pivote - virtual authoring system, itec
DESCRIPTION
Slides I gave at the ITEC defence training event talking about PIVOTE and then our wider view of a new thinking about virtual worlds as a superset of gaming/simulation, and as the 3D user interfaceTRANSCRIPT
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Web-Based Authoring for Virtual Worlds
David BurdenDaden Limited
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About Daden
Virtual Worlds solution provider In Virtual Worlds since late 1990s, and Second
Life since 2004World-class capability in Integration and Artificial
IntelligenceMember, Serious Games InstituteBased in Birmingham UK, and Second LifeWinner Times Higher Education Award for
Outstanding ICT 2009Winner US Government Federal Virtual World
Challenge 2010
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Who We've Worked For
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What We Do….
Built Environment Visualisation
and Consultation
Artificial Intelligence
and Web Integration
Collaboration, Meetings
and Data Visualisation
Learning, Training and Education
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And good coverage...
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PREVIEW Project
St George's Hospital London JISC Funded Paramedic scenarios Patient assessment and
treatment – PBL style Using Medbiquitous Virtual
Patient standard Won 2009 Times Higher
Education Award – Most Outstanding ICT Project
http://www.medbiq.org/
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PIVOTE @ ST GEORGE'S
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PIVOTE Web Player
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PIVOTE Scenario
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PIVOTE Detailed Environments
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PIVOTE Controller
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PIVOTE Interactive Objects
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PIVOTE Virtual Mannequin
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PIVOTE Media
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PIVOTE Web Resources
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PIVOTE Web Player - Mobile
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Why PIVOTE?
Tutors need to focus on content and structure, not the nitty-gritty of Second Life (or other) virtual design
Organisations need to know that their content is protected, so it doesn't matter which virtual world they use, they can still use the lessons
Students would prefer the full immersive experience, but still need access to content if they don't have the computing power or bandwidth to access a full virtual world
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PIVOTE
Lets you write an exercise once, but play it in multiple virtual worlds, and on the web
Clearly separates content, structure and appearance
Allows you to create different user experiences for the same content based on levels of user expertise, and/or the session objective (e.g. novice, advanced, revision, assessment)
Captures student performance data and allows export to a VLE
Lets you exchange objects with other users and embed them in your own exercises
Is based on an open XML standard (MVP) and is open-source
An exercise authoring system for virtual worlds which:
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The PIVOTE System
`
Exercise (defined in XML)
PIVOTEPlayer
WEB XMLSL
SL Controller
SL Objects
Web User
PIVOTEManager `
Student Performance Data
Mobile User
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PIVOTE Manager
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PIVOTE Chatbot
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PIVOTE Student Records
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PREVIEW - Feedback
“Sometimes too much going on if you were the clicker, and sometimes easy to get carried away. Would be something you'd get used to.”
“Liked extra resources such as ECG. Would be useful to have more externalresources e.g. JCAL guidelines to look up drug dosage.”
“Making decisions helped learning. Decisions would be better if affectedscenario more.”
“Sometimes hard to realise what could and couldn't do. Quite impressed byfunctionality.”
“Good learning experience to mix trusts and look at other policies. Haspotential to train for major incident.”
“With refinement the scenarios would be really good.”
“The students seem to enjoy the scenarios and engaged in the scenarios well..”
“I found that students assessed the patient as they should. The students were able to talk about ways to assess the patient and discuss each step in detail before moving on. “
“Everyone had a good attitudethroughout the day”
“with text that you can go back and see what everyone has said”.
“Scenarios much easier to use with voice to collaborate, more natural”
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PIVOTE and Health
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PIVOTE and Retail
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PIVOTE and Youth
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PIVOTE and Emergency Prep.
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PIVOTE Futures
Second Life Interface:– Simpler operation and set-up
– Increased use of HUDs
Other Interfaces: – Opensim (already available)
– Improved mobile and web players
– Vastpark, Protosphere, Web.Alive etc
Editor:– Two-tier (AN=DAM)
– Drag and drop, more intuitive interface
– More XtensibleInfo – eg commands
– Object orientated interface
Drag and Drop environment editor
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Application Platforms
ScopeOf Action
Range/Number/Complexity of Goals
SeriousGames
Simulations
Virtual Worlds
Game engine
Simulation engine
Virtual World engine
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Applications in/as Worlds
SkillsTraining
OpsMgt/Trg
DataViz
/Intel
BuildingDesign
RemoteMeetings/
Confs
Collabor-ation
Game/Simulation/Virtual World
Game/Simulation/Virtual World
Game/Simulation/Virtual World
Game/Simulation/Virtual World
Game/Simulation/Virtual World
Game/Simulation/Virtual World
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Virtual Worlds as User Interface
SkillsTraining
App
Virtual World User Interface
Web Management Interface
Virtual World
WebWeb Services
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Virtual Worlds as User Interface
Different Virtual World User InterfacesWeb/Mobile User Interfaces
Web Management Interfaces
Virtual World Web
Web Services
SkillsTraining
OpsMgt/Trg
DataViz
/Intel
BuildingDesign
RemoteMeetings/
Confs
Collabor-ation
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Web: www.daden.co.ukBlog: www.converj.com/blogEmail: [email protected]: daden5Second Life: Corro Moseley Second Life sim: Daden Prime
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