playing with mobile 2.0

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Playing with Mobile 2.0 Stefano Sanna & Roberto Fraboni Turin - July, 1st 2008 X Getting serious

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by Stefano Sanna and Roberto FraboniPresented at Frontiers of Interaction IV (http://frontiers.idearium.org)

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Page 1: Playing with Mobile 2.0

Playing with Mobile 2.0

Stefano Sanna & Roberto Fraboni

Turin - July, 1st 2008

XGetting serious

Page 2: Playing with Mobile 2.0

Speakers

• Stefano Sanna

- Java ME Tech Lead @ beeweeb

- Technical writer and community supporter

- Tech and food blogger @ http://www.gerdavax.it

• Roberto Fraboni

- Lead of Mobile Application Development Area @ beeweeb

- Pioneer on iPhone development in Italy

Page 3: Playing with Mobile 2.0

Mobile rulesMobile phones (M)

Source: GARTNER

Page 4: Playing with Mobile 2.0

About Mobile 2.0

Slide by Rudy De Waelehttp://www.slideshare.net/rudydw/mobile-20-over-the-air

Page 5: Playing with Mobile 2.0

Mobile 2.0 is still to come...

“Il Mobile diventa Web. Il Web diventa Mobile”Osservatorio permanente sui Mobile Content“Il peso delle diverse tipologie di servizio”, pg 10http://www.ilsole24ore.com/art/SoleOnLine4/Tecnologia%20e%20Business/2008/06/politecnico-milano-school-management-rapporto-mobile-content2008.pdf

Page 6: Playing with Mobile 2.0

Why?• There are lots of causes. Complexity could be one of them:

These five messages are NOT understandable for most technical people

Page 7: Playing with Mobile 2.0

Once installed...• Never misconfigure your handset!

Connection log provided by network opeator selfcare website

KB €

Page 8: Playing with Mobile 2.0

The mobile iceberg...

Iceberg image by StarStorehttp://www.starstore.com

RFID/NFC

sensors

ambientintelligence

local processing& storage

SMSMMS email

camera

visual tags

browsing VoIPGPS Mobile TV

Page 9: Playing with Mobile 2.0

Mobiles’ features • We are missing the most powerful features of our devices:

- Bluetooth: not just headsets!

- GPS: not just maps!

- Camera: not just photos!

- Accelerometers: not just games!

• Other features are coming:

- HSUPA: wide upstream band will enable real-time content upload

- RFID/NFC: find objects and write data on them (see Frontiers07)

- Sensors: the OpenSpime’s Green Phone (see openspime.com)

Page 10: Playing with Mobile 2.0

Getting serious with Mobile

• Mobile devices will drive (are driving?) two “interaction revolutions”:

- massive remote control of devices, ambient intelligence

- gestures & sensors

Page 11: Playing with Mobile 2.0

The fridge

Beppe Grillohttp://www.beppegrillo.it

Page 12: Playing with Mobile 2.0

The fridge is NOTthe interface!

Page 13: Playing with Mobile 2.0

The Mobile IS the interface!

• People is familiar with mobile devices and their rich features

• Music and pictures have driven the PC-mobile seamless integration: mobile phone interact with complex devices

• Bluetooth is the lingua franca to connect everything: computer, handset, headphones, GPS, robots, embedded systems, mouse, keyboard, car audio, sensors... even fridges! :-)

• Browsers and email clients are improving: email reading and accessing the web is not frustrating as some months ago

Page 14: Playing with Mobile 2.0

The Mobile IS the interface

Environment

The enviroment sends its logic

The Mobile access all availableservices seamlessly: protocol

and logic are managed bythe custom application

provided by the environment

Page 15: Playing with Mobile 2.0

Let’s talk about interaction!

• Sensors and gestures are changing interaction with devices

• Nintendo Wii:

- forget keys and arrows!

• iPhone:

- use fingers to zoom photos and web pages

- rotate your device to landscape view

• Nokia QR Reader:

- click and browse, no extra software required!

Page 16: Playing with Mobile 2.0

Graviter: Twitter by gestures• The mobile phone is an invisible tracker of people’s life

• It’s position and orientation reflects of activities and feelings

XY

Z Phone position and orientationis interpreted and pushed

as Twitter statusWritten for Sony-Ericsson JP-8 with JSR-257 and Apple iPhone OS devices

Page 17: Playing with Mobile 2.0

Where is your phone?On the desktop

(horizontal)In the shirt

(vertical)

Z = -1, Y = 0

Busy

Z = 1, Y = 0

Available

Z = 0, Y = 1

Happy

Z = 0, Y = -1

Upset

Page 18: Playing with Mobile 2.0

Graviter on iPhone OS

Page 19: Playing with Mobile 2.0

Conclusions

• Mobile 2.0 momentum is still to come: vague connection fees and a diffuse complexity in handset configuration dissuade people from discovering and have fun with their phones

• There is no need to give a UI to each object: the Mobile is the interface and objects have just to send their control logic to the user’s handset

• Sensors are one of the new frontiers of interaction

Page 20: Playing with Mobile 2.0

Thank you!

• Stefano Sanna

- [email protected]

- http://www.gerdavax.it

• Roberto Fraboni

- [email protected]

• See you @ Frontiers of Interaction V!