ou learning design workshops

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Gráinne Conole, Stewart Nixon, Martin Weller [email protected] VLE LD Workshop 24 th April 2007 Harnessing learning design… to create more effective learning activities

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These were developed by Grainne Conole, not me, but I ran four of the workshops. They were well received

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Page 1: OU Learning Design workshops

Gráinne Conole, Stewart Nixon, Martin [email protected]

VLE LD Workshop24th April 2007

Harnessing learning design…to create more effective learning activities

Page 2: OU Learning Design workshops

OutlineWhat is learning design and why is it important?

Activity: What you do currently

Supporting the design process, summary of OU learning design work

Activity: Applying to your own context: Using Compendium

Case studies and tools for constructing learning activities

Affordances Activity: looking at affordances

Next steps

Page 3: OU Learning Design workshops

The crucial issue…How can we design learning activities which make effective use of tools and pedagogy?

How can we capture practice?scaffold design?

Page 4: OU Learning Design workshops

What is learning design?

Formally representing (and thus reusing) learning sequences

Shift of focus from content to activity

LD is a means of describing learning activities

Provides a way of representing learning activities so that they can be shared between tutors

and designers and a scaffold to the process of creating new learning activities

Page 5: OU Learning Design workshops

Why is it useful?

Means of eliciting designs from academics common vocabulary/language and understanding of learning activities

Way in which designs can be reused

Guides individuals throughprocess of creating activities

Creates an audit trail of design decisions

Highlights policy implications Guide learners

through activities

Page 6: OU Learning Design workshops

Discussion

What resources or support do you use?

What issues do new technologies raise?

How do you currently design learning activities?

Page 7: OU Learning Design workshops

Discussion

• How – • granularity of activity (time driven, workloads), mixed approach learning outcome

driven (x2), copy models from existing courses, team context is important, new people look outside more, contrast copy model with creative approach e.g. wiki, linkage between content and activity. Time in development e.g. if author is pushed for time will revert to known model and writing lots of text is simplest. Editorial time does not allow sufficient time to suggest very different ways of doing things. Activities arise in ad hoc way often e.g. about time I had an activity.

• Resources• Colleagues as resource (formal and informal), resources and support (LTS esp.) determine

direction, 3rd party material, Library building student skills, if there is support for a tech then more likely to use it.

• Technologies• M883 wikis represent real world practice for req, use appropriate technology to deliver learning

outcome.

Page 8: OU Learning Design workshops

The best approach?There isn’t one! Everyone is different!

Problem:What specific problem do you want to address?

Learning outcomes: What do you want the students to achieve?

Pedagogy: What pedagogical principles do you want to emphasis?

Activities: What do you want the students to do?

Tools: What tools do you want to use? Resources:

What resources do you want to use?

Assessment: What do you want to assess and how?

Page 9: OU Learning Design workshops

Multimedia simulation/ modelling/ case study 9

Wiki group project 3

Wiki based dialogue 1

Online icebreaker 2

Online residential 2

Online tutorials (for global presentation) 1

Interactive assessment 4

Asynchronous discussion based collaborative learning 7

ePortfolio (Journal) 3

Group project 3

Resource based learning 4

Problem based learning 1

Synchronous audio based collaborative learning 1

‘near – synchronous’ collaborative group project 1

Podcasting (by students) 1

Reflective practice for tutors 1

Total 44

OU case studies

Page 10: OU Learning Design workshops

ExistingLearning activity

Abstraction

PatternDiagramModel Case studyVocabularyMediating artefacts

Capturing practice

Page 11: OU Learning Design workshops

Case study Narrative

Textual description

Page 12: OU Learning Design workshops

The Pattern Approach

Problem + Solution

Page 13: OU Learning Design workshops

Diagrams

Collaborativegroup workin a wiki

Page 14: OU Learning Design workshops

Mindmaps and vocabularies

Page 15: OU Learning Design workshops

Models

Rules

Mediating artefacts

Subject Object

Community Division of labour

Outcome

Activity theory

E-moderatingConversational framework

Experiential

Constructivist

Learning

Community

PracticeIdentity

MeaningLearning as

experiences

Learning as

doing

Learning as

becoming

Learning as

belonging

Social theory of learning

Learning as social participation

Legitimate participation

Rarification

Communities of Practice

Page 16: OU Learning Design workshops

ExistingLearning activities

Abstraction

PatternIconic

representationModel Case studyVocabularyMediating artefacts

ExistingLearning activities

ExistingLearning activities

ExistingLearning activities

ExistingLearning activities

Construction

NewLearning activity

Toolkits Planners

RepositoriesMeta mediating artefacts

Tips and hintsGuidelinesFAQs

Aggregation

Page 17: OU Learning Design workshops

Approaches to Learning Design

From existing practice:OU case studies, AUTC Learning Design Pedagogical PatternsJISC effective practice case studies

By scaffolding the design process:DialogPlus, Phoebe, JISC Pedagogic Planner, LAMS

Page 18: OU Learning Design workshops

JISC Effective Practice case studies

Page 19: OU Learning Design workshops

AUTC Learning Design Case studies

Page 20: OU Learning Design workshops

DialogPlus toolkit

Page 21: OU Learning Design workshops

JISC pedagogic planner

Page 22: OU Learning Design workshops

JISC Phoebe planner

Page 23: OU Learning Design workshops

LAMS Learning Activity Management System

Page 24: OU Learning Design workshops

Hands on

Explore using Compendium to design a learning activity

Identify a learning activity of your own to design or use one of the case studies

Demonstration of using Compendium

Page 25: OU Learning Design workshops

Affordances

By tagging tools, activities and pedagogical approaches with their affordances for learning we might be able to make better decisions on how these are used in a particular context

“Affordance” refers to the perceived and actual properties of a thing, primarily those functional properties that determine just how the thing could possibly be used

Page 26: OU Learning Design workshops

Affordances

CreativityDialogue

Collaboration

Reflection

Authenticity

Interaction

Organisation

Inquiry

Page 27: OU Learning Design workshops

DiscussionMap on the key affordances for each of these tools

WikiDiscussion forumMSN Chat

Blog E-PortfolioSearch engine

WordInteractive DVDVideo conferencePowerpoint

SpreadsheetE-assessment

Page 28: OU Learning Design workshops

Next stepsFeedback please!

Work up of case studies

Develop and testing of prototype tool

Identification of additional support