modern world rules

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    2-6 Players.

    Each Player Names and starts their own corporation and compete for global market domination.

    VICTORYThe game ends at the beginning of the turn there are no

    cards remaining in the Resource or Event Decks.The player with the most Victory Tokens Wins.

    THE DECKSThere are 3 Decks:1. Resource Deck2. Market Deck3. Event Deck

    RESOURCE DECKResource cards when put into play, provide a player with asteady stream of Resource Tokens of 1 or 2 types.This deck has 4 copies of each card described in the card list

    MARKET DECKMarket cards provide One-Time Token gains.They are bid upon using Influence Tokens.This deck has 1 copy of each card described in the card list

    EVENT DECKThese will variously reward or punish particular players.This deck has 1 copy of each card described in the card list

    THE RESOURCE TABLEAUThe top ten cards of the resource deck are kept face up in a line.The card farthest from the deck has a purchase value of 1.The next has a value of 2 and so on up to 10.The value is the price to purchase the card (in Action and Research Tokens).After purchasing 1 or more cards, the remaining cards slide over (Furtherout) to occupy the missing spaces. New cards from the deck are flipped overto fill the closest empty spaces on the Tableau.

    PLAYER MATSEach player gets a Mat on which to place his Tokens.Resource Cards a player owns and Permanent Events a player is saddledwith are placed next to his Mat.

    TOKENSThere are 7 types of Tokens:1. Victory

    2. Money3. Materials4. Influence5. Action6. Labor7. Research

    VICTORY TOKENSThese will determine who, at the end of the game, wins.

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    MONEY TOKENSMoney Tokens can be converted (as needed) to other types ofTokens, at a 3 to 1 conversion rate.For example: Spend 3 Money Tokens to get 1 Victory Token.

    MATERIALS TOKENSMaterials Tokens are needed along with Labor Tokens, to

    put Resource cards into play.

    INFLUENCE TOKENSInfluence Tokens are used to Bid for Markets.

    ACTION TOKENSAction Tokens along with Research Tokens are used toclaim Resource cards from the Resource Tableau.

    LABOR TOKENSMaterials Tokens are needed along with Labor Tokens, to

    put Resource cards into play.

    RESEARCH TOKENSAction Tokens along with Research Tokens are used toclaim Resource cards from the Resource Tableau.

    LEADER MARKERThere is only 1 leader marker.The player in possession of the leader marker goes first in bidding and selecting.Other players follow in order clockwise going around the table.

    DEFINITION: CAPACITYCapacity is the number of Tokens of a Particular type you gain in Production Phase.For example: If you produce 7 Research Tokens in Production Phase, yourResearch Capacity is 7.

    DICESix sided dice are used for tie breaking and determining random Players.

    TO DETERMINE A RANDOM PLAYER...Players roll high on 1D6 (or use 1D10).Reroll ties

    SETUPShuffle the DecksEach player starts with 3 of each Token Type.One random player gets the Leader Marker.

    TURN SEQUENCEEach turn has 9 phases1. Production Phase2. Event Phase3. Leader Phase4. Market Phase5. Resource Phase6. Investment Phase7. Trade Phase8. Build Phase

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    9. End Phase

    PRODUCTION PHASEEach player produces as a baseline:4 Money Tokens1 Victory Token10 Influence Tokens3 Labor Tokens3 Action Tokens3 Materials Tokens3 Research TokensPlayers also gain additional Tokens according to theResource Cards they have in play (additional Capacity).

    EVENT PHASEThe Top card of the Event Deck is flipped over.Resolve it per the card instructions.If 2 or more players tie in Capacity, they roll low on 1D6 to break the tie.Cards that do not say Permanent are immediately discarded.Permanent Event cards are placed face-up next to a players Mat.

    LEADER PHASEA Bid for Leader begins.Players bid using Influence Tokens.The Current Leader Bids first (or passes).If you pass, you may still bid later.If no one bids, the Market card is discarded.Bids are verbal, and must be at least 1 higher than the previous bid.The winner pays the Influence Tokens he bid (to the storage area).The losers keep their Influence Tokens.Winner of the bid gets possession of the Leader Marker.

    MARKET PHASE

    Draw X-1 Cards from the Market deck and place themface-up on the center of the table.X = the number of players.If the deck runs out, shuffle the discard and draw from it.Bid on them in the order they were drawn.Players bid using Influence Tokens.The Leader Bids first (or passes).If you pass, you may still bid later.If no one bids, the Market card is discarded.Bids are verbal, and must be at least 1 higher than the previous bid.The winner pays the Influence Tokens he bid (to the storage area).The losers keep their Influence Tokens.Winner of the bid gets the Market card and then discards it to

    get the stated Token reward.

    RESOURCE PHASEGoing in Order each player may buy 1 or more Resource cards from theResource Tableau.The top ten cards of the resource deck are kept face up in a line.The card farthest from the deck has a purchase value of 1.The next has a value of 2 and so on up to 10.The value is the price to purchase the card (in Action and Research Tokens).After purchasing 1 or more cards, the remaining cards slide over (Further

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    out) to occupy the missing spaces. New cards from the deck are flipped overto fill the closest empty spaces on the Tableau.Spent Tokens are placed in the Storage Area.Purchased cards go into the players hand.

    INVESTMENT PHASEYou may discard one or more Resource cards from your hand (to the storageArea) to gain Three times the Tokens listed on them as you would in Production Phase.Example: Discard a Military card to get 6 Influence Tokens or FinanceCard to get 12 Money Tokens. Discard an Industry card to gain 3Material Tokens and 3 Research Tokens.

    TRADE PHASEPlayers may trade resource cards and Tokens.

    BUILD PHASEIn order, players may put Resource cards into Play.The cost to Build a Resource is 5 Material Tokens and 5 Labor Tokens.If you already have one or more copies of the same resource in play the costis 7 Material and 7 Labor Tokens.For each additional Resource you build in this phase after the first one, payan extra cumulative 1 Material & Labor Tokens.Built Resource cards are placed face-up next to a players Mat.

    END PHASEMax Resource hand size is 7 cards.Discard excess cards.