october 9 th, 2009 10-11:30am xerox auditorium. schedule introduction concept generation design...
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October 9th, 2009 10-11:30am
Xerox Auditorium
Schedule
IntroductionConcept GenerationDesign PresentationProject Plan
• Project Name– Balance Training Device
• Project Number– P10005
• Project Family– Assistive Devices
• Project Track– Biomedical Systems and Technologies
• Start Term– Fall 2009
• End Term– Winter 2009
• Faculty Guide– Dr. Beth DeBartolo (ME)
• Primary Customer– National Science Foundation/ Dr. Beth DeBartolo– Nazareth Teaching Clinic-J.J. Mowder-Tinney PT, MS, NCS, CWS
• Secondary Customers– Patients at the Clinic
• Sponsor– National Science Foundation
Overview
• Engaging game• Easy to use game• Not overcomplicate a process that is currently
simple for PT but boring for patient• Provide a method of track patients progress
Risks and Feasibility
• Game won’t keep patients interest• Design won’t be aesthetically appealing• Unfamiliarity with wireless technology• Portability may not be possible• Game development • Material lead times
Customer Needs• Adjustable
– Variable Speeds– Variable Distances
• Safety– Durability
• Ease of use– Physical Therapist
• Portable– Patient
• Cost• Rehabilitation
– Stimulating - Fun– Track patient progress
Customer Requirements Cu
stom
er W
eigh
ts
gam
e re
spon
se ti
me
(to/
from
ligh
ts)
Dis
tanc
e fr
om p
atien
t to
Targ
et
Min
siz
e pa
tient
fit
Max
siz
e pa
tient
fit
Hei
ght
With
stan
d "ti
p te
st"
time
to s
aniti
ze
Cycl
es to
failu
re
Tim
e to
che
ck p
rogr
ess
Prov
ide
sim
ple
user
s m
anua
l
Tim
e to
dis
asse
mbl
e
Spac
ial C
onfin
es
Forc
e to
mov
e
optic
al v
isib
ility
volu
me
Low
pre
ssur
e ta
rget
Stay
with
in b
udge
t
Repa
ir tim
e
Tim
e to
set
up
prog
ram
Tim
e of
pla
y be
fore
pati
ent b
ecom
es b
ored
Dis
tanc
e fr
om p
atien
t to
obje
ct
size
of d
atab
ase
1
Provide different speeds(reaction time) for varying levels of rehabilitation 9 9
2 Variable Distances 9 3 93 Fit Children (usually smaller than average) 3 3 34 Fit Adults (Max 330 lbs male) 3 35 Fit Patients sitting (Wheel chair) 9 96 Durable (can hold up to repetitive use) 9 17 Can be cleansed and Stearlized 9 98 Communicate easily with Physical Therapist 9 3 1 1 3
9
Provide Physical Therapist with an easy to understand Users Manual 9 3
10 Easy Storage 3 1 9
11 Doesn't take up a lot of space and can be in the gym area 9 1 3 3 312 Portable 9 3 313 Simple Visual Feedback 9 3 3 314 Simple Auditory Feedback 9 915 Doesn't take a lot of strength to hit target 9 1 1 3 916 Fits within budget 3 917 Low cost repairs 9 9 3
18 Keeps patient's attention with fun and stimulating game 9 1 919 Doesn't distract patient 9 9
20 Provide PT with objective measure of patient progress 9 921 Ability to load and store patient data 3 322 Ability to track distances of movement 3 9
Technical Targets
ms
inch
es
inch
es
inch
es
inch
es
lbs
sec
cycl
es
sec
min
s
ft2
lbs
lum
ens
dB lbs
$ hour
s
sec
min
utes
inch
es
Raw score 11
7
99 9 21 90 108
9 0 27 63 90 81 54 81 81 27 81 27 108
81 81 36
Relative Weight 12
%
10%
1% 2% 9% 11%
1% 0% 3% 7% 9% 8% 6% 8% 8% 3% 8% 3% 11%
8% 8% 4%
Custom
er Requirem
ents
Customer Weights
game response time (to/from lights)
Distance from patient to Target
Min size patient fit
Max size patient fit
Height
Withstand "tip test"
time to sanitize
Cycles to failure
Time to check progress
Provide simple users manual
Time to disassemble
Spacial Confines
Force to move
optical visibility
volume
Low pressure target
Stay within budget
Repair time
Time to set up program
Time of play before patient becomes bored
Distance from patient to object
size of database
12345678910111213141516171819202122
Technical T
argets
ms
inches
inches
inches
inches
lbs
sec
cycles
sec
mins
ft2
lbs
lumens
dB
lbs
$
hours
sec
minutes
inches
117
99
9
21
90
108
9
0
27
63
90
81
54
81
81
27
81
27
108
81
81
36
12%
10%
1%
2%
9%
11%
1%
0%
3%
7%
9%
8%
6%
8%
8%
3%
8%
3%
11%
8%
8%
4%
Cu
stomer R
equ
iremen
ts
Customer Weights
game response time (to/from lights)
Distance from patient to Target
Min size patient fit
Max size patient fit
Height
Withstand "tip test"
time to sanitize
Cycles to failure
Time to check progress
Provide simple users manual
Time to disassemble
Spacial Confines
Force to move
optical visibility
volume
Low pressure target
Stay within budget
Repair time
Time to set up program
Time of play before patient becomes bored
Distance from patient to object
size of database
12345678910111213141516171819202122
Tech
nical T
argets
ms
inches
inches
inches
inches
lbs
sec
cycles
sec
mins
ft2
lbs
lumens
dB
lbs
$
hours
sec
minutes
inches
117
99
9
21
90
108
9
0
27
63
90
81
54
81
81
27
81
27
108
81
81
36
12%
10%
1%
2%
9%
11%
1%
0%
3%
7%
9%
8%
6%
8%
8%
3%
8%
3%
11%
8%
8%
4%
Cu
stomer R
equ
iremen
ts
Customer Weights
game response time (to/from lights)
Distance from patient to Target
Min size patient fit
Max size patient fit
Height
Withstand "tip test"
time to sanitize
Cycles to failure
Time to check progress
Provide simple users manual
Time to disassemble
Spacial Confines
Force to move
optical visibility
volume
Low pressure target
Stay within budget
Repair time
Time to set up program
Time of play before patient becomes bored
Distance from patient to object
size of database
12345678910111213141516171819202122
Tech
nical T
argets
ms
inches
inches
inches
inches
lbs
sec
cycles
sec
mins
ft2
lbs
lumens
dB
lbs
$
hours
sec
minutes
inches
117
99
9
21
90
108
9
0
27
63
90
81
54
81
81
27
81
27
108
81
81
36
12%
10%
1%
2%
9%
11%
1%
0%
3%
7%
9%
8%
6%
8%
8%
3%
8%
3%
11%
8%
8%
4%
Functional Block Diagram
Device
Visual Queues
Power
Device Configuration
Objective(Buttons)
Rehabilitation
Visual Feedback
Auditory Feedback
Progress Tracking
Concept Generation
• Internal Brainstorming• External Brainstorming
Concept Screening+1 = Positive 0 = Does not apply- 1 =
+1 = Positive 0 = Does not apply- 1 =
Sum Affects and RankSum Affects and Rank
Selection Criteria determined by Important and Relevant NeedsSelection Criteria determined by Important and Relevant Needs
Concept Selection+1 = Positive 0 = Does not apply- 1 =
+1 = Positive 0 = Does not apply- 1 =
Sum Affects and RankSum Affects and Rank
Since they were all “critical” needs we based weights on where emphasis was during customer visits
Since they were all “critical” needs we based weights on where emphasis was during customer visits
Concept Selection
Autostart-enabled thumbdrive, or via shortcut.
PROGRAM START
Determine basic connectivity, number of pods, as well as MAC address info of pods.
Check for Pod connectivity
Prompt user to validate discovered Pod count
Display number of Pods discovered, as well as MAC
address information
Pods found No Pods found
“Search for Pods again”Or “Exit Program”
“Pods could not be discovered, or were
discovered incorrectly. Please check power, [etc]...”
Store information about pod locations in an array
Describe the current location (angle, distance) of each Pod
[N, for all Pods]
Pod count incorrect
Pod count correct
Pods should be numbered, with angles show and distances calculated.
Display visual aid of current Pod configuration with “Is this correct?” prompt
Yes, correct No, incorrect
Calculate distances on the fly
Manually edit location of Pods
Name, height, notes, [etc]…
Choose existing patient, or enter new patient information
Manual [pod, target] selection, random location, or implemented games listing
Choose rehabilitation application or game
Configuration corrected.
Design PresentationStructure
Front
Side
Revisit
• Scope• Risks?