nintendo power magazine: the nes era - internet archive · 1990 march-april . finaljantasy—44....

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Page 1: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 2: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 3: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 4: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

I sftMs I CONTENTS SUPER MARIOBROS.3—8. SILEHTSERVkE : - ——16., PINBOT Bumper bangina. flipper u

720° n! This Is the future pinball.

22., Calling all skateheads! Grab your be

A BOY AND HIS BLOB-28.1 A wacky tale of a boy, a blob, and a whole lot of jellybeans. r

WRATH OF THE BLACK MANTA 3A.| ATOM■“■•"jg;

CES REPORT-20. Highlights of the 1990 Winter Consumer Electronics Show.

i/IE BOY-51. This time the spotlight is on Nemesis.

ON WARRIOR-55. Test your Dragon Warrior skills on our Text Adventure.

NEW GAMES-59. Tecmo World Wrestling,.

NINTENDO POWER AWARDS 89’ 96. ..~ur ballots by naming the best of the best games of 1989!

HOWARD AND NESTER - COUNSELOR'S CORNER - CLASSIFIED INFORMATION -

4 I NINTENDO POWER

Page 5: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

1990 MARCH-APRIL

FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world of covert agencies, spies and private eyes. v

SUPER C—48.S" The seouei to Contra is finally here!

the Beach, Magicjohnson’s Fastbreak, and many more.

Page 6: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 7: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

POWER PLAYER PROFILE: ANDY CUNNINGHAM

Page 8: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 9: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

MARCH/APRIL

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/fjT) ROLLING HILLS AND GOOMBA SPILLS

Page 11: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 12: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 13: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 14: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 15: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

worn

fNEXTIS BOWSER'S UNDERWORLD i

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Page 17: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

BATTERY LEVEL I SPEED METER

I DOORS & HATCHES LAMP i l I DEPTH GAUGE

BATTERY USE LAMP- DEPTH UNDER KEEL- FUEL LEVEL- WATER TEMPERATURE -

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SONAR REPORIS?t)ESTR0¥ElS[:|£0S art to your ship TORPEDO/GUN PRACTICE

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Page 21: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 22: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 23: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

,/e Vortex ^

1 hole for a big scor, implies When you us

■PHterriWe cold of d^ doser and th

ing through 1 Sun, expect challenging1

f The Machine M But Don't Tilt^B

ice The Ch The Sc‘ t!p'iv '**. j

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Page 28: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

flPRKFUUOF JFUYBGfln/

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Page 30: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
Page 31: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

EXPERIMENT EXPERIMENT EXPERIMENT “IMDTOMmMIfL

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“CSS""*"?

issssSSs to stop him. more than j detective, t

Page 35: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"

Explore All Avenues

I Not so Tiny

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) © ©

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How Many Of This Issue’s Top 30 Rated Game Paks Did You Pick?

P-30 We’ve heard that a lot of you enjoy reading our Top 30 listings every issue, and to tell you the truth, we like seeing which games are your favorites. But did you know the Top 30 can be a game, too. Once you’ve sent us your picks, try guessing which games will make the top 10. Get a friend to pick ten games, then check who guessed best in the next issue.

Page 41: Nintendo Power Magazine: The NES Era - Internet Archive · 1990 MARCH-APRIL . FINALJANTASY—44. CQDENAMEVIPER46.i^^^ A world ofcovert agencies, spies andprivate eyes. v . SUPER C—48.S"
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TOP-3C

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PREVIEWS

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A VAST WORLD MUST BE CHAL¬ LENGED AND CONQUERED BY THE TRANSFORM LIGHT WARRIORS ON THEIR QUEST CHARACTFRS AT The party must visit all four corners of the world to complete their quest. /£££T« Doing so will pit them against a staggering array of enemies and terrain. tllbncK LL V ELS

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NEVER QUITt

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50 NINTENDO 1

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of Garinham ! valuable Sil- your identity.

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ADVENTlI

START

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Nintendo GAME BOYtm

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TIEriitas. BATTLE THROUGH A HI-TECH ALIEN FORTRESS!

Action packed space adventure in five stages of great graphics and your supercharged spacecraft to a the style of the NES classic, Gra- challenging game play with two final battle with the awesome alien dius is on its way to Game Boyl levels of difficulty. Burst through bio-computer.

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f mm NewGames

Now Available

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\ CUSSIFMI 1 Ms, / immum fsr

Rincii-Hut!! your way up to the Dream Fight while taking on the

■ From AqENT # 07$ at 0 but don't press the A Button yet. Instead, press and hold the Select Button and press A and B at the same time. You'll be sent immediately to the begin-

chance to get to Iron Mike on your own. He is, by far, the best boxer around and the only way that you'll be able to knock him on the mat is to master fighting the other opponents first. You'll see what we mean by entering 007 373 5963 as your Pass Key.

In the first half of the first round Mike throws nothing but knock down punches. If he connects. Little Mac will get a one-way ticket to the canvas. After the first 90 seconds, Mike throws more manageable blows. Dodge his punches and counter when you can. If you

first or second round, you might be able to score a

SSSS 53 as the Another World Circuit code. This one lets you

Enter 106 113 012, leave the last digit at 0, hold Select and press A and B. There you have it! It's the

other opponents before you take on lron—

MKB 72 NINTENDO POWER

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VIDEO SHORTS V

f)1WflGIC OF SCHEHE»flZ»DE lM"lCULTM.IIEa11

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ftytARGET: RENEGADE" -J5S.™

has 'go/your ^brother ^nd ^he's muiTot Tdl^Sl'of'awps- Big.9 sent out his goons to getyou too. Punch and kickyourway pastthe

HonalMl

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Q^PUSS ’N BOOTS"" t,romELECTR0BRAIN Steer this celebrated cat of story- You'll fly, drive i

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■KID ICARUS Mark Bugalski ► Milwaukee, Wl ► 9,999,999 Russel H. Cullen ► Key Largo, FL^ 9,999,999 Sean Sbreagia^ Fort Wayne, IN ► 9,999,999

■KUNG FU

■PLATOON

■ROBOWARRIOR Jason DcggeP ^ Foreston, MN 9,999,900

Michael Siegel ► Houston! TX^ 253,030 "A^on “ Battleground WA ► 118 080

SS "SSsir assst ;gsa

■MARBLE MADNESS Wes, Linn OR^ Finished

arSL SSw il —

E "Iir l»; i "=SrTYIll. Z° "lb

W m i

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JMMMiYVBack Issues /£*7!r7/JSt>™ Available Now!

Ten classics packed full of indepth game reviews, tips and tricks. To get your back issues, fill out the order form on page 2.

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ANTICIPATE THESE FEATURES NEXT ISSUE

-FINAL FANTASY-

-DINOWARZ-

dinosaur avoid extinction and achieve video game distinction.

-BURAI FIGHTER-

marine's guide to survival in the darkness of deep space.

-SUPER C-

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NMTENDO POM

NINTENDO POWER

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challenging both i dexterity. Which

game is your choice ... not too easy, not too hard., just right on!

j DUCK TALES j FAXANADU ! GUARDIAN LEGEND Imega mans

! MEGA MAN It 3 NINJA GAIDEN

| NINJA GAIDEN ] STEALTH ATF

j STRIDER 1 TETRIS

tfauk Stir in a great story line, a dash Great play control gives you a of special effects and a whole lot life* M feeling of being right in the thick

MSB#- of fun and prest0 chango-a of things. Which pick draws your JaMSjC| great game is born. Which game vote?

catches your imagination?

DRAGON WARRIOR j DUCK TALES

j DUCK TALES ! GUARDIAN LEGEND

3 MEGA MANH ! MEGA MAN I U NINJA GAIDEN 1 STEALTH ATF

TEENAGE MUTANT 3 NINJA TURTLES 'tetris

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NINTENDO POWER AWARDS'89

LEONARDO (T.M

LINK (ZELDA II-THE ADVENTURE OF LINK)

RYU HAYABUSA (NINJA GAIDEN) UNCLE FESTER (l UNCLE SCROOGE (DISNEY’S DUCK TALES)

DUCK TALES

Right! The MEGA MAN I

Mm, _

rfryFl well spent THE ADVENTURES OF LOLO

time and energy well worth the effort. The choice is yours.

ZELDA I-THE AD-

JPRAGON WARRIOR

FAXANADU

DUCK TALES

GUARDIAN LEGEND

MEGA MAN II

NINJA GAIDEN

STEALTH ATF

TETRIS

TEENAGE MUTANT NINJA TURTLES

ZELDA n-THE ADVENTURE OF LINK

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* stroAIa' s. 6/^

Our goal is to try and preserve classic videogame magazines from years gone by before they are lost forever.

Thanks goes out to all the people who make this possible. From the original editors and waters,

to everyone involved in acquiring and digitizing these magazines.

People interested in helping us out, in whatever way possible. Either by donating classic magazines, scanning, editing or distributing them,

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We have no desire or intention to profit from these in any way. So please, if you come across people trying to sell these releases, don't support them!

Thank You and ENJOY!

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