oton glass at acm chi 2015
TRANSCRIPT
OTON GLASS:A case study of Japanese hardware startups in the context of DIY making
2015.04.18
Particular design IncKeisuke Shimakage (Institute of Advanced Media Arts and Sciences), Naoya Miyamoto (Tokyo Institute of Technology)
Kosuke Yamagishi (Tokyo Institute of Technology), Arata Shimizu (Tokyo Metropolitan University) 1
2
DIY making has extended beyond hobbyist practice and become a site of industrial innovation.
[Silvia Lindner, 2014]
Contents
1. Introduction
2. Over view of OTON GLASS
3. First prototype 2013: Participation prototype
4. Second prototype 2014: Collaborative prototype
5. Conclusion
3
1. Introduction
1.1 Emerging Sites of HCI Innovation:
Hackerspaces, Hardware Startups & Incubators [Lindtner, 2014]
1.2 Japanese hardware startups & Infrastructure
1.3 OTON GLASS: A case study of Japanese hardware startups
4
1.1 Emerging Sites of HCI Innovation: Hackerspaces, Hardware Startups & Incubators
5
pebble watch
maker bot
Silvia Lindtner refers to hardware
startups that are born in hackerspaces,
primarily giving examples from the
US and China.
1.2 Japanese hardware startups & Infrastructure
6
WHILL Moff
Japanese hardware startups
omron ventures DMM.make AKIBA
Infrastructure
In Japan, there are hardware startups
which utilize cloud funding and
Japanese manufacturer technology,
as well as maker spaces for hardware
startups and incubation programs.
1.3 OTON GLASS: A case study of Japanese hardware startups
7
OTON GLASS
But Japanese hardware startups
that are derived from DIY making
are not referred to in HCI. So in this
paper we will pick up and refer to
the OTON GLASS project, this project
is reflected in the DIY movement.
2. Concept of OTON GLASS
9
OTON GLASS is a wearable device
for people who have difficulty in reading.
OTON GLASS changes words to sound
via a built-in device that detects a blink as
a trigger, thereby solving these problems
OTON GLASS changes words to sound
Dyslexic people who have difficulty in reading
Concept movie
2. Reality of OTON GLASS
11
First Prototype 2013:
For involving user
Second Prototype 2014:
For collaborating stakeholder
Third Prototype 2015:
Human resource recognition
3. First prototype 2013: Participation prototype
3.1 Motivation
3.2 Ideation
3.3 Prototyping
3.4 User test
12
3.1 Motivation
13
The motivation for this device was that
Shimakage’s (head of this project) father
acquired dyslexia. Three years ago, his
father was hospitalized due to a stroke,
and he became dyslexic. Now, thanks to
rehabilitation, he has recovered. He can
read and write most words
3.2 Ideation
14
First, I interviewed my father and observed
his behavior. This allowed me to identify the
problems. During the ideation phase, I did idea
sketching and video prototyping.
Interview
↓
Observation
↓
Idea sketch
↓
Video prototyping
3.3 Prototyping
15
We developed the first prototype. The
purpose of the first prototype was to
confirm our concept with Shimakage’s
father.
First prototype 2013
4. Second prototype 2014: Collaborative prototype
4.1 Second prototype 2014
4.2 5 dyslexic people tried this prototype
4.3 Collaborate with four organizations/people
16
4.1 Second prototype 2014
17
We developed the second prototype.
The purpose of the second prototype
is to perform user tests with other dyslexic
people and collaborate with stakeholder.
Second prototype 2014
4.2 5 dyslexic people tried this prototype
18
Feedback
“・ want to use to double check when reading”
“・ want to use when I have to read quickly”
“・ blink trigger was difficult to use”
20
We are collaborating with the
organizations/people.Each group/person
was able to experience the prototype as
a user with expertise from their individual
fields, which allowed us to focus on the
user experience. So the prototype became
our shared language.
Koichi KiseOptical character recognition research group
Akihiko NagumoHe is dyslexic andactivist.
Masaru MimuraSachiko Anamizu Keio University School of Medicine
NTT Docomo VenturesSupport startups
NPO EDGENPO that promotes the knowledge of developmental dyslexia
NPO NaDNPO that spreads DAISY
4.3 Collaborate with the organizations/people
5. Conclusion
21
We can say with certainty that amateur teams
can easily make prototypes at low cost using
raspberry pi, 3D printers and electronic parts
(which are bought at Aribaba), and that this
team was able to collaborate with stakeholders
using this prototype.
Thank you for your attention
22
Contact
Keisuke Shimakage
Email: [email protected]
Social: Facebook, Twitter, Medium