mcn 2015: evaluating storyteller app: an interpretative guide using indoor location – becky sui...
TRANSCRIPT
Hello! I am Becky Sui Zhen @beckysuizhen
Producer, Designer & Musician
NOW…
Art Processors
Producer
THEN…
Museum Victoria
Multimedia Producer
Museum Victoria
Australia's largest public museum organisation, which operates three venues, Melbourne Museum, Immigration Museum and Scienceworks.
An agency that uses technology to change the way that people interact with space, we do that by creating engaging digital & mobile experiences.
Art Processors
My perspective: looking at the experience.
Goals
• Provide an intimate & personal experience
• To learn from this pilot project(in-gallery mobile experience)
• Physical and psychiatric injuries • Burden of war
• Lasting a lifetime • Modern constructive surgery
Why Love & Sorrow?
• Storyteller app • Intimate & Personal
• Enhance connection • Spatial constraints • Experiment with indoor
location
Why an app?
• You need the app • In-house devices
• Downloading on-site • iBeacons • Physical vs Digital
experience • Effectiveness?
Did it work?
• Download off-site: trailer, crumbs & gallery
• Download at onsite: trailer, some crumbs, gallery • Borrow in-house device: some crumbs, gallery
With more use-cases comes more problems that you need to test thoroughly and take time to perfect.
Inconsistent use-case
• Eight characters • Choose one • Personal • Progressive reveal
• Additional content • ‘Everybody moments’ • Intimate listening
• Before/After engagement
Storyteller app
• Eight characters • Multiple characters • Personal • Objects in realistic setting
• Contextual, thematic • Touch screen interactives • Immersive installation
• Farewell to descendants
In-gallery experience
• Storyteller? • Gallery multimedia?
• Touch screens (3) • Immersive installation
• Videos on screens • Labels and wall panels? • Objects?
Hierarchy of Content What’s taking the lead?
OPEN
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DESIGN DEVELOPMENT: EXHIBITION PLANTITLE
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ALL DRAWINGS FREEMAN RYAN DESIGN PTY LTDC
WWI: THE IMPACT & THE AFTERMATHPROJECT
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OPEN
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DESIGN DEVELOPMENT: EXHIBITION PLANTITLE
13.12.2013DATE
1:100@ A3SCALE
ALL DRAWINGS FREEMAN RYAN DESIGN PTY LTDC
WWI: THE IMPACT & THE AFTERMATHPROJECT
192.DD.01SKETCH NO.
OPEN
SPASM 1561
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DESIGN DEVELOPMENT: EXHIBITION PLANTITLE
13.12.2013DATE
1:100@ A3SCALE
ALL DRAWINGS FREEMAN RYAN DESIGN PTY LTDC
WWI: THE IMPACT & THE AFTERMATHPROJECT
192.DD.01SKETCH NO.
OPEN
SPASM 1561
EXHIBITION PLANScale: 1:1001
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Beacon behind door
Beacons under screens
Beacon behind photoframe on mantel
Up high, on wall or case
In case or cabinet
Under or behind text panel
Behind wall or wall text panel
Near lighting
Beacon Maintenance
• Character content: linked to cases, with exceptions
Did we need these delivered on the app?
• ‘Everybody moments’: contextual & thematic linked to cases • Year/Statistical: overview content, did not link to cases
How did it impact the visitor experience?
Over categorising
GALLERY • Overview Character • Contextual, thematic • Yearly, statistical
DEVICE • Detailed Character content • A focus on audio experience
If I could re–categorise?
Example audio:
• Codebase • Forced chronology impacted the locative awareness • Network drama • User interface testing
• BYOD vs In-house • Audio in-gallery, on device • Rasberry Pi triggering app
Technically Ambitious…
More info? @goawaygeek
Onboarding: Blockers
Help. The wifi isn’t working?
Which wifi?
Why can’t I access this at home?
Where can I rent a device?
Do I need this experience?
How do I turn bluetooth on?
The stories
Audio from descendants
Letters & diaries
What was the biggest strength?
Could we have taken this further?
Reflecting: re-thinking resources…
• Fewer & better multimedia experiences
• Streamlined production
• Ownership, a long term vision
• Content wrangling
• Was there a missing role?
Content wrangling
1. Spreadsheet 2. DAM 3. eMU 4. Approval chain 5. Word Docs 6. Editing Rounds 7. Double handling when 8. entering into the app CMS
A need for more efficient processes.
Final thoughts
• Make decisions for the visitor
• Listen to the experts
• Focus on the strengths
• Design the service around it
• Mandatory, a must have
• Staff & ownership
• Make it easy!
• Simplify experience
• Leverage the device & missed opportunities
• Prioritise one type of content
• Remove BYOD
• Staff lead tours - make it easy!
The next steps for Storyteller: