principles of new media
DESCRIPTION
Principles of New Media. Everything Old is New Again. The Printing Press. Affected: The distribution of media Literacy rates. The camera. Affected: The still image The integration of image with text. Digitality. Affected: Acquisition Manipulation Storage Distribution Text - PowerPoint PPT PresentationTRANSCRIPT
Everything Old is New
AgainPRINCIPLES OF
NEW MEDIA
We lack a quality record of the wide-spreading changes to culture brought on by the early days of cinema.
We’re in an even more drastic cultural shift with new media/computers and we’re also failing to document those changes.
To use my metaphor: we’ve switched to a crayon culture in the past 30 years and we’re not stopping to notice how this changes everything.
BOOK’S CENTRAL PREMISE
THE PRINTING PRESS
Affected:
• The distribution of media
• Preservation of knowledge
• Literacy rates
THE CAMERA
Affected:
• The still image• The integration of
image with text
DIGITALITY
Affected:
• Acquisition• Manipulation• Storage• Distribution
• Text• Still Images• Moving Images• Sound• Spatial
Construction
#1 NUMERICAL REPRESENTATION
Any New Media object is composed of code that is numerical and algorithmic in nature.
Media becomes programmable and subject to evolution/change
You can’t change a printed book.You can’t change a painting.You can’t change analog photography.You can’t change a sculpture.
. . . OK, you could write in the margins, vandalize the painting, or break the sculpture, but you get the point.
MEDIA FORMS REFLECT CULTURAL VALUES OF THE TIME THEY
DEVELOPED• Standardization of Parts• Production Process as
Simple, Repetitive, Sequential Steps
Modern Media follows this same factory logic:
• Division of labor to produce (Hollywood films)
• Typesetting machines• Cinema: size, ratio,
contrast• Television: genre and
formatting
“[New] media elements . . . Are represented as collections of discrete samples (pixels, polygons, characters, scripts). These elements are assembled into larger-scale objects but continue to remain their separate identities.”
“Because all elements are stored independently, they can be modified at any time.”
#2: MODULARITY
WEBSITES
MUSIC
IMAGES & FILM
CULTURAL EFFECTS OF MODULARITY
Photos are no longer unique objects, rather they are merely modular extensions of your phone.
Thus, we erase them often without thought according to passing whims.
CULTURAL EFFECTS OF MODULARITY
iTunes (and its ilk) turn full albums into modular units of songs and singles.
Who cares?
MONTAGE VERSUS COMPOSITING
Montage brings different items together through selection but makes no attempt to blend them. The mix is clearly visible.
Manovich argues that this is not the way of new media.
COMPOSITING
Compositing attempts to make the incorporation of different elements as seamless as possible.
What is behind this cultural logic of seamless blending? In other words, why does our current culture have a preference for the seamless composite over the montage?
“The numerical coding of media (principle 1) and the modular structure of media object (principle 2) allow for the automation of many operations involved in media creation, manipulation, and access. This human intentionality can be removed from the creative process, at least in part.”
#3 AUTOMATION
I may have typed this here and changed the font size, but the aesthetics and layout of the slide were a pre-programmed selection.
TEMPLATES
FILTERS
Original Photo and Same Photo with Photoshop “Plastic Wrap” Filter.Time to Accomplish: 2 seconds
AFTER & BEFORE PHOTOSHOP
VIDEO GAMES
34 Gigapixel image of Tokoyo
ART & ARTISTS
34 Gigapixel image of Tokoyo
Can we consider what these people are doing to be “art?”
Are they “artists?”
ART & ARTISTS
PHOTO MANIPULATION
PHOTO MANIPULATION
Right: Original Image
Left: Photoshopped image to make Isreal’s attacks on Lebanon and Hezbollah look more potentially more destructive than they really were.
PHOTO MANIPULATION
WEB TEMPLATES
Why Are You Here? There’s a million templates out there.
“A new media object is not something fixed once and for all, but something that can exist in different, potentially infinite versions.”
“With old media . . . Numerous copies could be run from a master, and, in perfect correspondence with the logic of an industrial society, they were all identical.”
“Changes in media technologies are correlated with social change. If the logic of old media corresponded to the logic of industrial mass society, the logic of new media fits the logic of postindustrial society, which values individuality over conformity”
#4 VARIABILITY
WEBSITES
“Light” Version
“Heavy” Version
SOFTWARE
Microsoft Word with all menus visible.
HYPERLINKING
When hyperlinks are offered, the decision of whether or not to follow them creates a different version of the document/experience for every reader.
THEORY OF PROTOTYPES
Star Wars is prototype for infinite versions and references.
“Cultural categories and concepts are substituted, on the level of meaning and/or language, by new ones that derive from the computer’s ontology, epistemology, and pragmatics. New media thus acts as a forerunner of this more general process of cultural reconceptualization.”
In English: old media and new media affect each other back and forth. Computers make us look at old cultural forms and habits differently, while old cultural forms and habits find their way into computer culture.
#5 TRANSCODING
OLD TO NEW: INTERFACE
OLD TO NEW: CONTROL
“Just Google it.”“I can’t process this.”Text speak (LOL, BRB, TMI)“I need some down time.”“I’m an excellent multitasker.”“Going camping. I need to unplug.”“That girl is nothing but eye candy.”“That’s not for me; I’m gonna opt-out.”“That pic is obviously Photoshopped.”
NEW TO OLD: DAILY LINGO
NEW TO OLD: CATEGORIZATION OF ENTERTAINMENT
Identify and note the significance of a few more examples of modularity than I discussed here. More interestingly, note some examples of the value of modularity playing out in the non-digital. Think, the rise of IKEA and modular living design versus an old
skool focus on sets and matching pieces
Identify and note the significance of a few more examples of variability than I discussed here. More interestingly, note some examples of the value of variability playing out in the non-digital. Think, (from what the kids tell me) less emphasis on a set sub-
group or style (goth, punk, grunge, jock, etc.) and increased acceptance of playing with varying identity roles
HAPPY BLOG GROUPS TALK TO EACH OTHER F2F