portfolio spring 2015

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ART & DESIGN behance.net/BobLaBine

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Page 1: Portfolio Spring 2015

ART & DESIGN

behance.net/BobLaBine

Page 2: Portfolio Spring 2015

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Architectural Visualization These are renders of an upstairs living room. The models werecreated in Rhino and Zbrush, and the scenes rendered withVray and Keyshot.

3D Modeling

Page 3: Portfolio Spring 2015

2 11 3D Modeling

Architectural Visualization Work in Progress: Whole House & Unreal Engine Continuing the previous project, I am working on a model of an entire house, built from blueprints.As well as detailed still renders in VRay, I’m building an interactive, virtual walkthrough created with Unreal Engine 4.

Page 4: Portfolio Spring 2015

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CATSBig and small. Intended for print, these felines were created in Adobe Photoshop and The Foundry’s Made With Mischief.

Digital Paintings

Page 5: Portfolio Spring 2015

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CLASSICAL BUSTThis study was Sculpted in ZBrush and rendered in Keyshot. This is a multiple subdivision model with high and low polygon geometry.

Page 6: Portfolio Spring 2015

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Acrylic Paintings

Timed Sketch in India Ink Paintings & Drawings. Various MediaThese are a collection of works made in 2010 and early 2011 during the first year at the University of Calgary.

Single color exercise, Conté Landscape wash, India Ink

Master copy exercise, Davincidrawing, Silverpoint

Perspective drawing, Conté Timed sketch, Watercolor Still life, Watercolor

Traditional Mediums

Page 7: Portfolio Spring 2015

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ACAD project: I reverse engineed the logo and the photo was copied using the mesh gradient tool.

All elements which the image was derived from are copyright their respective owners.

Vector Illustrations

ACAD project:

InDesign experiment

All elements which the image was derived from are copyright their respective owners.

Vector Illustrations & DesignsDesigns Created in Adobe Ilustrator, Corel Draw, and Indesign.

Page 8: Portfolio Spring 2015

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NURBS modelsThese models are examples of NURBS geometry I created in Rhino. V-Ray and Keyshot were both used to make renders.

Display designs andsub-components I created formanufacture, as well as for use in documents. I also made blueprints for manufacturing.

Various models created for non manufacturing purposes, but made to the same toler-ences for accuracy.

3D Modeling

Page 9: Portfolio Spring 2015

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Character models & IllustrationsBase model assets created in Zbrush with both highand low polygon count sub divisions and proper topology for animation.

Low and High Subdivisionscapable of both realtime and production rendering, with topology optimized for rigging.

Can be adapled to multiplestyles. This cel shaded version was rendered in Softimage XSI.

Still image painted in Mischief for resolution independant export.

3D Modeling & Illustration

Page 10: Portfolio Spring 2015

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Character models & IllustrationsThis adaptation of the base model is a wildly different style.

3D Modeling & Illustration

Page 11: Portfolio Spring 2015

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PaperDrawings and Paintings made at ACAD and The University of Calgary.

Timed Guesture Sketches.Charcoal

Drawing exercise in tracingyour own hand by continually returning to a point at the tip of the pencil. Lightbox exercise with steadilyincreasing value contrast.

Pure line drawing emphasizing perspective from still life and clean handling of materials.

Minimalist poster designs infelt pen and pencil crayon.

Still life, Conté

Still life, Acrylic on Paper

Mixed Media On Paper

Page 12: Portfolio Spring 2015

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Megafauna And Deep Sea CreaturesTerror birds Kelenken and Gastornis, as well as a bioluminescent squid make up some of the models I created in Zbrush.

3D Modeling

Page 13: Portfolio Spring 2015

For a more comprehensive portfolio, please visithttp://www.behance.net/BobLaBine