redefining brand engagement in an lbs / ar enabled world

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Brian Selzer BrianSelzer.com Redefining Brand Engagement In an LBS / AR Enabled World

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The World itself is the final platform for engagement. Combining LBS and AR technologies unlocks a powerful formula for true brand engagement. Case studies include Halo: King of the Hill by Ogmento.

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Page 1: Redefining Brand Engagement in an LBS / AR Enabled World

Br i an Se l ze r

Br i anSe l ze r. com  

Redefining Brand Engagement In an LBS / AR Enabled World

Page 2: Redefining Brand Engagement in an LBS / AR Enabled World

Brian Selzer

[email protected]

Page 3: Redefining Brand Engagement in an LBS / AR Enabled World

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The World Is The Platform

GEO-SOCIAL / SOLOMO •  Real World Interaction •  Location and Contextual-Based •  Socially Connected and Aware

AR / COMPUTER VISION •  Mixed Reality Experiences •  Surroundings as Content •  Brand Recognition as Triggers

GAMES / GAMIFICATION •  Fun, Entertaining •  Motivational, Transformational •  Challenging, Engaging

Page 4: Redefining Brand Engagement in an LBS / AR Enabled World

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2 Case Studies

The World Is The Platform

OBOTO

Page 5: Redefining Brand Engagement in an LBS / AR Enabled World

Brand Engagement Campaign for Fun and Rewards

LBS / AR Game Mechanic to become “King of Hill” (7-Elevens), and Fuel up to win game via scanning Pepsi products

Halo 4: King of the Hill – Case Study

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Page 6: Redefining Brand Engagement in an LBS / AR Enabled World

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Loca*on   and   Computer   Vision   play   key   roles   in   the   game   experience,   and   drive  engagement  with  brands  for  fun  and  rewards.  

Campaign  deemed  great  success.  Expect  to  see  more  of  these  types  of  campaigns.  

Halo 4: King of the Hill – Case Study

Page 7: Redefining Brand Engagement in an LBS / AR Enabled World

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Halo 4: King of the Hill

Engage with Brands World is Game Board

As Smartphones evolve to Wearables, this type of campaign will evolve further…with everyday 3D objects becoming triggers for reward and play.

Page 8: Redefining Brand Engagement in an LBS / AR Enabled World

OBOTO Case Study

Digital Characters in a Physical World

Open up Unlimited New Opportunities

Page 9: Redefining Brand Engagement in an LBS / AR Enabled World

OBOTO - Background

The Future of Games and Interactive Content Will Be Experienced in the Real World

Page 10: Redefining Brand Engagement in an LBS / AR Enabled World

OBOTO – Evolution to Real World

•  The  era  of  Fiducial  markers  is  over.      

• QR  Codes  will  one  day  follow  suit,  as  CV  advances  and  “everything”  becomes  as  a  trigger  for  content.  

• Nobody  wants  to  print  something  out,  and  /  or    carry  it  around.      

•  The  world  itself  is  the  new  arena  for  content..  And  where  characters  will  thrive  

Page 11: Redefining Brand Engagement in an LBS / AR Enabled World

Design  to  Support  the  Transi*on  to  Wearables  

From Smartphone to Smartwear

OBOTO – Evolution to Real World

Page 12: Redefining Brand Engagement in an LBS / AR Enabled World

Computer  Vision  Programming  to  track  the  world…  

Homography,  SLAM,  PTAM…    

Designing  For  a  World  as  Seen  Though  Machine  Eyes  

OBOTO – Evolution to Real World

Page 13: Redefining Brand Engagement in an LBS / AR Enabled World

• Advanced AR Tracking – Uses Homography tracking for zero-initialization experience. Allows for Pan and Zoom from most surfaces.

• Animated personality - Flying, Dancing, Drinking, Laser Fire, Laughing, Hugs, and more.

• Photo and Video Social Sharing – Make your own Robot movies using AR tech (full 360 degree camera moves)

OBOTO Case Study

Page 14: Redefining Brand Engagement in an LBS / AR Enabled World

Designing Digital Characters for a Physical World

Some features to focus on…

Zero Initialization Most  consumers  wont  take  *me  for  seUng  stage.  

Interaction with Environment  Understanding  of  surfaces,  objects,  people,  etc.  

Surface Tracking Pan  and  Zoom  off  of  most  surfaces  (no  markers,  print  outs,  etc.)  

Occlusion Key  feature  coming  soon.  

OBOTO Case Study

Page 15: Redefining Brand Engagement in an LBS / AR Enabled World

Tour  Guide     Coach   Mascot  

Teacher   Game  Opponent   Companion  

Digital Characters / Physical World

Opportuni*es…  

Page 16: Redefining Brand Engagement in an LBS / AR Enabled World

Custom Parts Only Available when

at 7-Eleven

Custom Animations Unlock with

Mtn Dew Product

• Design  to  support  brand  engagement,  drive  mobility,  and  incen*vize  interac*on  with  fun  and  rewards.  

• Unlock  custom  parts,  anima*ons,  skins,  addi*onal  interac*ve  features  and  game  mechanics.  

• Unlocks  can  be  triggered  via  in-­‐game,  or  GPS  and  CV  recogni*on  of  brands,  logos,  images,  etc..  

•  Social  sharing  on  Facebook,  etc.    

Digital Characters / Physical World

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Some Final Thoughts…

WORLD AS PLATFORM •  Places and things (not just printed

materials) as triggers for interaction and content -- the next frontier for engagement.

AR / COMPUTER VISION •  It’s becoming a wearable world, as

CV technology continues to advance rapidly. Those who literally think outside the Smartphone box will be in high demand.

CONTENT •  Tech should be Invisible, so content

shines. In other words, be leading edge, but not bleeding edge.

Page 18: Redefining Brand Engagement in an LBS / AR Enabled World

THANK YOU! Le t ’s Connec t… and Crea te !

CONTACT ME!

Brian Selzer Ema i l : Br i an@Br i anSe l ze r. com

Twi t te r : Br i anSe7en

Web: Br i anSe l ze r. com