october 9 th, 2009 10-11:30am xerox auditorium. schedule introduction concept generation design...

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October 9 th, 2009 10-11:30am Xerox Auditorium

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Page 1: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

October 9th, 2009 10-11:30am

Xerox Auditorium

Page 2: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Schedule

IntroductionConcept GenerationDesign PresentationProject Plan

Page 3: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

• Project Name– Balance Training Device

• Project Number– P10005

• Project Family– Assistive Devices

• Project Track– Biomedical Systems and Technologies

• Start Term– Fall 2009

• End Term– Winter 2009

• Faculty Guide– Dr. Beth DeBartolo (ME)

• Primary Customer– National Science Foundation/ Dr. Beth DeBartolo– Nazareth Teaching Clinic-J.J. Mowder-Tinney PT, MS, NCS, CWS

• Secondary Customers– Patients at the Clinic

• Sponsor– National Science Foundation

Page 4: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Overview

• Engaging game• Easy to use game• Not overcomplicate a process that is currently

simple for PT but boring for patient• Provide a method of track patients progress

Page 5: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Risks and Feasibility

• Game won’t keep patients interest• Design won’t be aesthetically appealing• Unfamiliarity with wireless technology• Portability may not be possible• Game development • Material lead times

Page 6: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Customer Needs• Adjustable

– Variable Speeds– Variable Distances

• Safety– Durability

• Ease of use– Physical Therapist

• Portable– Patient

• Cost• Rehabilitation

– Stimulating - Fun– Track patient progress

Page 7: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Customer Requirements Cu

stom

er W

eigh

ts

gam

e re

spon

se ti

me

(to/

from

ligh

ts)

Dis

tanc

e fr

om p

atien

t to

Targ

et

Min

siz

e pa

tient

fit

Max

siz

e pa

tient

fit

Hei

ght

With

stan

d "ti

p te

st"

time

to s

aniti

ze

Cycl

es to

failu

re

Tim

e to

che

ck p

rogr

ess

Prov

ide

sim

ple

user

s m

anua

l

Tim

e to

dis

asse

mbl

e

Spac

ial C

onfin

es

Forc

e to

mov

e

optic

al v

isib

ility

volu

me

Low

pre

ssur

e ta

rget

Stay

with

in b

udge

t

Repa

ir tim

e

Tim

e to

set

up

prog

ram

Tim

e of

pla

y be

fore

pati

ent b

ecom

es b

ored

Dis

tanc

e fr

om p

atien

t to

obje

ct

size

of d

atab

ase

1

Provide different speeds(reaction time) for varying levels of rehabilitation 9 9

2 Variable Distances 9 3 93 Fit Children (usually smaller than average) 3 3 34 Fit Adults (Max 330 lbs male) 3 35 Fit Patients sitting (Wheel chair) 9 96 Durable (can hold up to repetitive use) 9 17 Can be cleansed and Stearlized 9 98 Communicate easily with Physical Therapist 9 3 1 1 3

9

Provide Physical Therapist with an easy to understand Users Manual 9 3

10 Easy Storage 3 1 9

11 Doesn't take up a lot of space and can be in the gym area 9 1 3 3 312 Portable 9 3 313 Simple Visual Feedback 9 3 3 314 Simple Auditory Feedback 9 915 Doesn't take a lot of strength to hit target 9 1 1 3 916 Fits within budget 3 917 Low cost repairs 9 9 3

18 Keeps patient's attention with fun and stimulating game 9 1 919 Doesn't distract patient 9 9

20 Provide PT with objective measure of patient progress 9 921 Ability to load and store patient data 3 322 Ability to track distances of movement 3 9

Technical Targets

ms

inch

es

inch

es

inch

es

inch

es

lbs

sec

cycl

es

sec

min

s

ft2

lbs

lum

ens

dB lbs

$ hour

s

sec

min

utes

inch

es

Raw score 11

7

99 9 21 90 108

9 0 27 63 90 81 54 81 81 27 81 27 108

81 81 36

Relative Weight 12

%

10%

1% 2% 9% 11%

1% 0% 3% 7% 9% 8% 6% 8% 8% 3% 8% 3% 11%

8% 8% 4%

Custom

er Requirem

ents

Customer Weights

game response time (to/from lights)

Distance from patient to Target

Min size patient fit

Max size patient fit

Height

Withstand "tip test"

time to sanitize

Cycles to failure

Time to check progress

Provide simple users manual

Time to disassemble

Spacial Confines

Force to move

optical visibility

volume

Low pressure target

Stay within budget

Repair time

Time to set up program

Time of play before patient becomes bored

Distance from patient to object

size of database

12345678910111213141516171819202122

Technical T

argets

ms

inches

inches

inches

inches

lbs

sec

cycles

sec

mins

ft2

lbs

lumens

dB

lbs

$

hours

sec

minutes

inches

117

99

9

21

90

108

9

0

27

63

90

81

54

81

81

27

81

27

108

81

81

36

12%

10%

1%

2%

9%

11%

1%

0%

3%

7%

9%

8%

6%

8%

8%

3%

8%

3%

11%

8%

8%

4%

Cu

stomer R

equ

iremen

ts

Customer Weights

game response time (to/from lights)

Distance from patient to Target

Min size patient fit

Max size patient fit

Height

Withstand "tip test"

time to sanitize

Cycles to failure

Time to check progress

Provide simple users manual

Time to disassemble

Spacial Confines

Force to move

optical visibility

volume

Low pressure target

Stay within budget

Repair time

Time to set up program

Time of play before patient becomes bored

Distance from patient to object

size of database

12345678910111213141516171819202122

Tech

nical T

argets

ms

inches

inches

inches

inches

lbs

sec

cycles

sec

mins

ft2

lbs

lumens

dB

lbs

$

hours

sec

minutes

inches

117

99

9

21

90

108

9

0

27

63

90

81

54

81

81

27

81

27

108

81

81

36

12%

10%

1%

2%

9%

11%

1%

0%

3%

7%

9%

8%

6%

8%

8%

3%

8%

3%

11%

8%

8%

4%

Cu

stomer R

equ

iremen

ts

Customer Weights

game response time (to/from lights)

Distance from patient to Target

Min size patient fit

Max size patient fit

Height

Withstand "tip test"

time to sanitize

Cycles to failure

Time to check progress

Provide simple users manual

Time to disassemble

Spacial Confines

Force to move

optical visibility

volume

Low pressure target

Stay within budget

Repair time

Time to set up program

Time of play before patient becomes bored

Distance from patient to object

size of database

12345678910111213141516171819202122

Tech

nical T

argets

ms

inches

inches

inches

inches

lbs

sec

cycles

sec

mins

ft2

lbs

lumens

dB

lbs

$

hours

sec

minutes

inches

117

99

9

21

90

108

9

0

27

63

90

81

54

81

81

27

81

27

108

81

81

36

12%

10%

1%

2%

9%

11%

1%

0%

3%

7%

9%

8%

6%

8%

8%

3%

8%

3%

11%

8%

8%

4%

Page 8: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Functional Block Diagram

Device

Visual Queues

Power

Device Configuration

Objective(Buttons)

Rehabilitation

Visual Feedback

Auditory Feedback

Progress Tracking

Page 9: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Concept Generation

• Internal Brainstorming• External Brainstorming

Page 10: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Concept Screening+1 = Positive 0 = Does not apply- 1 =

+1 = Positive 0 = Does not apply- 1 =

Sum Affects and RankSum Affects and Rank

Selection Criteria determined by Important and Relevant NeedsSelection Criteria determined by Important and Relevant Needs

Page 11: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Concept Selection+1 = Positive 0 = Does not apply- 1 =

+1 = Positive 0 = Does not apply- 1 =

Sum Affects and RankSum Affects and Rank

Since they were all “critical” needs we based weights on where emphasis was during customer visits

Since they were all “critical” needs we based weights on where emphasis was during customer visits

Page 12: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Concept Selection

Page 13: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Autostart-enabled thumbdrive, or via shortcut.

PROGRAM START

Determine basic connectivity, number of pods, as well as MAC address info of pods.

Check for Pod connectivity

Prompt user to validate discovered Pod count

Display number of Pods discovered, as well as MAC

address information

Pods found No Pods found

“Search for Pods again”Or “Exit Program”

“Pods could not be discovered, or were

discovered incorrectly. Please check power, [etc]...”

Store information about pod locations in an array

Describe the current location (angle, distance) of each Pod

[N, for all Pods]

Pod count incorrect

Pod count correct

Pods should be numbered, with angles show and distances calculated.

Display visual aid of current Pod configuration with “Is this correct?” prompt

Yes, correct No, incorrect

Calculate distances on the fly

Manually edit location of Pods

Name, height, notes, [etc]…

Choose existing patient, or enter new patient information

Manual [pod, target] selection, random location, or implemented games listing

Choose rehabilitation application or game

Configuration corrected.

Page 14: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Design PresentationStructure

Front

Side

Page 15: October 9 th, 2009 10-11:30am Xerox Auditorium. Schedule Introduction Concept Generation Design Presentation Project Plan

Revisit

• Scope• Risks?