ou learning design workshops
DESCRIPTION
These were developed by Grainne Conole, not me, but I ran four of the workshops. They were well receivedTRANSCRIPT
Gráinne Conole, Stewart Nixon, Martin [email protected]
VLE LD Workshop24th April 2007
Harnessing learning design…to create more effective learning activities
OutlineWhat is learning design and why is it important?
Activity: What you do currently
Supporting the design process, summary of OU learning design work
Activity: Applying to your own context: Using Compendium
Case studies and tools for constructing learning activities
Affordances Activity: looking at affordances
Next steps
The crucial issue…How can we design learning activities which make effective use of tools and pedagogy?
How can we capture practice?scaffold design?
What is learning design?
Formally representing (and thus reusing) learning sequences
Shift of focus from content to activity
LD is a means of describing learning activities
Provides a way of representing learning activities so that they can be shared between tutors
and designers and a scaffold to the process of creating new learning activities
Why is it useful?
Means of eliciting designs from academics common vocabulary/language and understanding of learning activities
Way in which designs can be reused
Guides individuals throughprocess of creating activities
Creates an audit trail of design decisions
Highlights policy implications Guide learners
through activities
Discussion
What resources or support do you use?
What issues do new technologies raise?
How do you currently design learning activities?
Discussion
• How – • granularity of activity (time driven, workloads), mixed approach learning outcome
driven (x2), copy models from existing courses, team context is important, new people look outside more, contrast copy model with creative approach e.g. wiki, linkage between content and activity. Time in development e.g. if author is pushed for time will revert to known model and writing lots of text is simplest. Editorial time does not allow sufficient time to suggest very different ways of doing things. Activities arise in ad hoc way often e.g. about time I had an activity.
• Resources• Colleagues as resource (formal and informal), resources and support (LTS esp.) determine
direction, 3rd party material, Library building student skills, if there is support for a tech then more likely to use it.
• Technologies• M883 wikis represent real world practice for req, use appropriate technology to deliver learning
outcome.
The best approach?There isn’t one! Everyone is different!
Problem:What specific problem do you want to address?
Learning outcomes: What do you want the students to achieve?
Pedagogy: What pedagogical principles do you want to emphasis?
Activities: What do you want the students to do?
Tools: What tools do you want to use? Resources:
What resources do you want to use?
Assessment: What do you want to assess and how?
Multimedia simulation/ modelling/ case study 9
Wiki group project 3
Wiki based dialogue 1
Online icebreaker 2
Online residential 2
Online tutorials (for global presentation) 1
Interactive assessment 4
Asynchronous discussion based collaborative learning 7
ePortfolio (Journal) 3
Group project 3
Resource based learning 4
Problem based learning 1
Synchronous audio based collaborative learning 1
‘near – synchronous’ collaborative group project 1
Podcasting (by students) 1
Reflective practice for tutors 1
Total 44
OU case studies
ExistingLearning activity
Abstraction
PatternDiagramModel Case studyVocabularyMediating artefacts
Capturing practice
Case study Narrative
Textual description
The Pattern Approach
Problem + Solution
Diagrams
Collaborativegroup workin a wiki
Mindmaps and vocabularies
Models
Rules
Mediating artefacts
Subject Object
Community Division of labour
Outcome
Activity theory
E-moderatingConversational framework
Experiential
Constructivist
Learning
Community
PracticeIdentity
MeaningLearning as
experiences
Learning as
doing
Learning as
becoming
Learning as
belonging
Social theory of learning
Learning as social participation
Legitimate participation
Rarification
Communities of Practice
ExistingLearning activities
Abstraction
PatternIconic
representationModel Case studyVocabularyMediating artefacts
ExistingLearning activities
ExistingLearning activities
ExistingLearning activities
ExistingLearning activities
Construction
NewLearning activity
Toolkits Planners
RepositoriesMeta mediating artefacts
Tips and hintsGuidelinesFAQs
Aggregation
Approaches to Learning Design
From existing practice:OU case studies, AUTC Learning Design Pedagogical PatternsJISC effective practice case studies
By scaffolding the design process:DialogPlus, Phoebe, JISC Pedagogic Planner, LAMS
JISC Effective Practice case studies
AUTC Learning Design Case studies
DialogPlus toolkit
JISC pedagogic planner
JISC Phoebe planner
LAMS Learning Activity Management System
Hands on
Explore using Compendium to design a learning activity
Identify a learning activity of your own to design or use one of the case studies
Demonstration of using Compendium
Affordances
By tagging tools, activities and pedagogical approaches with their affordances for learning we might be able to make better decisions on how these are used in a particular context
“Affordance” refers to the perceived and actual properties of a thing, primarily those functional properties that determine just how the thing could possibly be used
Affordances
CreativityDialogue
Collaboration
Reflection
Authenticity
Interaction
Organisation
Inquiry
DiscussionMap on the key affordances for each of these tools
WikiDiscussion forumMSN Chat
Blog E-PortfolioSearch engine
WordInteractive DVDVideo conferencePowerpoint
SpreadsheetE-assessment
Next stepsFeedback please!
Work up of case studies
Develop and testing of prototype tool
Identification of additional support