netea imperial guard minervan tank legion 2014-12-08
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MINERVAN TANK LEGION IMPERIALGUARD ARMY LIST“The enemy before you is no differnet than any other we have faced. Trust in the Emperor, hold the line, and guard yourself against weakness. They will
break upon our wall of steel like waves against a cliff, and then we will punish them without mercy.”
Colonel Derrick Skautt, Minervan Legion
Forces ' <@ ' L I < G < A< L => = = >
> = >= <> <@ ' L F < = = >, >I < ! @ F < = = > > ' > L F < == > .
Using The Army List ' < => = > I < G <
< > > = = <@ ' L < >. I> = = = => < => < > < < <
I < G < < >=, = = > D < ' C < =,K A< < < ' > H @ ' ,
> <=.
<@ ' L < > = > > =:companies support formations . E > <
= > > = <> < > =. A > > = <> < > <=> > ,
> < >< > = = < > > < > = < >> > @ > @ < > > <.
I > , = @ > > < < =. E > < > . < = < > > < >
SPECIAL RULE Amphibious Amphibious
' A< < L = <@ < > @ <>
> < @ = > < = =@ < 1,000 >= ' C = >=amphibious < = > > > . A
= > <= = = ! E > < @ < =D < = .
SPECIAL RULECommissars Commissars
A I < G < < C == << > < < 500 >=, < <> > < , > < .
C == <= > => >=.
C == < >= > > < > > => <> > >> < > < = = >= . I > < & < C < > > <=> C == < =>
>> > > & < C < = < > . A
<> < C == <= >> > > << > =.
> < > C == < << > . > C == < > I <
A < > . I @ < C == <= >< > = == = =>.
I < G < <@ ' L 2014-12-08
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MINERVAN TANK LEGION IMPERIAL GUARD ARMY LIST<@ ' L I < G < < = @ =>< > < > 2. ' > L >> < < > =
1+. A > < < > = @ > > @ < > 2+.MINERVAN TANK LEGION COMPANIES
FORMATION UNITS COST
A<> < C A > >=: B = = , > < 600 & <- @ ' C A > < > >=: B , & = < , &> < , &> < <, &> < = < 50
' C A > L % == @ < >=, > > < < @ < >= 425 >=
MINERVAN TANK LEGION COMPANY UPGRADES(Up to three company upgrades may be taken once per company.)
UPGRADE UNITS COST
F A > > H < +50 >= G< B >> < A > < G< = +50 >=H &; < A > < H = +100 >=& < C A & < C +25 >=0 1 & < C < A & < C < < > < > > > < > +100 >
' &; < A > < L % == @ < >=, < < @ < > +140
MINERVAN TANK LEGION SUPPORT FORMATIONS(Any two support formations may be fielded per each company.)
FORMATION UNITS COST
A<> < B >> < ' < B = = =, B < = < > < = 250 >= A== > G B >> < ' < = = 150 >=0 1 D > =>< B >> < ' D > =>< = 200 >=F B >> < ' < H < = 150 >=
' I >< >= @ C < 300 >== # >( & < C ) (+25 >=)
L < C == C< = < 150 >=0 1 "< > & <> A > >=:E < < C == B >> = 200 >=
' < & < & >= 100 >=& < & > # >( & < C ) (+25 >=)E > &> < '< <= 200 >=&> < '< < # >( < < =) (+150 >=)
I < G < <@ ' L 2014-12-08
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NAME
C == <
TYPE
CH
SPEED
/
ARMOUR
/
CC
/
FF
/
WEAPONS
< G =
RANGE
(15 )
FIREPOWER
& A< =, EA(+1)
NOTES
Fearless, Inspiring, Leader.& < C < CH / / / / < G = (15 ) & A< =, EA(+1) Supreme Commander.I >< I!F 15 - 6+ 5+ A > 45 A#5+/A'6+ One unit in every two has an Autocannon.
&> < '< <= I!F 15 5+ 5+ 4+ # = G = 15 A#5+/A'5+ Scout.& < C A 35 6+ 6+ 5+ H @ F < 15 A#4+, IC
(15 ) & A< =, I C
H @ B > < 30 A#5+
Commander, Leader, Scout.
& < & > A 35 6+ 6+ 5+ A > 45 A#5+/A'6+H @ B > < 30 A#5+
Scout.
B = = A 20 5+ 6+ 5+ E <> = < 120 A#4+/A'4+< 120 1B#, I
H @ B > < 30 A#5+B < A 20 6+ 6+ 5+ & <> < 45 2B#, IC, I , &
H @ B > < 30 A#5+C < A 30 5+ 6+ 5+ > = < 30 A#5+/A'6+
0 1 H @ B > < 30 A#5+0 1 H @ F < 15 A#4+, IC
(15 ) & A< =, I C0 1 H @ B > < 30 A#5+
Transport.May transport two infantry units without Jump Packs or Mounted. Armed
with either a Multilaser, Heavy Bolter o r Heavy Flamer.
D > =>< A 20 6+ 6+ 5+ D > =>< == > *2+, I , &&, 'K(D6)H @ B > < 30 A#5+
D =>< < ' H > < A 20 4+ 6+ 6+ L = < D =>< < 75 A'4+, 'K Reinforced Armour.G< A 30 6+ 6+ 5+ H @ <> < 30 1B#, I
H @ B > < 30 A#5+H A 30 4+ 6+ 3+ I < C 30 A#3+, IC
H @ B > < 30 A#5+H < A 30 6+ 6+ 5+ 2 ' H < A > 45 A#4+/A'5+/AA5+
H @ B > < 30 A#5+L % == A 20 4+ 6+ 4+ B >> C 75 A#4+/A'4+
L = 45 A'5+2 H @ B > < 30 A#5+
Reinforced Armour.
L % == C ; < < A 30 4+ 6+ 5+ C ; < < C 45 A#5+/A'5+L = 45 A'5+
Reinforced Armour.
L % == D = < A 20 4+ 6+ 3+ D = < 30 A#3+/A'4+, ICL = 45 A'5+2 # = C 30 A#4+/A'4+, &
Reinforced Armour.
L % == E > < A 20 4+ 6+ 5+ # = D =>< < 60 *4+L = 45 A'5+
Reinforced Armour.
L % == E > < > < A 20 4+ 6+ 3+ ' A > 45 A#4+/A'5+L = 45 A'5+2 H @ B > < 30 A#5+
Reinforced Armour.
MINERVAN TANK LEGION FORCES
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L % == ; = < A 20 4+ 6+ 4+ ; = < 75 A#4+/A'2+L = 45 A'5+2 H @ B > < 30 A#5+
Reinforced Armour.
> < A 20 6+ 6+ 5+ % > L < 150 2B#, D, I , & H @ B > < 30 A#5+
= A 20 6+ 6+ 5+ = & G 30 *4+, IC< 60 1B#, D, IC
H @ B > < 30 A#5+
' < < A 20 4+ 6+ 5+ D = < 30 A#3+/A'4+, IC Reinforced Armour, Thick Rear Armour. < A 35 5+ 6+ 5+ > = < 30 A#5+/A'6+
2 H @ B > < 30 A#5+2 % > # 30 1B#, D, &&
Scout,Skimmer, Transport. May transport two infantry units without Jump Packs or
Mounted.
> < A 35 5+ 6+ 5+ H @ B > < 30 A#5+ ' A > 45 A#4+/A'5+2 H =>< 120 A'2+, &&
Scout,Skimmer.
B *E 15 4+ 6+ 4+ B B >> C 75 A#3+/A'3+ A > 45 A#5+/A'6+D = < 30 A#3+/A'4+, F F, IC2 L = 45 A'5+3 ' H @ B > < 30 A#4+
Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
within 5cm of the model suffer a hit on a roll of 6+.
& = < *E 15 4+ 6+ 5+ C 90 *2+, F F, 'K(D3)2 H @ B > < 30 A#5+
Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.
&> < *E 15 4+ 6+ 5+ # = B => 45 2 *2+, F F, & H @ B > < 30 A#5+2 L = 45 A'5+2 ' H @ B > < 30 A#4+
Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
within 5cm of the model suffer a hit on a roll of 6+.
&> < < *E 15 4+ 6+ 3+ 2 ' &> B >> C 45 A#3+/A'3+4 ' H @ B > < 30 A#4+
Damage Capacity 3, Reinforced Armour, Thick Rear Armour. Critical Hit Effect:
Destroyed. All units within 5cm of the model suffer a hit on a roll of 6+.
&> < = < *E 15 4+ 6+ 4+ & C 45 3B#, F F, D, ICH @ B > < 30 A#5+2 H @ F < 15 A#4+, IC
(15 ) & A< =, I C2 ' H @ B > < 30 A#4+
Damage Capacity 3, Reinforced Armour. Critical Hit Effect: Destroyed. All units
within 5cm of the model suffer a hit on a roll of 6+.
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NAME
< < B <
TYPE
AC
SPEED
B <
ARMOUR
4+
CC
/
FF
/
WEAPONS
' L =
RANGE
45
FIREPOWER
A'4+/AA4+, F FB % = 15 3B#, F F2 ' H @ B > < 15 AA5+
NOTES
' < > F > < AC F > <-B <
6+ / / > = < 30 A#5+/A'6+/AA5+, F F< % >= 30 A'4+, F F
&> < B > <= 15 A#4+/AA5+, F F
E < < C == B >> = &C / / / / "< > B < > / 8B#, * Slow and Steady.L < C == C< = < &C / / / / "< > B < > / 3B#, *
# -# > A>> / *2+, 'K(D3)
IMPERIAL NAVY FORCES
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NAME
% @ < C == ' >
TYPE
*E
SPEED
20
ARMOUR
4+
CC
3+
FF
3+
WEAPONS
2 ' < -L = < D =>< > <
RANGE
60
FIREPOWER
4 A#5+/A'3+, F A% > L < 60 3B#, F A
NOTES
Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields, Walker. May step over
units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each
breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all
units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired.
Any breach not repaired causes one point of damage.
* < C == ' > *E 30 5+ 4+ 4+ # = B => 45 2 *2+, F A, & -B > < 45 4 A#3+/A'5+, F A
Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random
direction. All units it moves into or over suffer a hit on a roll of 6+. * < < C == ' > *E 15 4+ 2+ 3+ C 90 *2+, F A, 'K(D3)
G > B => < 60 4 A#4+/A'4+, F A2 ' < -L = < D =>< > < 60 4 A#5+/A'3+ ,F F
Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour, 6 Void Shields,
Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees
and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a
D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed
and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been
repaired. Any breach not repaired causes one point of damage.
TITAN LEGION FORCES
SPECIAL RULEImperial Void Shields Imperial Void Shields 11
I < ' > = < < > > @ = < > <=. ' < @ = = ' > = = > > ' > = > = >.
E @ = > > => > > . D > < < = @ = < => @ = =, < > = = @ , > ' > < = @ > < = => >= > > < = < . H >= <
> >= = > < < > @ = => <=> = = < > > ' > .
= = > > @ < < . E ' > < < @ = > = > < . I > , < > > < < < > @ = < < @ B => < <= ( . ., < 2 < < 2 = =, < @ 2 B => < <= < <
1. Imperial Void Shields
H @ = = ' > = > ' > K < > > = = > >= ?$:" < > , > > @ < > > > >. A:C ' > < < > < < @ = = > = B => < <=?$:
=. A:I < > > > ' > = < < = = > < < < @ = = > = < > > < = < > > ?$:& < > > , . . = > < < > @ = =, ' > < < > @ = = < > ' > = < < @ = . A:
A< @ = = = < > < >= < = > ?$:
! . A: