office of e-stadium overview ed coyle, co-director of cwsa and the e-stadium team center for...
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e-Stadium Overview
Ed Coyle, Co-Director of CWSAand the e-Stadium Team
Center for Wireless System and [email protected]; 765-494-3470
http://estadium.purdue.edu/
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The Vision
ObjectiveTo become the most technologically advanced college stadium in the United States and provide Purdue’s fans, alumni, students and visitors with a unique experience through highly interactive technological applications and exhibitions.How?By creating a synergy among athletics, academics and technology to deliver exciting solutions involving students and research.
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Morgan Burke,Athletics Director
Jim Bottum,VP IT & CIO
Catherine RosenbergFormer CWSA Director
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Internal Partnership
Technology Exposition Area
Ross-Ade Stadium Cyber Café
Infotainment at Ross-Ade Stadium: e-Stadium
Center for Wireless Systems & Applications
Focusing on Applications, Middleware, Security, and Strategy & Policies
Cross-disciplinary, University-wide
Provide the infra-structure and staff to work with faculty and students in a “living laboratory”
Focusing on testing and deployment
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External Partnerships
Cisco Systems - Enabler• $600,000 Cash Donation• $100,000 Higher Education Equipment Donation
Program
Intel Corporation• 65 PDA’s, wireless cards and back-up batteries
($25,000)
Verizon• $50,000 Cash Donation
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The Bigger Picture - “Living Lab” Concept
Uses the “city” of Purdue University as a controlled space for experimentation while serving in its traditional role
To facilitate “real world” learning and “seeing the future” of technology
Provides a practical learning experience for Purdue students
Provides a model or simulation environment for researchers
Provides a better understanding of how users adopt new applications/technologies and how they use them
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e-Stadium First Living Lab Success Story - Infotainment
What is “Infotainment?” • Enhances the spectators’
involvement in the game• Wireless• Mobile• Interactive
Jim Thorpe Award Finalist Junior Stuart Schweigert
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e-Stadium Key Elements (e.g. living lab)
Infrastructure• Wireless network based on
Purdue’s 802.11b and Cellular• Web based applications • Mobile Devices
» PDA» Smart Phone
A multi-phase project• Infotainment (phase I)• Video, cumulative game stats,
buddy finder (phase II)• Phases III, IV, …
Action-Packed Ross-Ade Stadium
62,500 Seats
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The People = Collaborative Effort
Athletics
ECE students
ITaP • Project Focus
» Communications» Instructional Computing
Services» Internet Services» IT Assessment» NT Administration» Security» Telecommunications » Web Services
• Game Day Support (16 – 20/game)» All across ITaP» Students, students, students
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e-Stadium Phase II –2004 Football Season
• Scoreboard & Play-by-Play
• Game Statistics • Video Highlights • Other Game Scores • Player and Coach Bios • Boilermakers History • Food Locator • Buddy Finder • Trivia • Polls • Current Weather • User Feedback • FAQs
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Outdoor Antenna & Access Point Configuration
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Wireless Layout
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Lessons Learned – Research Perspective
Signal Availability• Loss of signal as people stood up around a PDA user • Signal strength varied by card manufacturer• Traffic test showed 2/3 of the traffic movement in down load• Video Freezing
PDA’s• Variations in PDAs
» 50 hp Jornadas & 65 Dell Axims» Moving devices from VPN to open network caused problems (flakey)
• Smartphones» Access was poor due to slower speed – no video capability» Decided not to promote smartphones
• Battery life» Settings» Weather» Manufacturer
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Lessons Learned about the Infrastructure
Infrastructure Challenges• Fine-Tuning of Video Delivery • Coverage• Security
Research project with production environment expectations• Availability & high visibility• Student expectations
Security – Hacker attacks the day after URL published
Devices take a lot of people to administer• Volume• Charging• Inventory• Space• Physical moves
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Lessons Learned about Users
Not interested until they found out we weren’t “selling/charging”
Rain was a concern - liability
No place to put the device and the case and a hot dog and a coke . . .
PDA’s are difficult to handle with gloves on
Phase I applications didn’t really hold the fans interest for an entire game; Phase II (video) maintains high level of interest
Feedback from Phase I• Icons not words -- Accessibility• Video Replay
Majority – Many first-time PDA users
One-on-one training for users
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Support Required!
Fan in the stand we found using their own PDA – Team provided on-sight support
The unknown user is now an expert and provides support for his neighbor using a smart phone
The neighbor gives it a try, but smart phones are different
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e-Stadium Phase III, IV
Interactive gaming
Physical safety enhancement
e-Stadium commentator interaction
Interactive applications involving the scoreboard – display poll results, trivia game winners, etc…
e-Commerce potential: Restaurant reservations, Advertising,…
Wireless access to tailgate area
Introduce and test new technologies and to go beyond the current model both in time and space – WiMAX
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Live Demo