prowlers & paragons quickstart hero 2 (6500081)

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  • 8/10/2019 Prowlers & Paragons Quickstart Hero 2 (6500081)

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    ie roan (order #6500081)

  • 8/10/2019 Prowlers & Paragons Quickstart Hero 2 (6500081)

    2/4HEALTH TRACK

    DARKWOLFALIAS:Jack DaltonHERO GROUP:None

    MOTIVATION:Guardian

    TRAITS:Athletics 6d, Might 4d,

    Perception 4d (Acute Smell +6d),

    Stealth 4d, Strike (edged) 9d,

    Survival 4d, Toughness 9d,

    Willpower 6d

    PERKS:Relentless, Super Senses

    (Night Vision, Tracking Scent)

    GEAR:None

    FLAWS:Enemy (rogue black ops

    agency that ran the prison

    experiments that gave him his

    powers), Restriction (Jack is an ex-

    convict and still on parole), Secret

    (secret identity)

    QUOTE: Hey, scumbag, why dont

    you come here and try picking on

    someone your own size.

    Magic Natural Psionic Super Tech Training

    HEALTH12 EDGE16

    ORIGIN:Jonathan JackDalton was an ordinary guy from a working-class family. He and his twin brother

    Tom worked in the same factory their father had worked in his whole life. Or at least they did until hard

    times closed the factory and crippled the little town that had been built around it. Jack was able to find

    work in a nearby plant, but Tom wasnt so lucky. With a young family to support, Tom got involved with the

    wrong people and ended up driving the getaway car in a botched bank robbery. Knowing what would happen to

    Tom and his family, Jack took the heat for his brother and left Tom free to replace him at the plant. Jack

    expected to spend many years in prison, but an organization with ties to the government was looking for

    volunteers to test a new medication, and something about Jacks genetics made him a perfect candidate.

    Jack jumped at the chance to have his sentence reduced. However, just as he was being injected with amassive dose of the strange serum, the hero Psidearm burst into the prison and stopped the experiment.

    Formerly an operative of the same organization, Psidearm had learned that this shadow agency had long since

    gone rogue and was pursuing its own nefarious agenda. What had been touted as a new medication was in fact

    a serum designed to create enhanced soldiers by hybridizing a humans DNA with that of wolves and other

    predatory animals. The serum had killed all prior test subjects, but Jack got lucky. His DNA accepted the

    effects of the serum and Jack Dalton became Darkwolf.

    ie roan (order #6500081)

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    Academics:Your knowledge of all scholarly subjects.

    Athletics:Agility and acrobatics; used for attacking with ranged weapons and for defense.

    Charm:Your attractiveness, empathy, social skills, and force of personality.

    Command:This is your ability to get others to do what you want.

    Medical:This trait covers everything from basic first aid to neurosurgery.

    Might:Your physical strength; its used when attacking with melee weapons or your bare hands and when

    throwing heavy objects (use Athletics when throwing light objects); its also used when grappling. You can lift

    up to 1,000 pounds.

    Perception:Your physical senses, empathy, intuition, and general level of awareness. (Acute Smell +6d: Yoursuperhuman sense of smell allows you to roll 10d for Perception rolls involving scent).

    Professional:Reflects what you know as a result of your career or profession.

    Relentless: Normal folks suffer a -1d penalty to all trait rolls after losing half their total Health. You,

    however, are extremely tough and can thus ignore this rule.

    Riding:Combines riding, caring for animals, and mounted combat.

    Science:Your knowledge of all scientific topics.

    Stealth:Your ability to do things like hide, move quietly, and follow people surreptitiously.

    Streetwise:Your knowledge of the criminal underworld and your ability to interact with it.

    Strike:You have claws that inflict edged damage in close combat; roll 9d when using them to attack or to

    defend yourself against other close combat attacks.

    Super Senses:You have superhuman senses. Night Vision allows you to see in the dark. Tracking Scent allows

    you to track and recognize others by scent alone.

    Survival:Wilderness survival in all environments.

    Technology:The use, repair, and even creation of mechanical and technological items.

    Thievery:This trait concerns you skills relating to intrusion and theft.

    Toughness: Your physical resilience; used as your passive defense against physical attacks and to resist

    agents like diseases, drugs, and poisons.

    Vehicles:Your ability to operate land vehicles. At 2d, you can only operate everyday vehicles.

    Willpower:Your spirit; used as your passive defense against mental attacks and powers.

    ie roan (order #6500081)

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    2013 LakeSide Games, Inc. Prowlers & Paragons, LakeSide Games, and all related

    marks and logos are trademarks of LakeSide Games, Inc. All rights reserved.

    ie roan (order #6500081)