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Service Readiness MT375 SAVP 3 to 4 and 5 Reel Conversion November 2012 927-631-01

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Service Readiness

MT375

SAVP 3 to 4 and 5 Reel Conversion

November 2012

927-631-01

MT375SAVP 3 to 4 and 5 Reel Conversion

2 927-631-01

MT375SAVP 3 to 4 and 5 Reel Conversion

927-631-01 3

SAVP 3 to 4 and 5 Reel Conversion

SOFTWARE AND HARDWARE FEATURES MENTIONED IN THESE MATERIALS MAY NOT BEAVAILABLE IN YOUR JURISDICTION, BUT ARE MENTIONED FOR TRAININGPURPOSES ONLY.

Warranty

Information in this document is subject to change without notice and does not represent acommitment on the part of IGT, a wholly owned subsidiary of International Game Technology. Nopart of this manual may be reproduced or transmitted in any form or by any means, electronic ormechanical, including photocopying and recording, for any purpose other than the purchaser'spersonal use without written permission of IGT.

Nothing contained in this document shall be construed as a warranty. The warranty, if any, for aproduct shall be contained in the contract with IGT for the purchase, lease or license of the product.ALL OTHER WARRANTIES, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBYDISCLAIMED. IN NO EVENT SHALL IGT BE LIABLE FOR DIRECT, INDIRECT, INCIDENTAL, PUNITIVE ORCONSEQUENTIAL DAMAGES, INCLUDING BUT NOT LIMITED TO LOSS OF USE, REVENUE OR PROFITS.

Warning!

The following servicing instructions and/or information is for use by QUALIFIED PERSONNEL ONLY.

Systems Trademark and Copyright Information:

© 2012 IGT. All rights reserved.

Each and every use of an IGT trademark contained herein is intended to be protected and all rightsare reserved.

Third-Party Trademarks:

All other trademarks and registered trademarks are the property of their respective owners, withoutintent to infringe.

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Hardware Trademark and Copyright Information

l © 2012 IGT. All rights reserved.l PureDepth™, MLD®, Multi-Layer Display®, and Actual Depth™ are trademarks and registered

trademarks of PureDepth, Inc. All other trademarks and registered trademarks are the property of theirrespective owners, without intent to infringe. www.puredepth.com

l Ardac is a trademark of Money Controls, Inc.l Gen2 is a trademark of FutureLogic, Inc.l JCM and the JCM logo, iVision, UBA, and Tovis are trademarks of Japan CashMachine Co. Ltd and

JCM American Corporation.l MEI is a trademark of Mars, Incorporated.l Blackfin® and the Blackfin logo are registered trademarks of Analog Devices, Inc.l Celeron® is a trademark of Intel Corporation in the U.S. and other countries.l AMD Sempron™ and AMD Turion™ are trademarks of AdvancedMicro Devices, Inc. in the U.S. and

other countries.l Microsoft, Windows, Windows 2000, SQL Server, andWindows NT are either registered trademarks or

trademarks of Microsoft Corporation in the United States and/or other countries.l All other trademarks, servicemarks or trade names are owned and/or registered by IGT in the US

and/or other countries.

Contact Information

IGT

9295 Prototype Drive

Reno, Nevada 89521-8986

1-775-448-7777

IGT Support

1-866-777-8448

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Table of Contents

Chapter 1 Safety 71.1 Lesson Overview 71.2 Lesson Objectives 71.3 Personal Safety Precautions 71.4 Electrical Safety Precautions 81.5 ESD 9

Chapter 2 SAVP Components 132.1 Lesson Overview 132.2 Lesson Objectives 132.3 SAVP Overview 132.4 EGM Components 132.5 SAVP Stepper Distribution and Control Board 172.6 Stepper Reel Controller 172.7 Reels 18

Chapter 3 Conversion Procedures 293.1 Lesson Overview 293.2 Lesson Objectives 293.3 Introduction 293.4 Tools Required 293.5 Parts Required 303.6 Conversion Instructions 33

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MT375SAVP 3 to 4 and 5 Reel Conversion Chapter 1 Safety

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Chapter 1 Safety

1.1 Lesson OverviewThis lesson provides a description of personal and electrical safety issues. Includedis a description of Electrostatic Discharge (ESD) damage and ways to prevent it.

1.2 Lesson ObjectivesAfter completion of this lesson, the student will be able to describe the following:

l Personal safety procedures

l Electrical safety procedures

l Definition of ESD

l What causes ESD

l How to prevent ESD damage

1.3 Personal Safety PrecautionsFor personal safety, follow these precautions:

l Always remove rings, watches, and all metal jewelry when working around oron the machine. Metal acts as a conductor, can be very dangerous whenworking with high voltages, and can be a catch hazard.

l When carrying heavy items, use proper lifting techniques and be sure tobalance the load.

l Be careful of machine "pinch-points" and sharp edges.

l Service lamps are a Burn Hazard.

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1.4 Electrical Safety PrecautionsElectricity can be deadly, always take safety precautions when workingwith/around electricity! Electricity travels through conductors, which are anythingthat allows electricity to flow. Excellent conductors include people, weather, dampfloors, and metal. Insulators such as plastic, rubber boots, dry wood, or glass caninsulate the technician from electricity. They have a high level of resistance, whichimpedes the flow of electricity; however, there is no perfect insulator.

1.4.1 General Electrical Safety ProceduresUse the following rules when working with/around electricity:

l Make sure all electrical equipment is properly grounded.

l Put the back of your hand against the metal chassis of the machine beforeopening it. If the machine has no ground, there may be an AC voltage on themachine chassis. This will cause your muscles to contract away from themachine rather than forcing you to hold onto the machine.

l Always use the hand-behind-the-back method when working inside a machineto prevent creating an electrical path through your heart should you getshocked.

l Remove power from machines before cleaning, inspecting, repairing, orremoving any electronic part. Removing or replacing a part with powerapplied is referred to as “Hot Swapping.”

l Do not use any appliance or machinery while touching anything wet.

l Keep access to power panels and junction boxes clear.

l Know the location of fuses and circuit breakers.

l If someone has been shocked, separate the victim from the current beforedoing first aid. If you cannot turn the electricity off, use rope, wood, or anyother insulator to pull the victim away.

l Use properly rated extinguishers for electrical fires. Never use water sincewater is an excellent conductor.

l When working in IGT machines, use caution in high voltage areas.

l Never stick probes, screwdrivers, or metal objects into the machine powersupplies.

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l Use extreme caution when working with CRT monitors. The voltages held inthe back of a CRT tube are deadly! Do not stick your hands or any metalobjects into the back of the chassis. Parts of a monitor can hold a charge,long after removal of the monitor from an EGM, and can be deadly!

1.4.2 Unsafe ConditionsReport any of the following unsafe conditions to the supervisor:

l Someone that has been shocked

l Bad ground

l Sparking, overheating, or smoking machines

l Corroded outlets, switches, and junction boxes

l Extension cords in permanent use

l Exposed wiring, broken plugs, or outlets; missing box covers or faceplates

l Outlets in damp areas without GFCIs (Ground Fault Circuit Interrupt)

l Too many machines plugged into a power strip or outlet. IGT machines canpull up to 6 amps

l Too many machines and/or other current drawing equipment on the samecircuit

l Machines sitting on cabling

1.5 ESDESD is a law of nature in action. The act of a static discharge can be simplyannoying such as touching someone after walking across carpet. It can becomemore serious such as a computer malfunction from a damaged CPU (centralprocessing unit) chip. An electrostatic charge occurs in many ways with thepotential of extremely high voltages, in thousands of volts, generated and thendischarged. It takes as little as one hundred volts, however, to cause irreparabledamage to an electronic circuit.

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1.5.1 ESD DamageElectrostatic damage to electronic devices can occur at any point from manufactureto field service. Damage occurs when poor ESD control practices are used (such asno wrist strap, ESD mat, or static shielding bag). There are two categories of ESDdamage: Latent and Catastrophic.

Latent Failure

Latent failures are the hardest to identify. Exposure of a component to an ESDevent may only partially degrade that component. This will allow the componentto work for a while; however, life expectancy is dramatically reduced whichultimately will cause a complete or catastrophic failure.

Catastrophic Failure

A catastrophic failure occurs with component exposure to an ESD event and it nolonger functions immediately afterward. The event may have caused a circuit metalmeltdown, junction breakdown, or oxide failure.

Latent and Catastrophic failures are not just restricted to an integrated circuit (IC)on a circuit board. The board circuitry may be damaged as well. Integrated circuits,however, are the most susceptible to an ESD event.

1.5.2 Preventing ESD DamageThe best methods of preventing ESD are:

l Transport products in anti-static safe packaging such as anti-static containers;IC tubes, static shielding bags, or boxes.

l Keep all electrostatic sensitive parts in their containers until they arrive at astatic-free location.

l Place items on a grounded surface before removing them from theircontainer.

MT375SAVP 3 to 4 and 5 Reel Conversion Chapter 1 Safety

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l Use an ESD wrist strap and/or grounding mat while working with ESDsensitive devices. An ESD protection kit (P/N 619025xx), described in CN3160, is available which includes the following individual parts:

o Grounding Wrist Strap (P/N 619024xx)

o Grounding Wrist Strap Cable (P/N 619013xx)

o Grounding Cable Clip (P/N 446001xx)

l When handling a circuit board, follow these rules:

o Leave the board in its static shielding bag until installed. Also, verify thereare no holes (greater than 1/8 inch) or tears in the bag.

o Never lay a circuit board on top of a static shielding bag.

o Use an ESD mat or an ESD work-bench whenever possible.

o Handle board by the edges.

o Never lay plastics, Styrofoam cups, or any other statically charged itemson top of a circuit board.

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ESD Tools

Figure 1. ESD Tools

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Chapter 2 SAVP Components

2.1 Lesson OverviewThis lesson provides a familiarization of the SAVP EGM and common components.

2.2 Lesson ObjectivesAfter completion of this lesson, the student will be able to:

l Locate and identify SAVP components

l Describe components of the reel assembly

2.3 SAVP OverviewThe SAVP is a next generation EGM designed to replace the S2000. A 17X3" LCDwith touchscreen below the reels is used to display credits, denomination, and linebet information and is used to display the operator and attendant menus. The reelsand 17X3" display can be replaced with a 20" multi-layer display, designating theEGM as an SMLD. The SAVP has a 22” LCD in the top box referred to as digitalglass.

The SAVP will use the 2.5 or 3.0 Brain Box. In addition to the boot chips, three setsof software are required to load the SAVP theme. The SAVP software required toinstall and run the AVP operating system is contained on one installation thumbdrive with a device label beginning with “AI”. The Game Configuration program isprovided on a thumb drive with a label that begins with “GC”. The Game Typeprogram is provided on a thumb drive with a label that begins with “GT”. Futuresoftware programs may incorporate the configuration (GC) and game type (GT)software on one thumb drive with the designator GI.

2.4 EGM ComponentsAssembly Description(AC) PowerDistributionModule

Provides power to some of the EGM components. It contains a circuit breaker,connector panel, and a service outlet.

Bill AcceptorAssembly

Consists of a bill entry, bill acceptor (a.k.a. bill validator or B.V.), and cash box. The billacceptor is programmed to accept a variety of paper currency denominations as well astickets and coupons.

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Bill Acceptor CashBox

A container that is part of the bill acceptor assembly and where bills are stacked andstored.

Brain Box Processor for the EGM.Cabinet An exterior shell that surrounds themetal EGM enclosure.Distribution andControl Board

Provides an interface between the Brain Box and the rest of the EGM.

Door OpenSensor/Optics

Consists of an emitter and a receiver. It senses when themain door is open and triggersa door openmessage.

HardMeter Mechanical meters that display cumulative game play and credit information.Cabinet Liquid CrystalDisplay (LCD)

Displays attendant and operator menus as well as diagnostic/troubleshooting, bonusmodes, and site specific player information.

Lower Door Houses a door lock assembly and door optics. It allows access to the Brain Box, printer,and Distribution and Control Board. The lower door must opened to open the EGMmaindoor.

Main Door Houses the player panel switches, card reader, bill acceptor bezel, and door slideassembly.

Power ON/OFFSwitch

This is the EGM power switch.

Power Supply (a.k.a.DC Switching PowerSupply)

Provides DC power tomost of the components within the EGM that require DC power.

Reset Key Switch(a.k.a. Attendant Key)

Allows an attendant to reset a top/hand-pay award win as well as various malfunctions.It provides access to the Attendant Menu to view accountingmenus and perform limiteddiagnostics.

Service Light (Candle) This optional component indicates various EGMmodes and game conditions.Ticket Printer Prints out a cash-out ticket/voucher that can be placed in another EGM or validated to

receive cash.

The locations of the assemblies of the SAVP are shown in the illustrations thatfollow:

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Figure 2. SAVP Components

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Figure 3. SAVP Components

TheUSB Hubwith Dongles is an optional item.

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2.5 SAVP Stepper Distribution and Control BoardThe AVP Stepper Distribution and Control board provides the conversion of serialdata from the EGM’s main processor to discrete inputs and outputs for the buttonpanel switches and lamps, mechanical meters, Service Light, Handle, and spare I/Oports. The board performs serial conversion of the EEPROM(s) and Tell Tale datasent to the processor as well as level translation for the four communicationchannels. It also provides DC power distribution and has a 7-port USB hub.

There are four power supplies on this board. The +12VDC is stepped down to+5VDC via the switching regulator U36. The +5VDC is stepped to +3.3VDC by theuse of the linear regulator U12. The +5VDC is also stepped down to +1.2VDC bythe linear regulator U1. +5VDC USB power from an external power supply isstepped down to +3.3VDC by linear regulator U58.

There are two automotive style fuses on the board. F1 is a 15 amp fuse for the+12VDC. F2 is a 7.5 amp fuse for the +24VDC.

Figure 4. Stepper Distribution and Control Board

2.6 Stepper Reel ControllerThis board provides an interface with the processor via a USB link. The unitrequires +12 VDC and +24VDC supplied to J6. The connection at J12 controls theLEDs for the backlighting. J7 is the USB connection to the AVP 2.5 StepperDistribution and Control board. It can also be plugged into an available port on the7 port USB Dongle Farm if one is used. U44 is an 8-pin boot device for the StepperReel Controller.

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This board has five power supplies. U8 and associated parts produce 3.3VDC. DS 3will light if there is 3.3 volts. U24 and associated parts produce 4.8 VDC. DS6 willlight if there is 4.8 volts. U9 and associated parts produce 1.2 VDC. DS5 will lightif there is 1.2 volts for the FPGA. U10 and associated parts produce 1.2VDC. DS7will light if there is 1.2 volts for the Blackfin Controller. U17 and associated partsproduce 2.5 VDC. DS4 will light if there is 2.5 volts.

Figure 5. Stepper Reel Controller (Front)

Figure 6. Stepper Reel Controller (Back)

SAVP EGMs running RGB themesmust use a reel driver board that accommodatesRGB lighting.

2.7 ReelsThe stepper reel is a DC motor-controlled device that starts, stops, and monitorsthe position of the reel in conjunction with the processor. An SAVP contains athree, four, or five reel assembly.

To remove a Reel assembly, perform the following steps:

1. On the reel chassis, push up the reel assembly release lever allowing the reelshelf nub to slide under the release lever when the reel is pulled forward.

2. Pull the reel forward until the reel shelf nub lines up with the keyhole on thebottom of the reel assembly.

3. Lift the reel up and out of the EGM

2.7.1 Reel Component IdentificationThere are several parts to the Reel assembly:

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l Reel Chassis – framework containing the stepper motor and optic sensors

l Stepper Motor – motor incremented by a given number that originates fromthe processor, which in turn rotates the reel basket

l Reel Basket – mechanism that is spun by the motor

l Encoder Flags – plastic tabs sequenced to allow the optic sensor to countturns of the reel and to detect physical stops

l Optic Sensor – an LED and light sensitive transistor

l Reel Strips – silk-screened plastic strips

Figure 7. Stepper Reel Assembly

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Figure 8. Reel Chassis

Reel Chassis

The Reel Chassis is a plastic frame that supports the reel basket, optic sensor,stepper motor, back light assembly (if applicable), and electrical connections.

Stepper Motor

Stepper motors rotate by applying a pulsating voltage to their windings. Each pulsecauses the stepper motor shaft to rotate one individual step in a full circle.Processor board signals drive the Stepper Motor directly.

Reel Basket

A reel basket is a plastic frame on which the Reel Strip is mounted. There is aspecific position for the mounted Reel Strip, indicated by an index mark on theReel Basket that corresponds with a notch on the Reel Strip. There are two types ofindex marks, depending on Reel assembly manufacturer, that can be found on aReel Basket. One index mark is indicated by a 1 with a circle around it and theother is a hole. The index mark corresponds to a tab, on the inner retaining lip ofthe Reel Basket, which will align with a notch on the Reel Strip.

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Encoder Flags

There are twenty-two encoder flags built into the reel basket: one group of fourflags that are index flags and the rest are standard encoder flags. The index andencoder flags pass through an optic sensor indicating the reel’s position to theprocessor.

Figure 9. Reel Basket Breakout

Optic Sensor

An Optic Sensor is an LED/light sensitive transistor pair that detects the presenceor absence of an encoder flag on the reel basket.

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Reel Strips

Conversion/Content/Index.htmReel strips are silk screened plastic strips withsymbols for a specific theme. Reel strips for JPO (Jackpot Only) themes have 11symbol stops that alternate with blanks (spaces). Reel strips for FF (Full Fruit)themes have 22 symbol stops (No Blanks). When changing between FF and JPOthemes, the reel basket must be changed to accommodate the new theme andproperly align the new reel strips.

Clean Reel Strips with clean fresh water and paper towel only in accordance withCN3719A. Cleaning chemicalsmay remove the Reel Strip symbols.

Installing Reel Strips

For easier Reel Strip installation, the stepper reel should be removed from theEGM. Use the following procedure to install the Reel Strip:

1. Rotate the stepper reel and locate the index mark on the outer rim of the reelbasket.

2. Drape the Reel Strip down the backside of the reel with the notched end of theReel Strip facing toward you.

3. Locate the corresponding tab on the inner retaining lip. Insert edges of the ReelStrip inside the retaining lip ensuring that the Reel Strip notches lock aroundthe inner tabs.

4. Make certain the Reel Strip fits evenly around the rim. The Reel Strip shouldhave no depressions or bulges, and the rim should not be warped.

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Figure 10. Attaching Reel Strip

2.7.2 Stepper Reel Detailed Theory of OperationReels are only display devices. Reels respond to drive signals output by the processor boardunder control of the random number generator software. Although there are only twenty-twophysical symbols on a given Reel Strip, there can bemanymore “virtual” positions attributed tothese physical symbols. These virtual positions are referred to as virtual stops. Understandinghow the system looks at the Reel Strips can be accomplished by reviewing the PAR sheet for agiven game. The PAR sheet gives Physical and Virtual stops and the relationship between thetwo.

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Figure 11. Stepper Reel Operation Process

2.7.3 Reel Strip InformationThere is a stop for each symbol and blank shown on the Reel Strip. There are 22total physical reel stops on a Reel Strip. For each reel, each physical stop will haveone or more virtual stops associated with it. These additional stops increase thenumber of possible reel combinations. The reels are not required to have the samenumber of virtual stops.

The example shown here is simplified, showing eight stops.

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Figure 12. Physical and Virtual Stop Breakouts

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Figure 13. Physical Stop Numbers

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2.7.4 Slot Evaluation TestThe strips for a game may not be identical and must be mounted to theappropriate reel. The only way that correct installation of Reel Strips for a givengame can be absolutely verified is via a Slot Evaluation test. This test can be foundin the Support>Diagnostic>Game>Evaluation menu. Prior to performing this test,the technician will need the correct PAR sheet. There is a specific PAR sheet foreach paytable.

The PAR sheet, in conjunction with the Evaluation test, is the only way to verify that anEGM is set up and paying out correctly. It is possible to convert an EGMusing aconversion kit that has a wrong Reel Strip, wrong software, or wrong glass.Conducting this test can catch hard to spot inconsistencies before an EGM is put intoplay.

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Chapter 3 Conversion Procedures

3.1 Lesson OverviewThis lesson will cover the procedures to convert the SAVP EGM from a 3,4, or 5 reelconfiguration to a 3,4,or 5 reel configuration.

3.2 Lesson ObjectivesAt the end of this lesson the student will be able to convert an SAVP EGM from:

l A 3 reel to 4 or 5 reel configuration

l A 4 reel to 3 or 5 reel configuration

l A 5 reel to a 3 or 4 reel configuration

3.3 IntroductionSAVP machines can be ordered in 3-Reel, 4-Reel, and 5-Reel spinning reelconfigurations.

The existing game will likely have a single color upper LED board. The newconversion parts will include the tri-colored LED board.

To perform the conversion fromwhite lighting to RGB, refer to IGT training courseMT373, SAVP ConversionWhite Lighting to RGB Lighting.

A new program set will be required to accommodate your new theme.

3.4 Tools Requiredl 7 MM nut driver

l #2 Phillips screw driver

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l #1 Phillips screw driver

l Small wire cutters

l Flashlight

3.5 Parts RequiredFF=Full Fruit. FF reel strips have 22 symbol stops (No Blanks). JPO=Jackpot Only.JPO reel strips have 11 symbol stops.

The following table lists the parts required for the SAVP 4R to 5R:

Conversion Quantity Part Number Nomenclature4RFF to 5RFF 1 66009000 RL-ASM, 4/5RW, BP, FF, STEPPER4RFF to 5RJPO 1

46600900166006702

RL-ASM, 4/5RW, BP, JPO, STEPPERRL BSKT-ASM,4RW,SINGLE,JPO

4RJPO to 5RFF 144

660067036600900019661600

RL-ASM, 4/5RW, BP, FF, STEPPERRL BSKT-ASM,4RW,SINGLE,FFBARRIER-BACKLIGHT ARRAY,SP,FF

4RJPO to5RJPO

1 66009001 RL-ASM, 4/5RW, BP, JPO, STEPPER

All 4R to 5RConversions

1111011111111

BFB0000167022000196650006600470076941800W310220009186590062314400W89165400891650003106590085034604

BLACKFIN PLATFORM BOOTSHELF-5 REEL, STEPPERBARRIER-LIGHT, 5 REEL, STEPPERREEL-MNT,BKLT,STRPT,626218PCB, STEPPER REEL CONTROLLER ASYINSULATOR, 5 REEL DRIVER, STPRASSY-5R/GLASS LIGHTING, SAVPHARN,REEL DRVR-TRICOLOR LT BD S-AVPPLEX-BACKLIGHT, LWR 5R GLASS,STEPPERPLEX-BACKLIGHT, UPR 5R GLASS, STEPPERINSULATOR-RGB REEL LIGHTING, SAVPLABEL-REEL NUMBER 5

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The following table lists the parts required for the SAVP 3R to 5R:

Conversion Quantity Part Number NomenclatureIf new 5Rtheme is JPO

32

6600670266009001

RL BSKT-ASM,4RW,SINGLE,JPORL-ASM, 4/5RW, BP, JPO, STEPPER

If new 5Rtheme is FF

332

660067031966160066009000

RL BSKT-ASM,4RW,SINGLE,FFBARRIER-BACKLIGHT ARRAY,SP,FFRL-ASM, 4/5RW, BP, FF, STEPPER

All 3R to 5RConversions

11110111111111

BFB0000167022000196650006600470076941800W310220009186590062314400W8916540089165000310659008503460385034604

BLACKFIN PLATFORM BOOTSHELF-5 REEL, STEPPERBARRIER-LIGHT, 5 REEL, STEPPERREEL-MNT,BKLT,STRPT,626218PCB, STEPPER REEL CONTROLLER ASYINSULATOR, 5 REEL DRIVER, STPRASSY-5R/GLASS LIGHTING, SAVPHARN,REEL DRVR-TRICOLOR LT BD S-AVPPLEX-BACKLIGHT, LWR 5R GLASS STEPPERPLEX-BACKLIGHT, UPR 5R GLASS,STEPPERINSULATOR-RGB REEL LIGHTING, SAVPLABEL-REEL NUMBER 4LABEL-REEL NUMBER 5

The following table lists the parts required for the SAVP 3R to 4R:

Conversion Quantity Part Number NomenclatureIf new 4R theme is JPO 3

16600670266009001

RL BSKT-ASM,4RW,SINGLE,JPORL-ASM, 4/5RW, BP, JPO, STEPPER

If new 4R theme is FF 3

31

660067031966160066009000

RL BSKT-ASM,4RW,SINGLE,FFBARRIER-BACKLIGHT ARRAY,SP,FFRL-ASM, 4/5RW, BP, FF, STEPPER

All 3R to 4RConversions

11181111111

BFB0000167022001196651006600470076941900W310220019186590162314400W891651003106590085034603

BLACKFIN PLATFORM BOOTSHELF-4 REELBARRIER-LIGHT,4 REEL,STEPPERREEL-MNT,BKLT,STRPT,626218PCB, STEPPER 4 REEL CONTROLLER ASYINSULATOR, 4 REEL DRIVER, STPRASSY-4R/GLASS LIGHTING, SAVPHARN,REEL DRVR-TRICOLOR LT BD S-AVPPLEX-BACKLIGHT, 4REEL GLASS, STEPPERINSULATOR-RGB REEL LIGHTING, SAVPLABEL-REEL NUMBER 4

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The following table lists the parts required for the SAVP 5R to 3R and 4R to 3R:

Conversion Quantity Part Number NomenclatureIf new 3R theme is JPO 3 66009101 RL-ASM, 3RW, BP, JPO, STEPPERIf new 3R theme is FF 3 66009100 RL-ASM, 3RW, BP, FF, STEPPERAll 3R Conversions 1

116111111111

BFB0000167022002196652006600470076942000W310220029186590462314400W8916520031065900850346008503460185034602

BLACKFIN PLATFORM BOOTSHELF-3 REEL, STEPPERBARRIER-LIGHT, 3 REEL, STEPPERREEL-MNT,BKLT,STRPT,626218PCB, STEPPER 3 REEL CONTROLLER ASYINSULATOR, 3 REEL DRIVER, STPRASSY-3R/GLASS LIGHTING, SAVPHARN,REEL DRVR-TRICOLOR LT BD SAVPPLEX-BACKLIGHT, 3REEL GLASS STEPPERINSULATOR-RGB REEL LIGHTING, SAVPLABEL-REEL NUMBER 1LABEL-REEL NUMBER 2LABEL-REEL NUMBER 3

The following table lists the parts required for the SAVP 5R to 4R:

Conversion Quantity Part Number Nomenclature5RFF to 4RJPO 4 66006702 RL BSKT-ASM,4RW,SINGLE,JPO5RJPO to 4RFF 4

46600670319661600

RL BSKT-ASM,4RW,SINGLE,FFBARRIER-BACKLIGHT ARRAY,SP,FF

All 5R to 4RConversions

1118111111

BFB0000167022001196651006600470076941900W310220019186590162314400W8916510031065900

BLACKFIN PLATFORM BOOTSHELF-4 REELBARRIER-LIGHT,4 REEL,STEPPERREEL-MNT,BKLT,STRPT,626218PCB, STEPPER 4 REEL CONTROLLER ASYINSULATOR, 4 REEL DRIVER, STPRASSY-4R/GLASS LIGHTING, SAVPHARN,REEL DRVR-TRICOLOR LT BD S-AVPPLEX-BACKLIGHT, 4REEL GLASS, STEPPERINSULATOR-RGB REEL LIGHTING, SAVP

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The following table lists the parts required for all 3R + Bonus Reel:

Conversion Quantity Part Number NomenclatureAll 3R +Bonus Reel

3111111111

6604010166040000660730009186590362314400W19665300310659008916530075172100W64804200W

REEL-ASSY,WIDE,BP,JPO,RGB B/L,COMMONREEL-ASSY,NARROW,BP,FF (JPO),RGB B/L,COMMON4 REEL BNS SHELF ASSYASSY-3R PLUS BONUS/GLASS LIGHTING, SAVPHARN,REEL DRVR-TRICOLOR LT BD S-AVPBARRIER-LIGHT, 3 REEL PLUS BONUS, STEPPERINSULATOR-RGB REEL LIGHTING, SAVPPLEX-BACKLIGHT, 3R PLUS BONUS GLASS, STEPPERPCB BONUS LIGHT SAVP ASYHARN,PWR,BONUS S-AVP

3.6 Conversion InstructionsAll mounting hardware can be reused so be careful to keep it organized during partsremoval.

3.6.1 Preliminary InstructionsPerform the following steps prior to beginning the conversion process:

1. Log whether the EGM can currently be placed into Game Play mode.

2. Log any tilts.

3. Perform an input/output test of the player panel buttons.

4. Perform a speaker test.

5. Record the following current items for the EGM:

l Operating System

l Game

l AVPSB Boot

l Black Fin Boot

l BFRD Software Information

3.6.2 Removal Instructions1. Open the main doors.

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2. Remove the existing reel assemblies and set aside for parts conversion.

3. Remove the two M4 screws that hold the reel shelf in place.

Figure 14. M4 Screws Holding the Reel Shelf

4. Slide the reel shelf out slightly to gain access to the harness connections on thereel driver board.

5. Disconnect the harnesses from the reel driver board.

6. Remove the reel shelf.

7. On the door, cut the tie-wraps at the anchor points so the harnesses can beremoved from the plastic barrier.

8. Disconnect the harness connectors (circled in Figure 2) from the upper andlower LED boards. The lower LED board connection will be used again the upperone will not. Remove the upper LED board harness.

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Figure 15. Tie Wraps and LED Harness Connectors

9. Remove the upper LED board assembly by removing the three M4 screws. Theupper LED board will not be reused.

10.Loosen the two M4 nuts and the two M4 screws on the bottom of the reel lightbarrier and remove the top two M4 nuts to allow the reel glass to be removed.

11.Remove the existing reel glass.

12. Finish removing the reel light barrier.

13.The lower LED board does not need to be removed as this part is constant forall configurations.

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Figure 16. M4 Screws and Nuts to Remove/Loosen

3.6.3 Installation InstructionsLocate the new parts to be installed. There is no specific order in which themachineneeds to go back together. It may be easier to start with the door and thenmove to thereel shelf and reels.

1. Install the reel light barrier leaving the top two nuts off to be able to slide thereel glass in.

2. Install the reel glass and tighten all four of the M4 nuts.

3. Install the upper Tri-Color LED board assembly.

4. Route the upper and lower LED harnesses and tie off using the supplied anchorpoints.

5. Mount the reel driver board to the back of the reel shelf.

6. Install the reel shelf in the machine and make the harness connections on theback of the reel driver board.

7. Convert the reels to the new configuration as needed.

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3 Reel to 4 or 5 Reel Conversion

3 Reel 4/5 Reel

Figure 17. 3Reel and 4/5 Reel Assemblies

A 3 reel to 4 or 5 reel conversion requires changing out the reel basket andrepositioning the stepper motor, backlight assembly, and optics.

a. Remove the E-clip that holds the reel basket on the reel axle.

b. Slide the reel basket off the axle by applying pressure only to the center hubto prevent warping or breaking the reel basket.

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Figure 18. LED Mounting Screws

c. Remove the two screws that hold the LED light box to the inside of the reelframe.

d. Re-locate the LED light box to the top mounting position on the outside ofthe frame using the same two screws.

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Figure 19. Optic and White Spacer

e. Remove the two screws that hold the reel optic in place.

f. Remove the two screws from the white optic spacer.

g. With the white spacer removed, reattach the reel optic to the samemounting holes that the spacer was attached to.

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Figure 20. Motor Screws (3 Reel Configuration Shown)

h. Remove the four mounting screws that hold the reel motor in place.

i. Rotate the reel motor 1/8 of a turn so the white label is pointing straight upand the motor shifts back into the recessed portion of the reel frame.

j. Secure the reel motor in the new position using the same four screws andnuts.

k. Install the new reel basket and E-clip.

l. If the new configuration is an FF theme, snap the light barrier to the front ofthe light box.

m. Re-label the reel mechanism as one the following:

l JPO is P/N 66009001

l FF is P/N 66009000

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4 or 5 Reel to 3 Reel ConversionRefer to the previous figures for 3R to 4/5R for reference.Remove the E-clip thatholds the reel basket on the axel.

a. Slide the reel basket off the axel, applying pressure only to the central hubof the reel basket to prevent warping or breaking the reel basket.

b. Remove the two screws that hold the light box to the outside of the frame.

c. Re-locate the light box to the top mounting position on the inside of theframe using the same two screws.

d. Remove the two screws from the optic.

e. Using two new optic screws provided, attach the white optic spacer to thesame location that the optic was just removed from.

f. Reattach the optic to the top of the white optic spacer using the samescrews that held the optic in the original location.

g. Remove the four screws and nuts from the motor.

h. Pull the motor out of the recessed section of the frame about half an inch.Rotate the motor 1/8 turn until the label is pointing slightly towards thefront of reel mechanism and the motor now rests on the standoffs.

i. Secure the motor to the standoffs using the four longer screws provided.

j. Install the new reel basket and E-clip.

k. If the new configuration is FF, snap the light barrier to the front of the lightbox.

l. Re-label the reel mechanism as one of the following:

l JPO is P/N 66009101

l FF is P/N 66009100

8. Update the machines game programs using existing program update procedures.

9. Set options and function test machine.

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