overview of the stl & assorted c++ features
DESCRIPTION
Junaed Sattar November 19, 2008 Lecture 12. Overview of the STL & Assorted C++ features. The STL. Stands for Standard Template Library set of C++ template classes to provide common programming data structures and functions officially (from SGI's STL site): - PowerPoint PPT PresentationTRANSCRIPT
The STL
Stands for Standard Template Library set of C++ template classes to provide
common programming data structures and functions
officially (from SGI's STL site): library of container classes, algorithms, and
iterators provides many of the basic algorithms and
data structures of computer science
Basic Characteristics of the STL
a generic library, meaning that its components are heavily parameterized: almost every component in the STL is a
template. make sure that you understand how
templates work in C++ before you use the STL!
Categories
Categorized in the following groupings Containers and algorithms
classes for containing (holding) other objects and related algorithms for data manipulations
Iterators generalization of pointers, which applies to any
object stored in container classes Concepts, Modeling, Refinement
rules about the set of types that may correctly be substituted for the formal template parameters
Utilities Miscellaneous utilities
Containers/Algorithms
Includes classes vector, list, deque, set, multiset, map, multimap, hash_set, hash_multiset, hash_map, and hash_multimap
Each of these classes is a template, and can be instantiated to contain any type of object
Generic algorithms manipulate data stored in these container objects
Container: Vector
Avoids managing dynamic memory by hand
vector<string> SS;
SS.push_back("The number is 10");SS.push_back("The number is 20");SS.push_back("The number is 30");
// Loop by indexfor( int ii=0; ii < SS.size(); ii++ ) {
cout << SS[ii] << endl;
}
Algorithm Example
// Reverse the elements in the Vector
reverse(v.begin(), v.end());
// Loop by index
for( int ii=0; ii < SS.size(); ii++ ) {
cout << SS[ii] << endl;
}
Outputs:
The number is 30
The number is 20
The number is 10
Iterators
STL class to represent position in an STL container i.e. objects that point to other objects
An iterator is declared to be associated with a single container class type i.e. to access a vector of strings, we require
an iterator to vector<string>
Types
input_iterator: Read values with forward movement.
output_iterator: Write values with forward movement.
forward_iterator : Read or write values with forward movement. These combine the functionality of input and output iterators with the ability to store the iterators value.
bidirectional_iterator: Read and write values with forward and backward movement.
random_iterator: Read and write values with random access. These are the most powerful iterators, combining the functionality of bidirectional iterators with the ability to do pointer arithmetic and pointer comparisons.
reverse_iterator: Either a random iterator or a bidirectional iterator that moves in reverse direction.
Iterators: Vector
vector<string> SS;
SS.push_back("The number is 10");SS.push_back("The number is 20");SS.push_back("The number is 30");
vector<string>::iterator cii;
for(cii=SS.begin(); cii!=SS.end(); cii++){ cout << *cii << endl;}
Another example
#include <iostream.h>#include <vector.h>#include <algo.h>#include <iterator.h>
int main (int argc, char *argv[]){int n = atoi (argv[1]); vector<int> v;
for( int i = 0; i < n; i++ ) v.push_back (i);
random_shuffle (v.begin(), v.end());
copy( v.begin(), v.end(), ostream_iterator<int>( cout, "\n"));
}
Sort: STL Style
void sort( iterator start, iterator end );
void sort( iterator start, iterator end, StrictWeakOrdering cmp );
sorts the elements in the range [start,end) into ascending order
if strict weak ordering function object cmp is given, then it will be used to compare two objects instead of the < operator.
Example sort
vector<int> v;
sort( v.begin(), v.end() );
And also,
int array[] = { 23, -1, 9999, 0, 4 };
unsigned int array_size = 5;
sort( array, array+array_size );
Auto pointers
Pointers, but do not require explicit deallocation i.e. does not have to be “delete”-ed but only individual pointers, not arrays
again, this is a templated type similar to garbage collection in Java
Auto Pointer Example
#include <iostream>#include <memory>
using namespace std;class X {
public:X() { cout << "constructing\n"; }~X() { cout << "destructing\n"; }void f() { cout << "Inside f()\n"; }
};
int main() {auto_ptr<X> p1(new X), p2;p2 = p1; // transfer ownershipp2->f();X *ptr = p2.get(); // can assign to a normal pointerptr->f();return 0;}
More STL Reference
The STL Book (it's in the course outline) STL Homepage:
http://www.sgi.com/tech/stl/ Another tutorial on the STL
http://www.cs.brown.edu/people/jak/proglang/cpp/stltut/
Namespaces
allows grouping of entities (classes, functions, variables etc) under one name similar to a Java package helps to create sub-scopes for identifiers
To declare a namespace:
namespace namespace_identifier {// declare entities here}
Example usagenamespace Probability{
double pdf, cdf;double *distribution;
class GaussianDistribution {...};
}
int main(){ using Probability::GaussianDistribution; GaussianDistribution GD;
...}
The using keyword
used to introduce a name from a namespace into the current declarative region i.e. using Probability::pdf
also can be used to introduce entire namespaces using namespace Probability
utility of namespaces
functionality of namespaces is especially useful to avoid redefinition errors also known as naming collision in the case that a global object or function
uses the same identifier as another one commonplace in large projects, multiple
programmers working on the same program
“Collision avoidance”
namespace Cars {double velocity = 10;
};namespace Planes {
double velocity = 1000;}
int main(){cout << Cars::velocity << “\n”;cout << Planes::velocity << “\n”;
}
Namespace using scope
using, using namespace are valid in the declaring code block, or global scope if declared at the beginning of the program remember, curly braces create code
blocks In C++
C++ Exceptions
react to unexpected circumstances in code using exception handlers
place suspect code under inspection using a try block
control goes to exception handlers in case of exception all the catch blocks
Syntax
try{ // place your code here, for example:ch = new char[100];throw 100;
}catch( std::bad_alloc ex ){ cout << ex.what();
}catch( int exi ) {cout << exi;
}catch(...){ // catches everything else, default
hander}
Exception Throwing
thrown exception can be of any type basic types (int, char, float... ) any object derived from the standard class
called exception exception is declared in the header
<exceptions> virtual member function what returns a null-
terminated character sequence (char *) override in derived classes to contain some
sort of description of the exception
User-defined exceptions
functions throwing exceptions: void GetRoots() throw (int)
throws an integer exception (catch int) void GetRoots()
can throw any type of exception void GetRoots throw ()
cannot throw any type of exception
Custom Exception Classclass CustomException: public exception{ virtual const char* what() const throw() { return "Custom exception happened"; }};
int main() { try {
CustomExcpetion custEx; throw custEx; } catch( exception& e ){ // reference to base is ok cout << e.what() << endl; } return 0;}
Standard Library Exceptions
Exception Descriptionbad_alloc thrown by new on allocation failure
bad_cast
bad_exceptionbad_typeid thrown by typeidios_base::failure thrown by functions in the iostream library
thrown by dynamic_cast when fails with a referenced typethrown when an exception type doesn't match any catch
Miscellaneous
• C++ structs:
– Same as classes, except by default, everything is public (classes have everything private by default)
• C structs do not have methods. Only data.
– C has no concept of data-function binding
• struct Complex { private:
double real, imaginary;public: Complex(); ...
}