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Game Design as an Engagement Strategy for Teaching Computer Science. Press A to Start!. What’s the Idea?. Imagine that you are a high school student who: Is intimidated by math Thinks that computers are for eggheads Has little personal experience with computers - PowerPoint PPT PresentationTRANSCRIPT
Press A to Start!Game Design as an Engagement Strategy for Teaching Computer Science
What’s the Idea? Imagine that you are a high school
student who: Is intimidated by math Thinks that computers are for
eggheads Has little personal experience with
computers Thinks she “sucks at computer stuff”
Which of the following assignments would interest you more?
A) Traditional CS 1 Assignment:
Write a program that adds up the squares and cubes of integers from 1 to N, where N is entered by the user: Upper Limit: 5 The sum of Squares is 55 The sum of Cubes is 225
Use just one loop that generates the integers.
Add these formulas to your program and print out their results as well as that of the explicit summations.
B) Game Design Project: Create a video game or interactive story,
alone or with one partner. Your product must have:
Conditional logic and broadcast events Variables and mathematical operators Backgrounds, sprites, and sound effects Movement and collision/obstacle
detection Originality and creativity!
Guiding Questions:
Can video game design be used to teach core computer science concepts effectively?
Can game design projects help attract and retain underrepresented students more effectively than traditional CS curricula?
Audience:
Teachers of high school computer science:
Developing curricula for newly created CS programs
Wanting to expand diversity of students in current programs
Interested in new engagement strategies for teaching core CS concepts
Challenge: Traditional computer science programs
attract a limited demographic audience
Computer fluency is becoming an entry requirement for many professions!
Lack of computer science skills disenfranchises underrepresented groups from lucrative and expanding job markets, higher education tracks
Research Shows: Even students who don’t like to play video
games often enjoy actually making games, especially if it’s a partner project.
Students can learn core programming concepts through exploratory projects such as digital interactive story-telling and game design.
Introducing CS through syntax-light languages such as Scratch is less intimidating and builds confidence.
Scratch: Drag-and-Drop Logic
Project: Introduction to Computer Science lesson
plan: Video game design project
requirements and rubric Training assignments in Scratch with
demos Block lesson plan including suggested
interventions, pacing, and weekly reflections
Exemplar games demonstrating concepts and requirements
Examples of student work
Piloting the Project: The “alpha group”-- 18 boys, 50% ELL (two
moved to continuation school during project)
Started with small, instructional assignments to familiarize them with coding environment
Surveyed classic arcade games as a “hook” and to manage expectations
Threw them into the game project quickly
Practice project: Variables and Conditions
Results of Pilot: Most students were very engaged and
enthusiastic about project and results.
Students effectively applied core computer science concepts to their designs.
Students are carrying the experience forward into easier understanding of more complex programming languages.
Lessons Learned:
Provide rubric, exemplars, and demo code earlier in project cycle
Formalize development process and higher accountability for weekly progress
More structure is needed to support lower level students through the development process
Desired Outcomes & Future Goals:
Sequence, rubrics, requirements prepared and fine-tuned for next year’s “beta” group
Effective introduction of CS concepts
Increase and sustain interest and enrollment of previously under-represented students
Develop a culture of inclusion, cooperation, and creativity in a new CS program
Demonstrations:
1. Scratch Development Environment:Intro to Scratch Practice project
2. Student Work Samples
Student Response 1:
“I had fun working with scratch. I found it really easy once you understand what everything you’re doing. I was easy enough that my 7 year old brother could understand scratch’s syntax. Even though scratch was easy it really helped me understand the logic and syntax of programming. While I was making my game I had fun trying to find how to do different stuff in scratch. It was not too hard to find and fix bugs. In my opinion scratch was a good use of time.”
-Emmanuel
Student Response 2:
“I think this project should definitely be repeated next year or presented to sophomores and push the whole curriculum back a year so that when they are seniors they are pros. This project was definitely lots of fun and I enjoyed it because there was lots of freedom in our project ideas. I think for being the first year that this unit has taken place; it went very smoothly. It was definitely better than last year. I learned not just how to code but more of how to do computer logic and plan different things.”
-George
Student Response 3:
“I had really fun with this project. I learn a lot of stuff of programing a game. When Gustavo and I were programing the game but it really suck so I started out fresh making the game. Michael Jackson was going to be in the game but there were a lot of problems of cropping him so I change the character to evil Ryu. I learn a lot from scratch and I think I’m going to make another game. Our game is so fun that im going to play it right now.”
-Marcos
Student Response 4:
“I really enjoyed this project. I didn't learn a lot but what I did learn is useful. This was a very productive project. It was a bit challenging and frustrating but in the end I am proud of what we accomplished.”
-Fernando