pre-season playday when: saturday, 29 nov 08 09:30-11:30 12:00-14:00 14:30-16:30 where: ccbc –...

Download PRE-SEASON PLAYDAY WHEN: SATURDAY, 29 NOV 08 09:30-11:30 12:00-14:00 14:30-16:30 WHERE: CCBC – ESSEX ( 3 COURTS ) WHO: APPLICANTS, P-1’S, P-2’S, AND SELECTED

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RULES 2 OR 3 2-HOUR SESSIONS 5 20-MINUTE SESSIONS WITHIN THE 2 HOURS ROTATE OFFICIALS AT 10-MINUTE MARK CLOCK RUNS CONTINUOUSLY (TIMEOUTS) REPORT ALL FOULS & VIOLATIONS AS USUAL SHOOTING FOULS ONLY (NO ONE & ONE) 5 MINUTE BREAK BETWEEN 20-MIN SESSIONS

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PRE-SEASON PLAYDAY WHEN: SATURDAY, 29 NOV 08 09:30-11:30 12:00-14:00 14:30-16:30 WHERE: CCBC ESSEX ( 3 COURTS ) WHO: APPLICANTS, P-1S, P-2S, AND SELECTED MEMBERS WHAT: OBSERVE, EVALUATE, ASSIST TEAMS: TEAMS RULES 2 OR 3 2-HOUR SESSIONS 5 20-MINUTE SESSIONS WITHIN THE 2 HOURS ROTATE OFFICIALS AT 10-MINUTE MARK CLOCK RUNS CONTINUOUSLY (TIMEOUTS) REPORT ALL FOULS & VIOLATIONS AS USUAL SHOOTING FOULS ONLY (NO ONE & ONE) 5 MINUTE BREAK BETWEEN 20-MIN SESSIONS PRE-SEASON PLAYDAY COMMITTEE GARY STEWART KEN ASKEY AL BUNDY JAMES COOPER RICK RUSSELL LARRY SOLINS TOM REESE KIRK LYNN DEAN LAYMAN KEN COUNCIL SCHOOLS PAID AND PARTICIPATING CHESAPEAKE-BC PATTERSON RANDALLSTOWN PARKVILLE EASTERN TECH KENWOOD ATHOLTON ABERDEEN MT CARMEL OAKLAND MILLS NORTH COUNTY JOPPATOWNE SCHOOLS NOT PAID BUT INTERESTED DUNBAR WOODLAWN MILFORD MILL PATAPSCO OLD MILL SOUTH CARROLL OXON HILL OVERALL OBSERVERS RICK RUSSELL DENNIS BATTLE JEFF CYRYCA FLOOR OBSERVERS GARY STEWART TOMMY REESE AL BUNDY DEAN LAYMAN JAMES COOPER KENNY COUNCIL KEN ASKEY J.D. BRIDGES KIRK LYNN LENNY MCNAIR LARRY SOLINS JIM TERRAMANI MAURICE BRADFORD TABLE PERSONNEL WE NEED 9 PEOPLE 09:30 11:30 = 3 PEOPLE ( 1 PER TABLE) 12:00 14:00 = 3 PEOPLE ( 1 PER TABLE) 14:30 16:30 = 3 PEOPLE ( 1 PER TABLE) ??? QUESTIONS? Summary of Overall Concerns Enforcing The Rules Approved NFHS Mechanics & Signals Time Outs Free-Throw Change Not Rewarding Good Defense **Risk Management **Game Management Risk Management Begins with a Good Pre-Game Identifying Site/Game Management Identifying Security Officers Not Tolerating Taunting & Baiting Injury Mechanics No Jewelry (was it there when you were born?) I Will Take Responsibility Toxic ACA2 The Party is Over but Not for Us Post Game Officiating (reports, etc) Game Management Knowing the Rules Ability to Maintain Control of Game Precise & Consistent Mechanics/Signals Professional Approach to the Game Leaving Personal Baggage at the Door Player and Coach Interaction Consistency of Partners Last 2 Minutes: Focus and know our responsibilities When you blow the whistle, BE RIGHT! Dont call anything you havent called all game SCREENS Dont let the door hit ya Screen-Rule 4-40 & 10-6 z~definition -a legal action taken by a player who, without causing contact, delays or prevents an opponent from reaching a desired position. To establish a legal screening position: zThe screener may face any direction. zTime and distance are relevant. zThe screener must be stationary, except when both are moving in the same path and in the same direction. Stationary opponent z Front/side field of vision z Short of contact Stationary opponent z Back blind z one normal step backward without contact Moving opponent zAllow time and distance to avoid contact. zNo more than 2 strides. Moving opponents~ same path / same direction zThe player behind is responsible for the contact, even if the player in front slows or stops. MD DOT: CRASHES ARENT ACCIDENTS PROTECTION zThe screener may use his/her hands or arms to protect their face or body from the imminent crash. zThe screener must stay within his/her vertical plane approximately shoulder width. zThe screener may not ylean into the screen yextend the elbows yrotate toward the player CRASH RESPONSIBILITY zScreened player should try to avoid contact. zBlind screen may lead to extreme contact. Ruled incidental contact if opponent attempts to stop on contact. zPlayers may not force their way through or around a screen. ELBOWS Rule Rule 9-13 and 10-6 Hit or Miss or Just what is excessive? What is legal? zExtend arms above the head vertically. zBlock or slap the ball of a dribbler or a shooter. z Protect your face or body to absorb force of an imminent charge. z Protect your face or body during a screen on an opponent. What is illegal? A player may not z hold or push an opponent. zuse hands to inhibit the freedom of movement of an opponent. zmay not extend arms non-vertically to restrict movement. A player may not z use a hand or forearm to prevent an attack on the ball during a dribble or throw for goal. z Lock arms* or grasp a teammate to restrict the opponents movement. What should I decide first? Was contact made? No = VIOLATION zThe ball is dead immediately. yYes, a try also ends. zThe opposing team is awarded a throw-in at the designated spot nearest to the violation. Yes = Foul. zPlayer control yPlayer with the ball rotates body and contacts an opponent with an elbow. zIntentional personal yPlayer excessively swings elbows and contacts opponent. zFlagrant personal yPlayer excessively swings elbows and violently contacts opponent. What? No Technical Fouls! zYou are mostly correct. zExcessive swinging of elbows is a PERSONAL foul. zA technical foul should be reserved for 1.Dead ball contact 2.Locking of arms 3.Fighting Summary of Elbow/Arm Contact Player Common Foul Violation Player Control foul Intentional personal foul Flagrant personal foul Holds or pushes X Swings~ no contact X W / ball rotates & contacts X Excessively swing contact X Excess swing Violent contact X QUESTIONS?