meeting material - セガサミーホールディングス networks... · deep stock of talent in...

22
Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 5/29/2014 Meeting Material

Upload: others

Post on 22-Aug-2020

0 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

5/29/2014

Meeting Material

Page 2: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

1

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 1

Consumer Business of SEGA SAMMY HOLDINGS

Main Operating Companies Main products, services

Package SEGA CORPORATION

“Ryu ga Gotoku”, ”Sonic The Hedgehog™” “FOOTBALL MANAGER”, “TOTAL WAR” “Company of Heroes”

ATLUS.CO.,LTD “Megami Tensei” series “Persona” series “Etrian Odyssey” series

Digital SEGA CORPORATION “PHANTASY STAR ONLINE 2” “SEGA Network Mar-jang MJ”

SEGA Networks Co., Ltd. “Puyopuyo!! Quest” “CHAIN CHRONICLE”

Sammy Networks Co., Ltd.

“777Town.net” “777Town for Android/iOS” “Ramen Tamashii”, ”Moba 7”

Toys SEGA TOYS CO., LTD “Jewelpod” Series “Anpanman Series”

Animation TMS ENTERTAINMENT,LTD “Detective Conan” “Lupin the 3rd”

MARZA ANIMATION PLANET INC.

“SPACE PIRATE CAPTAIN HARLOCK”

Page 3: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

2

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 2

Growth comparison – SEGA SAMMY Digital business vs SEGA Networks

0%

20%

40%

60%

80%

100%

120%

140%

160%

180%

0%

10%

20%

30%

40%

50%

60%

1Q 2Q 3Q 4Q 1Q 2Q

FY2014 FY2015

SGN 売上シェア デジタル分野成長速度

50%

163%

・ 163% growth is projected at the end of Q2 FY2015 for all SEGA SAMMY Digital Business ・ With it’s rapid growth, SEGA Networks(SGN) is expected to hold 50% of Sega Sammy’s Digital Business sales in Q2 FY2015

100%

16%

SGN sales share

Growth speed of the Digital Business

Page 4: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

FY2014 Highlights

Page 5: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

4

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 4

Q-Q Gross Sales ・Sales doubled in the past six months ・Achieved 487% year-on-year growth

6.1

7.6

1.3 1.5 1.6 2.1

4.3

6.7

7.8

0

2

4

6

8

10

Q2 Q3 Q4 Q1 Q2 Q3 Q4

FY2013 FY2014

(billion yen)

Original Forecast

Page 6: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 5

Titles Released

FY2013 Q3

FY2013 Q4

FY2014 Q1

FY2014 Q2 Before FY2013 Q2

・Significant increase in hit rates since FY 2013 4Q ・Have achieved to built a sustainable capability of bringing a stable title portfolio since the last FY

◎:Titles sold over 100 million yen ○:Titles within Top 50

Page 7: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

6

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 6

12

8

6

6

5

4

4

4

4

3

0 2 4 6 8 10 12 14

SEGA

A

B

C

D

E

F

G

H

I

8

6

6

5

5

4

3

3

2

2

0 2 4 6 8 10

A

B

C

SEGA

D

E

F

G

H

I

Google play App store (#of titles)

High Hit Rate(1) Number of TOP 50 sales titles: Apr2014

(# of titles)

Page 8: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

7

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 7

High Hit Rate (2) Number of Hit Titles ・The already high hit rate has further increased after 2013 - Top 50 hit rate 80%(68% overall) - Titles sold over 100 million yen: 5 titles(8 titles overall)

Big hits (Over 500 million yen /month)

Hits (Over 100 million yen /month)

Likely to be hits (Over 50 million yen /month

Succ

ess

Failu

re

Stalling titles (Over 30 million yen /month)

Failing titles (Less than 30 million yen/month)

Page 9: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

8

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 8

Key Title ・Achieved cumulative sales of 7.5 billion yen in 9 months of launch ・Monthly sales has grown and stabilized between 0.9 to 1 billion yen in recent months due to increased DL ・DL increased to nearly 3 million DL at the end of 4Q

0

200

400

600

800

1,000

1,200

0

500

1,000

1,500

2,000

2,500

3,000

July Aug Sep Oct Nov Dec Jan Feb Mar Apr

2013 2014

Gross Sales

DL

Page 10: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

9

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 9

・Stable growth since release ・Monthly sales have grown and stabilized at over 500 million yen ・Also achieved 9 million DL in early May

Key Title

0

100

200

300

400

500

600

700

0

1,000

2,000

3,000

4,000

5,000

6,000

7,000

8,000

9,000

10,000

Apr May June July Aug Sep Oct Nov Dec Jan Feb Mar Apr

2013 2014

Gross Sales

DL

Page 11: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

10

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 10

Strength of the Company -- Realizing Sustained Growth

Volume of development resources

Development capability

Quality of titles centrally managed

Business support by a wide range of expert

teams

・ Has nearly 15 studios with the Sega Group and collaborative companies combined ・ Human resources can be procured without external recruiting process ・ Human resources can be procured without transfers (Arcade, Console studios directly develop mobile games without transfers)

・ Top class technological capabilities in the smart device market ・ Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres utilizing AM/CS experiences

・ Authorization process/Know-how of all F2P title development (through lineup composition to dev-management/Live operation) is concentrated in SGN business function ・ Significant improvement in hit rates enabled by multilateral analysis, and concentration of various external human resources and know-how/decision-making authority

・-

Extensive Pipeline

Wide range of genres

Centralized/Concentrated

F2P know-how

Functions to support the above

Page 12: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres
Page 13: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

12

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 12

Participating companies (subscriptions filed)

Participating apps

Total users

Maximum introductions/app

15 companies

84

20 million

50,000/month 30,000/month

57 companies

246 41.6 million

100,000/month 70,000/month

August 2013 As of End of March 2014

Major Index (1)

Page 14: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

13

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 13

Major Index (2)

*All figures are as of April 17, 2014. The number of apps is counted separately for iOS and Android.

MAU +200% Titles +300% Compared to August 2013

Jan 13 Feb Mar Apr May June July Aug Sep Oct Nov Dec Jan 14 Feb Mar

Number of Apps (Cumulative)

MAU

Page 15: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

14

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 14

Entering the Overseas Market ・ Partnership on provision of services in China, Taiwan, Hong Kong, Macau and South Korea ・ Marked a good start in South Korea after release at the end of March Appstore 2nd place Google Play 20th place ・ Releases planned in May for China, in July for Taiwan, Hong Kong and Macau ・ Releases planned within 2014 for Europe and the U.S.

・ Started provision of services in mainland China, Taiwan, Hong Kong, Macau and South Korea ・ Marked a good start in the Taiwan/Macau markets ranking in Appstore TOP10, Google Play TOP20, etc. ・ In North America, distributed after localization with U.S.-made lines

・ Already released in 10 European countries and the U.S. ・ Surpassed cumulative 65 million DL and grew as a core title in Europe and the U.S. ・ Continues to have over 1 million DAU

Page 16: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

15

FY2015 Forecast

Page 17: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

16

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 16

Q-Q Gross Sales

1.3 1.5 1.6 2.1

4.3

6.7

7.8 8.0

11.0

0

2

4

6

8

10

12

Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2

FY2013 FY2014 FY2015

(billion yen)

Page 18: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

17

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 17

Big hits (Over 500 million yen/month)

Hits (Over 100 million yen/month)

Likely to be hits (Over 50 million yen/month)

Exis

ting

title

s Domestic Lineup/Pipeline

New

title

s

New titles × 15

・Largest-scale development Pipeline in the industry(15 New titles+13 existing titles) ・Actively planting seeds to create new big hit titles backed by high hit rates ⇒New titles by the Chain Chronicle team, major MO-ARPG, major IP titles, etc.

Page 19: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

18

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 18

Domestic Pipeline

New titles by Chain Chronicle team

Major MO-ARPG

Major IP title

Newest title of F4samurai

Chain Chronicle VITA

Others

・ New RPG from the Chain Chronicle team (planned for 2Q)

・ New cooperative 3D MO-ARPG from our in-house studio (planned for 3Q)

・ Plans to provide several new titles utilizing the Company’s game engine (planned for 3Q-4Q)

・ First ever full native title from F4Samurai (planned for 3Q)

・ Bringing Chain Chronicle into Handheld Console emulating the success of Samurai & Dragons(planned for 2Q)

・ Plan to release several titles co-developed with collaborative companies ・ Plan to release several new IP titles with a new genre × media mix

・ A wide range of lineups with potential to become a big hit is planned

Page 20: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 19

Expansion of Earnings from Other Domains/IP

Improving earnings Nurturing IP

PlayStation®Vita version “Chain Chronicle V” Retaining the realm and basic functions found in the smartphone version, a new game will be developed for PlayStation®Vita incorporating team battle functions. <Product outline> Product name Chain Chronicle V Compatible device PlayStation®Vita Date of release Summer 2014 (plan) Price Free(Item charges) Genre Chain Scenario RPG Number of players To be determined CERO Planned to be reviewed Copyright notation © SEGA / © SEGA Networks

Chain Chronicle Crimson Featuring magazine: “Bessatsu Shonen Magazine” published by Kodansha Starting issue: June 9, 2014 issue

Page 21: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

20

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 20

Full-scale Entry to Overseas Market(Europe and the U.S.)

・ Renovation of organization structure - Reinforcement to bring know-how from the Japanese market - Accelerating strategic Alliance/Partnerships ・ Utilization of the massive Japanese title library & pipeline - Maximizing release numbers utilizing alliances/Partnership etc. ・ Accelerating the Incubation of in-house studios - Full scale localization - Dragon Coins - Development of original titles - Super Monkey Ball Bounce etc.

Page 22: Meeting Material - セガサミーホールディングス networks... · Deep stock of talent in “Game planning/development” ・ Capable of developing a wide range of genres

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved.

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

21

Copyright(c) SEGA NETWORKS Corporation All Rights Reserved.

Copyright(c) SEGA Networks Co.,Ltd. All Rights Reserved. 21

Full-scale Entry to Overseas Market (Asia)

・ Utilization of the massive Japanese title library & pipeline - Release of “Puyopuyo!! Quest” following “Chain Chronicle” and “Dragon Coins” - Continuous release of other domestic titles ・Promotion of independent business starting with some regions - Partnership/alliance with influential players - Utilization of Group resources

・Simplified Chinese zone ・Traditional Chinese zone ・Hangeul zone ・Southeast Asia

・Simplified Chinese zone ・Traditional Chinese zone ・Hangeul zone ・Southeast Asia

・Simplified Chinese zone ・Traditional Chinese zone ・Hangeul zone ・Southeast Asia

Imminent release July (plan) Already released 3Q

Summer 2014 Summer 2014 Summer 2014 Summer 2014

Already released Already released Already released Already released