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    A new game line, answering many fan requests;

    a new look at those creatures of fire and darkness:fallen angels, nightmares from the nether realms,servants of the God Machine

    ...or something else entirely?

    Includes codified rule sets of those rulesdeveloped over the last few years including: SASs,Tiers as well as a rich background for players to

    immerse themselves in.

    C O M I N G S O O N !

    Angels are bright still,though the brightest fell.

    William Shakespeare

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    Dare to Walkthe Onyx Path...

    Onyx Path Publishing was founded by industry veteran andlong-term White Wolf Creative Director Richard Thomas.The company has partnered with CCP/White Wolf and

    collaborates with other experienced designers, developers, artists,and writers to bring new (and existing) games like Scion,

    Vampire: the Requiem

    , and Mage: the Ascension20th Anniversary Edition to fans worldwide..

    Games from Onyx Path PublishingandCCP/White Wolfare currently available at

    DriveThruRPG.com.

    For more information, visit the Onyx Pathwebsite at: http://www.theonyxpath.com

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    Hello and welcome to the Onyx Path!

    My name is Rich Thomas, owner and creative director of OnyxPath Publishing. Within these pages you will find descriptionsand listings for many of the classic World of Darkness, newWorld of Darkness, and Exalted products that Onyx Path publishes

    under our White Wolf license. Weve also included our schedulefrom mid 2013 through mid 2014, revealing for the first time ourvery cool upcoming projects for the WW lines as well as for ourScion, Trinity Continuum, and Cavaliers of Mars lines.

    Now, our schedules are at best a framework for our intend-ed projects, and please bear in mind that the info containedherein will evolve. We may add products as the result of one ofour Kickstarters (weve done seven successful ones so far), orwe may delay a project due to it needing extra time to get the

    writing, or the art, or the editing, just right. At Onyx Path,we are committed to delivering to you the absolute finest gamesthat we can, even if that takes more time than we had planned.

    Part of how we can make that commitment is because we are inalmost constant communication with our fan community. We startwith www.TheOnyxPath.com, our site, as the locus for all of ourcommunication. Every week on our site you will see a link to the

    Monday Meeting Notes blog that contains a snapshot of just whereeach of our active projects are in their creation, and as soonas we know what stage a project is in, so do you.

    We work with some of the finest and most creative profession-als in the business, many of whom you know from their many yearsworking on WW projects. As they post to our forums, our blogs,and our Facebook page, you can see what they are up to as wellas let them know what you think. You can also check on our siteas we post ongoing text from the books in an Open DevelopmentProcess that lets you, the fans, post comments and help withideas, continuity, and catching slip-ups. Our community is ourgreatest strength and really what makes this such a great busi-ness to be in.

    Last year as we got Onyx Path rolling was frankly amazing,and as you can see with the projects we have planned, we thinknext year will blow this last one away! Please join us as wetravel down this Onyx Path.

    Thanks!

    Rich ThomasCreative DirectorOnyx Path Publishing

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    TA BL E OF C ON T E N T SVAMPIRE: THE MASQ UERADE20THANNIVERSARY 6

    WEREWOLF: THE APOCALYPSE20THANNIVERSARY 8

    MAGE: THE ASCENSION20THANNIVERSARY 10

    CLASSIC WORLD OF DARKNESSBACKLIST 12

    THE WORLD OF DARKNESSTHE GOD MACHINE CHRONICLE 14

    VAMPIRE: THE REQ UIEMBLOOD AND SMOKE 16

    MUMMY: THE CURSE 18

    NEW WORLD OF DARKNESS BACKLIST 20

    EXALTED THIRD EDITION 22

    2013/2014ONYX PATH PUBLISHING SCHEDULE 24

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    Vampire: The Masqueradeexploded

    into hobby games in 1991 and inspired a generation

    of fans of which the game industry had never seen

    before or since. The cultural signicance Vampire left

    on not just the gaming world but on modern vam-

    pire-related pop culture can be seen and felt atvirtually every turn and in every medium today.

    Vampire: The Masquerade - 20th

    Anniversary Editionbrings the entire World

    of Darkness experience full circle and will serve as the

    perfect anniversary milestone to celebrate two decades

    of gaming after dark. This is the original

    Masquerade in all its glory, and our way of saying thank

    you and welcome home.

    All thirteen original Clans, Clan variants andbloodlines, with their signature Disciplines

    Classic rules updated from Vampire's RevisedEdition

    Character creation and advancement fromNeonate to Methuselah

    All the Disciplines from level one through nine

    Updated setting to the modern nights

    New full color original art by Tim Bradstreetand other classic Masquerade artists

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    Anarchs UnboundA revisitation of the old Anarch Cookbook, Anarchs Unbound examines the large scale of the Anarch experi-

    ence (domains, the Movement inside other sects domains, overthrowing tyrants) on down through the local

    and personal scale of the Anarchs (being in an Anarch brood or coterie, growing up Anarch, converting from

    other sects, and maintaining deep cover or nomadic Anarch ideals).

    Rites of BloodIn simplest form, this is a collection of rituals practiced among the various Kindred sects. This isnt just powers, but

    an examination of the sects themselves and how they use their eldritch mystical arts.

    ...and more through August 2014

    Upcoming Releases

    Available Now

    V20 Companion

    The V20 Companionincludes information on the titles and prestation

    central to Kindred society, how modern vampires use technology, and over a

    score of occult locations spread across the World of Darkness.

    Children of the Revolution

    Children of the Revolutiontells the stories of noteworthy or

    notorious Kindred of the modern nights whose Embraces came in times

    of unrest, rebellion, or open revolution. The circumstances of theserevolutions might have been mortal or undead, martial or cultural. These

    Kindred joined the ranks of the Damned under tides of war or cultural

    upheaval, and their blood bears the mark of change from one paradigm

    into another. Sometimes they are the agents of change. For others, their

    revolution drags them in its wake.

    The Hunters Hunted II

    Most mortals turn away from the darkness that preys upon them, going

    about their lives in despair of the Damned and the evils they visit upon

    the world. But a precious few wage a personal war to shine light on thoseshadows and diminish them, like solitary candles shining in the night. The

    path of the hunter is lonely and fraught with danger, at once beset by the

    monsters they hunt and looked upon with suspicion by their fellow mortals

    they thanklessly seek to protect.

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    Werewolf the Apocalypse roared into hobby games in 1992, inspiring

    a generation of fans to stand up and howl their deance at a corrupted worldin a battle they knew they were doomed to lose. WtA presented the Garou:

    creatures at once both man and wolf, and lled with a Rage against the evilsthat would destroy and corrupt both the natural and spirit worlds. Capable

    of transforming into a variety of forms and blessed with Gifts that enabled

    superhuman and supernatural powers, the Garou fought many foes,always knowing that in the end they would fall. But what stories would

    be told and what songs sang of their exploits!

    This epic tragic story, combined with the unwavering

    dedication of an unparalleled fan base, is the reason this

    book is being published. Werewolf: The Apocalypse

    20th Anniversary Editionbrings the entire World

    of Darkness experience full circle and will serve as the

    perfect anniversary milestone to celebrate two decades

    of gaming the epic sagas of the Garou.

    Whats in it?

    All thirteen original tribes, tribe variants andLost Tribes, with their signature Gifts and

    Rites updated from the Werewolf:The Apocalypse Revised tabletop

    rules.

    Rules for character creation and advancement.

    Gifts from level one through six, includingexpanded lists.

    Updated setting to the modern nights.

    New full color original art by Ron Spencer,John Bridges, Steve Prescott, Dan Brereton,

    Richard Kane Ferguson, and other classicApocalypse artists, as well as classic B&W

    pieces carefully chosen from the earlier editions

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    In the Fall of 2012, Onyx Path launched a Kickstarter for the deluxe version of the

    Werewolf the Apocalypse 20th Anniversarycore rulebook. This full-color, 520+

    page special hardcover anniversary edition was designed to look similar to the Vampire

    the Masquerade 20th Anniversary Edition. The Deluxe W20 full color rulebook was

    published with a black leatherette cover, an inset disk on its spine featuring the W20 round

    symbol, a red silk ribbon bookmark, and copper-edged pages..

    Most importantly, unlike the Deluxe V20cover embossing, the Deluxe

    W20features claw marks die-cut right through the front cover in the tradition of the rsttwo WtA editions.

    Available Now

    ...and more through August 2014

    Changing Breeds

    This book brings the Changing Breeds right up to date, giving

    both players and Storytellers all of the tools needed to inte-

    grate shapeshifters other than werewolves into the World of

    Darkness. Eleven extant Changing Breeds are described in de-

    tail, along with three long-extinct Lost Breeds.

    Rage Across the World

    Similar in content to the V20 Companion, this book will pull together lose ends and expand onseveral topics from W20, all based on a travelogue that provides deepened backstory to the

    struggle of the Garou.

    Book of the WyrmCreatures and spirits to challenge the Garou, including revised and collected info andbackstory on such things as Pentex and Black Dog Game Factory.

    Skinner SAS

    The Skinner is a Storytelling Adventure System product for use

    with Werewolf 20th Anniversary Edition, and is the

    story of the return of Sam Haight- figuratively at least, unless

    the players fail to prevent it from becoming something else.Not only does this book include all that you need to run the

    adventure, it also incorporates fan response to the demos run

    at Atlanta By Night in 2012 by The Wrecking Crew demo team.

    Coming Soon

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    20th Anniversary Edition Coming Soon!

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    Twenty Yearsand Counting...

    Add the Traditions in your Awakening game, or

    bring the ten Arcana to Mage: The Ascension.

    Pit the Seers of the Throne againstthe Technocracyfor dominion over the world,

    and let your Nephandicall forth the Abyss. This

    guide will help you translate the feel and core

    elements from each version of Mage into the others

    game system and background, or combine them into

    a unique cosmos for the Awakened.

    Mage Translation Guideincludes:

    Translations of all of the orders, Ministries, Tradi-tions, and Conventions between versions of Mage

    Conversions for the magic and Paradox rulesbetween systems

    Guidelines for converting spells between systems

    A copy of Mage: The Ascension Revisededition, the World of Darkness Rulebook,

    and Mage: The Awakening are all recommended for use with this product.

    Also Available....

    Convention Book: ProgenitorsUpdates Mage: the Ascension with 21st century medicine, biotech, and

    desperate idealism. The Masses are gobbling up the ideas behind biotechnology,

    medical advancements, cloning, and neurochemistry nearly everything from the

    Conventions bag of tricks. But the world is still full of scared people looking for

    magic pills to make all their problems go away. The members of the Technocracy

    are no different. But now the Progenitors are in the mix, frantic trauma surgeons

    elbow-deep in unwilling patients.

    Convention Book: New World OrderUpdates Mage: the Ascensionwith fresh 21st century ideas, from

    NWOs perspective. The paradigm of the Masses shifted dramatically in

    the last decade, between new ideas of mass media, the introduction of

    smartphones, everyone being interconnected on the Internet, many years

    of the Avatar Storm, and so many more changes large and small. All with

    the New World Order at the center, the spider in such a tangled web.

    ...and more through August 2014

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    Hundreds of classic World of Darkness titles are available now for you order in multiple print and digital

    formats at DriveThruRPG.com. Choose from supplements and core releases for games like Vampire: the

    Masquerade, Werewolf: the Apocalypse, Mage: the Ascension, and much more!

    Available Now for Vampire

    Available Now for Werewolf

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    Available Now for Mage

    Available Now for Classic World of Darkness

    Exclusively at

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    Heres the question: D o you really

    want to know? Because its n ot like

    its a secret .Its just like your c ar -it doesnt run by magic but it might

    as wel l, for all you know when you

    look under the hood.

    Wesley Cote, AKA The Key

    That question doesnt have a single,easy answer, but that doesnt stoppeople from asking. The World

    of Darknessis layer upon layer ofmystery, but what is the mechanismthat keeps it all moving? Is there adesign in play? And what happens tothose who think to use the Machine fortheir own ends?

    A default chronicle, a way to introduce new players to the World ofDarknessand experience one of its greatest mysteries

    Choose the depth of madness thats right for your group, from local tocosmic!

    A modular approach to building a chronicle, 20 different stories that fittogether to form chronicle tracks

    Revisions of many of the core rules from the World of DarknessRulebook

    What is the God-Machine?

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    The God-Machine Chronicle Anthology contains new fiction byJustin Achil li, Eddy Webb, Stew Wilson, David A Hill Jr, and many

    others, as well as previously published stories by Chuck Wendig,

    Ray Fawkes, Rick Chillot and Matthew McFarland. All of thesetales feature encounters with the God-Machine, and serve to

    pave the way for the God-

    Machine Chronicle itself.

    Available Now for the World of Darkness

    The God-MachineChronicle Anthology

    Available in PoD, PDF,Epub, and Mobi formats!

    Also Available for the World of Darkness

    Glimpses of the Unknown

    Story seeds and plotline ideas for every World ofDarknessline (includingVampire, Werewolf, Mage,

    Promethean, Changeling, Hunter, and Geist).

    New rules, Merits, powers, and setting material.

    Additional story ideas for the custom Worlds of Darknesspresented in Innocents and Mirrors.

    World of Darkness: Chicago

    Guides to the history, geography and politics of the WindyCity, twisted to suit the mysterious World of Darkness

    A huge collection of new game material, including dozens ofcomplex and surprising characters, new threats to face and

    three complete stories to play

    Numerous ways for characters from anyWorld of Dark-nessgame to interact and collide. This book is a fully compati-

    ble supplement for Vampire: The Requiem, Werewolf:

    The ForsakenandMage: The Awakening

    ...and more through August 2014

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    Blood and Smoke:The Strix Chronicle

    What will you do to make it through tonight? What will you do

    to make it through tomorrow night? And what will you do for therest of your nights to make those sins worthwhile?

    - Mrs. Robinson, the Duchess in Exile

    Tonight, you become one of the Kindred, the beautiful

    and the damned who hide behind our ordinary world. Driv-

    en by a hunger like re, you will struggle to maintain yourhumanity while immersed in a vicious society of monsters.

    But the sharks you swim with arent the only ones

    out there. Your Kindred are the smart, sexy vampires of

    pop culture, but you are haunted by the Strix -- the grisly,

    demon-possessed corpses of folklore. They slaughtered theNight-Senate of Rome, drowned the tombs of the Princes ofAlexandria, and warred with the Plague Lords of Transylvania.

    Tonight, theyre loose on the streets of your city. Time for the

    sinners to become the saints, and the hunters to become the prey.

    Blood and Smoke features:

    A complete guide to playing a vampire in the World

    of Darkness. No other rulebooks are required, and

    the rules are fully compatible with The God-Machine

    Chronicle.

    Reimagined clans, covenants, and supernat-ural powers to create your perfect monster...

    and her friends and foes.

    A rst-ever look at vampire domainsaround the world, from Tokyo to New

    Orleans.

    Twenty unique Strix, as well as com-

    plete rules for building your own.

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    Reap the WhirlwindTonight, the Prince of the City's gonna be a stain on the

    curb. Stake through the heart, knife to the throat, do the deed

    any way you want. But it takes a lot to rule the night. Once the

    old boss has seen the sun, you'll need to nd his box of se-crets... and contain the hell that you've unleashed.

    Reap the Whirlwind features:

    A free look at the new rules from Blood and Smoke and TheGod-Machine Chronicle.

    Rules for character creation and the rst few dots of everyclan Discipline.

    A complete demo scenario, "Into the Void," by well-knownhorror author Chuck Wendig.

    The Strix Chronicle AnthologyThey are the smoke and the darkness, shadowy things that

    could have been us, creatures of hunger that Humanity stole the

    night from. They are the Strix.

    These primal vampires have preyed on human and Kindred

    alike since our earliest nights. Their latest schemes and atrocities

    are chronicled here with new stories by Eddy Webb, Joshua Alan

    Doetsch, Greg Stolze, and more.

    Available Now for Vampire the Requiem

    Available in PoD, PDF,Epub, and Mobi formats!

    the Danse Macabre A look at how to play Vampire: The Requiem at three differ-

    ent tiers of play: coterie, city and conspiracy

    Classic covenants made global, and a handful of entirely newcovenants, including the Brides of Dracula, or the Children

    of the Thorns.

    A bloodbath of new rules: social combat, mental combat,gargoyles, Banes, new Humanity rules, andmore.

    Ready-made chronicles, allowing you to kick down the wallsand play way outside the box. Want a noir game? Vam-pires in the mode of Romeo and Juliet? A post-apocalypticend-ofdays scenario? We have you covered.

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    Imagine being both dead and deathless at the same time. Imaginebeing cradled in the arms of death for years, sometimes decades on

    end, but all the while knowing that you will eventually not only ariseagain, but awaken to an unfamiliar world that mostly fears and hatesyou. Now imagine that your purpose, your entire existence, is boundwithin this cycle -- that you are chained to it for all eternity. You sleep,you wake, your serve your Judges will in the lands of the living, andyou return to the death-sleep once more. The ancient culture thatempowered you is gone, lost to the sands of time... yet you endure.

    In Mummy: The Curse, a Storytelling game set in theWorld of Darkness, you play one of these beings. Those

    who know they exist, from the cultists who serve them to thedark forces arrayed against them, call them the Deathless.

    We call them mummies.

    WHATS IN IT?The rst new New World of Darknessgame since 2009.

    Represents a step forward in the evolution of the Storytelling System.

    Book includes a players section, a Storytellers section, and a com-plete S.A.S. storyeverything you need to get a chronicle up and running.

    Includes extensive information on the Deathless, from their

    half-remembered past to their beliefs and social conventions to theirpersonal motivations and more.

    Scores of new examples of both game elements (powers, relics,Merits, etc.), and new concepts, from the vefold system of Pillars tothe all-important Descent.

    Opening ction by award-winning author Greg Stolze.

    Stunning original art by Sam Araya, Cathy Wilkins, Aaron Ace-vedo, Andrew Trabbold, Borja Linares, Vince Locke, James Denton,Marco Mazzoni, Johan Lindroos, and Tyler Windham.

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    At the end of 2012, Onyx Path offered fans the chance to back a Mummy: The Curse Kickstarterfor the rst new WoD game since 2009. This Kickstarter was designed to offer a limitededition print version that matched other New World of Darkness core rulebookssuch as Vampire: The Requiemor Changeling: The Lost. This rulebook waspublished as an 8.5 x 11 embossed hard cover with a beautifully-designed cover imageand gold-edged, duo-toned pages.

    UPCOMING TITLES MADE POSSIBLEBY THE KICKSTARTER INCLUDE:

    Cursed Necropolis: Washington DC, a citybook for MtC. Massivemuseums, visitors and diplomats from around the world, political cor-ruption and deadly secrets, and symbolic architecture, all combine for asetting perfect for the Arisen.

    Cursed Necropolis: Rio, a companion citybook to CursedNecropolis: DCthat expands on the idea of signature cities being

    outside the US and delves into how the deathless view a city full of life.

    The Curse: Ready Made Character Set containing: Fivepre-generated player characters, with both starting and experi-enced character sheets. A brief break-down of the charactershistory to help players jump into the group. Storyteller advice forthe group.

    Dreams of Avarice PDF,a personal manifesto penned bythe mummy the Arisen call the Heretic. Similar to the Bookof Nod(for Vampire), this 6 x 9 and 120+ page chapbookwill function as both setting reference and in-game prop.

    Mummy: the Curse novelwritten by C.A. Suleiman and aMummy: the Curse Anthologyconsisting of ve novellas,one for each Guild.

    OTHER NEW RELEASES WILL INCLUDE: Guildhalls of the Deathless - This book delves deeper into the fac-

    tions within the Mummies, the Guilds, with new Merits and powersand detailed background information. Also offers the rst chapterof a three-part adventure designed to lead from supplement to sup-plement in a three-part story arc.

    Sothis Ascends - This book examines the Sothic Turn; the cycleof existence that the Mummies live and die within. Since theircreation, there have been ve Turns and each is examined:one part historical setting, one part grab-bag of artifacts, pow-ers, and antagonists. Also presents the nal chapter of thethree-part adventure, with thematic content relating to theTurns.

    ...AND MORE THROUGH AUGUST 2014

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    Available Now for Werewolf the Forsaken

    Available Now for Mage the Awakening

    Available Now for Vampire the Requiem

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    Available Now for the World of Darkness

    Exclusively at

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    The greatest men and women of Creation are those divinely blessed he-

    roes known as the Exalted. The mightiest among these are known as the

    Solar Exalted, the chosen of the Unconquered Sun, Lord of Heaven

    and rst among the gods.

    New for 2013, Exalted 3rd Edition depicts both a revital-

    ized and expanded Creation, and the triumphant returnof the Solar Exalted but whether their rebirth will

    herald the salvation or destruction of the world,

    none can say. The system redesign takes the best

    parts of the previous editions and streamlines the

    mechanics for maximum playability.

    Exalted Third Edition will include:

    New! Expanded Character Creation Create andplay Solar Exalted characters and compelling mortal

    heroes with more information and eshed out details.

    New! Merit System Customize characters moreeasily and precisely than ever before with a new systemof Merits.

    New! Magical Equipment Be more prepared forbattle with a new and more compelling treatment of

    magical weapons and armor, including Evocations

    Charms and other miracles that may be gained by

    establishing rapport with mystical artifacts.

    New! Combat System Fight with a new cine-matic combat engine, primed to deliver dynamic,

    exciting, and easily resolved battles between

    heroes, gods, and armies.

    New! Charms Explore a vibrant newCharm set encompassing both classic

    Solar powers from previous editions and

    all-new powers to shift the course of

    Creation.

    ...and much, much more!

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    Milestones and New Releases

    The Deluxe Exalted 3rd Edition Kickstarter was launched Spring 2013. Like its predecessors, this Kick-

    starter enabled Onyx Path to create a deluxe hardcover edition of this long-anticipated revised edition.

    The new ultra-deluxe rulebook will be printed with a white/cream leatherette hardcover, 400+ full color,

    gold-edged pages, and a gold silk ribbon bookmark. The front cover will be embossed the Realm script

    that translates to Exalted 3.

    At the time of this printing, the Exalted Third Edition Kickstarter holds the number one position as the

    highest-backed Kickstarter for an RPG. Over 4,250 backers participated to pledge their support for thisgame. Thanks to their support, fans and backers have allowed

    Onyx Path to create the following upcoming releases for the

    Exalted line:

    Exalted Third Edition Comic

    Anathema Character Toolkit

    New EX3 Novel written by Matt Forbeck

    New EX3 Novel written by Jess Hartley, featuring signa-ture character Novia

    Set of 5 Chibi-style Bookmarks by Mel Uran

    EX3 Retrospective eBook

    Ready-Made Characters PDF

    EX3 Quickstart

    Two-part EX3 music suite

    EX3 Fiction Anthology

    Set of Charm Cards

    Be sure to watch the Onyx Path site for updates

    about the development of this new edition!

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    U P C OM I N G R E L E A S E SAugust 2013 VtR Fiction Anthology A lead in to the new Strix Chronicle which combines some previously

    published VtR ction with wholly new stories to provide a richer look at the terror created by the fear ofthese malevolent spirits. 300 pages. 6 x 9 PDF/PoD/ePub.

    V20/cWoD- Hunters Hunted 2 One of the seminal CWoD books revised and updated for V20featuring a look at the organizations around the world who hunt, study, hide the truth about, the Kindred.

    120 pages. PDF/PoD/ deluxe limited edition.

    MtAs- Convention Book: Syndicate As promised, this book is one of those in the Convention Book series

    that wasnt nished when cWoD ended and which has been clamored for by the fans ever since. 104 pages. PDF/PoD.

    MtC- Ready Made Characters-Five pre-generated characters for Mummy: the Curse includinghistory and Storyteller advice. 24 pages. PDF/PoD.

    September 2013

    MtAs- Convention Book: Void Engineers As promised, this book is one of those in the ConventionBook series that wasnt nished when cWoD ended and which has been clamored for by the fans ever since.104 pages. PDF/PoD.

    W20- Book of Changing BreedsA deeper look at the Fera compatible with the info in Werewolf 20thAnniversary Edition. 200+ pages. PDF/PoD/deluxe limited edition.

    MtC- Guildhalls of the DeathlessThis book delves deeper into the factions within the Mummys, theGuilds, with new Merits and powers and detailed background information that provides cooler avor and also tiesthe Mummy background more tightly into the nWoD. This book also offers the rst chapter of a three part adven-

    ture designed to lead from supplement to supplement in a three part story arc. 160 pages. PDF/PoD.

    October 2013 Demon the Descent A new game line and a new look at those creatures of re and darkness: fallen angels,

    nightmares from the nether realms, servants of the God Machine or something else entirely? Includes codied

    rule sets of those rules developed over the last few years including: SASs, Tiers, and a rich background for play-ers to immerse themselves in. 320 pages. PDF/PoD/deluxe limited edition.

    Exalted Third EditionThe new edition of Exalted developed by the current team who have united andenergized the fans, and featuring the return of original developer Geoff Grabowski; this edition will rekindle theoriginal excitement of the setting, while the systems will be ne-tuned, balanced, and playtested more rigorouslythan any White Wolf product ever before. 400 pages. PDF/PoD /deluxe limited edition.

    MtC- Cursed Necropolis DC- This sourcebook will present the political and supernatural situation in D.C.from the point of view of the Arisen, and thus provide a blueprint for how players can structure their own ongo-ing, city-based stories and chronicles. Like City of the Damned: New Orleans, this book will come with a starting

    story included. 104 pages. PDF/PoD.

    November 2013 Mage the Ascension 20th Anniversary Edition A letter of love to our Ascension fans. In style

    and philosophy a matching volume to V20. 400+ pages. PDF/PoD/ deluxe limited edition.

    Demon Translation Guide This book provides the ability to translate characters from Demon theFallen to Demon the Descent and visa versa. 50 pages. PDF/PoD.

    VtR- The Strix Chronicle-This book combines both setting and rules info to create a defaultChronicle for VtR that still allows the sandbox play that nWoD is known for. The Chronicle focuses on thelegends of the Strix- the owl spirits that prey on vampires. A threat unique to VtR and used to great effectin the historical Rome books, this book will show the effects of a world where the threat of their return

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    has warped vampire society. Will contain default tweaks to the rules and in-depth history and backstory ofjust such a setting. 280 pages. PDF/PoD.

    EX3- Arms of the Chosen The denitive tome of artifact weapons and armor for the Exalted. Most impor-tantly, Arms expands and develops the Evocation system to be introduced in the corebook. 64 pages. PDF/PoD

    W20- Rage Across the World This book will pull together lose ends and expand on several topicsfrom W20, all based on a travelogue that provides deepened backstory to the struggle of the Garou. 120

    pages. PDF/PoD/deluxe limited edition.

    December 2013 DA: Darkening Sky This was an unpublished but promised book for the Dark Ages line that features ve

    chapters (one each for Vampires, Werewolves, Mages, Inquisitors and Fae) detailing the effects of the eclipse of 1230.160 pages. PDF/PoD.

    V20- Anarchs Unbound- Anarchs Unbound continues the reinvigoration of the Anarchs that began in V20and continued in the V20 Companion. It examines the large scale of the Anarch experience (domains, the Move-ment inside other sects domains, overthrowing tyrants) on down through the local and personal scale of theAnarchs (being in an Anarch brood or coterie, growing up Anarch, converting from other sects, and maintainingdeep cover or nomadic Anarch ideals). 120 pages. PDF/PoD/deluxe limited edition.

    MtC-Book of the DeceivedBoth the core book and Guildhalls tease the content of this book: the sixth,Lost Guild that are the dark reections of the Mummys. Here is where we explore their true history and beliefsand provide all the info necessary for them to be played as characters. Also contains the second chapter of thestory arc adventure with focus on the Sixth Guild menace. 160 pages. PDF/PoD.

    DtD: The Flowers of Hell- This book provides a deeper look into the denizens of the demonic ranks. A com-bination NPC and antagonist book. 160 pages. PDF/PoD

    January - July 2014 HtV- Monstrous Basterds (title very tentative)- A book examining how the Vigil deals with the Lost,

    Prometheans, Geists, Mummies, and Demons. Also contains a chapter showing how the rules tweaks offered inthe God Machine Chronicles affect the Hunters. 200 pages. PDF/PoD.

    WtF Fiction AnthologyA lead in to the new Idigram Chronicle which combines some previously pub-lished WtF ction with wholly new stories to provide a richer look at the on-going battle between the spiritworld and the Forsaken. 300 pages. 6 x 9 PDF/PoD/ePub.

    EX3- The Realm Covering the Scarlet Empire in the current era, but unlike its predecessors, this book doesnot end at the shores of the Blessed Isle but also covers Realm satrapies in the Threshold and beyond. It will pro -vide a deep exploration of Dragon-Blooded society and what it means to be a Dynast including a detailed look atthe Houses and the Immaculate Philosophy, the beliefs and histories that guide the morality of the Realm and unitethe Dragon-Blooded host against the avarice of the gods and the power of the Anathema. 160 pages. PDF/PoD

    W20- Book of the Wyrm Creatures and spirits to challenge the Garou, including revised and collected infoand backstory on such things as Pentex and Black Dog Game Factory. 160 pages. PDF/PoD /deluxe limited edition.

    February 2014 V20- Rites of Blood- In simplest form, this is a collection of rituals practiced among the various Kin-

    dred sects including the major and minor sects: The Thaumaturgy of the Camarilla Tremere, the priestly ritesand witchy sorcery of the Sabbat, the creepy and alien practices of the TalMaheRa, street rituals from theAnarch contingent, and some of the mysterious ways of the Inconnu. And, of course, the sorceries of theAssamites and Setites, and new necromancies for the Giovanni. 160 pages. PDF/PoD/ deluxe limited edition.

    VtR: Secrets of the Covenants. A clanbook-style investigation into the covenants, building on therich setting introduced in the Strix Chronicle. 160 pages. PDF/PoD.

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    MtC- Sothis Ascends This book examines the Sothic Turn; the cycle of existence that the Mummyslive and die within. Since their creation, there have been ve Turns and each is examined: one part historicalsetting, one part grab-bag of artifacts, powers, and antagonists. Also presents the nal chapter of the threepart adventure, with thematic content relating to the Turns. 160 pages. PDF/PoD.

    March 2014 W20- The Umbra The focus of this book is on the Middle Umbra and the Penumbra as a setting and a sto-

    rytelling tool, using the detail that we couldnt go into in W20. 160 pages. PDF/PoD/ deluxe limited edition. DtD: Demon Players Guide All the variants and new types of Demons for players, as well as deeper

    looks into several suggested play styles. 220 pages. PDF/PoD.

    EX3- Dragon-Blooded: What Fire Has Wrought This book introduces the Dragon-Bloodedfor the rst time in Third Edition, including character creation rules and the Dragon-Blooded Charm set.This book will give an iconic view of the Dragon-Blooded, showing their creation as the armies of theCelestial Host and detailing their place in the current era. It will feature some further details of the Realmas well as Lookshy, and may feature other locales where Dragon-Blooded are prominent. 220 pages. PDF/

    PoD/deluxe limited edition.

    April 2014 V20: Dark Ages The War of Princes rages on. While were still one hundred years from the diablerie

    of Lasombra and the true Anarch Revolt, those sentiments boil beneath the surface. In the mortal worldof 1242, power shifted at the rate an army marched. For the Canaille, those limitations do not exist. Forthe undead, power shifts faster than a re overtakes a haven. To the Damned, power ows as fast as bloodfrom an ancient heart. 500 pages. PDF/PoD/ deluxe limited edition.

    WtF- The Idigram Chronicle- This book combines both setting and rules info to create a default Chroniclefor Werewolf: The Forsaken that still allows the sandbox play that nWoD is known for. The Chronicle focuses onthe legends of the Spirit Lords that rst captivated readers interest in the WtF core rulebook and presents a worldwhere the werewolves are still faced with their inimical sprit hordes. 264 pages. PDF/PoD

    EX3- Towers of the Mighty A setting book for Exalted, Towers covers First Age ruins in Creation and be-

    yond. It will cover classic favorites like Denandsor, Rathess and Mahalanka, but it will also cover places only glimpsed

    but never explained, such as Lost Zarlath. It will also feature completely new sites, including the Holy City of Namasa-ro, a city of shrines that chronicled the heritage of the Exalted, and the union of the Chosen who rose up to over-

    throw the titans. Towers will also feature an amped up and improved system for manse building. 64 pages. PDF/PoD.

    May 2014 MtC- Cursed Necropolis: Rio- The companion piece to Cursed Necropolis: D.C., this book covers

    the games international signature setting, Rio de Janeiro. 104 pages. PDF/PoD.

    Scion 2nd Edition- Building on our shared love of mythology, Scion unveils a war that shakes the pillarsof reality itself. Players take on the role of the children of the Gods, battling the Titanspawn and their owntwisted fate. If these Scions live long enough, theyll ascend to the Overworld themselves to take theirparents place in a conict going back to the dawn of time. Begin as a mortal. Become a God.

    June 2014

    M20- Digital Web 3.0The classic magic infused internet sourcebook updated for M20. 160 pages.PDF/PoD/deluxe limited edition.

    nMtA Fallen World Fiction Anthology A lead in to the new Fallen World Chronicle which com-

    bines some previously published MtA ction with wholly new stories to provide a richer look at both theoccult mysteries of the new World of Darkness and the mages obsessed with uncovering them. 300 pages.6 x 9 PDF/PoD/ePub.

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    EX3- The Exigents One of the most important new ideas for Third Edition is the introduction of new Exalts.

    These Exalts, known as the Exigents, take on themes and powers as diverse as the gods who create them. The core-book will blow the doors off the conception that there are no new Exalted; The Exigents will show the role of the newExalted throughout history. It will feature a character creation system, a power matrix and a guide for the players to

    build their own custom Charm sets for whatever Exalted they feel like creating and adding to the setting while Exigentsfeatured in the book will have fully nished Charm sets usable in game. 220 pages. PDF/PoD/ deluxe limited edition.

    July 2014

    V20- Ghouls V20 contained a large section on Ghouls, and this book is intended to expand on thatinfo and really delve deep into the twilight lives of these empowered yet enslaved creatures: lovers, slaves,guardians, betrayers. 120 pages. PDF/PoD/deluxe limited edition.

    DtD: Demon Storytellers Guide Deeper looks at the ongoing struggle to survive on the run from the

    God Machine, as well as several suggested new Chronicle examples and variants. 220 pages. PDF/PoD.

    August 2014 nWoD: Dark Eras For 2014 we are not presenting a new game line- instead each of the previous nine

    game lines is expanded with an evocative and appropriate historical period. Each Dark Era is being createdby a developer and writer who are fully excited by the potential of that Era- for example, Ethan Skemptakes his award-winning Changeling the Lost to France during the Era of powdered wigs, treachery, andashing blades. For the rst time we will use Kickstarter to construct this book using direct feedback fromthe fans during the process and increase some Eras word-count or add entirely new Eras as the communi-ty pushes for their favorites. Initially 320 pages. PDF/PoD/deluxe limited edition.

    EX3- Different Skies Different Skies is the rst in a series of setting books intended to give players aninfusion of setting information to esh out their games and drive their storylines.The rst part of the book featuresour core setting, the River Province. It depicts the River Province at the height of tension caused by the Realmstemporary decline, the incursion of the Lunars, the appearance of the Mask of Winters and the return of the Solarsand the Exigents. The second part of the book covers the War in the West. Like the rst part of the book, the Westalso features a major Deathlord, but the Skullstone Archipelago goes through a fresh reinvention that will grip thehearts of the readers. This part of the book is essential for gamers who are looking for frontier adventure in a law-less land; the Western islands have been transformed into a locus for every kind of adventure imaginable, and thewhole region is beset on one side by the Fae and the Realm on the other. 212 pages. PDF/PoD

    Trinity Continuum - A new edition of the fan favorite Trinity Universe, the Trinity Continuum depicts aworld of heroes willing to jump into action, to right wrongs, stand up to tyranny, and make the world a betterplace. This rulebook contains the core rules for playing games set in the Continuum, which will be the basisfor further rulebooks such as The Trinity Continuum: on. In addition, it contains a modern-day action-ad-venture setting where teams of daring men and women confront corruption, solve problems, and defeat thebizarre. Also contains rules for playing Talents, those people who display extraordinary skill or luck.

    The Trinity Continuum: on- A new edition of the classic Trinity science ction game. The year is 2120, atime of Unity, and the world has changed. Fascist dictatorships rule over cyberpunk dystopias, vying for control withbio-engineered utopias. Insane, mutated Aberrants have recently returned from deep space to reclaim the Earth,while psions arise from all corners of the globe to stop them. Ranging from telepaths to teleporters, psychokinet-ics to psychometrists, the psi orders are a force to reckon with. The on Trinity watches over them all.

    Also Coming:

    V20 Dread Names, Red List, The Hunters Hunted II Fiction Anthology

    W20 Tribe Book: White Howlers, W20 Cookbook, Houses of the Moon Novel, Drums Around the Fire2 Fiction Anthology,

    MtC Mummy Fiction Anthology, Dreams of Avarice

    Cavaliers of Mars

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