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Palatable UX Case Study A redesign of an on-demand food delivery platform Team Members Pritish Sai Kannan - UX Design, UI Design Kshitij Sinha - UX Research, UX Design Vaibhav Gupta - Gamification of UI 1

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Page 1: Palatable U X Case St udy - Artemis Design Labs Case St… · Palatable U X Case St udy ... Kshitij Sinha - UX Research, UX Design Vaibhav Gupta - Gamification of UI 1 . I n t r o

Palatable UX Case Study A redesign of an on-demand food delivery platform ─

 

Team Members Pritish Sai Kannan - UX Design, UI Design 

Kshitij Sinha - UX Research, UX Design 

Vaibhav Gupta - Gamification of UI 

 

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Introduction 

It’s the end of 2019 and on-demand food delivery platforms are on                       

the rise. With a large number of options to choose from (including                       

Grubhub, Doordash, Uber Eats, and Postmates), how does a new                   

entrant into this market compete with these existing behemoths? 

Palatable is the newest player in this market and it currently operates                       

only in New Jersey with plans to rapidly expand all across the United                         

States. 

We worked with Palatable to redesign major portions of their UI so                       

they could compete and become a market leader in the on-demand                     

food delivery sector. 

 

Note: This project is currently in progress so all the final prototypes                       

are not listed below 

 

 

 

 

 

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Problem Definition Users have access to a lot of on-demand food ordering platforms 

that offer very similar services. How do they choose which one to 

use at any given moment and more importantly, is possible for them 

to completely switch to only one platform that has the most intuitive 

user-experience. 

              

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Design Process Our design process is broken down into three sections.  

Research + Findings 

 

Define Objectives 

 

Prototyping 

 

 

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Research  Competition Analysis 

We made a list of primary features from some of the immediate 

competitors to Palatable. We also listed features that Palatable could 

incorporate in their design which are not present in current apps. 

 

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Online Surveys 

We conducted an online survey and asked users about their current 

experience with on-demand food ordering platforms to gauge their 

level of satisfaction with current services and if their user needs are 

met. 

 

Key Findings 

● Most users often order the same food  

● Most users order food during dinnertime 

● Over 50% of surveyed users state that they order food for 

themselves as well as others 

● Most users add something to their order (like fries) before 

checkout 

● Most users went with item suggestions to fulfill the minimum 

delivery 

 

 

Usability Testing 

We then tested the Palatable iOS app with several potential users at 

a college campus and recorded their observations. 

 

Key Findings 

● Users often forgot which swipe is like and dislike 

● Users prioritize time and distance over price 

● Users had issues with font inconsistency 

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● Users were overwhelmed by the number of choices 

● The modal that appears after users click ‘My’ is confusing 

● Users would like the option of restaurants that offer a specific 

dish appear 

● Users want more information on the item’s card itself before 

swiping for more details 

● Users had issues with inconsistencies in font sizes 

  

Heuristic Evaluation 

Our next strategy was to do a heuristic evaluation of the service to 

identify all major usability violations in line with Nielson’s usability 

rules. 

 

Onboarding

Violation  Nielson’s Heuristics 

Home icon at the center  Consistency 

My->Swipes does not show 

updated list of swipes instantly 

Efficiency of use, visibility of 

system status 

Info opens a modal, slider  Consistency 

Hamburger menu slides up  Consistency 

The icon used for ‘My’ is more 

suited for access to the user’s 

Consistency 

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profile 

Whitespace in filter and 

onboarding screens with diets, 

allergies and cuisines are too 

much 

Whitespace, aesthetics, 

minimalism 

Title on search page is unlike a title 

and looks like a clickable link 

Consistency, visibility of system 

status 

Search page nearby is not 

clickable, looks like you can click 

and change location 

Consistency, visibility of system 

status 

Badge for cart is on the left  Consistency 

 

Home 

Problem  Violation 

“Liked” is shown above the image, 

overlapping with the location 

Flexibility and efficiency, 

aesthetics, recognize and 

diagnose errors 

Duration for liked and disliked 

different when thumbs used and 

swiped 

Consistency 

Swiping system needs a better  Match between system and the 

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hierarchy  real world, Recognition rather than 

recall?, Efficiency of use, 

Recognize and diagnose errors 

 

‘Order Now’ page 

Problem  Violation 

Ingredients are truncated while 

visible on the cards 

Consistency, visibility of system 

state, help and documentation 

0.8 Mil, distance of the restaurant 

is not clickable  

Consistency 

Restaurant data not there on cards  Consistency, real world and 

system match 

Cuisine on page is green, looks 

clickable 

Consistency 

Ingredients have different font 

weights 

Inconsistency, external and 

internal 

 

Restaurant Page 

Problem  Violation 

Top bar keep stacking wasting UI  Consistency and standards, 

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space  aesthetics, efficiency of use 

The menu button in the center is 

redundant 

Consistency 

Does not allow to jump to top  User freedom and control 

Contact info is grey and looks 

unclickable  

Consistency 

Bottom cart can easily be missed  Aesthetics 

90% of the navbar items have no 

information 

Aesthetics and Minimalism 

My cart 

Problem  Violation 

Order type opens a modal when 

looks like a dropdown 

Consistency 

Select tip amount - amount looks 

like a subtraction 

Consistency 

Proceed to pay bar is small  Aesthetics  

Delivery not available error is basic 

alert 

Consistency, aesthetics 

  

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Define Objectives  Define User Needs 

● Users don’t want to think hard about their order 

● Users trust the app will give them the best choice 

● Users value time and distance over pricing 

● Users often order during specific times of the day or during 

specific events 

● Users want to have the most relevant information when it 

comes dishes or restaurants  Target KPIs (tentative list) 

Due to limited resources, we couldn’t measure the target KPIs we 

listed prior to the research. However, for future research purposes 

we estimate that the following KPIs need to be targeted in order to 

understand Pal atable’s current standing in the market. 

 

Objective  KPI  How to measure 

Customer Acquisition  Downloads  App store (public) 

  Sign-ups  Analytics Tools 

Engagement   Swipes  Usability Testing / Analytics 

  Favourites  Usability Testing / Analytics 

  Likes / Unlikes  Usability Testing / 

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Analytics 

  Order edits  Usability Testing / Analytics 

  Searches (dishes…)  Usability Testing / Analytics 

  Order now  Usability Testing / Analytics 

  Add to order  Usability Testing / Analytics 

  Preferences  Usability Testing / Analytics 

Retention  Bounce Rate  Analytics 

  Returning users  Analytics 

  Session duration  Analytics 

Happiness / Overall Satisfaction 

Happiness / Overall Satisfaction 

Usability Testing / In-built tool 

Happiness / Overall Satisfaction 

Happiness / Overall Satisfaction 

SUS score calculation 

 

 

 

 

 

 

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Target Personas 

Based on all the data we uncovered from both the market research 

as well as the user research and keeping the user needs in mind, we 

generated three target user personas who would benefit from using 

the app. 

 

 

 

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Maslow’s Hierarchy of Needs 

Using the UX version of Maslow’s pyramid, we allocated features 

that are of immediate importance (functionality) to features that 

have less importance, but are still relevant to the app. 

 

   

Feature Level

Checkout Screen

Easily differentiate between delivery and pickup.

USABILITY

Empty entire cart with one click or edit order RELIABILITY

Tips dynamically show up on ‘Delivery’ option USABILITY

Easily switch between current and previous orders

USABILITY

Easily reorder a previous order (all info including tip is saved)

PROFICIENCY

Swipe and Dish Screens

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A clear and visible indicator of whether the swipe is a like or dislike while the user is in the middle of the swipe so they can revert or continue the interaction

USABILITY

More relevant information on the card itself so the user does not have to open the card for more info

USABILITY

An ‘order now’ symbol so the order gets added to the cart without obstructing the journey the user is on (swiping)

FUNCTIONALITY

More images of the dish in an image slider RELIABILITY

List of additional restaurants that serve that particular dish

FUNCTIONALITY

Liked and Unliked Items

Easily move an unliked item to a liked section or delete them entirely

FUNCTIONALITY

Add liked items to the cart easily FUNCTIONALITY

Preferences overlay

A new section called ‘Moment’ which features scenarios when users might want to order food.

RELIABILITY

A dropdown option with primary and advanced filters

RELIABILITY

Minimum delivery suggestions

The app will suggest several items that will make up the minimum based on the user’s preferences

FUNCTIONALITY

 

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 Design + Prototyping  User Flow 

After creating our LoFi wireframes we designed a user flow that 

focused on the primary features outlined in Maslow’s chart. 

   

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 High-fidelity wireframes 

 Checkout screen 

1. Our checkout screen has the following functions 

a. Easily differentiate between delivery and pickup 

b. Empty entire cart with one click or edit order 

c. Tips dynamically show up on ‘Delivery’ option 

 

 

 

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d. Easily switch between current and previous orders 

e. Easily reorder a previous order (all info including tip is 

saved) 

 

 

 

 

 

 

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Swipe and Dish Screens 

2. Our swipe and dish screens have the following functions 

a. A clear and visible indicator of whether the swipe is a like 

or dislike while the user is in the middle of the swipe so 

they can revert or continue the interaction 

b. More relevant information on the card itself so the user 

does not have to open the card for more info 

c. An ‘order now’ symbol so the order gets added to the cart 

without obstructing the journey the user is on (swiping) 

 

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d. More images of the dish in an image slider 

 

 

 

 

 

 

 

 

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e. List of additional restaurants that serve that particular 

dish 

 

 

 

 

 

 

 

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Liked and Unliked Items 

3. Users have the following options with liked and unliked items 

a. Easily move a unliked item to a liked section or delete 

them entirely 

b. Add liked items to the cart easily 

 

 

 

 

 

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Preferences overlay  

4. The preferences overlay has the following functions 

a. A new section called ‘Moment’ which features scenarios 

when users might want to order food 

b. A dropdown option with primary and advanced filters 

 

 

 

 

 

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Minimum delivery suggestions 

5. If the user’s bill is below the minimum delivery 

a. The app will suggest several items that will make up the 

minimum based on the user’s preferences 

 

 

     

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Interaction Design 

 Checkout screen 

 

 

 

 

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Swipe and Dish Screens 

 

 

 

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Liked and Unliked Items 

 

 

 

 

 

 

 

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Preferences overlay  

 

 

 

 

 

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Minimum delivery suggestions 

 

 

 

  

 

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