nephilim jetfighter - games workshop€¦ · 5 nephilim jetfighter maximum power...

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5 NEPHILIM JETFIGHTER MAXIMUM POWER ACCELERATION/BRAKING 2+/4+ Swift, agile and heavily armed, the Nephilim Jetfighter has proved to be exceptional at establishing air superiority above the battlefield. WEAPONS Avenger mega bolter, blacksword missiles, twin- linked heavy bolter. The avenger mega bolter can be replaced with a twin-linked lascannon. SPECIAL RULES Blacksword Missiles: A Nephilim Jetfighter is armed with six blacksword missiles. Each may be used only once. Any number can be used as part of the same attack if desired. Aerial Attack Run: Add 1 to hit rolls for attacks made by the Nephilim Jetfighter’s avenger mega bolter and heavy bolter after a Level Flight manoeuvre. If the Nephilim Jetfighter is allowed to make two manoeuvres in a single action, then both must be Level Flight manoeuvres in order to receive the bonus. Weapon Arc Range Hit Rolls Damage Ground Attack Avenger mega bolter Fixed 20" 4+ 4+ 4+ 4+ 1 0 Blacksword missiles (6) Forward 90º 15" 4+ 2 0 Twin-linked heavy bolter Fixed 15" 4+ 4+ 4+ 1 0 Twin-linked lascannon Fixed 20" 5+ 5+ 3 0 TOUGHNESS STRUCTURE DAMAGE CONTROL 4 5 3+ MANOEUVRE TABLE Manoeuvre Power Setting & Danger Rolls Execution 2 3 4 5 Level Flight Always Safe Move - Move Overthrust 1+ 1+ 1+ 1+ Move - Move - Move Bank 1+ 1+ 1+ 1+ Move - Move - Turn Turn 1+ 1+ 1+ 2+ Move - Turn - Move Snap Turn 1+ 1+ 2+ 3+ Turn - Move - Move Stall Turn 1+ 2+ 3+ 4+ Move - Turn - Turn - Move

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Page 1: nephilim Jetfighter - Games Workshop€¦ · 5 NEPHILIM JETFIGHTER MAXIMUM POWER ACCELERATION/BRAKING 2+/4+ Swift, agile and heavily armed, the Nephilim Jetfighter has proved to …

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NEPHILIM JETFIGHTER

MAXIMUM POWER ACCELERATION/BRAKING 2+/4+

Swift, agile and heavily armed, the Nephilim Jetfighter has proved to be exceptional at establishing air superiority above the battlefield.

WEAPONSAvenger mega bolter, blacksword missiles, twin-linked heavy bolter. The avenger mega bolter can be replaced with a twin-linked lascannon.

SPECIAL RULESBlacksword Missiles: A Nephilim Jetfighter is armed with six blacksword missiles. Each may be used only once. Any number can be used as part of the same attack if desired.

Aerial Attack Run: Add 1 to hit rolls for attacks made by the Nephilim Jetfighter’s avenger mega bolter and heavy bolter after a Level Flight manoeuvre. If the Nephilim Jetfighter is allowed to make two manoeuvres in a single action, then both must be Level Flight manoeuvres in order to receive the bonus.

Weapon Arc Range Hit Rolls Damage Ground AttackAvenger mega bolter Fixed 20" 4+ 4+ 4+ 4+ 1 0Blacksword missiles (6) Forward 90º 15" 4+ 2 0Twin-linked heavy bolter Fixed 15" 4+ 4+ 4+ 1 0Twin-linked lascannon Fixed 20" 5+ 5+ 3 0

TOUGHNESS STRUCTURE DAMAGE CONTROL4 5 3+

MANOEUVRE TABLE

ManoeuvrePower Setting & Danger Rolls

Execution2 3 4 5

Level Flight Always Safe Move - Move

Overthrust 1+ 1+ 1+ 1+ Move - Move - Move

Bank 1+ 1+ 1+ 1+ Move - Move - Turn

Turn 1+ 1+ 1+ 2+ Move - Turn - Move

Snap Turn 1+ 1+ 2+ 3+ Turn - Move - Move

Stall Turn 1+ 2+ 3+ 4+ Move - Turn - Turn - Move