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Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos

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Page 1: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Output Devices - I

Universidade de Aveiro Departamento de Electrónica, Telecomunicações e Informática

Realidade Virtual e Aumentada 2017/2018 Beatriz Sousa Santos

Page 2: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

What is Virtual Reality?

“A high-end user interface that involves real-time simulation and interaction through multiple sensorial channels.” (vision, sound, touch, smell, taste) (Burdea and Coiffet., 2003)

2

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Output Devices: Graphics, 3-D Sound, and Haptic Displays

3

(Burdea and Coiffet., 2003)

Page 4: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

The human senses need specialized interfaces

• Graphics displays for visual feedback

• 3-D audio hardware for localized sound

• Haptic interfaces for force and touch feedback

Only a few examples of experimental devices providing smell olfactory and taste feedback

4

Page 5: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

The ultimate display?

"The ultimate display would, of course, be a room within which the computer can control the existence of matter. A chair displayed in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal.” (Ivan Sutherland, 1965)

5

Page 6: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Visual Displays

“A graphics display is a computer interface that presents synthetic world images to one or several users interacting with the virtual world.”

(Burdea and Coiffet., 2003)

• Personal displays: Main technologies:

- HMDs (VR/AR)

- Binoculars LEDs/OLEDs

- Monitor-based displays/active glasses LCDs

- Autostereoscopic displays lenticular/barrier

• Large volume displays:

–Workbenches

– Caves projectors

– Walls, domes

– Surface … …

6

Page 7: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Human Visual System

And depth perception

• Vision is the dominant sensorial channel

• Depth perception in mono images is based:

- on occlusion (one object blocks another from view)

- shadows

- textures

- motion parallax

(closer images appear to move more than distant ones)

(Burdea and Coiffet., 2003)

7

Page 8: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• Depth perception in stereo is based on stereopsis

(when the brain registers and fuses two images)

• Image parallax means that the two eyes register different images

(horizontal shift)

• The amount of shift depends on the “inter-pupillary distance”

(IPD) (varies for each person in the range of 53-73 mm)

• Works in the near field (to a few meters from the eye)

• 3-5% of people are stereoblind

8

(Jerald., 2016)

Page 9: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• Many of the perceptual cues we use to visualize 3D structures are available in 2D projections

• Such cues include: – occlusion (one object partially covering another) – perspective (point of view) – familiar size (we know the real-world sizes of many objects) – atmospheric haze (objects further away look more washed out)

• Four cues are missing from 2D media:

– stereo parallax—seeing a different image with each eye – movement parallax—seeing different images when we move the head – accommodation—the eyes’ lenses focus on the object of interest – convergence—both eyes converge on the object of interest

9

Page 11: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Stereopsis

Stereo ="solid" or "three-dimensional“

opsis = appearance or sight

'binocular vision‘ , 'binocular depth perception' , 'stereoscopic depth perception'

• Stereopsis is the impression of depth that is perceived when a scene is viewed with both eyes by someone with normal binocular vision

11

• Binocular disparity is due to the different position of our two eyes

Projection plane

eyes

object

Page 12: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Right eye image Left eye image

12

Projection plane

eyes

object (Hearn and Baker, 2002)

Page 13: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• Need to present two images of the same scene

• The two images can be presented:

• at the same time on two displays (HMD)

• time-sequenced on one display (active glasses)

• spatially-sequenced on one display (auto-stereoscopic displays)

13

Implications for Stereo Viewing devices

Left eye, right eye images

(Burdea and Coiffet., 2003)

Page 14: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Common ways to produce a 3D sensation

• Anaglyphs: two colored images and color coded glasses (red/cyan(green))

• Two images with different light polarization and polarizing glasses

– Linear and circular

• Double frame-rate displays combined with LCD shutter glasses

• Autostereoscopic displays

– Parallax barrier and lenticular lens

• Head Mounted Displays (HMDs)

and “exotic displays”

14

Page 15: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• All show the right image to the right eye and the left image to the left eye!

• All these technologies provide:

• stereo parallax

• When combined with head tracking,

they can provide

• movement parallax

for a single viewer

• In Virtual Reality the technologies used are:

- Different light polarization and polarizing glasses

- Double frame-rate displays combined with LCD shutter glasses

15

Page 16: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Polarized light stereoscopy

• 3D movies have used polarized technology since the 1930s

• Two images are projected on the same screen through different polarizing filters

• Gray linear-polarizing filters are easily manufactured, thus correct color rendition is possible

• Two types of polarization can be used: • Linear • Circular

Vertical polarizer

Circular polarized light

http://en.wikipedia.org/ wiki/Polarized_3D_glasses

Verical polarization of light

16

Page 17: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• Advantages of polarized glasses:

– are generally inexpensive

– don't require any power

– don't require synchronization with the display

– do not suffer from flicker

• Disadvantages:

– The images for polarized glasses may have to share the screen simultaneously, and therefore cannot have full resolution

– There are incompatible polarized systems (circular or linear polarized)

– The head should not be tilted to maintain the 3D effect with linear polarization

17

https://www.inition.co.uk/extraordinary-technology/stereoscopic-3d-displays/

Page 18: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Shutter glasses for stereoscopic displays

• Active-shutter glasses are small LCD screens that alternately dim the left and right "lenses" in succession

• They are synchronized with the display usually through IR or radio signals

• Each eye can see the image intended for it

18

• Can be bought for < 100€

• Need a battery

Page 19: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Passive (polarized) versus active (shutter)?

• Active

– Better image quality

19

• Passive

– cheaper

– lighter

– batteryless

– syncless glasses

Page 20: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Visual Displays in Virtual Reality

“A graphics display is a computer interface that presents synthetic world images to one or several users interacting with the virtual world.”

(Burdea and Coiffet., 2003)

• Personal displays: Main technologies:

- HMDs (VR/AR)

- Binoculars/hand held LEDs/OLEDs

- Monitor-based displays/active glasses LCDs

- Autostereoscopic displays lenticular/barrier

• Large volume displays:

–Workbenches

– Caves projectors

– Walls, domes

– Surface … …

20

Page 21: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Main Properties of Visual Displays

21

Visual presentation properties:

• Color

• Spatial resolution

• Contrast

• Number of display channels

• Focal distance

• Opacity

• Masking

• Field of view (FOV)

• Field of regard (FOR)

• Head position information

• Graphics latency tolerance

• Temporal resolution

Logistic Properties:

• User mobility

• Interface with tracking

• Environment requirements

• Associability with other sense displays

• Portability

• Throughput

• Encumbrance

• Safety

• Cost

Page 22: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

22

Focal distance

Focal distance is the measurement between the participant's eyes and the virtual image. (A) projection display - distance to the display screen. (B) HMDs create a virtual image at some distance beyond the physical display

Page 23: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Field of view (FOV) and Field of regard (FOR)

23

(Sherman and Craig, 2003)

FOR is a measure of the amount of coverage a given display provides when head motion and other factors are considered. (A) Head-based displays can easily provide a loo% FOR, (B) stationary displays are limited to the area of the screens

FOV is the amount of the viewer's visual field covered by a display. Head-based displays (A) tend to have smaller, fixed FOV angles compared with those possible in projection- based displays

Page 24: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Visual Displays: a possible taxonomy (Burdea and Coiffet, 2003)

• Personal displays:

- HMDs (VR/AR)

- Binoculars

- Monitor-based displays/active glasses

- Autostereoscopic displays

• Large volume displays:

– Workbenches

– Caves

– Walls, domes

– Surface … …

25

Page 25: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Visual Displays: another taxonomy (Sherman and Craig, 2003)

26

• Head-based (occlusive)

• Non-occlusive head-based

• Handheld

• Monitor- based (Fishtank)

• Projection Displays Stationary displays

Page 26: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Personal Displays

A Visual display that outputs a virtual scene destined to be viewed by a single user. Such image may be monoscopic or stereoscopic, monocular (for a single eye) or binocular (displayed on both eyes).

• Head Mounted Displays (HMDs)

• 3-D Binoculars (hand supported)

• Auto-stereoscopic displays

(desk supported)

27

Page 27: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

HMD integration in a VR system

simple HMD

More professional HMD

(Burdea and Coiffet., 2003) 28

Page 28: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

29

- Bright, crisp, high-contrast OLED display

- Stereo

- High resolution full-color SXGA 1280×1024 pixels

- 60º field of view

- Integrated yaw/pitch/roll tracker

- Self contained, lightweight (450 g)

- Integrated high-quality stereo audio and microphone

- Price ~$13000

Example of a “professional” HMD zSight™ OLED HMD (Sensics)

http://sensics.com/portfolio-posts/zsight/

Page 29: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

The low cost Head-Mounted Displays: Oculus Rift

http://www.oculusvr.com/

2014, DK2: - low persistence OLED display to eliminate

motion blur and judder (two of the biggest contributors to simulator sickness)

- It also makes the scene appear more visually stable, increasing the potential for presence

- 960×1080 pixels per-eye display improves clarity, color, and contrast.

Price: ~~$400

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Page 30: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Oculus Rift and human factors in VR

http://www.youtube.com/watch?v=iACAS_RAneE

32

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HTC Vive

https://www.vive.com/eu/

Price: ~~$700

34

Page 33: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Headsets using Smartphones: Google Cardboard

35

https://en.wikipedia.org/wiki/Google_Cardboard

Page 34: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

36

https://techcrunch.com/2016/11/10/googles-daydream-view-made-me-a-believer-again-in-consumer-vr/

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Google glass (2015)

38

http://www.pcadvisor.co.uk/feature/gadget/google-glass-release-date-uk-price-specs-3436249/

Page 38: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Meta Glasses

• 3D See Through Display

- Resolution: 960 x 540 pixels per eye

- FOV : 35 degree field of view

• Cameras

- 3D Time-of-flight depth camera

- Color (RGB) Camera

• Head Tracking

- 360 degree tracking

- Accelerometer, gyroscope and compass

• Audio

- Dolby 3D audio

- Two built-in microphones

• Now there is a new version: Meta2

40 https://www.metavision.com/

Page 39: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Hololens Microsoft AR glasses

https://www.microsoft.com/en-us/hololens/

Developement edition: 3000 $ Thyssenkrupp – a new vision to elevator maintenance: Preparing the visit: On site:

https://www.youtube.com/watch?v=8OWhGiyR4Ns

Page 40: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

42

Hand Held devices

- Binoculars (older and more expensive) - Tablets/ smartphones (more and more used for AR)

(Jerald, 2016)

Page 41: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Virtual Binoculars

(Burdea and Coiffet., 2003) 43

• Handheld, interactive, immersive displays

• combine high-resolution microdisplays with adjustable, wide field-of-view optics

• Have a familiar form (pair of binoculars)

• May have a tracker as accessory

Examples:

Virtual Binocular SX

Virtual Binocular SV

Page 42: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

45

Virtual Binocular SX

Price: $7,900

Virtual Binocular SV

Price: $20,900

Page 43: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• Two technologies:

lenticular

barrier

• Do not require use of special glasses

• Allow several vantage points

Passive - do not track user’s head (restrict user’s position)

Active - track the head motion (give more freedom)

46

Auto-stereoscopic displays

Page 44: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Lenticular:

– an array of cylindrical lenslets is placed in front of the pixel raster

– lenslets direct the light from adjacent pixel columns to different viewing slots at the ideal viewing distance

48

Each of the viewer’s eyes sees light from only every second pixel column

Commercial examples: - 45”; 1920 x 1080 pixels; 8 view points - 84”; 3840 x 2160 pixels; 16 view points http://www.alioscopy.com/en/3Ddisplays.php

Page 45: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Parallax barrier:

– a barrier mask is placed in front of the pixel raster

49

Each of the viewer’s eyes sees light from only every second pixel column

Page 46: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Holographic displays

• The image source is based on standard flat panel technology of which the image is seen upon glass panel with several optical layers

• Objects appear to float in space

• For the maximum 3D effect, the background seen through the display should be several feet behind the display and dark in color

50

http://www.eonreality.com/eon-holographic-i

Page 47: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Large Volume Displays • Allow several co-located users to view a monoscopic or stereoscopic view of

the virtual world

- monitor-based large volume displays

- projector-based large volume displays

• Allow more freedom of motion vs. personal displays.

51

Page 48: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Projector based Large-volume displays

53

• CAVE type displays

• Wall-type displays

• Domes

• Workbanch-type displays

Page 49: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

CAVE 3-D large volume display (Fakespace Co.)

(Plato’s allegory of the cave, where a philosopher contemplates reality and illusion ...)

CRT Projector

Mirror

Screen

55

CAVEs

Page 50: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

http://www.mechdyne.com/cave.aspx

Enter the CAVE

Page 51: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

58

Examples of several CAVE configurations and prices

http://www.visbox.com/products/cave/

Page 52: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

http://www.mechdyne.com/cave2.aspx

CAVE 2TM

“near-seamless, 320-degree,

panoramic 2D/3D virtual

environment that matches

human visual acuity . . .

The CAVE2™ is a revolutionary

system that supports

information-rich analysis with

stunning immersive visuals

and intuitive interaction tools”

Page 53: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

• Accommodate several users

• A single projector on a large wall means small image resolution

• Tiled displays place smaller images side-by-side so they need multiple projectors

• Images need to have overlap, to assure continuity

• However overlap from two projectors means intensity discontinuity (brighter

images in the overlap areas) • Projectors need to modulate intensities to dim their light for overlap pixels

Wall-type displays

60

http://www.mechdyne.com/portable-3d-display.aspx

Page 54: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

62

• Widely installed immersive reconfigurable visual environment

• Adequate for applications that will benefit from more than one display configuration (there is a mobile version)

• Walls can be moved independently to create new formats (7.5' x 10' )

• Has three walls and one floor screen • In < 5 min can become: - A flat wall display - An angled theater,

- An L-shape - A CAVE-like immersive room

FLEX TM - Reconfigurable immersive display

http://www.mechdyne.com/flex.aspx http://www.mechdyne.com/plex.aspx

Page 55: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

63

Wall-type displays

Typical uses:

• Multi-disciplinary research

• Product design reviews

• Large audience presentations

• Computational fluid dynamics

• Geophysical exploration and training

• Terrain mapping and situational awareness

• Any application where multiple display modes would be beneficial …

Page 56: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Issue: Tiled composite image from four projectors

65

Page 57: Output Devices - Isweet.ua.pt/bss/aulas/RVA-2017/RVA-Output-2017-I.pdf · 2017-10-20 · Output Devices - I Universidade de Aveiro Departamento de Electrónica, Telecomunicações

Tiled composite image from four projectors after adjustment

66

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67

Dome-type display Immersadome

http://inition.co.uk/3D-Technologies/immersive-display-immersadome-range

- 3D immersive visual environment

- Up to 20 people (depending on dome size)

- Resolution: 1400 x 1050

- 180°horizontal x 135°vertical (distortion

free projection)

- Multiple control options (mouse, keyboard, joystick, tracker-ball, haptic)

- Applications:

- museums, - group training - flight or driver simulation…

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Visual Displays: another taxonomy (Sherman and Craig, 2003)

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• Head-based (occlusive)

• Non-occlusive head-based

• Handheld

• Monitor- based (Fishtank)

• Projection Displays Stationary displays

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Benefits of Stationary Displays (monitor and projection based)

• Higher resolution (than most HMDs)

• Wider field of view

• Longer user endurance (i.e., can stay immersed for longer periods)

• Higher tolerance for display latency

• Greater user mobility (fewer cables)

• Less encumbering

• Lower safety risk

• Better for group viewing

• Better throughput

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Benefits of Head-based Displays (Occlusive and Non-occlusive)

• Lower cost (for lower resolution models)

• Complete field of regard

• Greater portability

• Can be used for augmenting reality

• Can occlude the real world

• Less physical space required

• Less concern for room lighting and other environmental factors

Benefits of Hand-based Displays

• Greater user mobility

• Greater portability

• Can be combined with stationary VR displays

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Main bibliography

- G. Burdea and P. Coiffet, Virtual Reality Technology, 2nd ed. Jonh Wiley and Sons, 2003

- Craig, A., Sherman, W., Will, J., Developing Virtual Reality Applications: Foundations of Effective Design, Morgan Kaufmann, 2009

- Jerald, J., The VR Book: Human-Centered Design for Virtual Reality, ACM and Morgan & Claypool, 2016

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