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    Mastering

    Motion Graphics

    TerminologyLaura Smith

    August 7, 2014 5:08 am

    If you’re new to the world of motion graphics one of the best ways to get

    up and running is to become familiar with some terminology you’ll likelyencounter on your journey to becoming a great motion designer. Use this

    list to jump-start your motion graphics vocabulary or as a […] 

    If you’re new to the world of motion graphics one of the best ways to get

    up and running is to become familiar with some terminology you’ll likely

    encounter on your journey to becoming a great motion designer. Use this

    list to jump-start your motion graphics vocabulary or as a reference guide

    for terms that need a quick refresh in your mind.

    2D, 2.5D, & 3D

    These 3 topics refer to the different types of space that an image or

    object can occupy. With 2D images, there ‘s simply a flat image with no

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    visible depth. With 2.5D images, there is now a 3D space available that

    the image can be placed within. However, the image still appears flat, as

    if on a card. Think of a diorama styled image. With a 3D image the object

    has been created in 3D space with full three dimensional capabilities and

    the ability to orbit the object without seeing a paper-thin edge as with2.5D images.

    Adjustment Layers

    An adjustment layer is a type of layer that’s used to apply effects to

    multiple layers at once. Whenever you apply an effect to a layer the

    effect applies only to that particular layer. With an adjustment layer theeffect created on the adjustment layer can exist independently of the

    other layers. So for instance, if you create an adjustment layer, the effect

    applied to the layer will affect any of the other layers below it. If the

    adjustment layer is at the bottom of the layer stack then it will have no

    effect on the composition.

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    Alpha Channel

    A channel reserved for transparency data, Alpha channels are most

    familiarly represented as a black and white image. Gray areas will show a

    semi transparent area. The channel is used as the method for bringing

    two images together and specifying how the images will overlay each

    other. Learn more about about compositing from the first volume of our

    Mastering VFX Terminology series.

    Animation & Transformation

    In motion graphics, you’ll mostly see transformation animations. This

    refers to changes in the position, rotation, scale, anchor point or axis andopacity properties. Traditional animation is executed in a very different

    manner, where the animation isn’t achieved through editing these

    simplified properties above, but rather hand-drawing each frame of the

    sequence. Both of these can be considered methods of animation for

    motion graphics, but traditional animation requires more knowledge of

    real-world movements to be convincing.

    Bevel or Fillet

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    Bevels and Fillets are synonymous. They’re a slanted edge between two

    faces on a 3D object. Bevels help to make an object have a softer

    appearance. When applied subtly, bevels can be the first step to making a

    3D object appear more realistic, since objects in the real world don’t truly

    exist with 90° angles. You can add bevels in After Effects when using the

    Ray-traced 3D renderer. 

    Bokeh

    In video and photography, bokeh is the effect produced by a lens upon

    out of focus parts of the picture. Bokeh most commonly appears as light

    areas of the image that show up in the shape of the aperture opening of

    the camera. Learn more about creating bokeh in Photorealistic Camera

    Lens Effects in After Effects. 

    Camera Pan or Orbit

    Camera pan and camera orbit are synonymous. They both mean that the

    camera is set to a fixed position in space such as it would be on a tripod.

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    The camera is then rotated but remains rotating from that fixed axis.

    Learn more about creating cameras in After Effects with our Introduction

    to 3D in After Effects course

    Camera Track

    This term can mean two things. It depends on if you’re referring to the

    movement of the camera itself, or if you’re referring to analyzing and

    recording the movements of the camera for a compositing purpose.

    When referring to the movement of the camera, tracking refers to

    actually moving the camera, whether that be in/out, side to side or up

    and down. The camera would be physically moving its position in space.

    Another definition of Camera Track, is when you use software to track

    the position of the camera. The track will be based on the input settings

    of the camera used to shoot the video, and the motion that is visible

    within the actual video. This is then used to input new imagery into the

    original footage. Learn to do this with our Integrating 3D Titles into

    Footage in NUKEX course.

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    Cel

    The term cel is actually short for celluloid. It’s a transparent plastic sheet

    upon which hand-drawn animations are created. The “cel” refers to a

    single drawing in the sequence of the animation. Learn more about

    drawing cels in Traditional Animation Techniques in Toon Boom

    Harmony. 

    CINEWARE

    CINEWARE is an effect inside After Effects that acts as a bridge between

    CINEMA 4D and After Effects. It allows the compositing workflow to be

    sped up by allowing the artist to render only once out of After Effects. Itcan also be used to import and integrate assets between the two

    software. CINEWARE is a completely different entity from CINEMA 4D

    Lite. Learn the basics of CINEWARE with Getting Started with CINEWARE

    in After Effects. 

    Collapse Transformations

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    Collapse Transformations is a switch in After Effects that applies to

    composition layers. When it’s checked on it has the ability to allow

    settings and properties within the composition layer to interact with the

    elements in the main composition. This will allow things like 3D depth to

    become visible, blending modes to blend with things outside of theircomp and smoothing vector layers nested within the comp. Learn more

    about this switch in the article, One Switch to Rule Them All. 

    Composition

    A composition is the basic building block of the video. A typical

    composition will contain multiple layers of things like video, images and

    audio. Think of a composition as a container for all the elements you

    want to edit together. You can also string multiple compositions together

    as well.

    Compositing

    Compositing is the process of combining two or more images to make

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    one single image. Sometimes there are layer-based setups and

    sometimes there are node-based setups. 

    Continuously Rasterize

    Vector graphics in After Effects will be treated as pixel graphics until the

    continuously rasterize switch is checked. This switch will make vector

    layers look clear, no matter how the layer has been scaled up or down, or

    moved one way or the other in 3D space. This switch is also the same

    switch as the Collapse Transformations switch. It will exercise different

    functionality based on if it’s checked for a composition or a vector

    footage layer. To learn more about this switch check out One Switch to

    Rule them All. 

    Dependencies

    Dependencies are the relationships which After Effects has with footage

    sources outside of the program. There is a Dependencies button which

    will allow you to perform different actions based on how much or little

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    footage you want to keep referenced in your project. It will also allow

    you to collect all your files into one place for better organization.

    Ease In, Ease Out & Easy Ease

    This refers to one of the 12 animation principles which are mentioned

    very often in the motion graphics world. Ease in refers to the gradual

    acceleration, and ease out refers to the gradual deceleration of a

    movement. Since nothing in the real world really gets up to full speed

    instantly or slows down instantly the same idea can be applied to your

    motion graphic’s animation. Easy Ease is an interpolation type that will

    allow ease in and ease out of the same keyframe. The object will both

    slow into the position defined by the keyframe and gradually ease out

    gaining speed over time. Check out Demystifying Keyframe Interpolation

    in After Effects for a comprehensive look into these keyframe types. To

    learn more about the animation principles you will likely encounter as a

    motion designer check out the 5 Animation Principles Every Motion

    Designer Needs to Know. 

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    Effects & Presets

    The Effects & Presets section of After Effects is where you’ll find all sorts

    of configurations of different properties you can effect for your footage.

    If you want to change the color temperature of something, you can do

    that with an effect. A preset is a few effects added together usually with

    included keyframes that will cause a specific action to happen to your

    footage. Check out this course for using assets and effects together.

    Expressions

    Expressions are a type of script that calculates a value for a single layer at

    a specific point in time. Expressions are widely used in the motiongraphics world because expressions can be used to automate simple

    animation tasks that would otherwise take much too long with traditional

    keyframe animation. For instance, you could use an expression to make a

    circle rotating at a set rate, for a set number of frames without having to

    spend the time to hand animate the movement. You can also save an

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    expression as a preset so you can use them on different layers and

    compositions. After Effects Expressions Made Easy is the perfect

    introduction to working with this powerful tool.

    Flow Chart

    The flowchart exists for each project or composition, individual boxes

    represent each composition, footage item, and layer. Directional arrows

    show the relationships between the boxes. These are a great way to see

    how your compositions are nested within each other.

    Footage

    After Effects footage refers to anything that has been imported to the

    project panel that is not a composition.

    Frames

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    Frames are the individual images that make up a moving sequence. When

    these images are played back at a certain speed the movement is

    created. The speed at which these images are displayed is determined by

    the frame rate. The sequence can be something animated by hand,

    created on the computer or even a live action shot.

    Frame Rate

    Frame rate is the rate at which frames are played back per second. The

    smaller the amount of frames per second the choppier the animation will

    look. Some common frame rates are 23.976 frames per second, 24 fps,

    25fps, 29.97fps, and 30fps

    Graph Editor or F Curves Editor

    The Graph editor is a two dimensional representation of the interpolation

    between keyframes. The points on the graph are represented by

    keyframes and the curves or lines on the graph show either the speed or

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    change in value over time. Check out Mastering the Graph Editor in After

    Effects for an in-depth look at using this great tool.

    Green Screen

    A green screen is used to shoot live action footage that a compositor will

    later use as a tool to remove the green background from the live action

    foreground. It makes the compositing process much easier because it

    greatly reduces the need to rotoscope around moving objects that need a

    transparent background. Keying Greenscreens in After Effects is the

    perfect place to start learning how to use this compositing tool.

    Interpolation

    Interpolation is the process of calculating the values between two

    keyframes. There are different methods of interpolation that will change

    either the path an object will take to move from one keyed position to

    the next, or it will effect the speed at which the object travels. Different

    types of interpolation denote different types of real-world movement.

    Check out the course Demystifying Keyframe Interpolation in After

    Effects or the article Swift Moves and Slow Stops to learn more.

    Interpret Footage

    When a sequence is imported to a compositing or editing program it’s

    nothing more than a series of frames. When it’s brought into the

    software, its frame rate and alpha settings must be interpreted. Therewill be default settings applied automatically but they’re not always the

    intended settings.

    Keyframes

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    Keyframes mark a specific point in time where a significant change

    happens. In motion graphics this can be a keyframe that marks the start

    and end of an effect or used to create animated movement, like text

    flying into the composition or different graphical elements being

    animated. Typically there will need to be two keyframes needed to create

    movement. The first keyframe will mark the point in time where you

    want the movement or effect to start, and a keyframe at the end which

    marks the moment in time when the effect or movement should end.

    Depending on the complexity of the effect or animation there can be just

    two keyframes or hundreds used on a single layer.

    Layers

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    You’re probably familiar with layers if you’ve ever used a program like

    Photoshop or Illustrator. When you’re creating motion graphics you’ll

    most likely be working in After Effects, which handles layers basically the

    same way. A single layer can hold anything from graphics, text, effects,

    shapes, etc. Depending on the how the layers are stacked on one another

    will determine how they appear in the composition. For example, if you

    have a red background layer above a bicycle graphic layer then the

    bicycle graphic would not be visible. In order to create complex motion

    design you will often be working with numerous different layers to create

    the finished project.

    Layer Styles

    Layer styles are effects that can be applied to images to create simple

    changes like bevels, drop shadows, and glows.

    Masking

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    Masking is the process of drawing a specific area that will cut away a part

    of the image making it transparent.

    Mograph & Motion Graphics or Motion Graphic

    Motion Graphics are animated graphics or video footage designed to be

    used for communication. Overtime they have evolved into not only being

    communication devices but also simply an avenue to create short

    animated works of art. Motion Graphics are usually shorter than an

    animated movie and less character focused. However, as time goes on

    the gray area between these two fields continues to broaden. Mograph is

    sometimes a shorthand term for motion graphics, however, it is also a

    tool set in CINEMA 4D that is used in the making of motion graphics.

    Motion Blur

    Motion blur is the blurring that happens to an image when it is moving so

    quickly that the camera does not capture all of the information

    happening between frames, therefore resulting in a streaking effect.

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    Motion blur can be a tool used to make quick animations more visually

    appealing by making them appear less choppy and more realistic. Check

    out our CG101: Compositing lesson to learn more.

    Motion Graphics Artist vs. Motion Graphics Designer

    A motion graphics artist and a motion graphics designer are both people

    who create motion graphics. In practice there’s not a very big difference

    between an MGA and an MGD. You may find however that MGDs dislike

    being referred to as MGAs. The reason for this is that the word design has

    a more thoughtful and premeditated connotation than the word art.

    Therefore some MGDs, especially formally trained ones, may be offended

    when referred to as an artist rather than a designer.

    Nested Composition

    A nested composition is a composition that exists within another

    composition. However it’s usually not referred to as a nested

    composition until it’s at least 3 levels deep within the composition

    structure. Check out our article, Wrap Your Brain Around Nested

    Compositions in After Effects to learn more.

    Null

    A Null is an invisible object that doesn’t show up in the final render. It

    does however have all the same inherent properties and can be treated

    as other layers are in a workflow. It can be used as a control or aplaceholder and is a very useful tool when creating a camera rig. 

    Onion Skinning

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    Onion skinning is a tool in 2D-traditional animation to create animated

    drawings in a sequence. This tool will allow you to see multiple frames at

    once which will make drawing the next pose easier to interpret. Learn

    more about the whole process and how onion skinning is a vital player in

    Traditional Animation Techniques in Toon Boom Harmony. 

    Pen Tool

    The pen tool allows you to create points which have curves connecting

    them to make a shape. The shape created can then be used to do many

    different things like select certain areas, isolate areas or just draw a

    shape to be used as an animated object.

    Parallax

    Parallax is the phenomenon which occurs when viewing a scene that has

    images close to the viewer and far from the viewer. Parallax will cause

    the images that are closer to the view to move more quickly than those

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    that are far away. Even the most simple parallax is one of the first steps

    to creating depth in an animated scene.

    Parenting

    Parenting is the action of linking one layer to another. Whichever layer is

    “parented” will become the child and copy the movements of the

    “parent”. 

    Paths

    A path consists of segments and vertices. The segments refer to the

    linear curve, and the vertices refer to the individual points the curves

    connect to. These paths can be used to create different shapes, and can

    be animated. For instance, you can use an animated path to make the

    curve appear as if it’s being drawn directly onto the video. 

    Path of action

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    The path of action of an object is the path which an object travels along

    to get from one keyframed space to another.

    Playhead or Current Time Indicator

    The Playhead of Current Time Indicator is a line which represents which

    point in time on the timeline one is currently viewing. You can scrub the

    playhead to quickly see the animation without having to render or

    preview the scene.

    Precomposing

    Precomposing is the process of combining multiple layers to be placed

    into a new composition.

    Puppet Tool

    The puppet tool is used to create animations by a series of pins and

    keyframes. It’s a simple way to create an easy rig for a 2D image. 

    Real-Time Preview

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    Rotoscoping is the process of drawing over the frames of an image to

    follow along with a moving image. It’s used in VFX to cut images away

    from their background to create a transparent background that can be

    filled in with the new composite.

    Sequence

    A sequence is a series of images called frames that flow together to

    create an animation. When looking at a sequence it appears to be a long

    list of files, but when brought into an editing software and properly

    interpreted it will play back like video footage.

    Sprite

    A sprite is frames of an animation all captured into one consolidated

    container. The sprite can then be used and reused in various areas of a

    whole composition.

    Timecode

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    The timecode is a type of display in After Effects showing the exact time

    in a composition in hours, minutes, seconds and frames. For example, the

    timecode in the screenshot above that says 0:00:26:13 is 0 hours, 00

    minutes, 26 seconds, and 13 frames. This is great for being able to see

    the exact moment an effect occurs or where exactly a layer’s effect ends. 

    Timeline or Dope Sheet

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    The timeline is an interactive interface found in a program like After

    Effects that displays all of the important information like the frames in

    the sequence, the layers within the composition, as well as audio and

    video information, and where the layers can be trimmed, and effects can

    be added. This is also the area where you will create and edit the

    keyframes for an effect or animation on a specific layer. The dope sheet is

    now another name for the timeline (in other programs besides After

    Effects) but it was originally a way for animators to view where their

    animations were located in time before computers were used to manage

    this information.

    Trim 

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    Motion tracking is the process of recording the position, rotation, and/or

    scale data of a moving object in video. By tracking the motion of an

    object, new objects or effects can be added to the composite. Motion

    tracking can also be used to create a stabilization in footage that is shaky.

    Tween

    In Flash, the area between the two keyframes where the data is being

    interpolated is called a tween. It’s derived from the word “between”. 

    Typography

    Typography is the technique for arranging type. Sometimes typography is

    well done and easy to read which is the goal, but sometimes

    typographers explore less perfect forms of arranging to communicate

    other ideas with the type.

    Vector vs. Raster Graphics

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    Vector Graphics

    A vector graphic is the most common graphic type found in motion

    graphics and typically come from Illustrator. A vector graphic is based on

    paths or stokes which lead to different control points which make up the

    graphic. Each one of these points has a definitive position on the work

    plane. Vector graphics are popular because you can scale it up or down

    and it never loses quality.

    Raster Graphics

    Pixel-based raster graphics will typically come from a program like

    Photoshop. These graphics are made up of individual colored squares

    (pixels) which are all assigned a specific location and color value. The

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    amount of pixels that make up a graphic is determined by the resolution.

    So this means if a bitmap graphic is scaled up or down it can lose quality.

    With motion graphics vector based images are typically used more often,

    but there are still times when a bitmap graphic is very useful.

    Work Area

    The work area is the bar in the timeline area that allows one to focus on

    different parts of their video. This may be for rendering or previewing a

    specific part of the video or just wanting to focus on a particular area for

    editing without the distractions of other elements at other points on the

    timeline.

    That’s a Wrap 

    Now that you have a basic understanding of the terminology you’ll likely

    come into contact with, you should have more confidence as you start

    creating your own motion graphics work. To learn more about motion

    design check out the After Effects motion graphics tutorials. 

    http://www.digitaltutors.com/software/After-Effects-Motion-Graphics-tutorialshttp://www.digitaltutors.com/software/After-Effects-Motion-Graphics-tutorialshttp://www.digitaltutors.com/software/After-Effects-Motion-Graphics-tutorials

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    Vector Graphics

    A vector graphic is the most common graphic type found in motion

    graphics and typically come from Illustrator. A vector graphic is based on

    paths or stokes which lead to different control points which make up the

    graphic. Each one of these points has a definitive position on the work

    plane.

    Vector graphics are popular because you can scale it up or down and it

    never loses quality.

    Raster Graphics

    Pixel-based raster graphics will typically come from a program like

    Photoshop. These graphics are made up of individual colored squares

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    (pixels) which are all assigned a specific location and color value. The

    amount of pixels that make up a graphic is determined by the resolution.

    So this means if a bitmap graphic is scaled up or down it can lose quality.

    With motion graphics vector based images are typically used more often,

    but there are still times when a bitmap graphic is very useful.

    Frames

    Frames are the individual images that make up a moving sequence. When

    these images are played back at a certain speed the movement is

    created. The speed at which these images are displayed is determined by

    the frame rate. The most common frame rate is 24 frames-per-second,

    meaning 24 individual images are displayed over one second. However,

    depending on the output the frames-per-second may vary.

    Trim

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    Trimming refers to the process of cutting out segments of a layer by

    removing frames from the beginning or end. This is a process which is

    used very often when a layer’s effect or animation is no longer important.

    For example, a layer may be needed for a few seconds of the sequence,

    but after those few seconds it doesn’t serve a purpose. So instead of

    having the layer be calculated the entire time, you can trim the frames

    back to the point where the layer’s effect ends. 

    Real-Time Preview

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    A real-time preview allows you to play back the entire composition,

    including all the effects directly in the program without having to render

    out the sequence. In After Effects this is called a RAM preview. While it’s

    definitely faster than rendering, depending on the length of the video,

    and the quality of the real-time preview it can take anywhere from a few

    seconds, to a few minutes.

    Timecode

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    The timecode is a type of display in After Effects showing the exact time

    in a composition in hours, minutes, seconds and frames. For example, the

    timecode in the screenshot above that says 0:00:26:13 is 0 hours, 00

    minutes, 26 seconds, and 13 frames. This is great for being able to see

    the exact moment an effect occurs or where exactly a layer’s effect ends. 

    Layers

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    You’re probably familiar with layers if you’ve ever used a program like

    Photoshop or Illustrator. When you’re creating motion graphics you will

    most likely be working in After Effects, and After Effects handles layers

    basically the same way. A single layer can hold anything from graphics,

    text, effects, shapes, etc. Depending on the how the layers are stacked on

    one another will determine how they appear in the composition.

    For example, if you have a red background layer above a bicycle graphic

    layer then the bicycle graphic would not be visible. In order to create

    complex motion design you will often be working with numerous

    different layers to create the finished project.

    Adjustment Layers

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    An adjustment layer is a type of layer that is used to apply effects to

    multiple layers at once. Whenever you apply an effect to a layer the

    effect applies only to that particular layer. With an adjustment layer the

    effect created on the adjustment layer can exist independently of the

    other layers.

    So for instance, if you create an adjustment layer, the effect applied to

    the layer will affect any of the other layers below it. If the adjustment

    layer is at the bottom of the layer stack then it will have no effect on the

    composition.

    3D Layers

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    When creating motion graphics in a program like After Effects the basic

    graphics you manipulate are flat two-dimensional layers. With a 3D layer

    the layer itself remains flat, but it gains additional properties like

    position, anchor point, scale, and rotation. Any layer can be a 3D layer,

    creating the illusion something is 3D when it’s actually 2D. 

    Keyframes

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    Keyframes mark a specific point in time where a significant change

    happens. In motion graphics this can be a keyframe that marks the start

    and end of an effect or used to create animated movement, like text

    flying into the composition or different graphical elements being

    animated.

    Typically there will need to be two keyframes needed to create

    movement. The first keyframe will mark the point in time where you

    want the movement or effect to start, and a keyframe at the end which

    marks the moment in time when the effect or movement should end.

    Depending on the complexity of the effect or animation there can be just

    two keyframes or hundreds used on a single layer.

    Timeline

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    The timeline is an interactive interface found in a program like After

    Effects that displays all the important information like the frames in the

    sequence, the layers within the composition, as well as audio and video

    information, and where the layers can be trimmed, and effects can be

    added. This is also the area where you will create and edit the keyframes

    for an effect or animation on a specific layer.

    Expressions

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    Expressions are a type of script that calculates a value for a single layer at

    a specific point in time. Expressions are widely used in the motion

    graphics world because expressions can be used to automate simple

    animation tasks that would otherwise take much too long with traditional

    keyframe animation.

    For instance, you could use an expression to make a circle rotating at a

    set rate, for a set number of frames without having to spend the time to

    hand animate the movement. You can also save an expression as a preset

    so you can use them on different layers and compositions.

    Ease In and Ease Out

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    This refers to one of the 12 animation principles which are mentioned

    very often in the motion graphics world. Ease in refers to the gradual

    acceleration, and ease out refers to the gradual deceleration of a

    movement. Since nothing in the real world really gets up to full speed

    instantly or slows down instantly the same idea can be applied to your

    motion graphic’s animation. In After Effects this can be quickly achieved

    with an Easy Ease keyframe.

    To learn more about the animation principles you will likely encounter as

    a motion designer check out the 5 Animation Principles Every Motion

    Designer Needs to Know. 

    Paths

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    A path consists of segments and vertices. The segments refer to the

    linear curve, and the vertices refer to the individual points the curves

    connect to. These paths can be used to create different shapes, and can

    be animated. For instance, you can use an animated path to make the

    curve appear as if it’s being drawn directly onto the video.

    Now that you have a basic understanding of the key terms you will likely

    come into contact with you will have more confidence as you start

    creating your own motion graphics work. To learn more about motion

    design check out the After Effects motion graphics tutorials. 

    http://www.digitaltutors.com/software/After-Effects-Motion-Graphics-tutorialshttp://www.digitaltutors.com/software/After-Effects-Motion-Graphics-tutorialshttp://www.digitaltutors.com/software/After-Effects-Motion-Graphics-tutorials