pbl ncties 2010
DESCRIPTION
Integrating Technology into Problem Based Learning - Presented at the 2010 North Carolina Technology In Education Society Annual Conference in Raleigh, NC.TRANSCRIPT
Integrating Technology into Problem Based
LearningAdrienne Loffredo
Barbara KiblerWalter Carmichael
SamWalker
Kimmel Farm ElementaryWinston-Salem, NC
Kimmel Farm Elementary
Kimmel Farm Elementary
Opened August 2009Capacity for approximately 720 studentsEvery classroom and teaching space upfitted with WSFCS's total classroom technology solution (Promethean ActivBoard, ActivSlate, ActiVotes and Expressions, Document Camera, and classroom sound system)
Problem-Based Learning: What
• A learning/teaching methodology based on the principle of using problems as a starting point for the acquisition of new knowledge.
• A learning/teaching methodology designed to create learning through experience and the reinforcement of existing knowledge.
PBL: CharacteristicsProblems are “real world” in nature for the learners: they can see the need to know the information in their future.Problems activate prior knowledge: learners are able to “hook” new content on some existing experience or information.Problems mimic ways in which new information will be applied later: either in assessment or practice.
A Typical PBL CycleA student reads the problem aloud in groupStudents identify the facts, “What they know”Students identify Learning Issues, “What they don’t know”Students identify what could be going on, their ideas to move them forward in explorationStudents make decisions about how to proceed.
PBL Process Chart
Integration
Apply learned information to
the problem
Facts “What do we
know?”
Hypotheses
Synthesize content; generate
ideas and explanations
LearningIssues
“What do we need to know?”
PursuitAcquire new information
ProbleProblemm
PBL: Why
•The learning is relevant•The learning is more retrievable•The learner can apply the learning in similar situations•The learning is long-term and embedded rather than dependent on rote recall•The learning is more exciting and more fun
At The End of The Day
Students know what they know with confidenceStudents can identify what they do not know/need to knowStudents can efficiently and effectively acquire new information, integrate it with existing knowledge, use it to move towards problem resolution
What is the BIG 6?
“The Big6 is an information and technology literacy
model and curriculum, implemented in thousands of schools – K through higher education. Some people
call the Big6 an information problem-solving strategybecause with the Big6, students are able to handle any
problem, assignment, decision or task.”
Eisenberg, Mike. "What is the Big Six." Big6. Big6, 9 Oct. 2007. Web. 21 Jan. 2010. <http://www.big6.com/what-is-the-big6/>.
What is the IMPACT Model?
NC Department of Public Instruction’s Library Media and Technology Plan
“School library media and technology programs should focus on student achievement and involve
the entire staff in collaboratively planning instructional programs that are authentic and engaging, enriched by high-quality resources, current technologies, and effective models of
integration.”
IMPACT: Guidelines for North Carolina Media and Technology Programs. NCDPI, 2006. Web. 21 Jan. 2010. <http://www.ncwiseowl.org/impact>.
PBL – Research in the Media Center
Using the PBL, Big6, and the IMPACT Model to provide the
necessary RIGOR and RELEVANCE for our
students.
The Process in Action
The Process in Action
The Process in Action
The Process In Action
Tacky
Blueprint Planning Form
Objectives Key Facts Learning AreasHypotheses
Problem
Case Name: ___Tacky___
Watch it workIn KindergartenAt Kimmel Farm