open source hardware technologies in art, design, interaction, learning and teaching
DESCRIPTION
Presentation by Kieran Nolan at the Make Symposium organised by CIT Crawford College of Art and Design. March 7th 2014TRANSCRIPT
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Kieran Nolan* Lecturer in Creative Media, School of Informatics and Creative Arts,
Dundalk Institute of Technology* PhD researcher in Digital Arts and Humanities, GV2 + Arts Technology Research Lab,
Trinity College, Dublin
Open Source Hardware Technologies in Art, Design, Interaction, Learning and Teaching.
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The Case for Platform Agnosticism
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Hardware as physical software
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Bionic Roshambo
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ProprietaryHardwareHacking
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Bionic Roshambo
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#1 - CONTROL
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#2 - VRAME (Virtual Reality Arcade Machine Emulator)
OS Tools: Blender Game Engine (sw),MakeyMakey (hw)
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#3 - JAMMAlogOS Tools: Arduino,
Fritzing (Circuit Board Design)
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Fritzing
fritzing.org
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http://2020designs.wordpress.com
PedalSketchwiring diagram
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MakeyMakey
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Game Controller Prototype
https://vine.co/v/MaJqBiwd12t
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Musical Controller Prototyping#1
https://vine.co/v/MWYplwgPBwt
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Musical Controller Prototyping#2
https://vine.co/v/MWYPjDr7Dhw
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http://dkitnetartexhibition.tumblr.com
CMDkITNetArt PirateBoxProject
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Open Source HW+SW:
A defence against obsolescence
Steep learning curve, but advantageous for increasing understanding of digital media
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Distinctions between Open Source / Proprietary / Obsolete / Emergent media + the division between hardware and software should be rendered null and void in the mind of the artist…
…it’s all material, go MAKE something
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Distinctions between Open Source / Proprietary / Obsolete / Emergent media + the division between hardware and software should be rendered null and void in the mind of the artist…
…it’s all material, go MAKE something