETHAL STRIKE (weapon)

    If the number of hits from anAackor Counteraack, that includes at

    least one weapon with the Lethal StrikeModel Assigned Rule, equals

    or exceeds the DamageRang (DR) of the target model, the target

    model loses 1 addional Assault Point (AP). IfNO weapon is listed,

    the Lethal Strike Model Assigned Rule is applied to ALL weapons on

    the model.

    LIMITED RESOURCES

    If this model iniates a Boarding Assault, it receives a -1 penaltyto hit

    on its Aack Dice (AD).

    LONG LEGS

    This model CAN move over models and terrain that are one or more

    Size Class Smaller than its dened Size Class, and DOES NOT acvate

    Mines whilst doing so. This DOES NOT allow this model to end its

    acvaon on top of another model.

    MAGNETIC MINES

    If this model has laid any Mines, it can move each Mine marker up to

    2, in any one direcon, during the End Phase of each Turn. If a Mine

    marker is moved to within the acvaon range of another model, the

    Mine aack is resolved immediately. If the ship that deployed the

    Mines is Lost, the Mines can no longer move.

    MANOEUVRABLE

    If this model is at an All Stop it can rotate up to 90 degrees during its

    next acvaon, instead of removing the All Stop token.

    MINEFIELDS

    This model can deploy 5Mines, with 5Aack Dice (AD) each,

    anywhere within 12 of the centre of the board, aer all players have

    deployed their Fleet. These Mine markers CANNOT be deployed

    within 4 of a model, token or other Mine marker.

    PACK HUNTER

    AnyAackor Counteraack, that includes at least two models withthe Pack HunterModel Assigned Rule, receives +1Aack Dice (AD)

    for each addional model, aer the rst, which has the Pack Hunter

    Model Assigned Rule.

    PANIC DIVE

    If this model makes anAackor a Ram, it can aempt to perform a

    Panic Dive immediately aerwards. Roll a D6; on a 5 or 6 this model

    succeeds and is now Submerged. A model can ONLY aempt to Panic

    Dive once per acvaon.

    QUICK LAUNCH

    Tiny FlyersLaunchedfrom a Carriermodel with the Quick Launch

    Model Assigned Rule can move using their full Movement (Mv) on

    the Turn that they are Launched, without losing any Fuel.

    RADIO NETWORK

    If this model has been deployed and is NOTLost, the controlling

    players HandofGame Cards is increased by ONE.This can increase

    a players Handsize beyond the normal maximum of5. Mulple

    instances of the Radio NetworkModel Assigned Rule do not give a

    cumulave bonus.

    RAPID FIRE

    If this model makes anAackor Counteraackusing its Ack Ack

    (AA), it can re-roll up to TWO of the Aack Dice (AD) rolled, but must

    accept the new results.

    REASSIGNMENTAer performing a successful Boarding Assault, any models with the

    ReassignmentModel Assigned Rule can redistribute their remaining

    Assault Points (AP) amongst themselves. No model may exceed its

    original Assault Point rang as a result of the ReassignmentModel

    Assigned Rule. Models reduced to 0Assault Points due to the

    ReassignmentModel Assigned Rule can acvate normally.

    REDOUBTABLE (weapon)

    Any weapon with the Redoubtable Model Assigned Rule only reduces

    its Aack Dice (AD) by 1 for every 2Hull Points (HP) of damage taken.

    IfNO weapon is listed, the Redoubtable Model Assigned Rule is

    applied to ALL weapons on the model.

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    RUGGED CONSTRUCTION

    AnyAackor Counteraackagainst a model with the Rugged

    Construcon Model Assigned Rule must reduce the number ofAack

    Dice (AD) rolled by 1.This reducon happens AFTER performing any

    Split Fire, Linked Fire or Combined Fire.

    SECURITY POSTS

    Any Boarding Assault against a model with the Security Posts Model

    Assigned Rule must ignore the rst two hits scored when rolling

    Aack Dice (AD) to resolve the Boarding Assault.

    SHARPSHOOTERS

    At any point during its Squadron acvaon, this model can target an

    enemy model within 4 that is not a Robot, and is neither Obscured

    nor Submerged. Roll 1D6; on a 5 or 6 the target loses 1 Assault Point(AP).

    SHALLOW WADER

    This model can move both in Water and on Land,provided that it

    always remains within 4 ofLand terrain. If travelling through Water

    it does notreduce its Movement (Mv).

    SHARP TURN

    This model can Turn during the minimum move made at the

    beginning of its acvaon, rather than moving DIRECTLYahead.

    SILENT RUNNING

    If this model is Submerged and at an All Stop, it can ONLY be aected

    by Concussion Charges (CC) and Boarding Assaults.

    SMALL TARGET

    This model is only hit on a 5 or6 if targeted by Ordnance weapons

    from a Capital Class model.

    SPOTTER

    If this model in NOTObscured and has Line of Sight to a target, a

    Capital Class model from the same Fleet can use Indirect Fire against

    the target.

    STRATEGIC OBJECTIVE ()

    If this model is Captured or Destroyed, the opposing player gains

    addional Victory Points (VP) equal to its Strategic Objecve Value.

    STREAMLINED HULL

    If this model does not make any turns during the Movement Segment

    of its Squadron acvaon, its Movement (Mv) allowance is increased

    by 1.

    STURGINIUM BOOST

    At the start of the Movement Segment of this models Squadron

    acvaon, roll a D6; on a roll of5 or 6 the models Movement (Mv)

    allowance is increased by 2. If this model is part of a Squadron, the

    Squadron only rolls once, and applies the result to ALL models in the

    Squadron with the Sturginium BoostModel Assigned Rule.

    SWIFT ASCENT

    If this model makes anAackor a Ram, it can aempt to perform a

    Swif Ascentimmediately aerwards. Roll a D6; on a 5 or 6 this model

    succeeds and is now Obscured. A model can only aempt to Swif

    Ascentonce per acvaon.

    TELESCOPIC ZOOM (weapon )

    AnAuxiliaryweapon with the Telescopic Zoom Model Assigned Rule

    can increase its range to a number of inches equal to the stated

    Telescopic ZoomValue.

    TERROR WEAPON (weapon)

    If the number of hits from anAackor Counteraack, that includes

    at least one weapon with the Terror WeaponModel Assigned Rule,

    equals or exceeds the CricalRang (CR) of the target model, thetarget model must immediately take a Break Test. IfNO weapon is

    listed, the Terror Weapon Model Assigned Rule is applied to ALL

    weapons on the model.

    TOWERING

    This model canAackor Counteraackusing its Primary weapons

    against ying models in Range Band 1.

    VULNERABLE

    If this model suers a Crical Hit, the Crical Hit Table result can be

    re-rolled by your opponent, but they must accept the new result.

    WATER HUNTER (weapon)

    This weapon receives a +1 bonus to hit on its Aack Dice (AD)rollsagainst Submerged models. IfNO weapon is listed, the Water Hunter

    Model Assigned Rule is applied to ALL weapons on the model.