problematic internet use: what does it look like and how do we deal with it? addictions and mental...
TRANSCRIPT
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- Problematic Internet Use: What does it look like and how do we deal with it? Addictions and Mental Health Ontario Conference, 2015 Lisa Pont, MSW, RSW
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- Objectives Describe services for Problem Gambling, gaming and Internet Use at CAMH Define Problematic Internet Use (PIU) Explain risks factors, benefits and impacts of PIU/gaming Discuss tips for Parents Identify treatment approaches
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- Problem Gambling Institute of Ontario at CAMH Clinical Services Education and Community Resources Policy Research 2
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- Terminology 3
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- Bio-Psycho-Social Plus Model 4
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- Risk Factors ADHD Anxiety Depression Autism Spectrum Disorder Other excessive behaviours or addictions Low self-esteem Social difficulties Above average intelligence/other learning exceptionalities 5
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- Benefits Fun Like to feel in control Releases tension Relieves boredom Develop gaming skills Feel a sense of mastery Escape/Fantasy 6
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- What Makes Video Gaming Addictive? Achievement Cyber socializing Games are infinite In game currency The brain gets hijacked (intermittent rewards) Virtual world continues when person is offline 7
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- Gaming Continuum 8 No use Normal use At Risk/Serious use Harmful/Problem use
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- Signs/Consequences Spends long hours on computer School difficulties Skips chores/responsibilities Spends a lot more money on games Conflict with parents 9
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- Signs/Consequences cont Social isolation/withdrawn Few other activities and interests Appears down/anxious/irritable Sleep difficulties 10
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- Tips for Parents Connect Communicate Empathize and validate Set limits Pick your battles Monitor computer use Establish consequences Maintain consistency 11
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- Tips for Parents Brief (30 seconds) One item at a time Choose the right time and place I messages Present focused More positive than negative *Self-care! 12
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- Treatment 13
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- Treatment Approaches Cognitive Behaviour Therapy (CBT) Solution Focused Narrative Strengths Based Family involvement Comprehensive (bio-psycho-social) 14
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- Activity Gaming Continuum Exercise 15
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- Activity Case Studies 16
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- Questions/Comments 17
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- [email protected] [email protected] 18