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IN THE MOMENT UX RESEARCH ABOUT LIFE NOT JUST INTERFACES

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IN THE MOMENTUX RESEARCH ABOUT LIFENOT JUST INTERFACES

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• “Impact of digital technology on society” at UCSD

• Co-founded B|P in 2001

• 8 people. UX research and Design

• 1,972 Participants. 188 UX Research Studies.

photo by andy price visualpause.com

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• Is my interface a hit?

• Great interaction design and research don’t guarantee success.

• Task completion rates = 99% lame

Everyone wants a hit

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“cool”

Brian Oberkirch

-Peter Merholz | Adaptive Path

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“usability is a path to failure”

-Todd Wilkens | Adaptive Path

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So what do we do?

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“Guys... I put my pants on just like the rest of you - one leg at a time. Except, once my pants are on, I make gold records.”

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two research rulesto get all in the moment

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#1 native environment is critical…

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But timing is everything

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So while you’re driving…

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Have you ever…?

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Used an mp3 player…

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Talked on the phone…

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Sent a text message…

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Looked up directions on your phone…

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Used your laptop…

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Used GPS…

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Typed out GPS voicecommands…

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and then made flash cards with the voice commands…

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For your wife…

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this really isn’t working out

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Where are we heading?

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How can we avoid…?

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just

technology

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Car video

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Cars: How we followed the rules

• Sprint EV-DO Rev. A

• Webcam

• Stickam

• Schedule around participant’s lives

• IM with stakeholders live.

• Super long legal forms

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$49$60/mo

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$90

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free

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Embed Webcam Feed. Look Fresh.

Giant Ass Company

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Webs

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Recruit Live

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Recruit Live

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What were you about to do on the UCSF Medical Center

site?

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“…find out a doctor’s reputation…”

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“…are they going to take care of me?”

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“Actually, I don’t want to sound sexist…”

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Web video

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• Ethnio for live recruiting

• UserVue for remote testing.

• Live tasks, time, and computers.

• Toss the research script, mostly.

Webs: How we followed the rules

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• Remotely observe with UserVue or GoToMeeting.

• Diverting to a prototype is easy.

• Capture Technological ecosystem (Photos. Music.).

And also

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Video Games

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video game video

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Live observation room

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The participant setup

Survey Touchscreen

Game Screen(w/ webcam)

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The participant setup

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Welcome. Now play like this:

6:00 pmDinner

TimeEvent

3 Hours

7:20 pmReview

7:15 pmSurvey 4

6:45 pmSurvey 3

6:15 pmStage 2 start

5:45 pmSurvey 2

5:15pmSurvey 1

4:45pmStage 1 start

4:30pmWelcome / Consent

(according to our precise time limits)

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We Learned… Not Much

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But then, something changed.

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Timing structure go bye-bye.

ActionTimeTest PhaseGame Level

3 Hours

At 2:55SurveyReviewAt 2:45End&Survey

At 2:25Smiley Survey 2

At 1:50Smiley Survey 1

At 1:40Stage Y

Announce: Mouse over + Press A to go to Stage YAt 1:30End&Survey

At 1:00Smiley Survey 2

At :15Smiley Survey 1

At :5Begin PhaseStage X

NDA check, equipment check, Paul intro, think aloudAt 0:0Welcome / Consent

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…fun and engagement go way up

Stage Y

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•Simulated native environment.•Participants didn’t interact with each other.•One-on-six moderation•Touch screens during gameplay•We blew it at first. Switched to open-timing•Observers could choose who they listened to

Video Games: How we followed the rules

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Each participant has a keyboard shortcut. Whisper to observers.

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boltpeters.com | [email protected] | ethnio.com