problem driven design
TRANSCRIPT
Created by Claire Norris B. Tech. (Education) Materials and Architectural Technology
University of Limerick, Ireland
PROBLEM DRIVEN DESIGN
A Guiding Booklet for Design in Materials Technology Wood
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Table of Contents:
Teacher's Notes ……………………………………………………………………………………………………………………………… 3
Introduction ………………………………………………………………………………………………………………………………….. 4
Contents ……………………………………………………………………………………………………………………………………….. 5
Design Warm Up Activities ……………………………………………………………………………………………………………. 6
Your Design Checklist ……………………………………………………………………………………………………………………. 15
Closed Brief: Modifying Existing Solutions …………………………………………………………………………………….. 17
Semi-Permeable Briefs: Spot the Problem …………………………………………………………………………………….. 28
Open Brief Group Activities …………………………………………………………………………………………………………… 39
Individual Open – brief Design Activities ……………………………………………………………………………………….. 48
Pupil Template Worksheets …………………………………………………………………………………………………………… 59
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Teacher's Notes:
This resource booklet contains a range of different design based activities aimed at your
Junior Cycle Materials Technology Wood pupils. The activities will give your pupils a
practical approach to learning through design that will lead pupils easily into designing
projects to fit their Junior Certificate briefs. The activities encourage pupils to look at
their environment and make a link between the design and their everyday lives.
This resource includes 25 activities which range from brain teasers, through closed
semi-permeable briefs, and finally onto open briefs. The activities predominantly focus
on getting your pupils conceptualising ideas and generating solutions to solve a series of
problems. It acts as an introduction to design with the possibility of some activities
being developed into design and make projects that could encompass the complete
design cycle from beginning to end.
The resource consists of outlining each task for you and a corresponding pupil sheet
containing all the information required by pupils to work through the activity. Ideally,
pupils will be guided through each activity; however pupils will also be able to complete
activities independently where you see they are capable. Pupils must be encouraged to
build up a portfolio of their design activities using the accompanying template sheets or
a designated “design copy book".
This resource has been designed in order to fill a gap in the market identified by
experienced Materials Technology Wood Teachers'. They identified a lack of resources
available to introduce pupils to solving design based problems. These activities have
been informed by the author’s research and interviews conducted with a number of
experienced Materials Technology Wood Teachers'.
The activities have been designed to introduce and scaffold pupils learning before
working on Junior Certificate Course work and past exam papers. Pupils tend to find it
difficult to think any further than what they are familiar with.
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Introduction:
Who Designs?
Believe it or not, we are all designers. We design things to use, things to eat, and things
to do. When you are working out the best way to arrange the furniture in your
bedroom, or set up your desk to do your homework, choosing the clothes you wear, you
are designing.
What is Design?
Design means many things to many people, but in essence it can be described as solving
a problem.
There are 6 key stages in this process:
This booklet focuses on getting you to use design to solve real-world problems, some of
which are problems that affect your daily lives. The key to finding the best design
solution is to first understand the problem.
This booklet is set out to help you learn, by applying what you already know to a new
situation. This booklet has been designed to help you to develop your oral and written
communication skills, teamwork, collaboration skills, and fine motor skills through the
sketching of your ideas. Throughout this booklet you will notice little tips and hints to
help you along your journey as a designer. They will be highlighted to you in each
activity. This booklet will help you understand design in a way you may never have
imagined before. What you may not realise, is that just like in maths and science
activities, are problem based, so too are design activities! As you set out on the journey
through this booklet, just remember to do your best.
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Contents:
Design Warm Up Activities:
This series looks at a series of ten puzzles that require pupils to exercise the right side
of their brain. These puzzles aim at getting your pupils thinking "outside the box", which
will help them when they progress onto more difficult design based activities. These
warm up activities can be used to begin a lesson, before moving onto the modification
activities.
Closed Brief: Modifying Existing Solutions
The activities in this stage of the resource are a series of tasks that aim to get pupils to
analyse a problem that has been outlined and requires them to modify the given design,
generate some ideas and provide two solutions to the problem using the template sheet
provided to assist their thinking.
Semi-Permeable Briefs: Spot the Problem
The activities in this stage of the resource are a series of activities where pupils are
given a picture. They are required to analyse the situation, identify the problem and
come up with a suitable solution. These activities will require pupils to scaffold their
knowledge on the skills developed in previous activities where they modified a product
to solve a given problem.
Open-Brief Group Activities:
The activities in this stage of the resource focus on pupils collaborating to identify and
solve the problems. In groups of four, pupils are required to read the open brief given
to them, discuss the situation, define the problem and analyse the requirements that
must be included in the solution they come up with. If pupils are capable of defining
problems and explaining their thoughts and ideas to their peers they understand what
is required in a solution that they are required to design.
Individual Open - Brief Design Activities:
The activities in this stage of the resource return to individual activities. Pupils are given
an open brief, as in some of the previous activities, but in this stage pupils are required
to work on their own, practising and testing the skills developed throughout the
resource pack. This stage of activities will prepare pupils for their Junior Certificate
brief, where they will be required to design individual artefacts to solve the problem
from their chosen brief.
1st Year 2nd Year 3rd year Design Warm Up Closed Brief: Modifying Existing Solutions Semi-Permeable Briefs - Spot the Problem Open Briefs Group Activities Individual Open – Brief Design Activities
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Design Warm-up Activities
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Before we look at any design problems we must get our brains working. Graphical
puzzles have existed for thousands of years as a way to test, tease and entertain the
brain. Here we will look at a variety of different puzzles. In order to solve the puzzles,
you must be able to think outside the box. Try turning the page to look at the problem
from another perspective! Each puzzle can be solved and is designed to expand your
thinking in a fun and entertaining way.
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A. Ignoring Boundaries!
Your challenge is to draw four straight lines which go through the middle of all of the
dots without taking the pencil off the paper. Using a pencil, you can start from any
position and draw the lines one after the other without taking your pencil off the page.
Each line starts where the last line finishes.
How did you come to this solution?
_____________________________________________________________________________________________
How did you do it?
_____________________________________________________________________________________________
Is it possible to join the nine dots using only three lines?
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B. Counting Shapes
How many squares can you find in the image shown above? _____________________
How did you determine this?
_____________________________________________________________________________________________
_____________________________________________________________________________________________
What Strategy did you use?
_____________________________________________________________________________________________
How would you go about solving another puzzle, similar to this one?
_____________________________________________________________________________________________
_____________________________________________________________________________________________
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C. Easy Equations Move one matchstick to show the correct solution to each of the equations.
Did you find this puzzle difficult? _______________________
Why?
_______________________________________________________________________________________________
How did you do to find the solution?
_______________________________________________________________________________________________
_______________________________________________________________________________________________
_______________________________________________________________________________________________
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D. Can you pass this driving test?
What is the number of the parking space that the car is parked in?
Why is this the answer?
________________________________________________________________________________________________
________________________________________________________________________________________________
How did you figure it out?
________________________________________________________________________________________________
________________________________________________________________________________________________
________________________________________________________________________________________________
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E. Anagrams!
Unscramble the letters to find the words. Hint: They are all linked to the Design cycle!
M E L O R P E L B = ________________________________
T O L I S O N U= ___________________________________
L E A U V E A =____________________________________
G I S E V T A E N I=_________________________________
S A D E I= ________________________________________
M U N C O T A C E M=_______________________________
Can you explain how you would use these when designing?
_______________________________________________________________________________________________
_______________________________________________________________________________________________
_______________________________________________________________________________________________
_______________________________________________________________________________________________
_______________________________________________________________________________________________
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F. I thrive on the different gas than you! 1. This part of a tree protects it like a coat. It is a sound certain animals
make. What am I? Answer: __________
2. I give off moisture and oxygen into the air. When things start to get cold, I
change my colours. When it freezes, I usually fall down, even if it's not
slippery. What am I? Answer: _________
3. I am a type of gas that cars produce when they burn fossil fuel. Trees clean
the air when they absorb me. I am also called CO2. What am I? (2 words)
Answer: _________ _________
4. Saturn has them. Married people wear them. A tree's age can be determined
by counting them. What are they?
Answer: _________
Use notes and sketches to communicate your answer in the box bellow
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G. Nature's Number
What number is needed to complete the cycle? ________________________
How did you figure it out?
________________________________________________________________________________________________
_____
Look at the pictures of a pinecone. It has those same kinds of spirals. They don’t go
around and around in a circle — they go out like fireworks.
Now that you know a bit about the number, can you identify something that is
related to this number?
________________________________________________________________________________________________
________________________________________________________________________________________________
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Your Designing Checklist
Think of a maths problem you have recently solved. Did you have a strategy? A tool set
to solve it? Of course you did! You wouldn't know where to begin otherwise! Like any
problems, design problems can't be solved without a plan or strategy in place.
This checklist will give you the strategies you need, and more importantly a place to
start your design journey. The key to any problem is to break it down into simple steps
and design problems are no different. The key at the bottom of each activity will guide
you towards a strategy suitable for solving that particular problem. Strategies are
interchangeable and when you become familiar with using them you will be able to
determine on your own which strategies suits which particular problem.
1. The 5 W's + 1H
Why: Why do you need to design something - think of the bigger picture? The driving
force of your design.
What: What needs to be done to solve the problem? What would make the
situation/product better?
Where: Where will the product be used? How will this influence your ideas?
When: When will it happen? Which step will come first? Determine the sequence.
Who: Who are you designing for? What are their needs? What are their wants?
How: How are you going to achieve the W's? The nitty gritty.
2. Scamper
SCAMPER is a brainstorming tool with a checklist that is used in design projects. You
will use scamper as a starting point to begin brainstorming new ideas. We use
S.C.A.M.P.E.R when we need a detour in our thinking to look at something in a new way.
The ideas you generate may not lead directly to a solution, but they may add up to
become part of your solution.
Substitute - To have another person/thing in place
Combine - Bring together
Adapt - To adjust something to fit a condition or purpose
Modify - To alter/change some aspect
Put to other uses – To use something in a different way than you usually do
Eliminate – Remove an element, leave something out
Rearrange – To change the order of something, to adjust
When you see this you will need to refer back to this page to figure out the strategy
you are going to use.
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Student Examples:
The 5"W"'s + 1"H" Strategy
Scamper Strategy:
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Closed Brief: Modifying Existing Solutions
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Activity 1: The Uncomfortable Stool
Teacher's Notes:
This activity introduces your pupils to the idea of analysing a problem. Pupils are
reminded of the discomfort and frustration they experience on a daily basis with the
standard school stool. They are required to make a modification to improve the stool.
Pupils are asked to analyse the problems with the stool and generate ideas that will
allow them to conceptualise two solutions.
Your pupils should think carefully about the needs or requirements of a seat in a
workshop setting e.g. stackable seating, safe out of the way when doing practical work.
Encourage pupils to put all their ideas on paper and then decide on which may work
best and why.
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Activity 1: The Uncomfortable Stool
During the day at school you spend the majority of your time sitting down and
working at a desk. Many pupils find this uncomfortable and complain about the
style of the seats typically found in schools, and in particular in the M.T.W
workshop. These styles of seats are usually mass produced and stackable for
easy storage and durability.
Your task is to:
a. Analyse the seat you are sitting on and identify the problem with the
design of the seat.
b. Use notes and freehand sketches to show 2 different modifications to the
seat that would solve the problem.
For this activity you could use SCAMPER. Refer to the checklist. Remember,
your design should make a person want to sit on it. Think outside the box!
Aim: To introduce you to using design as a problem solving tool in everyday life.
Materials: Pencils, colouring pencils and design copy book.
Objective:
Recall the issues that you have with the type of seating in this classroom/ workshop.
Develop your ideas clearly explaining why you chose to change the design of the seat.
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Activity 2: Toothbrush Handle
Teacher's Notes:
This activity introduces your pupils to the idea of analysing a problem. Pupils are
reminded of the fact that many people in the world around them may have difficulty
with simple daily tasks. Your pupils are required to make a modification to improve the
handle on the toothbrush shown to make it easier for a person with reduced grip to
brush their teeth. Pupils are asked to analyse the problems with the toothbrush shown
in the image and generate ideas that will allow them to conceptualise two solutions.
Your pupils should think carefully about the needs or requirements of people with
reduced grip and the difficulties that they may have with the current design. Encourage
pupils to put all their ideas on paper and then decide on the one that may work best and
why. Pupils are not expected to "re-invent the wheel" in this activity, a simple
modification to the shape of the handle is required. Encourage pupils to put all their
ideas on paper and then decide on the one that may work best and why.
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Activity 2: The Toothbrush Handle
Each year, 3.5 billion toothbrushes are sold worldwide.
The standard toothbrush has a long and narrow plastic handle with nylon bristles
on the end. Believe it or not many people in modern society find it very difficult
to hold a toothbrush for the average 2 minutes it takes to brush your teeth due
to having a reduced grip.
Your task is to:
a. Analyse the toothbrush handle shown above and identify the problem with
the design of the handle.
b. Use notes and freehand sketches to show 2 different modifications to the
handle that would solve the problem.
For this activity you could use SCAMPER. Refer to the checklist. Remember,
your design should make it easier for the person to brush their teeth. Think
outside the box!
Aim: To introduce you to using design as a problem solving tool in everyday life.
Materials: Pencils, colouring pencils and design copy book.
Objective:
Recognise the difficulty some people experience when brushing their teeth because of the traditional design of the handle.
Develop ideas explaining clearly why they choose this design/design element.
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Activity 3: Tidy Books
Teacher's Notes:
This activity introduces your pupils to the idea of analysing a problem. Pupils are
reminded of the frustration they experience on a daily basis when they go to get their
school books from their lockers but it's difficult to tell the books apart because they are
un organised. They are required to design a pair of book ends to keep their books
stacked vertically. Pupils are asked to analyse the problem experienced and generate
ideas that will allow them to conceptualise two solutions.
Your pupils should think carefully about the specifications of their locker, the way in
which they identify their books, the weight, size shape of their books. Encourage pupils
to put all their ideas on paper and then decide on the one that may work best and why.
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Activity 3: Tidy Books
Aim: To introduce you to using design as a problem solving tool in everyday life
Materials: Pencils, colouring pencils and design copy book.
Objective:
Recognise the issues that may arise when trying get books from their locker.
Develop ideas explaining clearly why they chose to design book ends.
I’m sure there are often times that you have difficulty getting the correct books
from your locker. It takes longer than it should because you can't see the books
you're taking out. Sometimes your books slide across the shelf/base of the
locker because of the gloss finish applied to the locker shelf.
Your task is to:
a. Analyse the problem with storing books in your locker as described above.
b. Use notes and freehand sketches to show 2 different ideas that may solve
the problem.
For this activity you could use 5 W's and H. Refer to the checklist.
Remember, your design should make it easier to identify and retrieve books from
the locker. Think outside the box!
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Activity 4: Organised Minds Work Best!
This activity introduces your pupils to the idea of analysing a problem. Pupils are
reminded of the frustration the experience on a daily basis when they sit down to do
their homework at an unorganised desk. They are required to design a desk tidy that
will allow them to organise the area to suit their needs, facilitating any materials they
may need. They will also have to think about other people using the space and what
they may need to keep organised. Pupils are asked to analyse the problem and generate
ideas that will allow them to conceptualise two solutions.
Your pupils should think carefully about people who use the space, the items left lying
around, the materials they will need to complete their homework. Encourage pupils to
put all their ideas on paper and then decide on which may work best and why.
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Activity 4: Organised Minds Are Best!
An organised space is an organised mind. You are all aware that this is a true
statement. Most of you if not all, will have a certain space in your home that you
go to complete your homework this may be your room, a home study , or the
kitchen table. Each of these spaces are shared by other people and other
activities, resulting in a cluttered workspace making it difficult for you to
concentrate on your work. If you were asked to sit down and complete your
homework at the workspace shown, would you make any changes? Is there a
better way of storing the equipment that's in your way but still allows you to
access it easily when you need it?
Your task is to:
a. Analyse the storage system shown above and identify the problem with
the design of the desk tidy.
b. Use notes and freehand sketches to show 2 different modifications to the
handle that would solve the problem.
For this activity you could use SCAMPER. Refer to the checklist. Remember,
your design should make it easier to concentrate on homework and access
equipment needed. Think outside the box!
Aim: To introduce you to using design as a problem solving tool in everyday life.
Materials: Pencils, colouring pencils and design copy book.
Objective:
Recognise the difficulty they will experience when trying to sit down and do some homework/ study at this particular desk.
Develop ideas explaining clearly why they choose this design/design element.
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Activity5: Rotten Eggs
Teacher's Notes:
This activity introduces your pupils to the idea of analysing a problem. Pupils are
reminded of the unpleasant smell and unnecessary waste that can often occur when we
forget to put old eggs to the top of the basket when stocking up the fridge. They are
required to make a modification to the design of the egg storage shown in the picture.
Pupils are asked to analyse the problem and generate ideas that will allow them to
conceptualise two solutions.
Your pupils should think carefully about the materials they will use and the
delicate nature of the egg. Encourage pupils to put all their ideas on paper and then
decide on which may work best and why.
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Activity 5: Rotten Eggs
We are all aware of the unpleasant experience one has when they come across a
rotten egg. This occurs more often than one would hope, as eggs are often
stored in a bowl or a basket that gets refilled when eggs are bought in the weekly
shop. We lead busy lives and can often forget to take the old eggs out and put
them on top to be used first. This means that the eggs at the bottom of the
basket are often forgotten about and go past their sell by date leaving an
unpleasant kitchen mess to deal with.
Your task is to:
a. Analyse the eggs storage system as shown above and identify the problem
with the design of the basket.
b. Use notes and freehand sketches to show 2 different modifications to the
basket that would solve the problem.
For this activity you could use SCAMPER. Refer to the checklist. Remember,
your design should make when you are restocking the new eggs. Think outside
the box!
Aim: To introduce you to using design as a problem solving tool in everyday life.
Materials: Pencils, colouring pencils and design copy book.
Objective:
Recognise the problem with common storage of eggs and using the "oldest" eggs first.
Develop ideas explaining clearly why they choose this design/design element.
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Semi-Permeable Briefs: Spot the Problem
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Activity 6: Spot the Problem
Teacher's Notes:
This activity is designed to get your pupils to evaluate a scenario, identify the problem
and conceptualise a solution. Your pupils will be required to access the scene in the
photograph and make a list of the problems - clearly explaining the implications. Pupils
will then be required to sketch their ideas, and then their design solutions using the
suggested 5W's and 1H strategy as explained on page 13 of this booklet.
Encourage pupils to think of the safety hazards they are familiar with from the
workshop, the implications of using the wrong tool for the wrong job, the importance of
maintenance and keeping tools in good working order.
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Activity 6: Spot the Problem
Aim: To engage you in a problem solving activity that requires you to analyse
a situation and explain your ideas for your design solution.
Materials: Pencils, colouring pencils and design copy book.
Objective: Your task
Access the situation outlined in the scene.
Identify the problem, the difficulties and it causes.
Identify what needs to change and why.
Think about the different ways of storing tools that you have seen
before, at home and in school. Did they work effectively?
Develop your ideas explaining your solution clearly.
For this activity you could use the 5"W"+1"H" strategy. Refer to the
checklist.
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Activity 7: Spot the Problem
Teacher's Notes:
This activity is designed to get your pupils to evaluate a scenario, identify the problem
and conceptualise a solution. Your pupils will be required to access the scene in the
photograph and make a list of the problems- clearly explaining the implications. Pupils
will then be required to sketch their ideas, and then their design solutions using the
suggested 5W's and 1H strategy as explained on page 13 of this booklet.
Encourage pupils to think of the safety hazards that could arise, the importance of
keeping a bike in full working order, the physical properties of a bike (weight, balance,
materials used etc).
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Activity 7: Spot the Problem
Aim: To engage you in a problem solving activity that requires you to analyse
a situation and explain your ideas for your design solution.
Materials: Pencils, colouring pencils and design copy book.
Objective: Your task
Access the situation outlined in the scene.
Identify the problem and the difficulties and it causes.
Identify what needs to change.
Think about the last time you got a puncture on your bike. Was it safe
to use? Did it take time to fix?
Develop your ideas explaining your solution clearly.
For this activity you could use the 5"W"+1"H" strategy. Refer to the
checklist.
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Activity 8: Spot the Problem
Teacher's Notes:
This activity is designed to get your pupils to evaluate a scenario, identify the problem
and conceptualise a solution. Your pupils will be required to access the scene in the
photograph and make a list of the problems - clearly explaining the implications. Pupils
will then be required to sketch their ideas, and their design solutions using the
suggested 5W's and 1H strategy as explained on page 13 of this booklet.
Encourage pupils to think of the safety hazards that could arise, the importance of
keeping a doorway clear. Do coats/aprons/safety glasses need to be hanging or can
they be stored in some other way? Is there anything else that could be stored with the
coats? (school bags, ties, folders) Who will be using the equipment?
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Activity 8: Spot the Problem
Aim: To engage you in a problem solving activity that requires you to analyse a
situation and explain your ideas for your design solution.
Materials: Pencils, colouring pencils and design copy book.
Objective: Your task
Access the situation outlined in the scene.
Identify the problem, the difficulties and it causes.
Identify what needs to change.
Think about what would happen when 24 of you enter the room shown for
a practical lesson. Would it take time to get organised? Would it be a calm
process ? Why would it take so long?
Develop your ideas explaining your solution clearly.
For this activity you could use the 5 W+1 H strategy. Refer to the checklist.
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Activity 9: Spot the Difference
Teacher's Notes:
This activity is designed to get your pupils to evaluate a scenario, identify the problem
and conceptualise a solution. Your pupils will be required to access the scene in the
photograph and make a list of the problems - clearly explaining the implications. Pupils
will then be required to sketch their ideas, and then their design solutions using the
suggested SCAMPER strategy as explained on page 13 of this booklet.
Encourage pupils to think about where they do their homework, the type of
environment they work in, the materials they use most when completing their
homework and the distractions that occur. Encourage pupils to think about the
positive impact a well organised space has on time spent doing homework and the
quality of the homework.
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Activity 9: Spot the Difference
Aim: To engage you in a problem solving activity that requires you to analyse a
situation and explain your ideas for your design solution.
Materials: Pencils, colouring pencils and design copy book.
Objective: Your task
Access the situation outlined in the scene.
Identify the problem, the difficulties and it causes.
Identify what needs to change.
Think about the materials and books you need to complete your homework,
and the things that distract you.
Develop your ideas explaining your solution clearly.
For this activity you could use the 5"W"+1"H" strategy. Refer to the checklist.
Remember, your design should make it easier and faster for you to sit down at this
desk and begin your homework.
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Activity 10: Spot the Difference
Teacher's Notes
This activity is designed to get your pupils to evaluate a scenario, identify the problem
and conceptualise a solution. Your pupils will be required to access the scene in the
photograph and make a list of the problems - clearly explaining the implications. Pupils
will then be required to sketch their ideas, and then their design solutions using the
suggested SCAMPER strategy as explained on page 13 of this booklet.
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Activity 10: Spot the Problem
Aim: To engage you in a problem solving activity that requires you to analyse
a situation and explain your ideas for your design solution.
Materials: Pencils, colouring pencils and design copy book.
Objective: Your task
Access the situation outlined in the scene.
Identify the problem, the difficulties and it causes.
Think about looking for your keys at home. do you always know exactly
where they are? How do you know that they are yours without carefully
checking?
Identify what needs to change.
Develop your ideas explaining your solution clearly.
For this activity you could use the5"W"+1"H" strategy. Refer to the
checklist. Remember, your design should make it easy for the person to find
the keys they are looking for. Think about the different ways a key/bunch of
keys could be stored.
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Open Brief Group Activities
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Enjoyment = Learning
Pupils often find group work difficult, they become distracted, have problems focusing
on a task which often results in poor levels of engagement. In order motivate pupils and
demonstrate the effect of group impact in a design driven task a warm up activity
outlined below is advisable before completing each stage three activities. This
particular task is sure to get pupils engaging and enjoying group work.
Design Whispers:
Each pupil starts with a blank page. Pupils are instructed to draw one line on the
page.
Pupils pass the page on to the next person until the pages have been passed 24
times.
Each pupil now analyses the sheet they have ended up with and the selected
pupils must try and explain what they see in the picture to the rest of the class.
This is a short activity and should be completed in approximately ten minutes.
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Group Activities
These activities focus on pupils working in groups to identify and solve a design
problem. Through engaging with group work pupils re-affirm their understanding of
their design ideas and solutions. They are more confident when required to
communicate their ideas and solutions to their peers.
For each of these activities pupils should be divided into groups of four. Each pupil
should then be given a role; Scribe, Presenter, Researcher, Analyst. By assigning specific
roles, pupils are clear on what they are expected to do and will engage successfully.
Additional Resources:
This set of activities requires some research and experimentation by pupils. In order to
facilitate this, the teacher can select resources to use in conjunction with the activity.
For example, some objects for experimentation in relation to the topic could be left at a
work station in the room. Pupils could then move around and interact with these
resources. For example ICT resources - available in the majority of M.T.W classrooms
could be used, literature and graphics related to the topic.
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Activity 11: Work Station
Teacher's Notes:
This activity is designed to get pupils to scaffold on the skills they have built in the first
two sets of activities. Pupils will be required to read the brief prescribed, analyse it in
order to identify the problem, analyse the requirements or constraints that will
influence the solution. Then conceptualise some ideas through the use of notes and
sketches, and finally, develop their ideas to clearly explain a solution to the problem.
Groups of 4-each pupil is given a role:
Scribe: The scribe keeps record of the conversation and notes specific problems
identified.
Analysist: Analyses the brief to inform the rest of the group the parameters and
constraints that are placed on their final solution.
Researcher: Researches the problem using any materials available (I pads,
literature, existing solutions).
Presenter: Must have a clear understanding in order to present the information/
solution to the class.
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Activity 11: WorkStation
Aim: To engage you in a design activity, requiring you to build on the skills you have learned in
the previous activities.
Materials: Pencils, colouring pencils, design copy book and research resources that your
teacher will provide you with.
Objective: Your task is to...
Analyse the information outlined in the brief you have been given.
Identify an element/area/aspect that could cause problem.
Identify the constraints that are in place due to the circumstances. (Have you been given
key information about what the solution must include?)
Develop a solution and explain your thinking.
Explain their design solutions to the rest of your class.
For this activity you could use the 5"W"+1"H" strategy. Refer to the checklist.
Brief:
Achieving good grades and completing your homework accurately and correctly takes not just,
hard work, dedication, and organisation, but a good homework environment. Slouching on your
comfy couch, with your notebook in your lap, phone in hand, and television on is not a good
environment for attempting to do your homework.
Your brief is to design a study area for you to complete your homework in each day. Think
about equipment you use, your posture, the temperature and using your time efficiently
without becoming easily distracted.
44
Activity 12: Personal Storage
Teacher's Notes
This activity is designed to get pupils to scaffold on the skills they have built in the first
two sets of activities. Pupils will be required to read the brief prescribed, analyse it in
order to identify the problem, analyse the requirements or constraints that will
influence the solution. Then conceptualise some ideas through the use of notes,
sketches, and finally, develop their ideas to clearly explain a solution to the problem.
Groups of 4-each pupil is given a role:
Scribe: The scribe keeps record of the conversation and notes specific problems
identified.
Analysist: Analyses the brief to inform the rest of the group the parameters and
constraints that are placed on their final solution.
Researcher: Researches the problem using any materials available (I pads,
literature, existing solutions).
Presenter: Must have a clear understanding in order to present the information/
solution to the class.
45
Activity 12: Personal Storage
Aim: To engage you in a design activity, requiring you to build on the skills you have learned in
the previous activities.
Materials: Pencils, colouring pencils, design copy book and research resources that your
teacher will provide you with.
Objective: Your task is to...
Analyse the information outlined in the brief you have been given.
Identify an element/area/aspect that could cause problem.
Identify the constraints that are in place due to the circumstances. (Have you been
given any key information about what the solution must include?)
Develop a solution and explain your thinking.
Explain their design solutions to the rest of your class.
For this activity you could use the 5"W"+1"H" strategy. Refer to the checklist.
Brief:
On average, people living in the materialistic western world carry several different personal
items everywhere they go - ranging from technology devices to keys. With so many
possessions, it is hard t keep track of everything when you leave it down to go to bed at night.
Your brief is to design a storage device for people to keep their personal positions together
when they go to bed. Think about technology you use every day. Think about where and how
they could be stored whist you are sleeping. Do they need to be charged? What size are the
items? What items do you bring with you everywhere you go?
46
Activity 13: Healthy Eating
Teacher's Notes
This activity is designed to get pupils to scaffold on the skills they have built in the first
two sets of activities. Pupils will be required to read the brief prescribed, analyse it in
order to identify the problem, analyse the requirements or constraints that will
influence the solution. Then conceptualise some ideas through the use of notes and
sketches, and finally, develop their ideas to clearly explain a solution to the problem.
Groups of 4-each pupil is given a role:
Scribe: The scribe keeps record of the conversation and notes specific problems
identified.
Analysist: Analyses the brief to inform the rest of the group the parameters and
constraints that are placed on their final solution.
Researcher: Researches the problem using any materials available (I pads,
literature, existing solutions).
Presenter: Must have a clear understanding in order to present the information/
solution to the class.
47
Activity 13: Healthy Eating
Aim: To engage you in a design activity, requiring you to build on the skills you have learned in
the previous activities.
Materials: Pencils, colouring pencils, design copy book and research resources that your
teacher will provide you with.
Objective: Your task is to...
Analyse the information outlined in the brief you have been given.
Identify an element/area/aspect that could cause problem.
Identify the constraints that are in place due to the circumstances. (Have you been
given any key information about what the solution must include?)
Develop a solution and explain your thinking.
Explain their design solutions to the rest of your class.
For this activity you could use the 5 W+1 H strategy. Refer to the checklist.
Brief:
Healthy eating is a topical area in the media at the moment with many schools and workplaces
enforcing healthy eating regimes in order to improve our nation's health. As a result, many
people have begun to try their hand at growing their own produce - and have done so
successfully partly due to our agriculture history.
Your brief is to design and make an artefact to hold a number of fruits and vegetables in a family
kitchen setting. Think about the fruit and vegetables eaten in a typical family home each week,
about sustainable materials you could use and the finishes applied in a kitchen setting.
48
Individual Open – Brief Design Activities
49
Activity 14: Community Life
Teacher's Notes:
This activity is designed to get your pupils designing solutions to fit briefs similar to
those that they will encounter when it comes to their Junior Cert Brief.
Your pupils will be required to read the brief prescribed, analyse the brief in order to
identify the problem, analyse the requirements or constraints that will influence the
solution. They will be required to conceptualise some ideas through the use of notes,
sketches, and finally, develop their ideas to clearly explain a solution to the problem. In
order to achieve this, your pupils will need to use the skills learned in the previous 22
activities. They will be reminded to look at the checklist, but in these activities they will
be given the autonomy to choose which design method to use in the activity.
Each of these briefs has the potential to become a class "design and make" project. The
focus outlined here is on conceptualising ideas and forming possible solutions.
However, under your guidance this activity has the potential to become a class project.
For example, having gone through the conceptualisation stage, you could add a number
of parameters. This could include giving pupils an agreed amount of material and
informing them of the processes they can use. Then pupils will be able to work from
this in order to alter their solution to meet these parameters and hence, making it
manageable for 24 pupils to produce 24 individual projects.
50
Activity 14: Community Life
Aim: To engage you in a design activity that requires you to scaffold on the skills you
have learned in each of the previous activities.
Materials: Pencils, colouring pencils and design copy book.
Objective: Analyse the information you have received.
Identify an element/area/aspect that is a potential problem.
Identify the constraints that are in place due to the circumstances. (Have you been
given key information about what the solution must include?)
Develop a solution and explain your thinking behind it.
Explain your design solutions to the person sitting next to you when instructed by
the teacher to do so.
Choose a strategy from the checklist!
Brief:
Design and make a decorative artefact to promote a sporting activity in your school or
community. The artefact should be attractive and well made. It may be wall-mounted or
suitable for display on a shelf and should represent a central aspect of your chosen sport.
Pupil Note:
This is what you have been aiming for! This activity asks you to design a solution to a
problem (Brief) just like the other activities you have completed. However you must
choose which tool you are going to use yourself from the checklist. Remember, you need
to identify the problem outlined and solve it accordingly. It may not be as obvious as it
was in the previous activities but it is there you just need to look!
51
Activity 15: Personal Presentation
Teacher's Notes:
This activity is designed to get your pupils designing solutions to fit briefs similar to
those that they will encounter when it comes to their Junior Cert Brief.
Your pupils will be required to read the brief prescribed, analyse the brief in order to
identify the problem, analyse the requirements or constraints that will influence the
solution. They will be required to conceptualise some ideas through the use of notes,
sketches, and finally, develop their ideas to clearly explain a solution to the problem. In
order to achieve this, your pupils will need to use the skills learned in the previous 23
activities. They will be reminded to look at the checklist, but in these activities they will
be given the autonomy to choose which design method to use in the activity.
Each of these briefs has the potential to become a class "design and make" project. The
focus outlined here is on conceptualising ideas and forming possible solutions.
However, under your guidance this activity has the potential to become a class project.
For example, having gone through the conceptualisation stage, you could add a number
of parameters. This could include giving pupils an agreed amount of material and
informing them of the processes they can use. Then pupils willbe able to work from
this in order to alter their solution to meet these parameters and hence, making it
manageable for 24 pupils to produce 24 individual projects.
52
Activity 15: Personal Presentation
Aim: To engage you in a design activity that requires you to scaffold on the skills you
have learned in each of the previous activities.
Materials: Pencils, colouring pencils and design copy book.
Objective: Analyse the information you have received.
Identify an element/area/aspect that is a potential problem.
Identify the constraints that are in place due to the circumstances. (Have you been
given key information about what the solution must include?)
Develop a solution and explain your thinking behind it.
Explain your design solutions to the person sitting next to you when instructed by
the teacher to do so.
Choose a strategy from the checklist!
Pupil Note:
This is what you have been aiming for! This activity asks you to design a solution to a
problem (Brief) just like the other activities you have completed. However you must
choose which tool you are going to use yourself from the checklist. Remember, you need
to identify the problem outlined and solve it accordingly. It may not be as obvious as it
was in the previous activities but it is there you just need to look!
Brief:
Young people take great pride in their appearance, presentation and image. Design an
elegant artefact which will neatly store and display a selection of personal grooming items.
The artefact should be compact and designed to rest on a table top. Your design should be
inspired by naturally occurring shapes and forms.
53
Activity 16: Childs Play
Teacher's Notes:
This activity is designed to get your pupils designing solutions to fit briefs similar to
those that they will encounter when it comes to their Junior Cert Brief.
Your pupils will be required to read the brief prescribed, analyse the brief in order to
identify the problem, analyse the requirements or constraints that will influence the
solution. They will be required to conceptualise some ideas through the use of notes,
sketches, and finally, develop their ideas to clearly explain a solution to the problem. In
order to achieve this, your pupils will need to use the skills learned in the previous 24
activities. They will be reminded to look at the checklist, but in these activities they will
be given the autonomy to choose which design method to use in the activity.
Each of these briefs has the potential to become a class "design and make" project. The
focus outlined here is on conceptualising ideas and forming possible solutions.
However, under your guidance this activity has the potential to become a class project.
For example, having gone through the conceptualisation stage, you could add a number
of parameters. This could include giving pupils an agreed amount of material and
informing them of the processes they can use. Then pupils will be able to work from
this in order to alter their solution to meet these parameters and hence, making it
manageable for 24 pupils to produce 24 individual projects.
54
Activity 16: Childs Play
Aim: To engage you in a design activity that requires you to scaffold on the skills you have
learned in each of the previous activities.
Materials: Pencils, colouring pencils and design copy book.
Objective: Analyse the information you have received.
Identify an element/area/aspect that is a potential problem.
Identify the constraints that are in place due to the circumstances. (Have you been given
key information about what the solution must include?)
Develop a solution and explain your thinking behind it.
Explain your design solutions to the person sitting next to you when instructed by
the teacher to do so.
Choose a strategy from the checklist!
Pupil Note:
This is what you have been aiming for! This activity asks you to design a solution to a
problem (Brief) just like the other activities you have completed. However you must choose
which tool you are going to use yourself from the checklist. Remember, you need to identify
the problem outlined and solve it accordingly. It may not be as obvious as it was in the
previous activities but it is there you just need to look!
Brief:
Wood is a natural tactile material that encourages a child’s exploration of their
environment. Design an educational toy suitable for use by a child. The toy should help the
child’s sensory development. Think about the safety issues that you must address in your
toy.
55
Activity 17: Stereophonic
Teacher's Notes:
This activity is designed to get your pupils designing solutions to fit briefs similar to
those that they will encounter when it comes to their Junior Cert Brief.
Your pupils will be required to read the brief prescribed, analyse the brief in order to
identify the problem, analyse the requirements or constraints that will influence the
solution. They will be required to conceptualise some ideas through the use of notes,
sketches, and finally, develop their ideas to clearly explain a solution to the problem. In
order to achieve this, your pupils will need to use the skills learned in the previous 25
activities. They will be reminded to look at the checklist, but in these activities they will
be given the autonomy to choose which design method to use in the activity.
Each of these briefs has the potential to become a class "design and make" project. The
focus outlined here is on conceptualising ideas and forming possible solutions.
However, under your guidance this activity has the potential to become a class project.
For example, having gone through the conceptualisation stage, you could add a number
of parameters. This could include giving pupils an agreed amount of material and
informing them of the processes they can use. Then pupils will be able to work from
this in order to alter their solution to meet these parameters and hence, making it
manageable for 24 pupils to produce 24 individual projects.
56
Activity 17: Stereophonic
Aim: To engage you in a design activity that requires you to scaffold on the skills you have
learned in each of the previous activities.
Materials: Pencils, colouring pencils and design copy book.
Objective: Analyse the information you have received.
Identify an element/area/aspect that is a potential problem.
Identify the constraints that are in place due to the circumstances. (Have you been
given key information about what the solution must include?)
Develop a solution and explain your thinking behind it.
Explain your design solutions to the person sitting next to you when instructed by
the teacher to do so.
Choose a strategy from the checklist!
Pupil Note:
This is what you have been aiming for! This activity asks you to design a solution to a
problem (Brief) just like the other activities you have completed. However you must
choose which tool you are going to use yourself from the checklist. Remember, you need
to identify the problem outlined and solve it accordingly. It may not be as obvious as it
was in the previous activities but it is there you just need to look!
Brief:
Many young people like to relax by reading and listening to music. Design a free standing
artefact to hold a small number of your personal items including your headphones. The
artefact should be designed to display personal items that reflect your interests. Think
about the items you will need to store, how they should be stored - the wires on your
headphones tangling and the frustration/damage this causes.
57
Activity 18: Out of Reach
Teacher's Notes:
This activity is designed to get your pupils designing solutions to fit briefs similar to
those that they will encounter when it comes to their Junior Cert Brief.
Your pupils will be required to read the brief prescribed, analyse the brief in order to
identify the problem, analyse the requirements or constraints that will influence the
solution. They will be required to conceptualise some ideas through the use of notes,
sketches, and finally, develop their ideas to clearly explain a solution to the problem. In
order to achieve this, your pupils will need to use the skills learned in the previous 26
activities. They will be reminded to look at the checklist, but in these activities they will
be given the autonomy to choose which design method to use in the activity.
Each of these briefs has the potential to become a class "design and make" project. The
focus outlined here is on conceptualising ideas and forming possible solutions.
However, under your guidance this activity has the potential to become a class project.
For example, having gone through the conceptualisation stage, you could add a number
of parameters. This could include giving pupils an agreed amount of material and
informing them of the processes they can use. The pupils will be able to work from this
in order to alter their solution to meet these parameters and hence, making it
manageable for 24 pupils to produce 24 individual projects.
58
Activity 18: Out of Reach
Aim: To engage you in a design activity that requires you to scaffold on the skills you
have learned in each of the previous activities.
Materials: Pencils, colouring pencils and design copy book.
Objective: Analyse the information you have received.
Identify an element/area/aspect that is a potential problem.
Identify the constraints that are in place due to the circumstances. (Have you been
given key information about what the solution must include?)
Develop a solution and explain your thinking behind it.
Explain your design solutions to the person sitting next to you when instructed by
the teacher to do so.
Choose a strategy from the checklist!
Pupil Note:
This is what you have been aiming for! This activity asks you to design a solution to a
problem (Brief) just like the other activities you have completed. However you must
choose which tool you are going to use yourself from the checklist. Remember, you need
to identify the problem outlined and solve it accordingly. It may not be as obvious as it
was in the previous activities but it is there you just need to look!
Brief:
Storage space is often located at a high leave and not easily accessed. Design a
freestanding, portable unit that will enable someone to reach these storage spaces safely.
Think about the strength and stability required in your design, the safety for the user, the
materials you will use and your knowledge of joint work that would be appropriate for
such an artefact.
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Pupil Template Worksheets
Name: Date: Activity No: The 5 W's +1H
Who
What
Why
Where
When
How
S Substitute: To have another person/thing act in place.
C Combine: Bring together.
A Adapt: To adjust something to fit a condition or purpose.
M Modify: To alter/ change some aspect.
P Put to other Uses: To use something in a different way than you usually do.
E Eliminate: Remove and element, leave something out.
R Rearrange: To change the order of something, to adjust.
Name: Date: Activity No.: