photorealistic facial reconstruction of ramses ll for

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This paper presents a facial reconstruction and photorealistic visualization technique of the ancient Egyptian Pharaoh Ramses II. G. Attardi et al. [1] have reconstructed a three dimensional computer graphics facial model from computerized tomography data. K.Kahler et al. [2] have successfully visualized a facial expression model made from facial expression muscles.We obtained x-ray photographs capturing the cranial bones of Ramses II from Professor Faure, who headed the x-ray photography of Ramses II. Our facial reconstruction process is based on the x-ray photographs. In addition, we have made photorealistic visualization of Ramses II using subsurface scattering technique to capture the complex reflection model of the skin. Furthermore, we used the rendering results in Virtual Sets of a television program. 1. Introduction Ms.Sayaka Itabashi, Ms.Kaori Koiso, Ms.Mayumi Iwaide, Prof.Masahiko Tagiri, Ms.Maiko Miyoshi, Ms.Etsuko Yokokawa, Mr.Tsukasa Kakinuma, Mr.Tomohiro Iwaya, Ms.Yukiko Danjou, Prof.Masao Takakuwa. Acknowledgements Figure 3 shows the photorealistic rendered result of Ramses II, and its rendering time was 9 minutes at a resolution of 1920 × 1080 pixels in an IntelXeon3.2GhzDual, 1.0GB memory system. In order to visually simulate the skin, reflectance model plays an important role. The photorealistic visualization of skin can be attained by using the subsurface scattering technique. [5,6] This paper takes into consideration that skin coloration also differs for different areas on the face. Instead of using a simple single color facial coloration, we have created a range table of hue, color satura- tion, and luminosity, by referencing skin sample photographs of Egyptians under multiple environments. We used the “misss_fast_skin” shader, which is a simplified subsurface scattering shader provided for the Metal Ray rendering software. To control the thickness and coloration of each layer of the “epidermis,” “dermis,” and “hypodermis”, parameters of Weight, Radius, and Depth in “misss_fast_skin” shader were carefully adjusted. 3. Photorealistic Visualization e-mail: [email protected] Photorealistic Facial Reconstruction of Ramses ll for Virtual Sets (sap_0040) Subsurface scattering technique is not available in the virtual sets system Brainstorm eStudio, therefore we have adopted a texturing approach to create the same rendering quality in the virtual sets. The texture is created in the following 3 steps: (1) The Ramses II facial model is rendered using parallel projection from the front, left, right, and top views. (2) These rendered images are re-rendered with Projection Mapping to convert into 4 UV texture map images. (3) The 4 UV texture map images are composited and retouched to create 1 color texture map image. Figure 4 shows a still frame from the television program which used virtual sets. 4. Application to Virtual Sets for TV Program Figure 3: Photorealistic rendering of Ramses II Figure 2: Basic skin surface References Figure 1: Cranial landmarks 2. Facial Reconstruction Process We reconstructed a cranial bone based on 3 x-ray photographs of the mummy of Ramses II taken in 1976, which were representing the front, side, and top views. 2-1. Cranial Bone Creation In order to model the basic face, we added cranial landmarks on the cranial bone, from anatomical viewpoint as illustrated in Figure 2. By the definition of Rudolf Martin [3], cranial landmarks are essential as a base point for facial reconstruction. Based on cranial landmarks, we added the skin layer to create the basic face model using Helmerʼs average facial tissue measurements [4]. 2-2. Basic Model In determining soft tissue elements such as the nose, lips, and ears, several factors such as the race, gender, age, and historical background of Ramses II must be considered. First, looking at the issue from an Egyptology point of view, it is believed that Ramses II was a Mediterranean from the north of Egypt. Second, many characteristics of the soft tissue of Ramses II can be inferred from his mummy. 2-3. Soft Tissue 4 Waseda University, Tokyo, Japan. 3 Cyber University, Fukuoka, Japan. 2 Tokyo Broadcasting System Television, INC. Tokyo, Japan. 1 Joshibi University of Art and Design, Kanagawa, Japan. 6 Keio University, Kanagawa, Japan. 5 St. Marianna University School of Medicine, Kanagawa, Japan. Makoto Danjou 1 Yuko Masunaga 1 Hiraku Kasahara 2 Ayako Tateishi 1 Hiroko Uchiyama 1 Masa Inakage 6 Tomohito Nagaoka 5 Sakuji Yoshimura 3,4 Kazuaki Hirata 5 Figure 4. Still frame from the television program Image courtesy of Tokyo Broadcasting System, Inc. [1] Attardi,G., Betro,M., Forte,M., Gori, R., Guidazzoli,A., Imboden,S., and Mallegni, F.: “3D Facial Re-construction and Visualization of Ancient Egyptian Mummies using spiral CT Data, “ SIGGRAPH99 Abstracts and Applications; CD-ROM, 1999, [4] Wilkinson,C., Forensic Facial Reconstruction, Cambridge University Press, 2004, pp125-141 [5] Hanrahan, P. and Krueger, W.: “Reflection from layered surfaces due to subsurface scattering,” Proceedings of SIGGRAPH ‘93, 1993, pp.165-174 [6] Weyrich,T., Matusik,W., Pfister,H., Bickel,B., Donner,C., Tu,C, McAndless, Lee,J.J., Ngan A., Jensen,H.W., and Gross.M.: ”Analysis of human faces using a measurement-based skin reflectance model,” Proceedings of SIGGRAPH '06, 2006, pp.1013-1024 [2] Kahler, K., Haber, J. and Seidel, H.: “Reanimating the Dead: Reconstruction of Expressive Faces from Skull Data,” ACM Transactions on Graphics, 22, 3, 2003, pp.554-561 [3] Seta, S. and Yoshino, M., Hakkotsu-Shitai no Kantei. (Identification of Human Skeletal Remains), Reibunsha, 1990 , pp.341-344 (in Japanese)

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Page 1: Photorealistic Facial Reconstruction of Ramses ll for

This paper presents a facial reconstruction and photorealistic visualization technique of the ancient Egyptian Pharaoh Ramses II. G. Attardi et al. [1] have reconstructed a three dimensional computer graphics facial model from computerized tomography data. K.Kahler et al. [2] have successfully visualized a facial expression model made from facial expression muscles.We obtained x-ray photographs capturing the cranial bones of Ramses II from Professor Faure, who headed the x-ray photography of Ramses II. Our facial reconstruction process is based on the x-ray photographs. In addition, we have made photorealistic visualization of Ramses II using subsurface scattering technique to capture the complex reflection model of the skin. Furthermore, we used the rendering results in Virtual Sets of a television program.

1. Introduction

Ms.Sayaka Itabashi, Ms.Kaori Koiso, Ms.Mayumi Iwaide, Prof.Masahiko Tagiri, Ms.Maiko Miyoshi, Ms.Etsuko Yokokawa, Mr.Tsukasa Kakinuma, Mr.Tomohiro Iwaya, Ms.Yukiko Danjou, Prof.Masao Takakuwa.

Acknowledgements

Figure 3 shows the photorealistic rendered result of Ramses II, and its rendering time was 9 minutes at a resolution of 1920 × 1080 pixels in an IntelXeon3.2GhzDual, 1.0GB memory system.

In order to visually simulate the skin, reflectance model plays an important role. The photorealistic visualization of skin can be attained by using the subsurface scattering technique. [5,6] This paper takes into consideration that skin coloration also differs for different areas on the face. Instead of using a simple single color facial coloration, we have created a range table of hue, color satura-tion, and luminosity, by referencing skin sample photographs of Egyptians under multiple environments.We used the “misss_fast_skin” shader, which is a simplified subsurface scattering shader provided for the Metal Ray rendering software. To control the thickness and coloration of each layer of the “epidermis,” “dermis,” and “hypodermis”, parameters of Weight, Radius, and Depth in “misss_fast_skin” shader were carefully adjusted.

3. Photorealistic Visualization

e-mail: [email protected]

Photorealistic Facial Reconstruction of Ramses ll for Virtual Sets (sap_0040)

Subsurface scattering technique is not available in the virtual sets system Brainstorm eStudio, therefore we have adopted a texturing approach to create the same rendering quality in the virtual sets. The texture is created in the following 3 steps:(1) The Ramses II facial model is rendered using parallel projection from the front, left, right, and top views.(2) These rendered images are re-rendered with Projection Mapping to convert into 4 UV texture map images.(3) The 4 UV texture map images are composited and retouched to create 1 color texture map image. Figure 4 shows a still frame from the television program which used virtual sets.

4. Application to Virtual Sets for TV Program

Figure 3: Photorealistic rendering of Ramses II

Figure 2: Basic skin surface

References

Figure 1: Cranial landmarks

2. Facial Reconstruction Process

We reconstructed a cranial bone based on 3 x-ray photographs of the mummy of Ramses II taken in 1976, which were representing the front, side, and top views.

2-1. Cranial Bone Creation

In order to model the basic face, we added cranial landmarks on the cranial bone, from anatomical viewpoint as illustrated in Figure 2. By the definition of Rudolf Martin [3], cranial landmarks are essential as a base point for facial reconstruction. Based on cranial landmarks, we added the skin layer to create the basic face model using Helmerʼs average facial tissue measurements [4].

2-2. Basic Model

In determining soft tissue elements such as the nose, lips, and ears, several factors such as the race, gender, age, and historical background of Ramses II must be considered. First, looking at the issue from an Egyptology point of view, it is believed that Ramses II was a Mediterranean from the north of Egypt. Second, many characteristics of the soft tissue of Ramses II can be inferred from his mummy.

2-3. Soft Tissue

4Waseda University, Tokyo, Japan. 3Cyber University, Fukuoka, Japan.

2Tokyo Broadcasting System Television, INC. Tokyo, Japan.1Joshibi University of Art and Design, Kanagawa, Japan.

6Keio University, Kanagawa, Japan. 5St. Marianna University School of Medicine, Kanagawa, Japan.

Makoto Danjou1 Yuko Masunaga 1 Hiraku Kasahara2Ayako Tateishi 1 Hiroko Uchiyama1

Masa Inakage6Tomohito Nagaoka5Sakuji Yoshimura 3,4 Kazuaki Hirata5

Figure 4. Still frame from the television programImage courtesy of Tokyo Broadcasting System, Inc.

[1] Attardi,G., Betro,M., Forte,M., Gori, R., Guidazzoli,A., Imboden,S., and Mallegni, F.: “3D Facial Re-construction and Visualization of Ancient Egyptian Mummies using spiral CT Data, “ SIGGRAPH99 Abstracts and Applications; CD-ROM, 1999,

[4] Wilkinson,C., Forensic Facial Reconstruction, Cambridge University Press, 2004, pp125-141

[5] Hanrahan, P. and Krueger, W.: “Reflection from layered surfaces due to subsurface scattering,” Proceedings of SIGGRAPH ‘93, 1993, pp.165-174

[6] Weyrich,T., Matusik,W., Pfister,H., Bickel,B., Donner,C., Tu,C, McAndless, Lee,J.J., Ngan A., Jensen,H.W., and Gross.M.: ”Analysis of human faces using a measurement-based skin reflectance model,” Proceedings of SIGGRAPH '06, 2006, pp.1013-1024

[2] Kahler, K., Haber, J. and Seidel, H.: “Reanimating the Dead: Reconstruction of Expressive Faces from Skull Data,” ACM Transactions on Graphics, 22, 3, 2003, pp.554-561

[3] Seta, S. and Yoshino, M., Hakkotsu-Shitai no Kantei. (Identification of Human Skeletal Remains), Reibunsha, 1990 , pp.341-344 (in Japanese)