mr. pai class - gamification in education - manu melwin joy

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Mr. Pai’s Class Gamification in Education

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Page 1: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s ClassGamification in Education

Page 2: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Prepared By Manu Melwin Joy

Assistant ProfessorSCMS School of Technology and Management

Kerala, India.Phone – 9744551114

Mail – [email protected]

Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.

Page 3: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• Sometimes the best

gamification examples

are those that combine a

multitude of fun

technologies and

solutions.

Page 4: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• Third grade teacher Ananth

Pai at the

Parkview/Centerpoint

Elementary School in White

Bear Lake, MN believes in

the promise of games within

education.

Page 5: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• The promise that it can

make students learn

more, learn faster and at

their own learning level

instead of worry about

others in the class.

Page 6: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• He is an advocate of

interactive learning games

that can be played

individually, with other

students in the class, or even

students located in other

cities, states, and nations.

Page 7: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• What is unique in Mr. Pai’s class

is that several different devices

and media channels are used.

Not just computers with local

programs and game-based apps,

but web-based and console-

based (such as Nintendo) games

as well.

Page 8: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• He has taken traditional

education methods and

provided a technological

twist to create new, digitally

assisted learning

opportunities.

Page 9: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• As a result, this digitally

assisted learning has

produced increased class

interest, improved math

and reading scores, overall

enthusiasm and class

engagement.

Page 10: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• Often the programs and games

are multi-subject based; such

as with the game Flower

Power, which introduces basic

concepts in economics and

business as the student

increase their math skills.

Page 11: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• Multiple goals, achievements,

rewards and positive feedback

from fellow students and Mr. Pai

are some of the characteristics

that make the the class so

engaging and fun. Yes, class and

learning can be fun – most if not

all the time.

Page 12: Mr. Pai Class - Gamification in education - Manu Melwin Joy

Mr. Pai’s Class• Enthusiastic response from students,

their parents, and other teachers

and supportive companies and

organizations has led to a school

policy (school law) to enhance all

classes with digitally assisted

learning. This is not simply

gamification education, but also an

attempt to gamify education design!

Page 13: Mr. Pai Class - Gamification in education - Manu Melwin Joy