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CPSC 344 Team Pissarro

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CPSC 344

Team Pissarro

The Alarm Clock

Our motivation:• Most alarm clocks are difficult to use• Setting the time can be cumbersome

Our objective (to start):• Designing an easy-to-use clock interface• Creating a clock that would appeal to

many users.

The Alarm Clock

• Original idea:

BUT: When it comes to functions,

how much is too much?

MP3!Night Light!

WIFI

Glowingbuttons

Screen-savers

Photos

Internet

Calendar

The Über Clock!

Back to Basics

• Evaluation methods: interviews and questionnaires

• Results: The ÜBER Alarm Clock!

The only important functions:● A clock● An alarm or two

(one person wanted 31 alarms… an outlier.)

Prototype Brainstorm!

Our new objectives:• Creating a simple alarm clock• Presenting an easy-to-use interface

Now we knew what we wanted to include:

It was time to do some layout brainstorming!• Clock • Radio • Nap• Alarm (2)

BrainstormingJust a few examples…

Control Interfaces

Clock Displays

Prototype: Paper

Problems:• Too many switches

(like too many functions?)

• Cluttered• Confusing controls

Prototype: Paper… and Foam!

What next?

• Simplified controls● two options only

• Fewer switches

• Use the clock’s sides

Prototype: Paper… and Foam!

Clock formPaper and foam

Clock screenMacromedia Flash

Decoration(It is a “bedroom”, after all…)

Evaluation

Medium-Fidelity Evaluation objectives:• Do our controls and layout make sense?• Are users able to solve tasks that we

give?• How do they like the dial?

Evaluation

Observation, think-aloud protocol• Feedback from users about physical

interactions with the alarm clock prototype• Determined whether the mapping between

functions and controls was intuitive

Follow-up interview• Users elaborated on their actions• Users reflected on the experience; some

gave useful suggestions

Evaluation

Observation, think-aloud protocol• Feedback from users about physical

interactions with the alarm clock prototype• Determined whether the mapping between

functions and controls was intuitive

Follow-up interview• Users elaborated on their actions• Users reflected on the experience; some

gave useful suggestions

Demo!Physical clock form

Demo!Flash screen and controls

The Six Tasks

• Task #1: Switch from AM to FM• Task #2: Turn up the volume• Task #3: Set alarm 1 to 6:25 AM• Task #4: Set alarm 2 to 8:00 AM • Task #5: Turn on alarm 1 • Task #6: Set the wake mode to radio

Results

• Users initially were confused with the dial

• After the first few tasks, users were able to complete the rest without prodding

• Some users felt using the dial was tedious

• Most users focused on the physical form, and not on the changes on the screen.

Results

• Users initially were confused with the dial

• After the first few tasks, users were able to complete the rest without prodding

• Some users felt using the dial was tedious

• Most users focused on the physical form, and not on the changes on the screen.

Results

• Users initially were confused with the dial

• After the first few tasks, users were able to complete the rest without prodding

• Some users felt using the dial was tedious

• Most users focused on the physical form, and not on the changes on the screen.

Results

• Users initially were confused with the dial

• After the first few tasks, users were able to complete the rest without prodding

• Some users felt using the dial was tedious

• Most users focused on the physical form, and not on the changes on the screen.

Recommendations

• Connecting the form to the display– Give the users a more obvious indication of the changes they

make, so they are given a better idea of what they are doing

• Improve the prototype form– Create a more durable object

• Throw out the dial!– A few users cited more familiarity with using buttons, and disliked

the dial interface in comparison

• or, Keep the dial! – Make the connection between functions and the dial more

intuitive by adding visual cues such as lines, arrows, or images

Recommendations

• Connecting the form to the display– Give the users a more obvious indication of the changes they

make, so they are given a better idea of what they are doing

• Improve the prototype form– Create a more durable object

• Throw out the dial!– A few users cited more familiarity with using buttons, and disliked

the dial interface in comparison

• or, Keep the dial! – Make the connection between functions and the dial more

intuitive by adding visual cues such as lines, arrows, or images

Recommendations

• Connecting the form to the display– Give the users a more obvious indication of the changes they

make, so they are given a better idea of what they are doing

• Improve the prototype form– Create a more durable object

• Throw out the dial!– A few users cited more familiarity with using buttons, and disliked

the dial interface in comparison

• or, Keep the dial! – Make the connection between functions and the dial more

intuitive by adding visual cues such as lines, arrows, or images

Recommendations

• Connecting the form to the display– Give the users a more obvious indication of the changes they

make, so they are given a better idea of what they are doing

• Improve the prototype form– Create a more durable object

• Throw out the dial!– A few users cited more familiarity with using buttons, and disliked

the dial interface in comparison

• or, Keep the dial! – Make the connection between functions and the dial more

intuitive by adding visual cues such as lines, arrows, or images

Acknowledgements

• Don Norman (http://www.jnd.org/GoodDesign.html)

• Dr. Karon MacLean (for the suggestions)

• Garth Shoemaker (for all the help)

• Rock Leung (for standing in when Garth was away)