netea space marine scions of iron 2014-12-10
TRANSCRIPT
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SCIONS OF IRON SPACE MARINE ARMY LIST“They called us weak, betrayers and traitors. But they were wrong. It was
not us that were lost and had left the path, but themselves. For they had
forgotten the pride of Marines. We are enhanced already. We are the beacon of mankind and should not be hide away but lead in front. So we turned
and walked away from them. Not because we were betraying the chapter, but
because by staying we would betray the Emperor.
They call us traitor. but remember that we call them brothers. For us, all the
Marines are the Emperor’s chosen. For us, all the Marines are united as
Emperor’s divine instruments. For us, all Marines are brothers.”
Book of Accounts, Volume I by Chaplain Hael
Forces
'> I= '; = A= > @>> >>= '> I= F=> >, I;= " F=> > F=> >.
Using The Army List
= > > @ = > '> I= '; = C;= @ @= I> = *I.
'; => = => > => detachments . E > @; = = @>, > @ @= = @> upgrades .
> '> I= = =
> = >. = > >> @>;=> , @;=> = , >;> >.
SPECIAL RULE
Scions of Iron Transports Scions of Iron Transports
'; => = =. B@>
>, ;> > @>@ @>@ & =>;= > =>;= @;=> . D= @= &> = @;=> ;@=>. @= &> > @ == =, @ => = >>>!
" => = &>, @>@
@> . D> &> > ;@> =>;=J @> > = > ;;>.
A> ==> @> = ;= = &=>. >= > =.
SPECIAL RULEThunderhawk Transporter Thunderhawk Transporter
= @= =>;== >@ > > = = ;@=;>> = =>;= (> =>;= = E> ), .. @= =>;== == @>= = =, > > = = > @= =>;==>.
'; = '> I= 2014-12-10
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SCIONS OF IRON SPACE MARINE ARMY LIST
'> I= '; = => >= = 5. I;= " == => = 2+. A= => = 1+.
SCIONS OF IRON DETACHMENTS
FORMATION UNITS UPGRADES COST
B A @= @>: A B, B C=, ';=> 175 ;>
H F@= @> @>: &=,
&= C=@>=
C=, H@=, &=> 325 ;>
H> F@= &= H> C=, H@= 425 ;>
&= F@= &=> C=, H@=, &=> 325 ;>
C= # C= " 350 ;>
$== A @= @>: $== A=, $==
D>=@=
A=@=, C=, H@= 250 ;>
'@ F@= '@ @> ;@> =>;= C=, ';=>,
&=>, ';=>
150 ;>
01 '= C=@>= # '= C=@>= B B= 150 ;>
F@= @> ;@> =>;=, @>:
$== A=, $== D>=@=, *=
A=@=, C=, H@=,
&=>, >
300 ;>
== F@= == @> C=, &=> 350 ;>
@= =>;== @= =>;==> @= =>;= 250 ;>
*= F@= *=> A=@=, C=, H@= 225 ;>
= F@= => C=, H@= 300 ;>
SCIONS OF IRON UPGRADES
(Each upgrade may be taken once per detachment.)
UPGRADE UNITS COST
A=@= A @; @>: $== A=, $== D>=@=, *= +50 ;>
B B= &; '= C=@>= B B= +150 ;>
A ==> @ =: C;,
C;, ==
01 ;> ;= =:
+50 ;>
G &= Supreme Commander +100 ;>
&; $== D>=@= = *= &= $=@> +125 ;>
C= C>
;>:
'; = '> I= 2014-12-10
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NAME
C;
TYPE
CH
SPEED
/
ARMOUR
/
CC
/
FF
/
WEAPONS
$= ;
RANGE
()
FIREPOWER
A>>@ ;>, EA(+1),
NOTES
Commander, Invulnerable Save, Leader.
C; CH / / / / $= ; () A>>@ ;>, EA(+1), Inspiring, Invulnerable Save, Leader.
== CH / / / / ' (15) ' A=>, EA(+1),
$= ; () A>>@ ;>, EA(+1),
Invulnerable Save, Leader.
'@;= C= CH / / / / $= ; () A>>@ ;>, EA(+1), Invulnerable Save, Supreme Commander.
B I"F 35 4+ 3+ 4+ B=> (15) ' A=> Mounted.
'@ I"F 15 5+ 4+ 5+ H B= 30 A$5+ Infiltrator, Scout.
I"F 15 4+ 4+ 4+ >> @= 45 A$5+/A6+
== I"F 15 4+ 3+ 3+ 2L A>>@ C 30 A$5+/A5+
$= ;> () A>>@ ;>, EA(+1),
Reinforced Armour, Teleport, Thick Rear Armour.
A B * 35 4+ 5+ 5+ H B= 30 A$5+
';= * 35 4+ 6+ 5+ @- 15 5+
(15) ' A=>,
Scout, Skimmer.
';= = * 35 4+ 6+ 5+ A>>@ C 30 A$5+/A5+
H B= 30 A$5+
Scout, Skimmer.
';=
;
* 35 4+ 6+ 5+ ; >> 45 A$3+/A5+
H B= 30 A$5+
Scout, Skimmer.
H@= A* 30 5+ 6+ 6+ H@=-K= 60 A4+/AA4+
&= A* 25 4+ 6+ 4+ 2L > 45 A4+
H B= 30 A$4+
Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit
or two infantry units without Jump Packs or Mounted.
&= C=@>= A* 25 4+ 5+ 5+ 2L H@== B=> (15) ' A=>, EA(+1)
A>>@ C 30 A$4+/A4+
Reinforced Armour, Thick Rear Armour, Transport. May transport three infantry units
without Jump Packs or Mounted; Terminator units count as two units each. Counts as a
Land Raider for the purposes of being transported.
&= H> A* 25 4+ 6+ 5+ 2L > 45 A4+
= 45 1B$, I
Reinforced Armour, Thick Rear Armour, Transport. May transport one infantry unit
(except a Terminator unit) without Jump Packs or Mounted. Counts as a Land Raider
for the purposes of being transported.
&=
$=@>
A* 25 4+ 6+ 4+ 4L H B= 30 A$4+ Reinforced Armour, Thick Rear Armour, Transport. May transport one Terminator unit
or two infantry units without Jump Packs or Mounted. Any unit in the same formation as
this unit may ignore the 5cm restriction when using commander. Counts as a Land Raider
for the purposes of being transported.$== A= A* 30 4+ 6+ 5+ > 45 A4+
2L > 45 A5+
$== D>=@= A* 30 4+ 6+ 3+ A@ 45 A$5+/A6+
2L H B= 30 A$5+
&= A* 30 5+ 6+ 5+ 01L H B= 30 A$4+
01L > 45 A4+
Transport. May transport one infantry unit (except a Terminator unit) without Jump
Packs or Mounted. Armed with either a Twin Heavy Bolter or a Twin Lascannon.
& A* 30 5+ 6+ 6+ '= B= (15) ' A=> Transport. May transport two infantry units (except Terminator units) without Jump
Packs or Mounted.
*= A* 25 4+ 6+ 4+ D>= 30 A$3+/A4+, IC Walker.
= A* 30 5+ 6+ 5+ = 45 1B$, I
SCIONS OF IRON FORCES
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C= AC/
E
B= 4+ 5+ 3+ 2L > 45 A4+
3L H B= 15 A$4+/AA5+
Damage Capacity 4, Fearless, Planetfall, Reinforced Armour, Transport.May transport
twelve infantry units, Attack Bikes or Dreadnoughts; Terminator units and
Dreadnoughts count as two units each; plus any six armoured vehicle units (except
Dreadnoughts); Land Raiders count as one and a half units each, rounding up. Critical
Hit Effect: The unit and all units being carried are destroyed. All units within 5cm suffer
a hit.
@= C>
A= '@;;=
AC/
E
B= 4+ - - @=->= 45 2L A$5+/A3+, FF
2L H B= 30 A$4+/AA5+, F F
H B= 15 A$4+/AA5+, H B= 15 A$4+/AA5+, &
2L = &> 30 A4+, F F
Damage Capacity 2, Reinforced Armour. Critical Hit Effect: Destroyed.
@=
'@= B=
AC/
E
B= 4+ - - B C 75 A$4+/A4+, FF
2L H B= 30 A$4+, FF
H B= 15 A$4+/AA5+,
H B= 15 A$4+/AA5+, &
B> 15 2B$, FF, IC
Damage Capacity 2, Reinforced Armour. Critical Hit Effect: Destroyed.
@=
=>;==
AC/
E
B= 5+ 6+ 5+ 2L H B= 30 A$4+/AA5+ Damage Capacity 2, Planetfall,Reinforced Armour, Transport. May transport two
armoured vehicles (except Dreadnoughts) plus the units the y can carry; Land Raiders
count as two units each. Critical Hit Effect: The unit and all units being carried are
destroyed. Counts as a Landing Craft for the purposes of being transported.
B B= 'C / / / / #= B= / 14B$, Slow and Steady, Transport. May transport 60 infantry units, Attack Bikes, or
Dreadnoughts; plus 60 armoured vehicle units (except Dreadnoughts); plus nine
Thunderhawk Gunships and enough Drop Pods or Landing Craft to transport any other
units being carried.
'= C=@>= 'C / / / / #= B= / 5B$, Transport. May transport 20 infantry units, Attack Bikes, or Dreadnoughts; plus 20
armoured vehicle units (except Dreadnoughts); plus six Thunderhawk Gunships and
enough Drop Pods or Landing Craft to transport any other units being carried.
SPECIAL RULE
They Shall Know No Fear They Shall Know No Fear 11
'; => = = = = ==. > > =;=> =@>:
I > 2 B> ==> >@;;=>> '; = @ = @ = = (= = B> ==>).
'; = => = = 2 B> ==> ;= @ =. '; => => @ = @= B>= ==> >>@ =>@ (=@ >>@ =>@ = +1 = B>
==> = > 1 B> == = =@ ). H @= = > >@= '; = = >> >>@, =@
@= '; =>. = '; = = =>, => @= B> ==> <@ @= @>, == > @=. '; => =
>; = 2 B> ==> > 1.
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1. They Shall Know No Fear
H B> ==> > = '; = @ @ > = @ =>@ >>@?%:
# ;= @. A:
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NAME
=@= B=
TYPE
AC
SPEED
B=
ARMOUR
4+
CC
/
FF
/
WEAPONS
>
RANGE
45
FIREPOWER
A4+/AA4+, FF
B &> 15 3B$, FF
2L H B= 15 AA5+
NOTES
@= F= AC F=-
B=
6+ / / @>= 30 A$5+/A6+/AA5+, FF
= &> 30 A4+, FF
'= B=> 15 A$4+/AA5+, FF
E;== C>> B>; 'C / / / / #= B= / 8B$, Slow and Steady.
@= C>> C=@>= 'C / / / / #= B= / 3B$,
$-$ A / 2+, K(D3)
IMPERIAL NAVY FORCES
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NAME
&= C>>
TYPE
E
SPEED
20
ARMOUR
4+
CC
3+
FF
3+
WEAPONS
2L @=->= D>=@=
RANGE
60
FIREPOWER
4L A$5+/A3+, FA
& @= 60 3B$, FA
NOTES
Damage Capacity 6, Fearless, Reinforced Armour, 4 Void Shields, Walker. May step over
units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a D6 for each
breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed and all
units within 5cm suffer a hit on a roll of 5+, and on a roll of 4–6 the breach has been repaired.
Any breach not repaired causes one point of damage.
=@ C>> E 30 5+ 4+ 4+ $> B>@ 45 2L 2+, FA, ' *@ -B= 45 4L A$3+/A5+, FA
Damage Capacity 3, Fearless, Reinforced Armour, 2 Void Shields, Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees and less than 2cm
wide. Critical Hit Effect: The unit takes a point of damage and is moved D6cm in a random
direction. All units it moves into or over suffer a hit on a roll of 6+.
== C>> E 15 4+ 2+ 3+ * C 90 2+, FA, K(D3)
G B>= 60 4L A$4+/A4+, FA
2L @=->= D> =@= 60 4L A$5+/A3+,FF
Damage Capacity 8, Fearless, Reinforced Armour, Thick Rear Armour, 6 Void Shields,
Walker. May step over units and pieces of terrain that that are lower lower than the unit’s knees
and less than 2cm wide. Critical Hit Effect: The unit’s plasma reactor has been breached. Roll a
D6 for each breach on the unit in the end phase of each turn. On a roll of 1 the unit is destroyed
and all units within 5cm suffer a hit on a roll of 4+, and on a roll of 4–6 the breach has been
repaired. Any breach not repaired causes one point of damage.
TITAN LEGION FORCES
SPECIAL RULE
Imperial Void Shields Imperial Void Shields 2 2
I;= > = ;= > ==>. @= >> > > > >.
E > @ >; ; . D =@= >> = >;; >>, = B> ==>. # >> , = @ > => > > = >=. H> = > = >>
@ @> @> = = @> @> => >> = .
* >> =;=. E =;= > ;> @=. I , ==@;> @>
= = =;= > = = B> ==> (.., @ = 2 @ @ =;= 2 >>, = 2 B> ==> = =;= 1 > = 1 B> ==).
2. Imperial Void Shields
H >> > K= ; @>> @; ;> ?%:
# ;= ; , = @. A:
C ==@; =;= >> > B> ==>?%:
>. A:
I = @; > ==@;> > @= =;= >> > = = >= ?%:
'= , .. @ > =;= >>, @ =;= >> = > @ =;= > . A:
A= >> >= = > = >@ ?%:
". A: