nintendo booklet final 200510
TRANSCRIPT
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A Guide to using
the Nintendo
DS Lite in your
classroom tosupport
Mathematics
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Contents
P 4 & 5 Introduction, Maths TrainingProgramme
P6 Practice Exercises
P7 Kageyama Method
P8 Daily Test
P9 Getting the best from yourNintendo DS
P10 Using Passports inconjunction with the DS
P11 Practical tips
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IntroductionThis booklet has beenwritten to support schools inusing their Nintendo DSconsoles in the best way pos-
sible.
Our findings come from usingthe Nintendos in severalresearch projects in Lewisham
schools looking at differentways of maximising their use.
We have used them acrossKS2. However, they could be
used by Y2 children todevelop their mental mathsabilities and speedy recall.
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In this booklet the game MathsTraining is referred to.You can use your hand held con-soles : With the whole class With small targeted groups
Daily for about 10-15minutes
Maths Training
The game has three main study
modes.
1. Practice Exercises2. Kageyama Method3. Daily Test
Practicing regularly for a shortamount of time, say 10-15 minutes,every day over a sustained periodof time is the best way to increasemental agility.
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1. Practice ExercisesThis mode focuses on calculationtechniques. It is ideal for practisingquick mental recall of addition andsubtraction facts and multiplicationtables. There are 40 exercises. They are
listed according to the type of prob-lems contained and the appropriateone can be found by scrollingthrough the pages at the bottom ofthe screen.
Children should be directed to the
type of activity which will supporttheir level of mental recall. Theseinclude: Flash cards which support
memory and number recognition Multiplication Tables from 1 to 9
which give random practice of
multiplication facts. More complex +/-/x calculations
which require advanced strate-gies and skills.
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2. Kageyama Method
(10 cell, 30 cell or 100 cell maths)In this mode +/-/x problems can besolved using grids.Start with 10 cell moving eventually to
100 cell. The same grid can be usedto increase speed.
Division problems can also be solved inthis mode. There are three types, easy(273 no remainders) normal remain-ders 283) hard (harder problems withremainders 263).
You can repeat the same problems orselect random to changethe problems each time you play.
X 6 5 7 8 9 2 1 4 0
4
3
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3. Daily TestIn this mode a test is completed oncedaily starting at a very simple level:
Flash cards Addition of two 1-digit numbers Subtraction of two 1-digit numbers
Unless there is significant difficulty withthe level being worked on, The levelmoves up every five days becomingincreasingly harder.
This may mean that children move on toosoon without consolidating what theyknow and quickly reach a level that is toodifficult for them.
Rather than the Daily Test, we recom-
mend using the Practice Exercises.Children should be directed toappropriate exercises which will enablethem to develop their speed and mentalagility.
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How will the Nitendo DS Lite
supportchildrens mathematical fluency?
Improved recall of number facts andtimes tables facts
Improved mental maths skills transferredto the daily mathematics lesson
Improved application of mental mathsskills
Improved self-esteem within mentalmathematics
Mathematics will be seen as fun andengaging.
Getting the best from your DS
Mental calculation is a key skill for childrenssuccess as mathematicians. Mental Calcu-lation strategies need to be taught explicitlyalongside development of rapid recall ofnumber facts.A document outlining the expectations forteaching mental calculation for each yeargroup, with examples, is available at:http://lewisham.lgfl.net.
For further activity ideas please refer to theQCA document Teaching mental calculationstrategies ref.QCA/99/380
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Passports
Lewisham recommend the use of theNumeracy Passport as a whole school ap-proach to learning number facts.
The Passports support children in achievingquick recall of facts which is
vital as they progress through the school.These facts are linked to the know and us-ing number facts strand of the PrimaryFramework for Mathematics.
101 Mental Oral Starters is a CD ROM de-signed to provide a range of games and ac-
tivities that will develop speed and mentalagility in mathematics.Every Lewisham school should havereceived a copy of this software.
Access to an Apple Mac version is alsoavailable. Please contact the Primary Strat-
egy Mathematics Team for a copy (0208314 6734)
The Passports and accompanyingcertificates can be downloaded fromhttp://lewisham.lgfl.net
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Practical Tips
1. Use the Nintendo DS regularly for ashort period of time.
2. Make sure they are working on thecorrect Maths Training Practice Ex-ercises for their specific needs.
3. Teach children mental calculationstrategies.
4. Teach them to visualise a numberline to calculate speedily mentally.
5. Provide a sheet on which they canrecord their daily progress.
6. Encourage them to gain at least 2ndplace before moving on.7. Each DS allows three users to
enable you to share the resourceamongst classes.
8. Make sure you have a lockablecupboard in which to store them.
9. Have a class monitor who isresponsible for handing themout and collecting them daily.day.
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Lewisham Primary Strategy Team
Lewisham Leadership and Development CollegeKilmorie RoadLondon
SE23 2SPTel: 020 8314 6146Fax: 020 8314 3072