property practices in world of warcraft
DESCRIPTION
presentation given during the Game In' Action conference- Goteborg, 2007TRANSCRIPT
Game in’ Action / 13th-15th of June, 2007
Luca Rossi, University of Urbino “Carlo Bo”
PROPERTY PRACTICES IN WORLD OF WARCRAFT
Game in’ Action / 13th-15th of June, 2007
MMORPG HAVE NO GOALS…
Game in’ Action / 13th-15th of June, 2007
SO, WHERE’S THE FUN?
Game in’ Action / 13th-15th of June, 2007
FUN CAMES FROM INTERACTION WITH PLAYERS AND WORLD
Game in’ Action / 13th-15th of June, 2007
WORLD IS THE STAGE OF GAME EXPERIENCE AND IT IS REQUIRED TO BE COHERENT (INNER COHERENCE)
Game in’ Action / 13th-15th of June, 2007
ITEMS
Game in’ Action / 13th-15th of June, 2007
Normal (not bounded)
Equip, Share, Gift, Sell, Disenchant, Drop,
Binds on PickUp Disenchant, Drop,
Binds on Equipement
(before equip): Gift, Sell, (equipped): Disenchant, Drop,
Game in’ Action / 13th-15th of June, 2007
ITEMS: how can i get them?
- loot- buy from vendors- auction house- craft
Game in’ Action / 13th-15th of June, 2007
NO DEVIANT BEHAVIOUR IS ALLOWED
Game in’ Action / 13th-15th of June, 2007
PROPERTY IN WOW HAS TO DEAL WITH THE UNEQUAL DISTRIBUTION OF VALUABLE RESOURCES
Game in’ Action / 13th-15th of June, 2007
WHERE ARE THE BAD GUYS?
Game in’ Action / 13th-15th of June, 2007
LOOT AS UNCERTAINTY TIME THAT IS AVAILABLE FOR DEVIANCE
Game in’ Action / 13th-15th of June, 2007
WHY NJ IS A LIMITED PHENOMENA*?
Game in’ Action / 13th-15th of June, 2007
- POINTLESS IN THE LONGTIME- NJ WILL AFFECT REPUTATION
Game in’ Action / 13th-15th of June, 2007
GAMEGAME AS A FORMAL SYSTEM
PLAYER AND THE GAME
SOCIAL INTERACTIONS
GAME AND THE REST OF THE WORLD
Game in’ Action / 13th-15th of June, 2007