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Price of Anarchy Georgios Piliouras

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Page 1: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Price of Anarchy

Georgios Piliouras

Page 2: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Games (i.e. Multi-Body Interactions)

• Interacting entities• Pursuing their own goals• Lack of centralized control

Prediction?

Page 3: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Games

n players Set of strategies Si for each player i Possible states (strategy profiles) S=×Si Utility ui:S→R Social Welfare Q:S→R Extend to allow probabilities Δ(Si), Δ(S) ui(Δ(S))=E(ui(S)) Q(Δ(S))=E(Q(S))

(review)

Page 4: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Zero-Sum Games & Equilibria

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

RockRock

Paper

Paper

Scissors

Scissors

Nash: A product of mixed strategies s.t. no player has a profitable deviating strategy.

1/3 1/3 1/3

1/31/31/3

Existence, Uniqueness of Payoffs [von Neumann 1928](review)

Page 5: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

General Games & Equilibria?

1, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

RockRock

Paper

Paper

Scissors

Scissors

Nash: A product of mixed strategies s.t. no player has a profitable deviating strategy.

Borel conjectured the non-existence of eq. in general

Page 6: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Prediction in GamesIdea 1

Nash Equilibrium (1950): A strategy tuple (i.e. one for each agent) s.t. no agent can deviate profitably.

For finite games, it always exists when we allow agents to randomize

Proof on the board

Page 7: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Equilibria & Prediction

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

NE 0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Page 8: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Implicit assumptions The players all will do their utmost to maximize

their expected payoff as described by the game. The players are flawless in execution. The players

have sufficient intelligence to deduce the solution. The players know (can compute) the planned

equilibrium strategy of all of the other players. The players believe that a deviation in their own

strategy will not cause deviations by any other players. There is common knowledge that all players meet these conditions, including this one.

Uniqueness

Page 9: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Games & Equilibria

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

RockRock

Paper

Paper

Scissors

Scissors

Nash: A product of mixed strategies s.t. no player has a profitable deviating strategy.

1/3 1/3 1/3

1/31/31/3

Page 10: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Equilibria & Prediction

20, 20 0, 11, 0 1, 1

StagStag

Hare

Hare

Multiple Nash:Which one to choose?

Page 11: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Prediction in GamesIdea 2a

Koutsoupias and Papadimitriou (1999) If there exist several Nash Equilibria, then be

pessimistic and output the worst possible one. (worst case analysis)

Worst in terms of what? Social Welfare Examples of Social Welfare: Sum of utilities, maxmin utility, median utility

Page 12: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Metrics of Social WelfareExamples

Sum of latencies (sec)maxmin utility ($)

Throughput bottleneck (bit/sec)

Page 13: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Prediction in GamesIdea 2b

Koutsoupias and Papadimitriou (1999) If there exist several Nash Equilibria,

then be pessimistic and output the worst possible one. (worst case analysis)

Normalization

Social Cost (worst Equilibrium)

Social Cost (OPT)Price of Anarchy =

≥ 1

Page 14: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

PoA = ≥ 1

Social Cost (worst Equilibrium)

Social Cost (OPT)

x10

10

0A

B

C

D

10 agentsA D

PoA = 4/3

PoA ≤ 5/2, for all networks

delay (x) = x

[Koutouspias, Christodoulou 05]

Price of Anarchy

Page 15: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Equilibria & Prediction

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

NE 0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

NE PoA

Page 16: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Advantages of PoA Approach

Simplicity Widely Applicable (conditions?) Allows for cross-domain comparisons (e.g.

routing game vs facility location game) Analytically tractable?

Several variants: Price of Stability, Price of Total Anarchy, Price of X,…

YES, 1000+ citations

Page 17: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

BREAK

Q: Any other ways to make predictions in multi-body problems? How do you do it in real life situations?

Page 18: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Recap + Plan• Games + Worst Case Analysis +

Normalization

• PoA =

• To do: – PoA Analysis (when welfare = sum utility)– Beyond Nash equilibria

Social Cost (worst Equilibrium)

Social Cost (OPT)

PoA

Page 19: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Congestion Games• n players and m resources (“edges”)• Each strategy corresponds to a set of

resources (“paths”)• Each edge has a cost function ce(x) that

determines the cost as a function on the # of players using it.

• Cost experienced by a player = sum of edge costs x xx x

2x 2xx x

Cost(red)=6

Cost(green)=8

Page 20: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Potential Games• A potential game is a game that exhibits a

function Φ: S→R s.t. for every s ∈ S and every agent i,

ui (si,s-i) - ui (s) = Φ (si,s-i) - Φ (s) • Every congestion game is a potential game:

Why?• This implies that any such game has a pure

NE. Why?

Page 21: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

PoA ≤ 5/2 for linear latencies[Koutouspias, Christodoulou 05], [Roughgarden 09]

Definition: A game is (λ,μ)-smooth if i Ci(s*

i,s-i) ≤ λcost(s*) + μ cost(s) for all s,s*

Then: POA (of pure Nash eq) ≤ λ/(1-μ)

Proof: Let s arbitrary Nash eq.cost(s) = i Ci(s) [definition of social cost]

≤ i Ci(s*i,s-i) [s a Nash eq]

≤ λcost(s*) + μ cost(s) [(λ,μ)-smooth]

Page 22: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

PoA ≤ 5/2 for linear latencies[Koutouspias, Christodoulou 05], [Roughgarden 09]

Technical lemma: A linear congestion game is (5/3,1/3)-smooth.

Proof :Step 0: Matlab simulations to get a hint about

what is the best possible (λ,μ) s.t. game is (λ,μ)-smooth.

Step 1: Verify hypothesis (On the board).

Page 23: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Tight Example

• N agents, • 2N elements (x1, x2,…, xN) (y1, y2,…, yN)

c(x)=x for all of them• Each agent i has 2 strategies : (xi ,yi) or

(xi, yi-1, yi+1)

x1

y1xN yNx2 y2

Page 24: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

BREAK 2

Q: What about PoA of mixed NE?

Page 25: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Recap + Plan• Games + Worst Case Analysis +

Normalization

• PoA =

• To do: – PoA Analysis (when welfare = sum utility)– Beyond Nash equilibria

Social Cost (worst Equilibrium)

Social Cost (OPT)

PoA

Page 26: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Rock Paper Scissors

RockPaperScissors

1/3

1/3

1/3

1/3 1/3 1/3

Other Equilibrium Notions

Nash: A product of mixed strategies s.t. no player has a profitable deviating strategy.

Page 27: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Nash: A probability distribution over outcomes, that is a product of mixed strategiess.t. no player has a profitable deviating strategy.

Choose any of the green outcomes uniformly (prob. 1/9)

Rock Paper Scissors

RockPaperScissors

1/3

1/3

1/3

1/3 1/3 1/3

Other Equilibrium Notions

Page 28: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Nash: A probability distribution over outcomes,

s.t. no player has a profitable deviating strategy.

Rock Paper Scissors

RockPaperScissors

1/3

1/3

1/3

1/3 1/3 1/3

Coarse Correlated Equilibria (CCE):

Other Equilibrium Notions

Page 29: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

A probability distribution over outcomes, s.t. no player has a profitable deviating strategy.

Rock Paper Scissors

RockPaperScissors

Coarse Correlated Equilibria (CCE):

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Other Equilibrium Notions

Page 30: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

A probability distribution over outcomes, s.t. no player has a profitable deviating strategy.

Rock Paper Scissors

RockPaperScissors

Coarse Correlated Equilibria (CCE):

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Choose any of the green outcomes uniformly (prob. 1/6)

Other Equilibrium Notions

Page 31: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

A probability distribution over outcomes, s.t. no player has a profitable deviating strategyeven if he can condition the advice from the dist..

Rock Paper Scissors

RockPaperScissors

Correlated Equilibria (CE):

0, 0 -1, 1 1, -11, -1 0, 0 -1, 1-1, 1 1, -1 0, 0

Choose any of the green outcomes uniformly (prob. 1/6)

Other Equilibrium Notions

Is this a CE? NO

Page 32: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Other Equilibrium Notions

Pure NE NE CE CCE

Page 33: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Smoothness bounds extend to CCE

Definition: A game is (λ,μ)-smooth if i Ci(s*

i,s-i) ≤ λcost(s*) + μ cost(s)for all s,s*

Then: POA (of pure Nash eq) ≤ λ/(1-μ)

Proof: Let s arbitrary Nash eq.cost(s) = i Ci(s) [definition of social cost]

≤ i Ci(s*i,s-i) [s a Nash eq]

≤ λcost(s*) + μ cost(s) [(λ,μ)-smooth]

Page 34: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Smoothness bounds extend to CCE

Definition: A game is (λ,μ)-smooth ifi Ci(s*

i,s-i) ≤ λcost(s*) + μ cost(s)for all s,s*

Then: POA (of pure Nash eq) ≤ λ/(1-μ)

Proof: Let s arbitrary CCE.E[cost(s)] = E[i Ci(s)] [definition of social cost]

≤ E[ i Ci(s*i,s-i)] [s a CCE]

≤ λ E[cost(s*)] + μ E[cost(s)]

Page 35: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Criticism of PoA Analysis

• What happens in we add 10^10 to the utilities of each agent?

• Tightness is achieved over classes.

• Holds only for sum of utilities

• Sensitive to noise

Page 36: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Open Questions

• Choose your favorite class of games. Attempt (λ,μ)-smoothness analysis.–Possible problems• Technique gives trivial upper bounds• Still need to identify lower bounds

• What about uncertainty?

• Other (hidden) assumptions?

[Balcan,Blum,Mansur’09] [Balcan,Constantin,Ehrlich‘11]

Page 37: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Recap

• Nash always exists (fixed point) but not unique

• PoA addresses non-uniqueness

• (λ,μ)-smoothness general technique for proving PoA bounds, extends to other notions, and can provide tight bounds

Page 38: Price of Anarchy Georgios Piliouras. Games (i.e. Multi-Body Interactions) Interacting entities Pursuing their own goals Lack of centralized control Prediction?

Thank You