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1 PufferSphere RANGE Pufferfish 2015

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1

PufferSphere RANGE

P u f f e r f i s h 2 0 1 5

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2 About our companywhat we do

Pufferfish develop dynamic digital display systems and offer a full range of media services to complement our products. Our mission is to produce and provide unique multimedia platforms that are practical, innovative and reliable. Our specialist spherical display systems,

PufferSpheres, constitute a unique range of easy-to-deploy full 360-degree viewing windows

suitable for use across a wide range of industries and applications. From large scale live production to intimate bijou events, experiential branding to

innovative advertising, world renowned museums to independent visitor attractions and institutions

specialising in research and education.

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S e l e c t e d C l i e n t s

4 Solut i on breakdowncomponents involved in a PufferSphere installation

Defining interactive software to showcase your marketing assets and facilitate user journey through your key messages

Application

Making sure that you have the correct hardware solution to deliver your messaging in the right environment

PufferSphere Hardware

How can we best help you? Pufferfish can provide turn-key solutions or can train your own teams to operate the system

Delivery

Helping you understand what experience the exhibit should deliver to your guests and how it can best do so.

Concept

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Puffersphere M 1

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P u f f e r S p h e r e M

simplicity all round…Simple, portable, rugged full 360 display – ground standing or inverted – no blank spots, no mirrors, no secondary lenses.

Use as a stand-alone unit, configure in networked fleets or integrate into existing events, trade shows and permanent architectures.

Add multi-touch interactivity and open up the possibilities for engagement, entertainment and experience further still.

“Thank you to you and your team for all your help organising the star attraction at our event last night – everyone loved it!”

Jane Kennedy Commercial Operations Manager Biocity SCOTLAND

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P u f f e r s p h e r e M s i z e s7

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PufferSphere M 600

Best all round choice for operation across applications and in brighter lighting environments - no natural light

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PufferSphere M 760

Where you want to balance a larger scale with pixel size, brightness and eye-contact - more care over lighting - no natural light

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PufferSphere M 900

Largest sphere in the M range, requires most control over ambient light - low artificial light and no natural light

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R e s o l u t i o n

How pixel size stacks up over different sizes and resolutions of PufferSphere M

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Diameter mm

600 2560 x 1600 2,010,619 1,186.34 0.54

760 2560 x 1600 1.78 2,010,619 0.88

900 2560 x 1600 2.48 2,010,619 522.92 1.23hr

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

Diameter

1400 x 1050 1.09 865,901 510.91 1.26

1400 x 1050 1.78 865,901 314.28 2.05

1400 x 1050 2.48 865,901 225.20 2.86sr

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

600

760

900

1.09

729.76

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P u f f e r s p h e r e 1 2 0 0 a n d 1 5 0 09

PufferSphere 1200 PufferSphere 1500

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R e s o l u t i o n

How pixel size stacks up over different sizes and resolutions of PufferSphere 1200 and 1500 based around Barco F32 and F35 Platforms

Diameter mm

1200 2560 x 1600 4.44 2,010,619 292.37 2.21

1500 2560 x 1600 6.9 2,010,619 187.98 3.43hr

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

Diameter mm

1200 1400 x 1050 4.44 865,901 125.92 5.12

1500 1400 x 1050 6.9 865,901 80.96 7.97sr

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

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P u f f e r S p h e r e P R O

The PufferSphere Pro constitutes the world’s premier range of high power, extra large spherical displays.

Available with inflatable and hardball screens and compatible with a range of 3chip DLP large venue projectors, the Pro displays present a totally flexible system for creating a range of different spheres for use across a variety of event spaces.

Swap between projectors as your stock and budgets dictate.

Swap between screen sizes to suit applications and spaces.

Couple with PufferWarp for easy quick deployment of video content, or integrate with a range of media servers for full show control.

When size does matter

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12 Puffersphere pro projector cho i c eswe have solutions that fit with yours

The PufferSphere Pro is designed to work as an add-on kit for a number of popular models from Pro-AV projector brands.

Three Chip DLP projectors from Christie, Barco, Panasonic and Digital Projection are all compatible.

The optimal resolution is WUXGA, but SX+ is also supported optimally.

1080p projectors are also supported, but are not optimal.

The PufferSphere Pro requires top and bottom fly-frames from the projector manufacturer, and a long-throw lens (projector dependent) - these are included in our pricing overleaf.

Should you already own the projector(s) or wish to buy them direct, you are welcome to provide your own machines.

The PufferSphere Pro will fit a range of projectors, so you can use different models depending on the screen size, lighting conditions etc.

PufferSphere ProA guide to projector choices

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p r o H b R e s o l u t i o n

How pixel size stacks up over different sizes and resolutions of PufferSphere Pro HB

Diameter mm

1200 1920 x 1200 1,130,973 164.46 3.92

1500 1920 x 1200 6.90 1,130,973 6.10

1800 1920 x 1200 10.01 1,130,973 72.88 8.85WUXGA

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

Diameter

1400 x 1050 4.44 865,901 125.92 5.12

1400 x 1050 6.90 865,901 80.96 7.97

1400 x 1050 10.01 865,901 55.8 11.56SXGA

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

1200

1500

1800

4.44

105.74

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p r o I N F L A T A B L E R e s o l u t i o n

How pixel size stacks up over different sizes and resolutions of PufferSphere Pro Inflatable

Diameter mm

1600 1920 x 1200 7.33 1,130,973 99.56 6.48

2000 1920 x 1200 11.89 1,130,973 61.43 10.50

2500 1920 x 1200 18.96 1,130,973 38.48 16.77

3000 1920 x 1200 27.61 1,130,973 26.43 24.41

3500 1920 x 1200 37.62 1,130,973 19.29 33.44

WUXGA

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

Diameter

1600 1400 x 1050 7.33 865,901 76.23 8.46

2000 1400 x 1050 11.89 865,901 47.03 13.72

2500 1400 x 1050 18.96 865,901 29.46 21.90

3000 1400 x 1050 27.61 865,901 20.23 31.88

3500 1400 x 1050 37.62 865,901 14.77 43.68

SXGA

Projector Resolution Surface Area (M2) On-Sphere pixels Pixels per Inch2 (PPI2) Av Pixel Size2 (mm2)

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15 PufferSphere RANGEIdeal Lighting conditions for optimal display

PufferSphere 1200

PufferSphere 1500

PufferSphere M 900

PufferSphere M 760

PufferSphere M 600

PufferSphere Pro 1200

PufferSphere Pro 1500

PufferSphere Pro 1800

PufferSphere Pro Inflatable 2500

PufferSphere Pro Inflatable 3000

PufferSphere Pro Inflatable 2000

PufferSphere Pro Inflatable 1600

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core Software 1

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c o r e S o f t w a r e : P U F F E R W A R P

On the ball with everything

PufferWarp can accept standard 16:9 content and will automatically window it for the sphere - you can choose how many times it is repeated.

Use 16:9 content

By using an external capture card, PufferWarp can pull in a DVI signal from any other machine, be that a signage system or VJ set up.

Pull in Live Feeds

When used with our on-sphere touch module, PufferWarp will allow you to rotate content on the sphere by hand, and place buttons to skip between movies.

Quick Interactivity

PufferWarp is the foundation video playback app for all PufferSphere displays.

Simplifying the content creation process for our displays, the PufferWarp is designed to help you get your content on the sphere quickly and easily.

In order for content to appear geometrically correct on the sphere, content must be in azimuthal projection before it is sent to the projector.

However, we understand that our clients need ways to work with standard video content. That’s why we made PufferWarp to take care of things for you.

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Itamae offers routes to build content by positioning buttons and controls over pre-formatted video assets. If you can make movies, you can create shows.

Video

c o r e S o f t w a r e : I T A M A E

make something tasty

Itamae provides an architecture for associating a conventional touchscreen with the PufferSphere. It is designed to be used in conjunction with the core video playback application, PufferWarp

An “Itamae” is a Japanese chef, so the software gives you the opportunity to be the chef, creating your own recipe from the ingredients you like best.

Buttons can be added to the touchscreen interface to trigger deeper level information on the touchscreen and simultaneously cue new movies for the sphere. Rotate, back and home buttons are included as standard.

F FUsing Itamae, curators are able to drag and drop pre-formatted assets, associating content for the sphere with videos, pictures and slides for the touchscreen.

Features

HTML 5

Itamae also supports editing and development via HTML 5, so if you can design for web, you can design with Itamae.

Functionality

Itamae offers options for multiple language choices, set-ups with more than one touch screen and can display live feeds from other screens.

Itamae offers routes to build content by positioning buttons and controls over pre-formatted video assets. If you can make movies, you can create shows.

Video

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19 c o r e S o f t w a r e : T E M P L A T E A P P S

On-Sphere Touch made easy

users can quickly and easily swap out assets suchas branding and colour schemes as well as choose basic interaction parameters.

XML editable

Working from a tried and tested framework, users can build out a range of interesting and engaging platforms for their guests to explore.

Easy Development

You can take on the build yourself, or we can help with the integration of existing assets or the production of new assets built to fit your app.

Development Service

We love to see clients create interactive experiences for our displays, but we are also conscious that not every client has the time, capacity or budget needed to create a bespoke offering.

To help with this, we have distilled and packaged our most popular applications into quick and easily customisable template applications.

Ideal for short events where timing is tight or permanent installations that need to stay fresh; the range of template applications on offer opens up the possibility of engaging multi-touch interactivity to a new audience.

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Itamae offers routes to build content by positioning buttons and controls over pre-formatted video assets. If you can make movies, you can create shows.

Video

c o r e S o f t w a r e : P U F F E R P U F F E R F I S H s d k

DIY

The Pufferfish SDK shows both how to warp content to display correctly on a PufferSphere and how to handle touch input.

Using the SDK speeds up development and minimises the distortion of content on the PufferSphere, the Pufferfish SDK has been tried, tested and improved upon over a number of years.

The SDK contains a Unity3D project with four scenes, associated C# scripts and CG shaders.

Each scene covers a different approach to compositing and warping content to be suitable for display on a PufferSphere. The scenes and scripts show how to display content in azimuthal and equirectangular projections and composite layers of content including interactive elements.

The SDK includes scripts for processing touch interaction on the PufferSphere and creating user interface components:

• Details of how the PufferSphere interactive equipment uses the TUIO stream to allow auser to control the display.

• Conversion between Cartesian and polar coordinates.

• How to show graphical touch markers under users’ fingers.

• Realistic and intuitive physical interaction with momentum for rotating the PufferSphere content.

Tried and tested methods for fitting content to the sphere.

A way to achieve excellent visual quality without distortion.

An effective way to save both time and money for new developers.

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K E Y F A C T O R S T O C O N S I D E R

A successful spherical installation will require you to plan around the following aspects

L i g h t i n g

PufferSpheres are projection-based, so you should avoid natural light and be able

to control artificial light

R E S O L U T I O N

Larger spheres have larger surface areas, so pixels will be bigger with larger spheres if

the projector is the same resolution

b R I G H T N E S S

Larger surface areas will mean that the projection isLight is distributed over a larger

surface area, reducing intensity and requiring more control over lighting

E Y E C O N T A C T

If you are building an interactive sphere, don’t forget that the ability to make eye contact over

and above the display may be more valuable than having a big display

A C C E S S

Are all the doors and lifts are big enough for the sphere to pass through

S h i p p i n g

If you want to ship between venues, we recommend flight cases cases. Please remember goods ship as freight, you

can’t carry them on a flight

S U R R O U N D S

You can build the unit into a surround, plinth or other furniture, but you need to allow heat to escape and

access for lamps and machines

c o n t e n t

If you need help planning or developing your content or applications, we will be happy to help you develop

a brief

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contact info

Email: info@@pufferfishdisplays.co.uk Web: www.pufferfishdisplays.co.uk

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