pulse: rri promising practice example

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PULSE: CO-DESIGNING HEALTH COMMUNICATION Involving the public and creating new organizational collaborations RRI Tools: Building a better relationship between science and society PULSE: Promising practice example Experimentarium, Copenhagen Steno Diabetes Centre, Copenhagen University of Copenhagen

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Page 1: PULSE: RRI Promising Practice Example

PULSE: CO-DESIGNING HEALTH COMMUNICATIONInvolving the public and creating new organizational collaborations

RRI Tools: Building a better relationship between science and society

PULSE: Promising practice example

Experimentarium, Copenhagen Steno Diabetes Centre, Copenhagen University of Copenhagen

Page 2: PULSE: RRI Promising Practice Example

PULSE-project:Create innovative research-based science exhibitions and community activities that motivate and support families to take action to develop and sustain a healthy lifestyleSponsor: The Novo Nordisk Foundation EUR 5,313,974.66Duration: 5 years (2012-2017)Partners: Experimentarium & Steno Diabetes CenterCollaborators: City of Copenhagen, Municipality of Gentofte, Uni. Copenhagen, Roskilde & Southern DenmarkTarget group: Families with children aged 6-12

Page 3: PULSE: RRI Promising Practice Example

From focusing on decontextualized phenomenas to communicating science in relation to the everyday world we live in.

Science centres have a golden opportunity to create sustainable and socially desirable science communication: By opening up the organization, be adaptive and risk engaging in controversial subjects and display science research as an ongoing process with open answers and a lot of unknowns.

Embracing the complex nature of the subject ‘health’, the PULSE-team decided to co-design the exhibition with the future visitors to involve a many facetted framework of understandings.

Science Centres in transition

Page 4: PULSE: RRI Promising Practice Example

Front-end study

thematic analysis - design game developed

Workshop 1+2

workshop 3

pre-opening

puls

co-designwith families

self-documentation

interviews

participatorymethods

designgame

visual ethnography

The PULSE development process

Page 5: PULSE: RRI Promising Practice Example

Front-end Study

From exercise to movementFindings

• Health is a personal and sensitive subject• Families experience a high degree of bad conscience • Families know ‘what’ to do, but lack competences in ‘how’ to act• Clash in family ideal vs. health ideal

Implications• Project group move away from an information based exhibition with ‘friendly teasing’ as motivational factor • Everyday life becomes a bigger part of the design process

Page 6: PULSE: RRI Promising Practice Example

Three Iterative Workshops

Page 7: PULSE: RRI Promising Practice Example

Workshops 1+2

Inviting families inside the engine room of the exhibition development

Findings

• A shared experience is central to the families

• Parents want learning to be an active part of a family visit to a science centre

Implications

• A whimsical universe is chosen as scenographic and narrative concept. Focus is on creating and facilitating shared experiences, where health is a physical and social experience rather than readable information on text boards etc.

Page 8: PULSE: RRI Promising Practice Example

Workshop 3

Asking the families to revisit the project and have a dialogue on concrete exhibits and overall game-play of the exhibition

Findings

• Families don’t want to see 1:1 illustrations of their everyday life. It needs to be fun and extraordinary

• No health preaching!

Implications

• Plans to let the family discuss the family's own everyday situations in the exhibition are abandoned.

Page 9: PULSE: RRI Promising Practice Example

Pre-opening Event for the PULSE-families

Page 10: PULSE: RRI Promising Practice Example

Pre-openingPULSE-families were interviewed about their overall experience in the exhibition:Correlation between the good and extraordinary experiences and major impact of co-design process on the final exhibition designs.

As one mother puts it:

“I  thought  it  would  be  much  harder  to  par4cipate.  As  a  mother  I  thought,  oh  no,  now  I  need  to  do  these  physical  ac4vi4es.  But  it  was  much  more  fun  to  par4cipate  than  I  expected.  It  was  a  good  idea  that  you  had  to  check  in  together.  So  you  simply  have  to  do  things  together.  So  it  has  been  a  very  social  experience,  much  more  social  than  our  previous  visits  to  Experimentarium."  

Page 11: PULSE: RRI Promising Practice Example

The co-design process has contributed positively in qualifying and renewing science communication in the 21’st century.

Major impact of the co-design process on the final exhibition design being:

• All activities are multiple user activities where everyone is able to participate successfully.

• Game rules/framework for the family's behavior in the exhibition designed to foster the positive teamspirit in the family – and get everyone in the family to be active.

Co-design is a relevant method in exhibition development processes, when communicating and facilitating inclusion, openness, reflexivity and responsiveness in science.

Conclusion

Page 12: PULSE: RRI Promising Practice Example

Project manager: Mette Stentoft [email protected] PhD-fellow: Catharina Thiel Sandholdt [email protected]

For more information:

PULSE-Project is financed by the Novo Nordisk Foundation