nine innovation roles worksheet

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Here is a worksheet to go with the Nine Innovation Roles section of the well-received book - 'Stoking Your Innovation Bonfire' - by Braden Kelley - A great innovation tool that organizations can use to identify what types of roles they have represented on their innovation teams and which might be missing.

TRANSCRIPT

Page 1: Nine Innovation Roles Worksheet
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Team Member 1

Team Member 2

Team Member 3

Team Member 4

Team Member 5

Team Member 6

Team Member 7

Team Member 8

Team Member 9

Team Member 10

Team Member 11

Team Member 12

Self Identification

Revolutionary Artist Troubleshooter Conscript

B1
Braden Kelley: The Revolutionary is the person who is always eager to change things, to shake them up, and to share his or her opinion. These people tend to have a lot of great ideas and are not shy about sharing them. They are likely to contribute 80 to 90 percent of your ideas in open scenarios.
C1
Braden Kelley: The Artist doesn’t always come up with great ideas, but artists are really good at making them better.
D1
Braden Kelley: Every great idea has at least one or two major roadblocks to overcome before the idea is ready to be judged or before its magic can be made. This is where the Troubleshooter comes in. Troubleshooters love tough problems and often have the deep knowledge or expertise to help solve them.
E1
Braden Kelley: The Conscript has a lot of great ideas but doesn’t willingly share them, either because such people don’t know anyone is looking for ideas, don’t know how to express their ideas, prefer to keep their head down and execute, or all three.
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Connector Customer Champion Judge Magic Maker Evangelist

F1
Braden Kelley: The Connector does just that. These people hear a Conscript say something interesting and put him together with a Revolutionary; The Connector listens to the Artist and knows exactly where to find the Troubleshooter that his idea needs.
G1
Braden Kelley: The Customer Champion may live on the edge of the organization. Not only does he have constant contact with the customer, but he also understands their needs, is familiar with their actions and behaviors, and is as close as you can get to interviewing a real customer about a nascent idea.
H1
Braden Kelley: The Judge is really good at determining what can be made profitably and what will be successful in the marketplace.
I1
Braden Kelley: The Magic Makers take an idea and make it real. These are the people who can picture how something is going to be made and line up the right resources to make it happen.
J1
Braden Kelley: The Evangelists know how to educate people on what the idea is and help them understand it. Evangelists are great people to help build support for an idea internally, and also to help educate customers on its value.
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