offensive philosophy 1. run to win (out rush opponent in 4 th quarter) 2. defeat the blitz 3. play...
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OFFENSIVE PHILOSOPHY1. RUN TO WIN (Out rush opponent in 4th quarter)2. DEFEAT THE BLITZ3. PLAY ACTION PASS4. SHORT PASS, LONG RUN (Ball out quick)5. UTILIZE DIFFERENT PERSONNEL GROUPS/FORMATIONS6. EXECUTION
TEAM OFFENSE RECORDSPOINTS PER GAME - TOTAL POINTS -YARDS PER GAME - TOTAL YARDS - RUSHING YARDS - PASSING YARDS - PLAYS -
• Position Identification
A. Our lineman are referred to as right guard and tackle, left guard and tackle, and center, all lineman have a 2 foot split
B. Our tailback is letter A in a two point stance 7 yards from the ball, 5 yards from the ball if off-set to one side or the other in one back alignment
C. Our Quarterback is lettered Q
D. Split End is letter X and is on the ball
E. Tight End is letter Y and is always on the ball and to the strength call
F. Flanker is letter Z and always off the ball
G. 2nd Tight End is the letter H.
H. 3rd receiver is F
I. 3rd Tight End replaces the flanker so he is letter Z
A
QYLT RTLG RGCX
Z
POSITION IDENTIFICATION
Z H3rd TE
2nd TE
F3rd WR
• HUDDLE PROCEDUREA. The center sets the huddle with “Huddle” call 7 yards from the line of
scrimmage. Everyone must get back to the huddle as soon as possible. Stay in the huddle until someone replaces you. If you are replacing someone make sure you are calling out the personnel number so everyone can hear it.
B. Silence in the huddle.C. The QB will call the formation, strength, play and snap count if any. If no snap
count is given the play is on 1.
EXAMPLE PLAYS – Plays always follow the format below=Form., Str, Play, any TagFormation/Strength Motion/Shift Play Tagged assignmentStrong Rt. Yaz 4 SwipeSpread Lt. Zorro 60 OptionBunch Lt. HoHo 67 Z Snag Weak Lt. Hum Strong 9
QB in Huddle “Strong Right 4 Swipe…Ready” (clap hands on break)
• CADENCE – The cadence at the line of scrimmage is as follows;A. “Set Hut” given when everyone is in proper formation and ready to motion or
trade. Used also when on first sound or in two minute game.B. 3 numbers are said twice, example “295, 295”C. “Set-Hut” tells center to snap ball and play is started, Set-Hut is one wordD. “Easy” call by QB tells everyone to relax as we have motion or a change in playE. “Check” follows easy alerting everyone to a play changeAudible Example- “Easy, Easy…350, 350…Set-Hut”New play is now “50” on 1
AH Q Y
LT RTLG RGCX Z
HUDDLE FORMATION
7 Y
AR
DS
*=H or F
Q
A
XH Z
Y
12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR)
Q
A
ZHX Y
Q
A
XHZ
Y
Q
A
ZH
XY
STRONG RIGHT
STRONG LEFT
WEAK RIGHT
WEAK LEFT
Q
A
XHZ
Y
12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR)
Q
A
ZHX Y
Q
A
XHZ
Y
Q
A
ZHX Y
WEAK RIGHT SLOT
STRONG RIGHT SLOT
STRONG RIGHT OPEN
WEAK RIGHT OPEN
Q
A
XH Z
Y
12 PERSONNEL FORMATIONS (1 RB, 2 TE, 2 WR)
Q
A
ZHX Y
Q
A
ZYX
H
Q
A
Z H
X Y
BUNCH RIGHT
BUNCH RIGHT TITE (TITE=X 3 YARD SPLIT)
BUNCH RIGHT FAR
SPREAD RIGHT
Q
A
XZH
Y
13 PERSONNEL FORMATIONS (1 RB, 3 TE, 1 WR)
Q
A
HX
ZY
Q
A
HX
ZY
Q
A
HX
ZY
STRONG RIGHT
WEAK RIGHT
WEAK RIGHT SLOT
WEAK RIGHT OVER
Q A
FX
ZY
11 PERSONNEL FORMATIONS (1 RB, 1 TE, 3 WR)FOR USE IN 2 MINUTE OFFENSE – ALWAYS RT. STRENGTH
AIR FORCE
MOTION/SHIFTS
• HUM STRONG – H MOTION TO STRONG POSITION• HUM WEAK – H MOTION TO WEAK POSITION• HUM WIDE – H MOTION TO RECEIVER POSITION ON SAME SIDE OF BALL• H RETURN – H MOTION STARTING TO OPPOSITE SIDE AND RETURNING TO
ORIGINAL POSITION• YAZ – Y TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON 1ST
SOUND• JUMP – Y & H TRADE=START OPPOSITE OF STRENGTH CALL AND SHIFT ON
1ST SOUND• EXPLODE – Y & H TRADE, THEN Z MOTIONS ACROSS BALL. ALL START
OPPOSITE STRENGTH CALL.• Z DOG – Z SHORT MOTION AND FAKE Z REVERSE TO HOLD DE• Z WIDE – Z SHORT MOTION TOWARDS SIDELINE• ZING – Z SHORT MOTION IN BUT NOT ACROSS BALL, TO 2 YARDS OUTSIDE
OF Y OR TACKLE• ZOOM – Z MOTION ALL THE WAY ACROSS BALL• ZORRO – Z RETURN MOTION STARTING TO OPPOSITE SIDE AND
RETURNING TO STARTING POSITION• A LEFT OR A RIGHT – TAILBACK MOTION TO DIRECTION CALLED PAST ALL
RECEIVERS
PY Zone step to playside gap. Block #3 defender
PT Zone step to playside gap. Block #2 defender
PG Zone step to playside gap. Block #1 defender
C Zone step to playside gap. Block #0 = 1st defender head up to playside
BG Zone step to playside gap. Scoop.
BT Zone step to playside gap. Scoop.
BY Block backside force defender/backside LB.
Z 1-2 safety rules.
H Chip Y’s man to #4if frontside, block backside LB if away from call.
X 1-2 safety rules.
A First step at outside leg of TE, second step at outside leg of Guard
A Read 1st down lineman to adjacent DL. Press frontside to cutback, stay tite.
QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE.
4 / 5 – INSIDE ZONE
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 Strong Rt. 4
0
1
2
3
4
PY Hard reach playside. Don’t chase.
PT Hard reach playside. Don’t chase. If 3 Tech is too wide for G to block=Down
PG Hard reach playside. If 3 Tech is too wide to reach, pull for force/LB.
C Hard reach playside. Don’t chase.
BG Hard reach playside. Don’t chase.
BT Hard reach playside. Don’t chase.
BY Hard reach playside. Don’t chase
Z Block corner.
H Block OLB to Safety.
X Block corner.
A Playside step 1 yard outside TE and sprint to edge. Cut up not back.
QB Open at 4/8 and sprint to back, hand off and boot away hard to hold DE.
8/9 – OUTSIDE ZONE
A
HZX Y
E
C
FS
SSB
T
B
T NE
C
Example shown; 13 Snug Rt. 8
PY Block inside gap, DL up to LB
PT Block inside gap, DL up to LB
PG Block inside gap, DL up to LB
C Block inside gap, DL up to LB
BG Backstep Lead pull to B/C gap, stay tight to wall and blow up any color.
BT Step Hinge. Don’t allow any run thru between you and C back block.
BY Step Hinge. Don’t allow any run thru between you and T.
Z 1-2 safety rules.
H Kick out first man that shows outside of Tight End
X 1-2 safety rules.
3TE Block inside gap, DL up to LB
A Slide step, balance, sprint through first gap inside-out
QB Open @ 6, hand off deep to A, set up to pass.
26 / 27 POWER – Power G
A
H ZX Y
SS
C
FS
N
B
E
B
T TEC
Example shown; 12 Weak Rt. Hum Strong 26 Power
PY Reach End man and turn him inside
PT PG Uncovered=Hard Reach, PG Covered=Block down on 3 tech for pulling G
PG Pull to block frontside LB, if he blitzes=stay and reach him
C Hard Reach, work with BSG up to LB
BG Hard Reach, work with C to combo up to LB
BT Hard Reach
BY Hard Reach
Z Frontside=Block Corner, Backside=TD block
H Kick out first man that shows outside of Tight End
X Frontside=Block Corner, Backside=TD Block
3TE Block Corner or Force defender
A Open flat, receive toss and sprint to perimeter
QB Reverse out and toss to A, hard naked fake away.
8/9 TOSS – G Toss
A
H ZX Y
SS
C
FS
N
B
E
B
T TE
C
Example shown; 12 Strong Rt. 8 Toss
PY Zone step to playside gap. Block #3 defender
PT Zone step to playside gap. Block #2 defender
PG Zone step to playside gap. Block #1 defender
C Zone step to playside gap. Block #0 = 1st defender head up to playside
BG Zone step to playside gap. Scoop.
BT Zone step to playside gap. Scoop.
BY Block backside force defender/backside LB.
Z 1-2 safety rules.
H Chip Y’s man to #4 if frontside, block backside LB if away from call.
X 1-2 safety rules.
A Open step to sideline and work to position from QB 4 yards deep and one
Yard in front. Receive pitch and run hash/numbers/sideline
QB Open at 4/8, work to force defender for pitch/keep read
4 / 5 OPTION – Option with Zone blocking
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 Strong Rt. 4 Option
0
1
2
3
4
PY Zone step to playside gap
PT Zone step to playside gap
PG Zone step to playside gap
C Block backside A gap DL to LB
BG Block backside B gap DL to LB
BT Block backside C gap DL to LB
BY Block backside D gap
Z 1-2 safety rules.
H Short motion, block DT keeping head on the line of scrimmage side
X 1-2 safety rules.
A First step at outside leg of TE, second step at outside leg of Guard
A First and second step must be wide enough to clear trap block on Nose/1 tech
QB Open @ 5/7, must run to 1 Technique.
4 / 5 WHAM – DT Trap by H
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 Weak Rt. 5 Wham
PY Block Inside Gap, DL to LB
PT Block Inside Gap, DL to LB
PG Block Inside Gap, DL to LB
C Block Inside Gap, DL to LB
BG Pull flat, Kick out End, work inside out
BT Step Hinge. Don’t allow any run thru between you and C back block
BY Step Hinge. Don’t allow any run thru
Z 1-2 safety rules.
H Pull through B/C gap and look for playside LB, blow up any color that shows
X 1-2 safety rules.
A Counter step, receive ball and follow H through hole. Don’t bounce unless H
A bounces outside.
QB Reverse out at 5/7, hand off and continue on Naked/Boot path.
6/7 COUNTER – Counter with Guard/H Pull
A
HZ
X Y
B
C
FS
B B
E
B
T TE
C
Example shown; 13 Weak Rt. Hum Strong 7 Counter
PY Block playside LB
PT Fan to End man on line of scrimmage
PG Fan to 2nd man in from the outside
C PS A gap to head up to backside A gap
BG Pass set, release for LB, vs. 43=Block MLB, if 1 tech Fold block to LB
BT Pass set, block PS gap to head up to LB
BY Pass set, block end man on line of scrimmage
Z Influence release
H Block outside LB to your side
X Influence release
A Slide step with eyes up, receive ball and get straight upfield
QB Pass drop with eyes downfield, on third step hand ball to A and set up
2 Draw – Single back draw
A
H ZX Y
S
C
FS
N
B
E
B
T TE
C
Example shown;12 Weak Rt. H Return 2 Draw
PY Zone step to playside gap. Block #3 defender
PT Zone step to playside gap. Block #2 defender
PG Zone step to playside gap. Block #1 defender
C Zone step to playside gap. Block #0 = 1st defender head up to playside
BG Zone step to playside gap. Scoop. If two outside the fan to 3 or 5 technique.
BT Block out on EMLOS. If two outside alert G by making fan call.
BY Block backside force defender/backside LB.
Z 1-2 safety rules.
H Chip Y’s man to #4if frontside, block backside LB if away from call.
X 1-2 safety rules.
A First step at outside leg of TE, second step at outside leg of Guard
A Press frontside then cut back and read H block.
QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE.
4 / 5 CUT – Predetermined Cutback
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 Weak Rt. 4 Cut
0
1
2
3
4
PY Zone step to playside gap. Block #3 defender
PT Zone step to playside gap. Block #2 defender
PG Zone step to playside gap. Block #1 defender
C Zone step to playside gap. Block #0 = 1st defender head up to playside
BG Zone step to playside gap. Scoop.
BT Zone step to playside gap. Scoop.
BY Block backside force defender/backside LB.
Z 1-2 safety rules.
H Step flat behind LOS. Stay tite to LOS and kick out EMLOS.
X 1-2 safety rules.
A First step at outside leg of TE, second step at outside leg of Guard
A Read 1st down lineman to adjacent DL. Press frontside to cutback, stay tite.
QB Open @ 5/7, get ball to RB as deep as possible, boot hard away to hold DE.
4 / 5 SWIPE – Inside Zone with H on BS End
A
HZX Y
SSC
FS
B B
E
B
T TE
C
Example shown; 12 Strong Rt.Slot 4 Swipe
0
1
2
3
PY Block OLB.
PT Sift inside and block PSLB.
PG Block 8
C Block 8
BG Block 8
BT Inside release and set up block for OLB
BY Release and block 2nd level defender.
Z Full speed motion and fake 6 Sweep.
H Block 2nd defender from outside in.
X Block corner. Move him back!
A Release flat opposite of 8, receive ball and race edge then get up field.
QB Fake 6 Sweep and quick pitch to A.
8 PITCH – Fake 8 Quick Pitch to A
A
HZX Y
BC
FS
B B
E
B
T TE
C
Example shown; 12 Weak Rt. Slot 6 Pitch
PY Block 4/5.
PT Step down on 4/5 then up to LB and seal him inside.
PG Block 4/5 and seal away.
C Block 4/5 and seal away.
BG Block 4/5.
BT Block 4/5.
BY Block FS.
Z Short motion, belly back, receive ball and race outside to up field.
H Fake block on DE and get upfield for OLB/Force.
X Block Corner, crucial.
A Fake 4/5 and block.
QB Fake 4/5 and hand to Z over the top. Can also do Y reverse.
BLOCK 4 / 5 Z REVERSE
AH
ZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 21 Plus Rt. Block 4 Z Reverse Lt.
WIDE RECEIVER ROUTE TREE
X Z
9 9
1 1
2 2
3 3
4 4
5 5
6 6
7 7
8 8
2ND NUMBER DICTATES ROUTE BY X OR ZEX. – 64 OPTION = X & Z RUN 10 YARD OUT
EVEN NUMBERS BREAK OUTODD NUMBERS BREAK IN
0 0
ROUTE TREE DESCRIPTIONS
• 0 – COIL ROUTE STARTING IN ON A QUICK SLANT THEN PIVOTING AND RUNNING FLAT TOWARDS SIDELINE
• 1 – THREE STEP QUICK SLANT WORKING FIRST THREE STEPS OUTSIDE LEVERAGE OF CORNER
• 2 – FOUR STEP SPEED OUT• 3 – FIVE STEP HITCH TURNING INSIDE ON BREAK (50 SERIES) OR 9 STEP
CURL TURNING INSIDE ON BREAK (60 SERIES)• 4 – EIGHT STEPS AND OUT TO SIDELINE• 5 – NINE STEPS AND IN TO MIDDLE OF FIELD (ALSO CALLED WHIP)• 6 – EIGHT STEPS THEN TO CORNER• 7 – NINE STEPS THEN TO POST• 8 – SEVEN STEPS TO POST, THEN THREE STEPS AND BREAK TO CORNER
• **ALL RECEIVERS START WITH INSIDE FOOT UPFIELD
PLAY/CONCEPT
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown;
PROTECTION
RECEIVERROUTE SPLIT RELEASE DEPTH
X
Z
Y
A
B
QB ACTION-
QB KEYS-
NOTES-
SNAG CONCEPT
A
HZX Y
B
C
FS
SS B
E
B
T TE
C
Example shown; 12- WEAK RIGHT SLOT ZING 66 Z SNAG
PROTECTION 60
RECEIVERROUTE SPLIT RELEASE DEPTH
XCorner Inside normal Best 8 steps
ZSnag Normal Inside 5 steps
YPost Normal Inside 9 steps
ACheck Swing
HFlat Normal Outside 3
QB ACTION- 5 Step Drop
QB KEYS- Hard Corner=X, SS dog=H, LB blitz=Z (Z – H vs. 3)
NOTES- Snag concept – Called runs Snag, Companion runs Flag, 3rd WR in runs Flat, opposite receiver runs numbered route.
SNAG WHIP
A
HZX Y
B
C
FS
SS B
E
B
T TE
C
Example shown; 12- WEAK RIGHT SLOT ZING 65 Z SNAG WHIP
PROTECTION 60
RECEIVERROUTE SPLIT RELEASE DEPTH
XWHIP Inside normal Best 9 steps
ZSnag Normal Inside 5 steps
YPost Normal Inside 8 steps
ACheck Swing
HFlat Normal Outside 3
QB ACTION- 5 Step Drop
QB KEYS- SS dog=H, LB blitz=Z (Z – X - H)
NOTES- Snag Whip concept – Called runs Snag, Companion runs Whip, 3rd WR in runs Flat, opposite receiver runs numbered route.
READ - 4 VERTICLE CONCEPT
A
F ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 11 – RIGHT 69 Y READ
PROTECTION60
RECEIVERROUTE SPLIT RELEASE DEPTH
XGo Normal Outside Bottom of
numbers
ZGo Normal Outside Bottom of
numbers
YRead or Seam – Over top of LB’s
Normal Outside Outside of LB, inside of Safety
ACheck Stop
H/FSeam or Read Normal Outside Outside of LB,
inside of Satety
QB ACTION- 5 Step Drop.
QB KEYS- MOFO=Seam to Over, MOFC=Field Seam to boundary seam.Notes – Read Concept – 4 Verticle receivers. Outside receivers bottom of #’s, Inside receivers 2 yards outside of hash. Important that inside receivers are outside of LB’s but inside of Safeties.
OVER CONCEPT
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12- STRONG RIGHT 67 H OVER
PROTECTION60
RECEIVERROUTE SPLIT RELEASE DEPTH
XPost Inside Normal Inside 9 steps
ZDig Normal Inside 9 steps
YDrag Normal Inside 4 yards
ACheck Swing
F/HOver Normal Inside 10 to 12 to 16
QB ACTION- 5 Step Drop
QB KEYS- Peek at Post, Drag – Over - Dig
NOTES- Over concept – Called runs Over, TE runs Drag, Z runs Dig, opposite runs Post
DOUBLE POST (CORNER) CONCEPT
A
H ZX Y
SSC
FS
B B
E
B
T TE
C
Example shown; 12- WEAK RIGHT HUM TITE 69 DOUBLE POST
PROTECTION
RECEIVERROUTE SPLIT RELEASE DEPTH
XGo Normal Outside
ZPost-lean heavy on outside
Normal Inside, lean outside
9 steps
YPost at toes of near safety
Normal Inside Across toes of FS
ACheck Stop
F/HFlat Normal Outside 3
QB ACTION- 5 Step, hitch
QB KEYS- Outside Post to Flat, in Dbl Post Corner=best match up
NOTES- Double Post Concept - #1 Runs Post, #2 runs Post at toes of FS, #3 runs Flat, opposite runs Go
SMASH CONCEPT
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12- STRONG RIGHT ZOOM 66 SMASH
PROTECTION
RECEIVERROUTE SPLIT RELEASE DEPTH
XCorner –Flag, Post, out vs. man, Sit
Inside normal Outside 8 steps
ZCoil, allow X route to clear the burst
Inside Normal Best Wait for X to clear, then break
YGo Normal Best 8 steps
ACheck Stop Wait for Y to
clear, then break
HDelay Normal Best Wait for Y to
clear, then break
QB ACTION- 5 Step (used in conjunction with sprint series often)
QB KEYS- Corner read for throw, Safety read for Stretch route
NOTES- Stretch Concept- Called runs Stretch, companion runs Hitch
STICK CONCEPT
A
HZ
X Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 – STRONG RIGHT H RETURN 69 Y STICK X GLANCE
PROTECTION60
RECEIVERROUTE SPLIT RELEASE DEPTH
XSlant (Glance) Normal Inside 3 Steps
ZGo Outside normal Outside Clear out-crucial
YStick Normal Best 5 steps
ACheck Stop
HArrow Normal Outside 1, wider than
widest
QB ACTION- 5 Step Drop, throw on 5
QB KEYS- Peek at Slant, H-Y. SS Dog=Arrow, LB Blitz=Stick
NOTES- Stick Concept – #1 runs O/S Go, #2 runs Arrow, Called runs Stick, opposite runs Slant
DRIVE CONCEPT
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 – BUNCH RIGHT FAR ZING 69 Z DRIVE
PROTECTION60
RECEIVERROUTE SPLIT RELEASE DEPTH
XGo Normal Outside
ZDrive Tight Inside – Behind
Y release6
YIn Normal Outside – Strong
release9 steps
ACheck Swing
HWheel Normal Outside – Let
Drive go in frontGet width then look quickly
QB ACTION- 5 Step Drop
QB KEYS- Peek at X, Drive, In, Wheel. Vs. man=Drive to Wheel.
NOTES-Drive Concept – Called runs Drive, #2 runs In, #3 runs Wheel route, opposite runs Go.
OPTION CONCEPT
A
HZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; SPREAD RIGHT 69 OPTION
PROTECTION60
RECEIVERROUTE SPLIT RELEASE DEPTH
XOption – Break out high percentage
Normal Best 8 steps
ZGo Outside Normal Outside
YOption – Break out high percentage
Normal Best 8 steps
ACheck Stop 6 yards
HGo Outside Normal Outside
QB ACTION- 5 Step Drop
QB KEYS- Best Option match-up. Throw on 5th step.
NOTES- Option Concept – Outside receivers run Go, must outside release, Inside receivers run Option route (Out breaking route 90% of the time), if outside leverage by LB/SS=curl inside.
CROSS CONCEPT
A
HZX Y
SSC
FS
B B
E
B
T TE
C
Example shown; 12 – WEAK RIGHT SLOT ZING 66 X CROSS
PROTECTION
RECEIVERROUTE SPLIT RELEASE DEPTH
XCross Inside normal Inside 6 yards
ZCorner Normal Outside 8 steps
YDrag Normal Inside Under Cross
route
ACheck Flare
HFlat Normal Outside 3 yards
QB ACTION-5 Step Drop
QB KEYS- Peek at Corner, vs. man read Cross mesh, Flat/X/Y
NOTES- Cross Concept=Called runs Cross, Y Drags under Cross, H runs Flat route. Tight mesh with Cross/Drag important.
59 X SPEED OUT
A
HZX Y
SSC
FS
B B
E
B
T TE
C
Example shown; 12 – Strong Rt. Slot 59 X Speed Out
PROTECTION50
RECEIVERROUTE SPLIT RELEASE DEPTH
XSpeed Out Split Z and T Outside 4 steps
ZGo Normal Outside
YBlock 50 pro unless tagged
A50 protection
HBlock 50 protection unless tagged
QB ACTION- 3 Step
QB KEYS- Corner read. 90% of the time through Speed Out
NOTES- 59 X SPEED OUT – Outside receiver runs called patter, inside receiver runs 4 step speed out.
51
A
HZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; 12 – Strong Rt. Slot 51
PROTECTION50
RECEIVERROUTE SPLIT RELEASE DEPTH
XSlant Split Z and T Inside 3 steps
ZSlant Outside normal Inside 3 steps, press
outside
YBlock 50 pro unless tagged
A50 protection
HBlock 50 pro unless tagged
QB ACTION- 3 Step
QB KEYS- Read flat defender for inside/outside slant throw
NOTES- 51 – Double slants, inside receiver must cross the face of the number 2 defender
52
A
HZX Y
SSC
FS
N
B
E
B
T TE
C
Example shown; 12 – Weak Rt. Slot 52
PROTECTION50
RECEIVERROUTE SPLIT RELEASE DEPTH
XSpeed Out Split Z and T Outside 4 steps
ZSpeed Out Inside normal Outside 4 steps
YBlock 50 pro unless tagged
A50 protection
HBlock 50 pro unless tagged
QB ACTION- 3 Step
QB KEYS- Read outside in. Change play if hard Corner or press.
NOTES- 52 – Double Speed Out
51 Y/H ARROW
A
H ZX Y
SS
C
FS
N
B
E
B
T T
E
C
Example shown; 12 – Weak Rt. 51 Y/H Arrow
PROTECTION
RECEIVERROUTE SPLIT RELEASE DEPTH
XSlant Outside normal Inside 3 steps
ZSlant Outside normal Inside 3 steps
YArrow Outside 1 step and aim 3
yards to sideline
A50 protection
HArrow Outside 1 step and aim 3
yards to sideline
QB ACTION- 3 Step
QB KEYS- Slant/Arrow read opposite of flat defender
NOTES- 51 Y/H ARROW – Slants stay shallow off of hip of flat defender, Arrows look quick for ball
FLAT CONCEPT
A
H ZX Y
SS
C
FS
B B
E
B
T TE
C
Example shown; Strong Rt. 63 Flat
PROTECTION
RECEIVERROUTE SPLIT RELEASE DEPTH
XNumbered route-Usually 3/Curl
Normal Inside 9 Steps
ZNumbered route-Usually 3/Curl
Normal Inside 9 Steps
YHook over Center Normal Inside 6 yards
ACheck Swing
HFlat Normal Outside 3 yards at
sideline
QB ACTION- 5 Step drop
QB KEYS- Hook to Curl/Flat read. Let Curl develop vs. soft cov.
NOTES- Flat Concept – Curls by WR, Hook over middle by TE, H in the flat, back check Swing. Good vs. Cover 3.
PY Slam End, delay and run flat to sideline
PT Block 4/5, don’t go down field.
PG Block 4/5 don’t go down field.
C Block 4/5 don’t go down field.
BG Block 4/5 don’t go down field.
BT Block 4/5 don’t go down field.
BY Drag 10 yards.
Z Post
H Slam End, delay and run flat to sideline
X Vs. Hard Corner=Inside release Corner Vs. Soft Corner=Comeback
FB Block End and release flat
A Fake 4/5 and sprint through line.
QB Fake 4/5 and naked. Comeback to Flat to Drag, Post late or tagged.
NAKED 4 / 5 – FAKE ZONE NAKED PASS
A
H ZX Y
SS
C
FS
B B
E
B
T TEC
Example shown; 12 Weak Rt. Naked 4
PY Reach End and Protect.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY Fake Pro.
Z Crack, Go, Flag.
H Crack and Go up seam and behind LB’s. Work back outside if in End Zone
X N/A
A Fake 8 and Pro.
QB Fake 8 and read H to Z.
FAKE 4 WHAM PASS – Crack and Go
A
ZHX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 12 Strong Rt. Zing Fake 4 Wham Pass
PY Initiate block on E and Drag.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY Post.
Z Curl – 9 steps
H Inside release to block back and slip up the Seam looking for ball quickly.
X Thin Post. Must clear out the backside as fast as possible.
A Toss path then settle in Flat for QB outlet.
QB Fake 8 Toss, drop and set in G/T box. Peek at X, Y on Drag or H in Seam
QB Z/A late. No back to protect=if frontside blitz the must hit drag/seam quick.
FAKE 8 TOSS PASS – Fake Toss TE Drag
A
H ZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 12 Strong Rt. Fake 8 Toss Pass
PY N/A
PT Fake Pro.
PG Fake Pro.
C Fake Pro
BG Fake Pro.
BT Fake Pro.
BY Over route.
Z Stutter and Go
H Bump Angle
X Backside Corner route – 22 yards
3TE Go route
A Fake 7 and protect
QB Peak at Stutter-go, Backside Corner to Over route, H late
FAKE 7 COUNTER PASS
A
H ZXY
SSC
FS
N
B
E
B
T TE
C
Example shown; 12 Weak Lt. Slot Fake 7 Counter Pass
PY Boot Pro.
PT Boot Pro.
PG Boot Pro.
C Boot Pro
BG Boot Pro.
BT Boot Pro.
BY Boot Pro.
Z Curl route.
H Wheel route.
X N/A
FB Seal edge.
A Fake 4/5, fill for pulling G to edge rusher.
QB Fake 4/5, boot for depth, read Wheel to Curl.
BOOT 4 / 5 WHEEL
A
HZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 12 Minus Rt. Boot 4 Wheel
PY Fake Pro.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY Fake Pro.
Z Dig – 15 yards.
H Post over FS.
X N/A
FB Fake 4.
A Fake 4 and Pro.
QB Fake 4. Read High to Low, Post to Dig. Make a great Fake for FS to attack.
FAKE 4 / 5 PASS – INSIDE ZONE PAP, POST / DIG COMBO
A
XZH
Y
B
CFS
B B
E
B
T TE
C
Example shown; 12 Odd Rt Fake 4 Pass
PY Flag.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY Called route or Fake Pro.
Z Pole across FS toes.
H N/A
X Thin Post.
FB Flat – as quick as possible.
A Fake Power and Fake Pro ILB to OLB to double End.
QB Fake Power, set in G/T box and read Y to H, to b/s double Post read on FS.
FAKE 26 / 27 POWER PASS – PAP OFF OF 26 OR 27
A
HZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 21 Odd Rt. Fake 26 Power Pass
PY Drag – under LB’s.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY Fake Pro.
Z Go.
H Seal edge, watch for any edge blitz, sprint to flat
X Dig – 15 yards.
A Fake Draw, check ILB to OLB then hook up at 6 over QB.
QB Fake Draw. Set in G/T box, Peek at Z, read Y to X. H/A late.
FAKE 2 DRAW PASS – FAKE DRAW PASS
A
HZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 12 Strong Rt. Slot Fake 2 Draw Pass
PY Boot Pro.
PT Boot Pro.
PG Boot Pro.
C Boot Pro
BG Boot Pro.
BT Boot Pro.
BY Boot Pro.
Z Twist route.
H Twist route.
X N/A
FB Seal edge.
A Fake 4/5, fill for pulling G to edge rusher.
QB Fake 4/5, boot for depth, read outside to inside Twists.
BOOT 4 / 5 TWIST
A
HZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 12 Minus Rt. Boot 4 Twist
PY Seal edge and run flat.
PT Boot Pro.
PG Boot Pro.
C Boot Pro
BG Boot Pro.
BT Boot Pro.
BY Deep Cross. Post through middle of field if no safety.
Z Thin Post.
H Bump Angle
X 10 Step Out
3TE Block edge
A Fake 4/5, fill for pulling G to edge rusher.
QB Fake 4/5, boot for depth, Post/Out/Bump Angle, TE late on In/Post
BOOT 4 / 5 FLOOD
A
H ZX Y
SSC
FS
N
B
E
B
T TE
C
Example shown; 12 Weak Rt. Zoom Boot 4 Flood
PY N/A
PT Boot Pro.
PG Boot Pro.
C Boot Pro
BG Boot Pro.
BT Boot Pro.
BY Deep Cross, Post through middle of field if no Safety.
Z Coil – wait for X to clear release then burst out to sideline at 6 yards
H Bump Angle
X Corner – 8 steps
A Fake 4/5, fill for pulling G to edge rusher.
QB Fake 4/5, boot for depth, Corner/Coil/Bump Angle, TE possible if FS is gone.
BOOT 4 / 5 SMASH
A
HZX Y
B
C
FS
SS B
E
B
T TE
C
Example shown; 12 Weak Rt. Slot Boot 4 Smash
• 5-Step Slide protectionRT: R Strength=C Gap extended, L Strength=Man head up to outside RG: R Strength=B Gap, L Strength=1=A Gap 2/3 tech.=Man BlockC: Strength side A GapLG: R Strength=1=A Gap 2/3 tech.=Man Block, L Strength=B GapLT: R Strength=Man head up to outside, L Strength=C Gap extended Back: Dual read from Inside Linebacker to Outside Linebacker.
Solid Call= Cheat up, Read Linebackers across from TE to backsideRTE: R Strength=D Gap extended, L Strength=Double w/T to Edge Dog/Blitz.LTE: R Strength=Double w/T to Edge Blitz/Dog, L Strength=D Gap extended.
Pass Protection
E ET T
SM
1 to 2
2 1
SS
E ET N
SM
1 to 2
2
1
SS
T
W
Slide Pro vs. 44Right Strength
Slide Pro vs. 52Right Strength
5 STEP CONT.
E ET TN
SM
No.2 LB-
No. 1 LB-
E T N T E
B B SS
Slide Pro vs. 52 with 2 BacksL StrengthFB = ILB, TB = OLB
Slide Pro vs. BearRight Strength
E ET N T
SM
1 to 2
21
5 STEP PRO CONT.
SS
E ET T
W SM
1 to 2
2 1
SS
Slide Pro vs. UnderRight Strength
A=If Mac goes TE side let go
Slide Pro vs. 43Right Strength
3 STEP PROTECTION (50 SERIES)RT: B GapRG: A GapC: Left A GapLG: B GapLT: C GapA: Cut first threat outside right Tackle using a banana path, 2 back = cut first threat outside H if to right side.H: 2 back = Cut first threat outside left Tackle, banana path. Off set=Cut first threat to your side outside of Tackle.
3 Step Protection (50-59)
E ETN
W SM
• FAKE Protection (Fake 26/27 Power Pass, etc.)
OLINE: Slide protection rules opposite strength call instead of to the strength call. Backside Hinge deeper than regular protection.
A: Fake run action and read LB’ inside to outside.
H: Responsible for OLB before checking to route.
Fake Protection
A
HMinus Lt. Fake 25 Iso Pass
Odd Rt. Fake 26 Power Pass
E T N T E
B B
Y
A
Y
E TN
W
E
B B SS
H
• Boot Protection (Boot 4/5)
FT/FG/C/FTE: Down Block
BG: Pull and escort QB, listen for “GO” call to run.
BT/BTE: Step down to fill for pulling G and work back out
A: Fake 4/5, fill for pulling Guard to Backside edge pressure
Boot Protection
Boot 4
Boot 5
E T N T E
B B SS
E TN
W
E
B B SS
• Full Sprint protectionRT: Hard reach to call side. RG: Hard reach to call side.C: Hard reach to call side.LG: Hard reach to call side.LT: Hard reach to call side. Back: Sprint to hip of T/TE and seal outside man inside.RTE: Hard reach to call side.LTE: Hard reach to call side.
Sprint Protection
E ET T
SM SS
E ET N
SM
T
W
Sprint Lt.
Q
Q
Sprint Rt.
Y Block playside LB.
PT Pass set inside, allow speed rush and cut. Inside rusher = wash him down.
PG Pull up through alley/force. Get upfield, don’t run to sideline.
C Block left Inside LB. If he blitzes go to FS.
BG Block alley/force defender.
BT Pass Pro and try to run by QB.
T Block Corner.
Z Stalk Corner.
H Block Corner, force him underneath.
X One step forward, retrace and run flat down LOS, receive ball and get upfield.
FB N/A
A Sprint flat to sideline, receive ball and get upfield. Can cut back off Tackle.
QB Read End. If goes with back on 5th step hit H backside, otherwise A on 3rd.
49 X MIDDLE SCREEN
A
XZH
Y
BC
FS
B B
E
B
T TE
C
Example shown; 12 - Weak Rt. 49 X Middle Screen
PY Release and block FS.
PT 2 count and release for force defender (SS)
PG 2 count and release for playside LB.
C Double Nose/1 technique to backside LB.
BG Double Nose/1 technique to backside LB.
BT 5 step Pro, don’t allow inside penetration.
BY Release to block FS.
Z Fake Drive concept and block inside LB. Force him underneath.
H Outside release and block Corner.
X Influence release.
FB Outside release and block Corner.
A Step up in protection and run sift flat towards sideline.
QB Drop with eyes downfield, fit ball in to A.
40 Drive Screen Rt.
A
H ZX Y
B
C
FS
B B
E
SS
T TE
C
Example shown; 12 – Strong Rt. Zing 40 Drive Screen Rt.
PY Block FS.
PT Pass Pro, try and run DE by QB drop point.
PG 1 count Pro and release flat then up to OLB/force. Get up field and Cut.
C 1 count Pro and release flat to ILB. Get up field not to sideline and Cut.
BG Pass Pro. Don’t allow inside penetration.
BT Pass Pro. Don’t allow inside penetration.
BY Block FS.
Z Block Corner.
H Block OLB/run off.
X Block Corner.
B/H Sprint to flat opposite of screen.
A Step up on Pro for 1 count and release flat. Catch ball and get up field.
QB On 3rd step pump away and turn and hit A on fifth step of drop.
45 A Screen Lt.
A
H ZX Y
B
C
FS
B B
E
B
T TE
C
Example shown; 12 - Strong Rt. 45 A Screen
PY 26 Power rules.
PT 26 Power rules.
PG 26 Power rules.
C 26 Power rules.
BG 26 Power rules.
BT 26 Power rules.
BY 26 Power rules.
Z Go underneath Q and follow G up through hole, seal inside to outside.
H N/A
X N/A
FB 26 Power rules.
A 26 Power rules.
QB 26 Power rules.
Power Right/Left
A
H
ZX Y
B
C
FS
B
B
E
B
T TE
C
Example shown; Jumbo Rt. Zorro Power Rt.
PY Block End man any direction.
PT Block 2nd DE any direction.
PG Lead step right, blocks first down lineman head up to inside.
C Lead step left, prevent penetration by PSNG or LB.
BG Cut off penetration to playside.
BT Cut off penetration to playside.
BY Cut off penetration to playside.
Z Read TE,if he blocks down go outside and block C or LB. Inside TE otherwise.
H N/A
X N/A
FB Read LT for LB block path, if down then go outside and seal LB inside.
A Follow FB, wait for seam to develop and accelerate inside or out.
QB Open step and hand to A as deep as possible and boot away.
CRASH RIGHT/LEFT – GOAL LINE TAILBACK READ
A
H
ZX Y
B
C
FS
B
B
E
B
T TE
C
Example shown; Jumbo Rt. 25 Crash
PY Wedge.
PT Wedge.
PG Wedge. Wedge on you, must get push!
C Wedge.
BG Wedge.
BT Wedge.
BY Wedge.
Z Block off TE hip.
H N/A
X N/A
FB Sprint at Guard, receive ball, secure ball and get first down.
A Follow FB and look for loose ball threat.
QB Secure snap, open step and hand to FB.
TANK – FB WEDGE (OR CUBE – QB WEDGE)
A
HZ
X YB
C
FS
B
B
E
B
T TE
C
Example shown; Jumbo Rt. Tank
PY 5 Step Pro
PT 5 Step Pro
PG 5 Step Pro
C 5 Step Pro
BG 5 Step Pro
BT 5 Step Pro
BY N/A
Z Run to goal line and tip ball
H Run to 5 yards line and look for deflection
X Run past goal line and look for deflection
FB N/A
A 5 Step Pro
QB Deep drop. Lob ball to goal line
SKY – LAST PLAY OF THE HALF/GAME
A
H ZXY
PY Step inside
PT Step inside
PG Step inside
C Hold your position, don’t go backwards
BG Step inside
BT Step inside
BY Step inside
Z Last defender. Must make tackle or hold person up until others get there.
H
X Watch for bad snap, protect QB
FB Watch for bad snap, protect QB
A Watch for bad snap, protect QB
QB Secure snap, retreat two three steps and take a knee. Wait for whistle.
VICTORY
AH
Z
X Y
B
C
FS
B B
E
B
T TE
C
PY Jam DE, run Drag.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro, reach DE, can allow an inside rush, watch for edge dog.
BY Fake Pro.
Z Pole.
H Arc back and receive reverse, look for X
X Stalk and go
FB
A Fake 9, sprint to sideline.
QB Fake 9, hand to H over the top, sprint to sideline.
FAKE 9 H REVERSE PASS
A
HZXY
B
C
FS
B B
E
B
T TE
C
PY Fake Pro.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY
Z Grab reverse and flip to QB.
H
X 2 Count stalk and go.
FB Seal edge, don’t allow penetration.
A Sell sweep and hand to Z
QB Toss, set very deep. Receive flip and throw to X.
FAKE 8 TOSS REVERSE PASS
AH
ZXY
B
C FS
B B
E
B
T TE
C
PY Post.
PT Fake Pro.
PG Fake Pro.
C Fake Pro.
BG Fake Pro.
BT Fake Pro.
BY
Z Go.
H
X Go.
FB Seal edge.
A Receive toss, sell stretch, hit QB on wheel. No throw=run.
QB Toss to A, casual wheel outside of hash and up field.
FAKE 8 TOSS HB PASS TO QB
A
HZ
XY
B
CFS
B B
E
B
T TE
C
PY Pole route.
PT 3 Step.
PG 3 Step.
C 3 Step.
BG 3 Step.
BT 3 Step.
BY
Z Stalk and Go.
H Motion, receive bubble pass and throw to Z.
X Pole.
FB
A 3 Step.
QB One step and throw to H, must be a lateral.
A
H ZX Y
N
C
FS SS
B
E
B
T TE
C
BUBBLE DOUBLE PASS
PY Block FS.
PT Block 8/9.
PG Block 8/9.
C Block 8/9.
BG Block 8/9.
BT Inside zone release and get up to play side LB, seal inside, crucial.
BY
Z Stalk, crucial. Allow for flow and seal inside.
H Reverse path under A. Receive pitch and sprint to sideline, get width.
X Stalk, crucial. Allow for flow and seal inside.
FB
A Sprint flat to sideline.
QB Spin and get down hill. Pitch softly to H on reverse.
BLOCK 8/9 OPTION H REVERSE
A
H ZXY
N
C
FS
SSB
E
B
T TE
C
PY Fake Pro
PT Fake Pro
PG Fake Pro
C Fake Pro
BG Fake Pro
BT Fake Pro
BY Fake Pro
Z Post.
H Fake 9H.
X Stalk and go.
FB
A Sprint flat, receive ball and sell run. Pass to X. If covered = run.
QB Fake 9H, Pitch to A.
FAKE 9 PITCH PASS
A
HZXY
N
C
FS
SSB
E
B
T TE
C
COVERAGE IDENTIFICATION
Cover 3
A
H ZX Y
B
C
FS
B B
E
B
T TE
C
Cover 3 is identified by the two corners and free safety dividing up the secondary into thirds. Corners are 6-9 yards off the ball looking inside at the QB playing outside leverage on the WR funneling him to inside help from the FS. Outside Backers or SS are responsible for the Flat areas while the inside Backers handle Hook zones.
Vunerable to;4 Verticle receivers, Curl/Flat zones.
COVERAGE IDENTIFICATION
Cover 2 Man
A
H ZX Y
SS
C
FS
B
B
E
B
T TEC
Cover 2 Man is identified by the underneath coverage in Man with two Safeties over the top for help. Underneath coverage is in inside shade and the Safeties are at Cover 2 depth and alignment. Limited blitz possibility.
Vunerable to;Crossing routes, Quick routes underneath, Draws, no back QB draw is a killer, can bust with a trap if D&D allows. Will generally not be able to generate as great of a pass rush.
COVERAGE IDENTIFICATION
Cover 0
A
H ZX Y
SSC FS
N
B
E
B
T TE
C
Cover 0 is identified by all DB’s leveled off in inside leverage and in man defense 1-4 yards off the ball. Used with heavy blitz of 6-7 defenders. LB’s bracket remaining backs coming their way. DB’s following WR in motion is indication it is some sort of man.
Vunerable to;Quick Verts, Quick Slants or Quick Arrow/Slant, Speed Option very good.
COVERAGE IDENTIFICATION
Cover 8
A
H ZX Y
SSC
FS
B B
E
B
T TEC
Cover 8 is a combination coverage of Cover 4 to one side of the field (usually the wide side) and Cover 2 to the other side of the field (usually into the boundary). Popular versus trips formation with the Cover 4 side to the trips side and the hard Corner to the Dead T side or one receiver side.
Vunerable to;Flat area to Cover 4 side, Glance Route to Cover 2 side, play action to quarters side and verts/smash concept/dead area to Cover 2 side.
COVERAGE IDENTIFICATION
3 Under/3 Deep
A
H ZX Y
B
CFS
B B
E
B
T TE
C
3 Under 3 Deep is used in conjunction with blitz or zone blitz. LB’s are responsible for covering underneath zones. Cover 3 is played on top to keep the “lid” on and not allow the big play.
Vunerable to;Underneath routes as only 3 defenders are responsible for area, 4 Verts, Double Slants, Option/Run.
COVERAGE IDENTIFICATION
Cover 2
A
H ZX Y
SS
C
FS
B B
E
B
T TEC
Cover 2 is identified by the two Corners up and outside shade funneling the WR’s inside to Safety help. The two Safeties divide the secondary into halves starting on or outside the hash 12-15 yards deep. In most schemes the MLB will get great depth to help with the middle of the field (a.k.a. Tampa 2).
Vunerable to;Double slants, Middle of the field between the safties, Dead area behind the Corner, Smash concept and trips.
COVERAGE IDENTIFICATION
Cover 4
A
H ZX Y
SSC
FS
B B
E
B
T TE
C
Cover 4 is identified by the two corners and two safeties dividing up the secondary into quarters. Corners are 6-9 yards off the ball looking inside at the QB playing outside leverage on the WR funneling him to inside help from the FS. Safeties play more shallow in Cover 4 than Cover 2 possibly jumping Curl/Hook routes. Backers are responsible for the Flat areas Hook zones.
Vunerable to;Flats, play action on aggressive Safeties, underneath zones, trips routes that pin MLB inside.
COVERAGE IDENTIFICATION
Cover 1
A
H ZX Y
BC
FS
B B
E
B
T TE
C
Cover 1 is identified by a leveled off secondary. Defenders play inside alignment and count on help over the top from a single Free Safety who roams anywhere. Usually is accompanied by some sort of blitz. SS also is a giveaway as he aligns head up over TE and is leveled off with Corners. Depth of DB’s are from 1-3 yards. Inside LB’s can bracket running backs or are freed up to blitz.
Vunerable to;Quick routes (Flat/Slant, Double Slant concepts), Quick Verts over the top before FS help can get there.
FRONT IDENTIFICATION
44
A
H ZX Y
SS
C
FS
W M
E
S
T TE
C
44- 8 Man front heavy against the run. OLB’s are responsible for flat areas against the pass and edge gap vs. the run. One gap defense.
Vunerable to;4 Verts., Trips formations, Curl/Flat combos, strong side run game with unbalanced line.
FRONT IDENTIFICATION
34
A
H ZX Y
SSC
FS
N
M
E
S
T TW
C
34- 2 gap defense. Most multiple of all defenses. Allows for many blitz combinations. Stand up DE’s forces everything inside. Coverages vary on top.
Vunerable to;Inside run game, quick passing game, trap, influence runs.
FRONT IDENTIFICATION
Under
A
H ZX Y
N
C
FS
SS
W
S
M
T TE
C
Under- A.K.A. Reduction front from the 50. One gap defense. Highly adjustable to anything. Sound vs. run or pass. Cover 3 rolled weak or a two high shell are common coverages with. Popular zone blitz front with 3 under 3 deep on top.
Vunerable to;Can force the Corner to be large part of run defense. Strong side pass game vs. SS rolled weak. 4 wides forces OLB to bounce out and play in space.
FRONT IDENTIFICATION
43
AH
ZX Y
SC
FS SS
W
E
M
T TEC
43- One gap defense. Utilizes secondary for extra player against the rush. Can adjust to most anything. Uses a two high safety concept most of the time.
Vunerable to;Underneath passing game, inside run game vs. 3 or more wide receivers, multiple TE’s can cause gap problems.
FRONT IDENTIFICATION
3-3-5
A
H ZX Y
NC
FS
W M
N
S
T TN
C
3-3-5- Only 3 down lineman with the rest of the unit as LB’s and secondary personnel. Strong vs. pass and perimeter run game as LB’s and DB’s are free to run to the ball. LB’s are generally stacked on DL.
Vunerable to;Multiple TE sets, inside run, off-tackle run, perimeter passing game and possibly 4 verts.
FALL CHECKLIST
5 STEPFARGOHOUSTONCHICAGOVEGASDENVEROMAHAFLAGSTAFFSTICK
3 STEPWASHINGTONMICHIGANTEXASFLORIDACALIFORNIA
BOOTTWISTWHEELREADOVERCROSS
RUN4/58/926/27 POWER24/25 ISO20/21 TRAP8 PITCH8 HSTATUE
FAKE PASSFK 26/27 POWER PASSFK 8 CRACK PASSFK 8H PASSFK 4 PASSFK 24/25 ISO PASS
NAKEDSNAKED 4/5NAKED 4/5 STAYNAKED 4/5 SEAL
SCREENSDEBBIEALLEYBUBBLEA SLIP SCREEN
CLOSERSFREEZEFREEZE TIMEFREEZE DELAYHOTSPIKESAFETYSKYVICTORYEAT ME
GOAL LINE36 POWER35 CRASH38 TOSSTANK/CUBEFK 26 POWER PASS
GADGETSFAKE 8 TOSS HB PASSFAKE 9 GODFREY REV. PASSFAKE 8 TOSS Z REV. PASSFAKE 9 OPTION H REVERSE
FALL INSTALLATION SCHEDULE
PRACTICE PERSONNEL FORMATION RUN PASS PROTECTION SCREEN
1 11, 21 EVEN, PLUSON, OFF
4/5 FARGO, 5 STEP 3 STEP
2 12 MINUS, OVERODD
8/9 FLAGSTAFFFK 8 CRK/H P
SPRINTFAKE PRO
3 13 TIGHT, SNUGSNUG SLOT
26/27 POWER B TWST/WH.WASH.
BOOT
4 20/21 QT MICHIGANCHICAGO
5 8 PITCH NAKED 4/5
6 FK 4 PASSTEXAS
7 CALIFORNIA DEBBIE
8 VEGAS
9 STICKBOOT READ
10 OMAHA A SLIP SCR
11 24/25 ISO
12 Z REVERSE CRACK PASS
13 36/35/38TANK
14
15 VICTORY SKY / HOT