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Page 1: PerkUp. - res.cloudinary.comres.cloudinary.com/general-assembly-profiles/image/upload/v1405915337/ratsatrbold1s49...PerkUp. Product Roadmap Time Objectives Key Results Reasoning Year

PerkUp.

PerkUp.

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PerkUp.

The Problem Attracting and retaining good staff is difficult… Especially for small to medium sized companies

“I just don’t’ have the budget to hire her but I know she will be an amazing asset for our company. How do we get her?”

- Frustrated hiring manager

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PerkUp.

The Solution PerkUp.

But there have been employee perks around for a long time, why create another?

An employee perks program for companies of all sizes.

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PerkUp.

The Solution

Because small to medium sized companies don’t have enough staff to warrant sufficient discounts for employee perks. Group buying gives access the same employee perks for smaller businesses that larger companies can afford.

PerkUp. An employee perks program for companies of all sizes.

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PerkUp.

Value Proposition Retain staff for the little guy PerkUp does this by providing employee perks using group buying discounts for fitness, health insurance, mobile phone plans, travel and childcare.

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PerkUp.

Business Model 2-sided market End Users Employees of small to medium sized companies Customers Small to medium sized companies $3/month/employee Suppliers Companies offering discounted employee perk products Monthly subscription. 30-day free trial. Yearly contract discount.

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PerkUp.

Stakeholders

Stakeholder Involvement Needed level of involvement

Employees (end users) Product user High

Human Resources Managers (customers) Purchaser High

Business Development Managers (suppliers) Main supplier High

External

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PerkUp.

Stakeholders

Stakeholder Involvement Needed level of involvement

Software Engineers Product team High

Marketing Channels Medium

Sales Conversions Low

Internal

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PerkUp.

Stakeholders

Stakeholder Involvement Needed level of involvement

Designers Product team Low

Community Manager Channels Low

Suppliers Liaison Product Supply Low

Internal

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PerkUp.

Objectives Year 1 Prove model in Australia partnering with 12 significant suppliers and gaining 200 customers. Become the most used employee perk provider on mobile by employees. Year 2-5 Expand into Britain, Hong Kong and Singapore, gaining a significant foothold on local suppliers.

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PerkUp.

Market Size Target market Businesses with between 50 and 200 staff in Australia Target market 40,000 businesses in Australia have 50 – 200 employees in Australia (in Britain this number is 180,000) Average employees in this set = 55 employees Total employees in this set = 2.2m employees

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PerkUp.

Market Value $80m potential market in Australia for Employee Perks Approximately $80m is spent on employee perks each year for large companies. (Average employee of a large company receives $800 per year in non-monetary incentives for large companies across approximately 100,000 employees in Australia) Another $80m (approx. $36 per employer per year) to be spent on Small to Medium Enterprises with the aid of group buying power through PerkUp.

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PerkUp.

Market Trends Reduced profitability of many small to medium sized enterprises in Australia over the last 5 years has stopped or reduced bonus sizes.

Consecutive years of no monetary bonuses for various industries in Australia has further opened up the need for non- monetary incentives.

Work perks have become commonplace to replace pay rises in Australia, UK and US

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PerkUp.

Competition Competitor Pro Con

WorkPerks by Venngo Large existing footprint

Poor UX and perk product offers

AnyPerk Strong brand name customers Weak transparency

Great Work Perks Wide offering Poor customer interface and offers

Working Advantage Wide offering Ambiguous offering

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PerkUp.

Product Lifecycle Year 0 Development Build MVP, continue to iterate on ongoing customer feedback from prototype built, build community through blogging and events, sign up suppliers (200 target). Year 1 Introduction Focus on marketing to HR (decision makers) through blogging and events, increase organic lead gen through built in sharing features in product for existing users.

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PerkUp.

Product Lifecycle Years 2-3 Growth Build out integration features with major suppliers to allow real time perks redemption and automated onboarding for new suppliers to the platform. Build sales team. Increase paid marketing spend. Year 4 Maturity Product refinements complete, reduce engineering headcount, focus on keeping market share through increasing number of relationship managers, reduce marketing spend. Look at market sentiment and possible sale if a solid price to earnings ratio can be found.

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PerkUp.

Product Lifecycle Year 5 Decline Look for growth by acquisition for complementary businesses such as employee rewards providers as well as learning and development companies for incremental revenue from existing users. If not profitable, look for a sale if held to decline.

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PerkUp.

Revenue and Costs Source Year 1 Year 2

Subscription Revenue $90,000 $360,000

Development Costs -$60,000 -$30000

Hosting Costs -$5000 -$6000

Marketing -$10,000 -$30,000 Gross Profit $15,000 $294,000

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PerkUp.

Risks and Assumptions Assumptions Employees value perks when assessing a company to work for Employees will stay with a company longer or be attracted to a company due to perks Small companies are unable to get access to the same type of perks that large companies can Risks Small companies can’t justify the intangible effect that perks have on staff retention and happiness

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PerkUp.

Metrics AARRR - Customer Acquisition Metric: Page views Measurement: views 2 pages, +20 seconds on site Success: 60% of page views

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PerkUp.

Metrics AARRR - Customer Activation

Metric: Emails Measurement: Number of request info signups Success: 20% of page views Activation Metric: Signups Measurement: Number of free trial signups Success: 2% of page views

Free 30 Day Trial

Request More Info

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PerkUp.

Metrics AARRR - Customer Retention

Metric: Email open and click through Measurement: Email open to click through ratio Success: 4% Referral Metric: Discount offer description is shared Measurement: Number of emails to friends sent Success: 2%

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PerkUp.

Metrics AARRR - Customer Revenue

Metric: User upgrades to paid version at end of free trial Measurement: Ratio of paid to total free trials taken Success: 40% $

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PerkUp.

Technology Ruby on Rails Github for source code control Amazon AWS for web hosting Heroku (Minimum Viable Product web hosting) Jira development management Harvest time tracking iOS Objective C for end user mobile app Trello task management reInteractive Development (Rails developer)

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PerkUp.

Product Roadmap Time Objectives Key Results Reasoning

Year 0, Q1 Build team Developer sourced Product team

Year 0, Q1 User research 50 more customer interviews

Validated assumptions

Year 0, Q1 User experience

100 users test prototype

Solution interviews

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PerkUp.

Product Roadmap Time Objectives Key Results Reasoning

Year 0, Q2 Minimum viable product Completed Get to market

Year 0, Q2 User uptake Responsive user app complete

Test revenue model

Year 0, Q2 Suppliers Add 50 new suppliers Product offering

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PerkUp.

Product Roadmap Time Objectives Key Results Reasoning

Year 0, Q3 Marketing Lead generation Customers

Year 0, Q3 Sales Add 50 new supply

partners and 50 new customers

Revenue

Year 0, Q4 Billing Add in auto-billing Revenue collection

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PerkUp.

Personas Employee (end user) Stuart “Other companies give their staff gym and health insurance perks” Reid

Demographics 38 years old, Wife, 1 child, another on the way, mortgage, $105,000, Project Manager at small engineering consultancy

Devices used Pain Points Missing out L

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PerkUp.

User story and prototyping 1.  Stuart needs a new health insurance provider as his family is

growing with a baby on the way

2.  He goes to getperkup.com and searches for ‘health insurance’

3.  Stuart finds PerkUp have partnered with Bupa to offer a 15% yearly discount on their family plan and clicks redeem under his login to get the discount.

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PerkUp.

Wireframe and Minimum Viable Product 1.  Simple view for relevant

employee perks 2.  Easy search function 3.  Ability to redeem within

the site – click into each perk to redeem

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Questions