overview how can we connect brains with machines ... · greek myths there are concepts of ai in...
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Lecture 8 – Connecting Brains and Machines
Overview – How can we connect Brains with Machines?
Part 1 – Artificial Intelligence; Part 2 – Neuroprosthetics
Artificial Intelligence
What is Artificial Intelligence?
According to Google:
Artificial intelligence is the theory and development of computer systems able to perform
tasks normally requiring human intelligence, such as visual perception, speech recognition,
decision-making and language translation.
PSYC4982 2016 Definition:
Artificial intelligence is technology that mimics biological intelligence.
A Brief History of AI
Going back as far as we can remember – in the
Greek myths there are concepts of AI in Talos – a
bronze statue that comes alive and terrorized
people. Galatea was a sculpture carved from ivory,
and the sculptor was so fascinated by Galatea that
he prayed to Aphrodite to bring Galatea to life.
And Aphrodite obliged. Once you have a concept
of AI, you can have a concept of an artificially
intelligent being.
Aristotle was fundamental in creating the
foundations of logic. In particular, he identified
logical arguments known as syllogism, and the
way this works is that you have a couple of
premises, and based on some logical rules you are
able to form a conclusion.
This is the foundation of a lot of approaches in AI.
Skip the Dark Ages and go straight to the
Renaissance. René Descartes had the concept of
dualism. Nowadays we reject dualism and think
that the mind is instantiated in the brain. But an
AI approach relies on there being some truth to
dualism: if intelligence depends on the brain, you
can’t have an artificially intelligent computer. If
we want to mimic the brain we have to do it in
something other than the body, and as far as AI is
concerned, the mind is separate from the brain.
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Whitehead and Russell wrote Principia
Mathematica, with the aim of creating
foundations of mathematical theory
and pure logic. The idea was that you
have a series of axioms from which
you could derive all possible truths on
the basis of those axioms. As an
indication of the complexity of the
language used to construct this system,
the equations may not seem
particularly meaningful to the layman
– but even with this complexity we still
have yet to arrive at the basic facts of
logic (or in this case, 1 + 1 = 2).
Their dream was crushed in 1931 by a logician
called Gödel. This isn’t quite correct, but it gives an
indication of Gödel’s contribution. He showed that
if you had any formal logical system, you’re unable
to prove all of the truths. He showed that there were
true statements within the logical system that
couldn’t be shown to be true based on the axioms of
the system – there were provable truths, and
unprovable truths. You can’t create all of the truths
through the logical system. In the same token, you
could say that there are falsehoods that cannot be proven to be false. So he’s trying to indicate
the failure of logical systems – we need a new approach (to be discussed in this lecture).
3 laws of robotics. If we were going to have
intelligent beings, we should have some
constraints on them, and make sure that they
don’t overtake the world and kill us. These
laws were meant to prevent the robot uprising.
But he also did write a series of books in which
you could circumvent these laws. Maybe you
can’t prevent the robot uprising though these
kinds of logical or law-based approaches.
The first computer was invented following the
end of WWII. It was as big as a room, and could
perform many complex scientific operations, but
it was very unstable and parts had to be replaced
by the hour. We’ve really come a long way since
then. The computers in our phones are a lot more
powerful than the very first computer.
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In 1950, the Turing test was developed by Alan
Turing (who helped to end WWII), and it was
proposed to test machine intelligence. A
machine could be said to be intelligent if it could
convince a human that the machine was in fact a
human. So you’d have conversations over the
computer, and if you couldn’t tell if the “person”
on the other end of the line was a human or a
computer, then the machine passes the Turing
test. To this day, no machine has passed this test.
AI and Gaming – Machine Victories
Just had a broad overview of the AI history. Now we take a more specific pathway in games.
There have been several advances in the last few years, and it also provides a nice way for us
to test and develop new methods of artificial intelligence.
The computer was programmed to be able to play noughts
and crosses to the expert level. In 1952 this was a big deal,
but nowadays anyone with a level of programming expertise
will be able to solve this problem.
There wasn’t a lot of progress until the 90’s because of the
complexity of the gains that were involved, and also the
requirements of computing power and the subsequent costs.
In 1992 a computer could play Backgammon at the human
expert level.
Draughts was conquered in 1994.
In 1997, IBM’s Deep Blue machine beat the world
champion in chess – a really big deal at the time. You can
see in the TV the way that Deep Blue performed – it searched
through all of the possible game states into the future given a
particular move – e.g. if you move a Knight to a particular
position, what consequence would it have in the next turn,
and in corresponding turns. This problem was solved through
a brute force
method.
Jeopardy was conquered in 2011. This didn’t
really need to wait until 2011 because you
could just gather
all the facts and
arrange them in
such a way that
the computer
can access them.
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Most recent developments have used deep
neural networks (Google DeepMind). In
2014 they published a study showing that the
computer can perform at an expert level at an
ATARI video game – a video game system
of the 1980’s – with classics like pacman and
asteroids etc. Their work was published in
Nature. They combined aspects of
neuroscience and psychology – they
combined reinforcement learning (from
instrumental conditioning Skinner’s
approach), and they used deep neural
networks, inspired by the way that the
human brain is constructed.
The results are shown below. Y-axis are
the games that the computer played. X-
axis is how well the machines performs
relative to human
levels. 100% = human
level of performance,
and anything above
that means that the
machine is doing
better than the human.
The computer was
able to play space
invaders a lot better
than a human can.
The turret could take
out the mothership on
most occasions.
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The most recent case was in 2016, where the
deep learning approach was able to defeat the
world champion Lee Sedol in the game of Go.
The paper was published in Nature.
The game of Go involves a board of 19x19
positions. 2 players, one with black stones
and the other white. Each player takes a
turn to place a stone at an intersection on
the board. The goal of the game is to
surround the opposition stones with your
stones. When you do that, you can remove
their stone from the board and that counts
as a point for you. So you’re trying to gain
territory by surrounding your opposition’s
stones. The main aim is to gain as much
territory as possible.
So what is it about Go that makes this
result so interesting? Chess was conquered
in 1997. Why did it take until 2016 to
master Go?
Both games came from roughly the
same area, Indochina, with Go being
older than chess. The board in Go is
bigger than chess, so there is an
increase in the number of positions.
Remember that even a small increase in
the board size drastically increases the
complexity of the game. There are more
possible moves per turn in Go, and the
number of board configurations in Go is
downright ridiculous.
The number of board configurations in Go is astronomically bigger than in chess – the ratio
of the difference is greater than the number of atoms in the known universe. That’s insane.
This is a huge problem for both humans and machines to solve.