perilous quest, wood elf battle scrolls

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, Wood Elf Player's Battle Scroll -··HERALD'S JOUSTING ROSTER The jVood:Eljjou,sting team consists of Heroes led by Athelwyn. Each Hero should be named as J!QU may want 'to'include surviving Heroes in your army for thefinal Battle. You ean either ehbose names for them or refer to the Chanson de Challotte for suitable Elven names. Bach-Herois·armed in the same way as Athelwyn - except J!J.atthey carry normal lances. Each Hero may also have a magic weapon chosen from the list below. He can use- . this;'n the [Pu':;'eyeven though it is against the Bretonnian code ~f honour. " WOOD ELF HERO M WS BS S T W A LD SAVE. 5 6 6 4 4 2 8 3 9 5+ (3+ in battle) ATHELWYN Magic Weapon: Star Lance. WOOD ELF HERO M WS B~ S I W A LD SAVE 5 6 6 4 4 2 8 3 9 5+ (3+ in battle) Name: . Magic Weapon: WOOD ELF HERO M WS' BS S r W A LD SAVE 5 6 6 4 4 2 8 3 9 5+ (3+ in battle) Name: .- Magic Weapon: WOOD ELF HERO M WS· BS S T W A LD SAVE 5 6 6 4 4 2 8 " 9 5+ (3+ in battle) .} Name: ~ Magic Weapon: WqOD ELF' HERO M WS BS S T W A iD SAVE 5 6 4 4 2 8 3 9 .5+ (3+ in battle) Name: Magic Weapon: WOOD ELF' HERO M WS BS S T 5 6 6 4 4 Name: Magic Weapon:

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Wood Elf Battle Scrolls from the Warhammer Fantasy Battles 5th Ed Campaign Pack

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  • ,Wood Elf Player's Battle Scroll

    -HERALD'S JOUSTING ROSTERThe jVood:Eljjou,sting team consists of Heroes led by Athelwyn. Each Hero should be

    named as J!QU may want 'to'include surviving Heroes in your army for the final Battle. Youean either ehbose names for them or refer to the Chanson de Challotte for suitable Elvennames. Bach-Hero is armed in the same way as Athelwyn - except J!J.atthey carry normallances. Each Hero may also have a magic weapon chosen from the list below. He can use-

    . this;'n the [Pu':;'eyeven though it is against the Bretonnian code ~f honour. "

    WOOD ELF HERO M WS BS S T W A LD SAVE.5 6 6 4 4 2 8 3 9 5+ (3+ in battle)

    ATHELWYNMagic Weapon: Star Lance.

    WOOD ELF HERO M WS B~ S I W A LD SAVE5 6 6 4 4 2 8 3 9 5+ (3+ in battle)

    Name:.Magic Weapon:

    WOOD ELF HERO M WS' BS S r W A LD SAVE5 6 6 4 4 2 8 3 9 5+ (3+ in battle)

    Name: .-Magic Weapon:

    WOOD ELF HERO M WS BS S T W A LD SAVE5 6 6 4 4 2 8 " 9 5+ (3+ in battle).}

    Name: ~Magic Weapon:

    WqOD ELF' HERO M WS BS S T W A iD SAVE5 6 6 4 4 2 8 3 9 .5+ (3+ in battle)

    Name:Magic Weapon:

    WOOD ELF' HERO M WS BS S T5 6 6 4 4

    Name:Magic Weapon:

  • (VICTORY GAINSAny Wood Elf Princes who survive the tourney can bechosen for the Wood Elf army in the final battle. Theseare the only Heroes available to the Kindred of theWillows for the final battle, and Heroes of provenworth will be badly needed to stand up to the full furyof the Bretonnian Knights.

    TACTICAL HINTSThe Wood Elves have a better chance of winning thetourney than you might think, not only because theyhave magic items, but also on account of their goodfighting characteristics.

    Your opponents will be much less likely to opt for thetrickier ploys than you, because they will bedetermined to make their brute force count and willwant to strike first. There may be more Bretonniansthan Wood Elves, but one of your Princes couldunhorse more than one Bretonnian opponent beforethe day is through. Every Bretonnian that can beunhorsed is a severe loss to them because he will notbe invading your lands alongside the pilgrimage in thefinal battle!

    TOURNEY SAVEIn a tourney, the Wood Elf Heroes and the BretonnianKnights are separated from each other by a longhoarding - making it impossible to strike either side'shorses. For this reason, the horse and its armour saveare ignored when working out saves. This means thatduring the tourney a Wood Elf Hero has a save of 5+instead of 3+ as he would normally have in battle.

    Atbelwyn Of Atbel LorenWood Elf General 174 pointsThe leader of the Wood Elf Princes is Athelwyn of theKindred of the Willows. He will stop at nothing toretrieve the magic items taken from Athel Loren by theBretonnians and already has another cunning plan readyin case the Wood Elves cannot win the prizes by faircontest.

    M WS BS S T W A Ld

    AtbelwynElven Steed

    5 664 4 29 3 033 1

    8394 1 5

    EQUIPMENT: Athelwyn has a sword, light armour, ashield and the Star Lance. He rides a barded Elven Steed.

    SAVE: 3+. This is reduced t05+ in the joust as the steedand its armour do not count.

    SPECIAL RULESStar Lance 60 points+3S bonus when charging. No armour save allowed

    FateAthelwyn is fated to fight at the Tree of Shields. Thismeans that he cannot be slain until the final battle.If Athelwyn is unhorsed during the tourney he will betaken to a hidden glade deep within the Forest of Lorenwhere Wood Elf maidens will treat him with magicpotions. Here he will make a miraculous recovery and beable to take part in the final battle.

  • Wood Elf Player's Battle Scroll

    THIEVES OF LORENThe Wood Elf force consists of 1,000 points chosen from the army list in the Warhammer

    Armies Wood Elves book. Choice is limited to the troops listed here. Wherever the scenariocalls for an exception to the Warhammer army list, this will be indicated below.

    CHARACTERS

    ElthrynThe Wood Elves are led by Elthryn, who counts as thearmy's General.

    ChampionsYou may choose one Champion for each unit in yourarmy; armed and equipped as the rest of the unit. EachChampion may have a magic item worth up to a value of20 points. One Champion may ride a Warhawk if youchoose to include a unit of Warhawk Riders in this battle.One Champion may be a Wardancer Champion if youchoose a unit of Wardancers.

    0-1 MageYou may choose one Wood Elf Mage. The Mage is eitheron foot or mounted on a Warhawk and may have a magicitem worth up to 25 polnts. The Mage may only ride aWarhawk if you choose to include a unit of WarhawkRiders, in which case, the Mage arrives together with theWarhawk Riders after the first turn.

    REGIMENTS0-1 Unit of WardancersYour army may include one Wardancer unit. They plan toslip away from the tourney (where they have beenentertaining the Bretonnian crowd with some sworddances), to help steal the magic items.

    0-1 Unit ofWaywatchersYour army may include one unit of Waywatchers. Usualdeployment rules for Waywatchers apply.

    0-1 Unit of ScoutsYour army may include one unit of Scouts. Usualdeployment rules for Scouts apply.

    0-1 Unit of Warhawk.RidersYour army may include one unit of Warhawk Riders.

    ArchersYour army may include any number of Archer units. Oneunit may have a magic standard worth up to a value of 25points.

    Glade GuardsYour army may include any number of Glade Guard units.One unit may have a magic standard worth up to a valueof 25 points.

    SPECIAL RULESIf you use Hawk Riders, they fly in from the Forest ofLoren by prior arrangement and arrive during the battle.They may not enter the table until the start of yoursecond tum. They count as flying high at the start of theturn and may descend to attack in that tum.

    VICTORY GAINSThe Wood Elves have a good opportunity to steal theChalice and may get away with stealing the other magicitems as well. Any items captured in this battle can beused by the Wood Elf player in the final battle.

    TACTICAL HINTSThe Wood Elves have an excellent chance of making offwith most if not all of the prizes, but you can expect verydetermined opposition from the Bretonnians. Keepenough troops around the prize pavilion to hold themoff. These should be good hand-to-hand fighters.Shooting will not be enough to stop the Bretonnians.Remember that the last prizes are potentially the mostuseful to you, so you will need to keep control of thetented enclosure to the end of the battle. It will be worthhaving small fast bands of troops moving about aroundthe tents to try to prevent the Bretonnians concentratingall their forces on the pavilion. The Bretonnian troopsopposing you are vulnerable to archers and a few goodvolleys of arrows may panic them, preventing them frompressing home their attack.

  • EltbrynGeneral of the Thieves of Loren ... 134 pointsThe Wood Elves are led by Elthryn, who counts as thearmy's General. Elthryn is a wily individual who oftencomes to Quenelles to trade. He knows the ways ofthe Bretonnians and knows how to outwit them bycunning. Naturally, Athelwyn sought him out as anaccomplice in his treacherous and dishonourable planto capture the tourney prizes.

    M WS BS S T W A Ld

    Elthryn 5 6 6 4 4 2 839

    EQUIPMENT: Elthryn wears light armour and isarmed with a hand weapon and longbow.SAVE: 4+

    MAGIC WEAPONSHall of Doom ArrowElthryn, having dealt with the Bretonnians before,expected trouble at Quenelles and wisely broughtwith him one of the rare, precious and deadly Hail ofDoom Arrows kept in the secret glade of his kindred.This is the Hail of Doom Arrow as described inWarhammer Magic.

  • Wood Elf Player's Battle Scroll

    SPIRITS OF THE FORESTThe Wood Elfforce consists of 1,250 points chosen from the army list in the Warhammer

    Armies Wood Elves book. Choice is limited to the troops listed here. Wherever the scenariocalls for an exception to the Warhammer army list, this will be indicated below.

    CHARACTERS

    Gwercus the 'freemanThe Wood Elvesare led by Gwercus, who counts as thearmy's General.

    ChampionsYoumay choose one Champion for each unit ofWoodElves in your army, armed and equipped as the rest ofthe unit. Each Champion may have a magic item worthup to a value of 20 points.

    0-1 MageYour army may include one Wood ElfMage,who is thetree singer of this glade. He is on foot and may have amagic item worth up to a value of 50 points.

    REGIMENTS0-1 Unit of WaywatchersYour army may include one unit of Waywatchers.

    0-1 Unit of WardancersYour army may include one unit of Wardancers.

    At least one unit of DryadsYour army must include at least one unit of Dryads andmay include more if you wish.

    ScoutsYour army may include any number of Scout units.

    SPECIAL DEPLOYMENT RULESSpecial deployment rules for Scouts and Waywatchersdo not apply in this battle because it is an ambush andso any unit in the Wood Elf army is allowed to deployas close as 8" to the Bretonnians.

    VICTORY GAINSIf the Wood Elves win this battle the Bretonnianpilgrimage will be halted in its tracks. The Bretonnianreliquary wagon will have been prevented fromprofaning the sacred glade and the Treemen andDryads who dwell there will not be transformed intotrees. The Wood Elfplayer will therefore be able to useTreemen and Dryads in the final battle.

    TACTICAL HINTSThe reliquary wagon is potentially the greatestmenace to the Wood Elves. Gwercus should direct hisrage against this and smash it to bits. Otherwise, the'Ireeman and the Dryads should get to grips with theKnights and destroy them. Knights are not very goodat defeating Treemen and will find it hard goingagainst the Dryads.The rest of the Bretonnians are very vulnerable toarchery attacks from concealed troops in the woods.You can expect to panic or shoot down many of theCommoners ifyour archers are well positioned withinthe trees. Inan ambush, it is important to place all theambushing troops in advantageous positions so thatthey can strike Simultaneously. Usually it's a good ideato block the head and tail of the column at once,gripping it as if in a vice until it is destroyed. Thevanguard of the enemy column is quite likely to bestrong enough to force its way through, so you shouldhave the strongest part of your force concentrated inthat area to bar the way.

  • Gwercus the Treeman'freeman ................ 280 pointsThe Wood Elves are led by Gwercus, who counts as thearmy's General.Gwercus is the guardian of the sacred Willow Gladesinwhich the Kindred of the Willows dwell. Most of thetime he stands utterly motionless like one of the manyancient, gnarled willow trees in the glades. Indeed it isonly possible to tell which one he is when be changeshis position to get the best of the sun at different timesof the year!Gwercus is worshipped by the Kindred of the Willowsand is attended by numerous Dryads surrounding himamong the trees and saplings. Waywatchers also guardhim, Mages consult him for oracles and Wardancersperform rituals to awaken or soothe him at theappointed times. Gwercus is very old and so reveredthat the dwellers of the glade look upon him as a livinggod, the protective spirit of the glade in which theylive. If he becomes angry and roused, they will followhim and attack those who disrurb his peace.There is nothing that irritates Gwercus more thannoise, commotion, the bad vibrations from mannishmagic and the sound of axes biting the flesh of his treekindred!

    MWSBSS TW I ALd

    Gwercus 683676249

    SAVE:Unmodified save of 5+

  • Wood Elf Player's Battle Scron

    THE KINDRED OF THE WILLOWSThe Wood Elf force consists of 2,000 points chosen from the army list in the

    Warhammer Armies Wood Elves book. Choice is limited to the troops listed here.Wherever the scenario calls for an exception to the Warhammer army list,

    this will be indicated below.

    CHARACTERSAthelwynThe Wood Elves are led by Athelwyn, who counts as thearmy's General.

    Elven PrincesThe Wood Elf army may include any of the Wood ElfPrinces who survived the first scenario. These areequipped exactly as they were for the tourney retainingthe same magic items which they had in the first scenario.

    ElthrynThe army may include Elthryn if he survived the Battle ofthe Tents.

    Yolath the Master MageYour army may include Yolath the Master Mage. Yolathmay be equipped with any of the magic items stolen at theBattle of the Tents for no extra points cost.

    Gwercus the TreemanThe army may include Gwercus the Treeman if hesurvived the third battle.

    Battle Standard BearerThe army may have a Battle Standard Bearer carrying thebanner of the Kindred of the Willows. This may be a magicbanner worth up to a value of 50 points.

    ChampionsYou may choose one Champion for each unit in yourarmy, armed and equipped as the rest of the unit. EachChampion may have a magic item worth up to a value of10 paints.

    Up to 2 MagesYour army may include up to two other mages in additionto or instead of Yolath. Other mages will gather to helpdefend the sacred glade. These will be first level wizards.Each mage may be equipped with any of the magic itemsstolen at the Battle of the Tents for no extra points cost.The mages may be on foot or ride Elven Steeds.

    0-2 'freemenYour army may include up to two Treemen in total. Youmay only include them if the Wood Elves won the thirdbattle. If you choose Gwercus, you may only choose oneother Treeman in addition to him.If the Wood Elves lost the third battle, the Old Stick is theonly way to use a Treeman in your army.

    REGIMENTS

    0-1 Unit of Dryads per TreemanIf the Wood Elves won the third battle, you may includeone unit of Dryads per Treeman in the army. If they lost,then the Casket of Acorns is the only way to includeDryads in the Wood Elf army.

    0-1 Unit of Glade RidersYour army may include one unit of Glade Riders. Theseare warriors from the Kindred of Equos who have riddento assist the Kindred of the Willows. The unit may have amagic standard worth up to a value of 50 points.

    0-1 Unit of ScoutsYour army may include one unit of Scouts. Specialdeployment rules for Scouts apply in the battle.

    0-1 Unit ofWaywatchersYour army may include one Waywatcher unit. Specialdeployment rules apply in the battle.

    0-1 Unit of WardancersYour army may include one Wardancer unit.

    0-1 Unit of WarhawkRidersYour army may include one Warhawk Rider unit.

    Glade GuardsYour army may include any number of units of GladeGuards. One unit may have a magic standard worth up toa value of 25 paints.

    ArchersYour army may include any number of Archer units. Oneunit may have a magic banner worth up to 25 points.

    SPECIAL RULESStolen Magic ItemsThree of the magic items in the prize pavilion are WoodElf magic items. The Chalice of Chanterelle is aBretonnlan magic item which the Wood Elves cannot use.Any Wood Elf magic items successfully stolen in theBattle of the Tents can be given to the mages indicatedabove for no extra points cost. Onlythey will know whatthey are and can do. Note that if the Wood Elves lost thethird battle, the only way the Wood Elf army can useTreemen and Dryads will be by means of the Casket ofAcorns and the Old Stick.

  • The Silver ArrowThis is a silver arrow with an inscription that reads "I willfell any foe. No armour can protect against mel" If anenemy model is wounded by this arrow he will suffer D6wounds with no armour save possible. One use only.

    The Casket of AcornsThis is a golden casket containing a handful of wizenedacorns that will immediately sprout into D6 Dryads ifscattered on the ground in the magic phase of any WoodElf tum. One use only.

    The Old StickThis is a finely carved wooden staff decorated with a fairyface and an incantation which says, "This is all thatremains of Guath the Old, plant me when you are inneedl". Plant the staff in the ground in the magic phase ofany Wood Elf tum and it will immediately sprout into aTreeman. One use only.

    VICTORY GAINSIf the Kindred of the Willows win this battle they will savetheir sacred tree from the Bretonnian axes and theirsacred groves from becoming a Bretonnian touristattraction IThis area of the forest will remain secure as ahome for the kindred. If they lose, they will have tomigrate deeper into the wood, surrendering the glades tothe Bretonnians. Since these glades have grown over whatwas once a Bretonnian village, the Bretonnians have aclaim to the place and it is doubtful whether the King andQueen in the Wood will risk breaking their ancient pact

    with the King of Bretonnia over this when they emergefrom the Oak of Ages in the spring. They will counsel themages of the kindred to lead their folk elsewhere.

    TACTICAL HINTSThe Bretonnians will probably attack head on across themarsh with their Knights. They do not have any betteroptions. This attack will be dangerous and difficult tostop.The counter-tactics call for all the Elf cunning you cansummon up. Deploy your forces cleverly and aim toensnare the Knights so that you can wear them down andsurround them. Any of your troops deployed beyond themarsh will be well placed to disrupt the Bretonnian plansand threaten the flanks of the Knights. Your best hope isto make your opponent confused and irtesolute. This isa battie in which the Glade Guards can show their worth,perhaps as a last resort for holding the island. A massedunit may be able to hold up the Knights if properlybolstered and supported.If you have any magic items stolen in the Battle of theTents you will need to choose mages to carry them. Withthe exception of the chalice which is of no use to theWood Elves, these items are potentially very powerful andcould win you the battierThe Stiver Arrow should perhaps be reserved forAgravain himself while the Casket of Acorns and the OldStick are the only means of summoning a Treeman orDryads to help you if you lost the third battie. Note thatthe only Heroes available to your army are those whohave survived earlier battles.

    YolathMaster Mage 242 pointsYour army may include Yolath, the Master Mage. Heis the chief mage of the Kindred of the Willows. Hisduty is to guard the sacred glades and oversee therites and ceremonies of the seasons. It was hisforebears who led the kindred to this part of theForest of Loren and he does not wish to be the oneto relinquish it to the Bretonnians.

    MWSBSS TWI ALd

    YolathWarhawk

    5 4 4 4 4 3 8 2 82 4 3 3 1 5 1 7

    EQUIPMENT: Yolath is armed with a hand weaponand longbow and rides a Warhawk.SAVE: 6

    MAGIC ITEMSYolath may be given any of the magic items stolenduring the Battle of the Tents for no extra pointscost.