retailer rules and regulations - georgia lottery

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Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94 Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95 Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96 Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98 Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99 Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00 Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01 Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04 Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05 Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06 Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09 Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13 Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15 Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17 CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS Version 10/19/17 1 POLICIES AND PROCEDURES MANUAL CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS 4.01 Applicability of These Rules On-Line Game Rules and Regulations contain specific rules, regulations, procedures, instructions and directives which apply to On-Line Games developed and offered for distribution and sale to the public by the Georgia Lottery Corporation (GLC), a public corporation created pursuant to the Georgia Lottery for Education Act (Act). The GLC will from time to time amend these Rules and Regulations and adopt new Rules and Regulations that pertain to all On-Line Games and that pertain to game specific items for each On-Line Game. In the event of a conflict among the Act, the On-Line Game Rules and Regulations, and the Retailer Contract, the Act will govern the On-Line Game Rules and Regulations, and the On-Line Game Rules and Regulations will govern the Retailer Contract; however, to the extent not in conflict with the Act and to the extent not specifically addressed in the On-Line Game Rules and Regulations, the transactions of Tickets or Shares by means of a Card Transaction, whether at a Retailer Business Location or via the Internet through the Georgia Lottery Players Club Website, shall be governed by the contractual terms for the management of Card Transactions agreed in writing between the GLC and the GLC’s On-Line Gaming Systems and Services Vendor; provided further, however, to the extent not in conflict with the Act, any special rules, Draw Procedures or other Game Procedures adopted by the GLC and uniformly announced to all Retailers and Players for a specific On-Line Game, will govern the On-Line Game Rules and Regulations as to that game. 4.02 Definitions Capitalized terms used herein shall have the meanings set forth in Appendix A attached hereto, unless otherwise defined in context. 4.03 General Rules (A) If the GLC, in its sole discretion, has authorized a Retailer to sell Tickets for On-Line Games at one or more of its Retailer Business Locations, in addition to all provisions, terms and conditions of the Act, other Rules and Regulations, and the Retailer Contract, the On-Line Game Rules and Regulations herein shall apply to all On-Line Games. To the extent of any inconsistency with either the Retailer Contract or with the Retailer Rules and Regulations found in Chapter 2 of the GLC Policies and Procedures Manual, the On-Line Game Rules and Regulations shall govern the On-Line Games. (B) Only Retailers who have entered into a Retailer Contract with the GLC, and have been approved by the GLC, in the GLC’s sole discretion, for the sale of On-Line Games, are authorized to sell On-Line Game Tickets. On-Line Game Tickets may only be sold at the Retailer Business Location(s) listed in the Retailer Contract for which the GLC has

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Page 1: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

Version 10/19/17

1

POLICIES AND PROCEDURES MANUAL

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS 4.01 Applicability of These Rules On-Line Game Rules and Regulations contain specific rules, regulations, procedures, instructions and directives which apply to On-Line Games developed and offered for distribution and sale to the public by the Georgia Lottery Corporation (GLC), a public corporation created pursuant to the Georgia Lottery for Education Act (Act). The GLC will from time to time amend these Rules and Regulations and adopt new Rules and Regulations that pertain to all On-Line Games and that pertain to game specific items for each On-Line Game. In the event of a conflict among the Act, the On-Line Game Rules and Regulations, and the Retailer Contract, the Act will govern the On-Line Game Rules and Regulations, and the On-Line Game Rules and Regulations will govern the Retailer Contract; however, to the extent not in conflict with the Act and to the extent not specifically addressed in the On-Line Game Rules and Regulations, the transactions of Tickets or Shares by means of a Card Transaction, whether at a Retailer Business Location or via the Internet through the Georgia Lottery Players Club Website, shall be governed by the contractual terms for the management of Card Transactions agreed in writing between the GLC and the GLC’s On-Line Gaming Systems and Services Vendor; provided further, however, to the extent not in conflict with the Act, any special rules, Draw Procedures or other Game Procedures adopted by the GLC and uniformly announced to all Retailers and Players for a specific On-Line Game, will govern the On-Line Game Rules and Regulations as to that game. 4.02 Definitions Capitalized terms used herein shall have the meanings set forth in Appendix A attached hereto, unless otherwise defined in context. 4.03 General Rules (A) If the GLC, in its sole discretion, has authorized a Retailer to sell Tickets for On-Line Games

at one or more of its Retailer Business Locations, in addition to all provisions, terms and conditions of the Act, other Rules and Regulations, and the Retailer Contract, the On-Line Game Rules and Regulations herein shall apply to all On-Line Games. To the extent of any inconsistency with either the Retailer Contract or with the Retailer Rules and Regulations found in Chapter 2 of the GLC Policies and Procedures Manual, the On-Line Game Rules and Regulations shall govern the On-Line Games.

(B) Only Retailers who have entered into a Retailer Contract with the GLC, and have been

approved by the GLC, in the GLC’s sole discretion, for the sale of On-Line Games, are authorized to sell On-Line Game Tickets. On-Line Game Tickets may only be sold at the Retailer Business Location(s) listed in the Retailer Contract for which the GLC has

Page 2: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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authorized the sale of Tickets for On-Line Games. The authorization by GLC of the sale of Tickets for On-Line Games at any Retailer Business Location may or may not include the authorization by GLC of the sale of Tickets for “KENO!”. Each Retailer Business Location shall offer for sale Tickets for all On-Line Games that are authorized for sale by the GLC at each such individual Retailer Business Location.

(C) GLC will install an On-Line Game Lottery Terminal at each of the Retailer Business

Locations listed in the Retailer Contract for which the GLC has authorized the sale of Tickets for On-Line Games.

(D) Retailer shall pay a $15.00 per week service fee for each installed On-Line Game Lottery

Terminal, or as otherwise stated in the Retailer Rules at Section 2.06 (D). (E) By signing the Retailer Contract, Retailer acknowledges and agrees that it is responsible for

making or having made, and bearing all costs associated therewith, any and all necessary or appropriate modifications to its telecommunications systems or facilities which are reasonably requested by GLC to facilitate the installation, operation and maintenance of any lottery related equipment.

(F) Retailer shall provide, prior to the installation of On-Line Game Lottery Terminal(s) by GLC,

a dedicated quadplex electrical outlet, for each terminal, which meets the following requirements: grounded, 110V/15 or 10 AMPS (isolated power circuit), and located no farther than six (6) feet from the applicable On-Line Game Lottery Terminal. No electrical devices other than the GLC On-Line Game Lottery Terminal shall be connected to, or operated from, the dedicated electrical outlet.

(G) Retailer shall provide approximately 2 feet by 4 feet of floor space at its business premises,

which is acceptable to GLC, for a free-standing play station. Retailer further agrees to provide a space, generally at least 20 inches wide, 30 inches deep, and 30 inches high, which is acceptable to GLC, for its On-Line Game Lottery Terminal(s) to allow proper ventilation, maintenance and material loading and removing. Additionally, Retailer shall provide a space, generally at least 8 inches high, 3.5 inches wide, and 15.5 inches long, which is acceptable to GLC, for any required ancillary units necessary for the operation of the On-Line Game Lottery Terminal(s) to allow proper operation, ventilation, and maintenance.

(H) Retailer agrees that it shall be responsible for all expenses including telecommunications

charges associated with all Retailer requested terminal and/or monitor relocations. (I) Retailer shall sell On-Line Game Tickets, for any and/or all On-Line Games as authorized

and directed by the GLC, at each of the Retailer Business Locations listed in the Retailer

Page 3: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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Contract for which the GLC has authorized the sale of Tickets for the respective On-Line Games, except where the Retailer Contract specifically limits ticket sales to “KENO!”.

(J) Retailer must meet or exceed the GLC’s established minimum weekly sales average, in

accordance with the Rules and Regulations as may be amended from time to time, in order to retain possession and use of the On-Line Games Lottery Terminal and/or monitor, unless the Retailer Contract only authorizes the sale of “KENO!”.

(K) If the GLC, in its sole discretion, has authorized a Retailer to sell Tickets for the On-Line

Game known as “KENO!” at one or more of its Retailer Business Locations, then the following additional provisions, terms and conditions pertaining to the “KENO!” game shall apply:

1. GLC will provide and install one (1) display monitor at each of the Retailer Business

Location(s) listed in the Retailer Contract for which the GLC has authorized the sale of Tickets for “KENO!”.

2. Retailer shall provide a location for installation of display monitor, which is

acceptable to the GLC, and is at least within two-hundred (200) feet of the On-Line Games Lottery Terminal and within four (4) feet of an electrical outlet.

3. Retailer shall be responsible for all electrical code requirements including conduit to

hide visible wires. 4. Retailer shall use the display monitor for GLC purposes only. Retailer shall be

responsible for any loss or damage to the monitor display arising from any willful or negligent act or omission of Retailer or its employees or customers.

5. GLC will provide one remote control unit for the monitor. Retailer shall be

responsible for the cost of any subsequent replacement of remote control unit. 4.04 On-Line Game Rules (A) Sale of On-Line Game Tickets

1. Only Retailers who have entered into a Retailer Contract with the GLC, and have

been approved by the GLC, in the GLC’s sole discretion, for the sale of On-Line Games, are authorized to sell On-Line Game Tickets for those On-Line games specified in the Retailer Contract. On-Line Game Tickets may only be sold at the Retailer Business Location(s) listed in the Retailer Contract for which the GLC has authorized the sale of Tickets for On-Line Games.

Page 4: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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2. Each On-Line Game Ticket shall sell for the retail sales price authorized by the CEO

and stated in the individual Game Procedures, unless otherwise authorized by the CEO in accordance with §23 of the Lottery Act as part of a promotional giveaway or other sales incentive.

3. Retailers shall sell lottery Tickets for any and all On-Line Games, as directed by the

GLC, and as authorized by the Retailer Contract. 4. On-Line Game Tickets may be printed at a Retailer Business Location using only the

official GLC ticket paper stock containing the serial numbers registered and assigned by the GLC to only that Retailer Business Location. No other paper stock may be used with the printers for GLC On-Line Game Tickets. The transfer of official GLC ticket paper stock to any Retailer Business Location other than the one assigned by the GLC is strictly prohibited and constitutes a violation of the On-Line Game Rules and Regulations.

5. Individual On-Line Game procedures notwithstanding, from time to time and

periodically, the CEO may approve player and Retailer promotions for any and all GLC lottery games, which promotions shall be subsequently reported to the Board. Such promotions may include, but not be limited to, the promotional giveaway of Tickets and other merchandise, coupon programs, player and Retailer contests, drawings featuring a Bonus Ball or Double Draw feature, and other temporary changes to game play, odds, and prize payouts.

(B) Game Procedures

The Game Procedures for each On-Line Game shall contain the following information:

1. game name; 2. Prize Structure; 3. Play Style; 4. retail sales price; 5. frequency of games and drawings and selection of winning tickets or shares; 6. means of conducting drawings.

Page 5: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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(C) Determination of Prize Winner

1. A Claim Form shall be filed in the name of a single legal entity as Claimant, either

one individual or one organization. Multiple payees are not permitted. 2. Groups, family units, clubs or organizations shall designate in writing one individual

or entity to receive any prize. 3. If the back of a Ticket contains multiple signatures, or if a claim is erroneously

entered with multiple Claimants, the signatories or Claimants shall designate one of them in writing as recipient of any prize. If they fail to designate an individual recipient, the CEO may designate any one of the signatories or Claimants as the sole recipient of any prize or the CEO may reject the claim.

4. Payment of the prize to the sole recipient designated pursuant to 4.04.C.3 shall effect

the full and complete discharge of liability to pay the prize provided by 4.04.C.11. 5. A player’s eligibility to win any prize is subject to the Ticket validation requirements

provided in subsection (D) of this section. 6. All Claim Forms shall be completed and signed by the Claimant or duly authorized

representative as provided in this title. 7. If the owner of a prize winning Ticket is unable to complete a Claim Form due to a

legal, physical or other disability, a guardian, conservator, custodian, fiduciary or duly authorized representative having a power of attorney shall complete and sign a Claim Form on owner’s behalf. The Claim Form shall indicate the name of the lawful payee.

8. If the person signing the Claim Form is a personal representative of the estate of a

deceased winner, that person shall submit his letter of administration or its legal equivalent showing the appointment from the court having jurisdiction over the estate.

9. A person who signs a Claim Form shall be deemed to have represented that the

information contained therein is accurate and complete. 10. No incomplete Claim Form shall be processed for payment.

Page 6: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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11. In accordance with the Act, the GLC is discharged from all liability upon payment of a prize. Additionally, payment of any prize to a Claimant shall discharge members of the Board, GLC employees, GLC attorneys, Retailers, and Vendors of any further liability for payment of that prize to any person asserting a claim to that prize.

12. Any contrary provision of these On-Line Game Rules and Regulations

notwithstanding, the GLC reserves the right at any time in its sole discretion to suspend Play or lower the number of Plays allowed for any On-Line Game on any number(s) or any play types, in accordance with uniform criteria established by the CEO.

(D) Ticket Validation Requirements

1. Each On-Line Game Ticket shall be validated according to validation procedures

prior to payment of a prize.

2. An On-Line Game Ticket shall comply with all of the following: a. The Ticket shall not be counterfeit or forged, in whole or in part. b. The Ticket shall not be mutilated, altered, unreadable, reconstituted, or

tampered with in any manner. c. The Ticket shall have been issued by the GLC in an authorized manner. d. The Ticket shall have been received or recorded by the GLC by applicable

deadlines. e. In addition to the validation requirements, an On-Line Game Ticket shall not

be valid unless all of the following conditions are met: i. The Ticket data shall have been recorded on the central computer

system on magnetic tape or disk prior to the drawing, and the Ticket data shall match this computer record in every respect;

ii. The player’s numbers, the Validation Number data and the drawing

data of the Ticket shall appear on the official file of winning Tickets, and a Ticket with that exact data shall not have been previously paid.

f. The game, Ticket, and Validation Numbers must be present in their entirety

and be fully legible.

Page 7: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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g. The play type, Validation Number, Retailer code, number, and Ticket stock

number must be correctly displayed on the Ticket. h. The Ticket must not be blank or partially blank, misregistered, defective, or

printed or produced in error. i. A lottery Ticket shall be the only valid proof of the Play and the only valid

instrument for claiming a prize.

3. Any Ticket not passing all of the validation tests and requirements is void and ineligible for any prize and shall not be paid. The CEO may make an exclusive determination to reimburse the player for the purchase price of the void Ticket.

4. If a defective Ticket is purchased, the GLC’s only liability shall be reimbursement

for the purchase price of the void Ticket. 5. The final determination on validation rests with the CEO. 6. Any person who submits a lottery Ticket for validation or who claims a prize, in

whatever capacity, agrees to be bound and shall be bound by the provisions of the GLC’s On-Line Game Rules and Regulations.

(E) Ticket Responsibility

1. The purchaser of an On-Line Game Ticket shall be solely responsible for verifying, at the time of purchase, the accuracy, legibility and condition of the data printed on the Ticket, and for determining that the Ticket accurately reflects the Play.

2. A Ticket is a bearer instrument until signed on the back by the Ticket holder. If the

signature area is defaced, altered, or signed by more than one person, the GLC reserves the right to refuse payment.

3. The GLC shall not be responsible for lost, stolen, or destroyed Tickets. 4. The GLC shall not be responsible for erroneous or mutilated Tickets. 5. The GLC shall not be responsible for Tickets claimed by a player in error for a lower

prize at a Retailer.

Page 8: Retailer Rules and Regulations - Georgia Lottery

Effective Date: 08/05/93 Revision Date: 09/08/93 Revision Date: 10/13/94

Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

Revision Date: 01/16/14 Revision Date: 01/15/15 Revision Date: 07/16/15

Revision Date: 10/22/15 Revision Date: 01/07/16 Revision Date: 10/19/17

CHAPTER 4 - ON-LINE GAME RULES AND REGULATIONS

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6. The GLC may not pay prizes to any Claimant who purchases a Ticket from an unauthorized retailer.

7. Exchange Tickets issued pursuant to a cashed multi-draw Play shall not be canceled. 8. The CEO shall not pay a prize on any canceled or voided On-Line Game Ticket.

(F) Disputed Ticket

1. If a dispute arises between the GLC and a Ticket Claimant concerning whether the Ticket is a winning Ticket and if the Ticket prize has not been paid, the CEO may, exclusively make a determination to, reimburse the Claimant for the purchase price of the disputed Ticket. This shall be the Claimant’s exclusive remedy.

(G) Game Termination and Prize Claim Period

1. The GLC, at any time, may announce the termination date for an individual On-Line

Game. If this occurs, no Tickets shall be sold past the termination date. 2. On-Line Game prizes shall be claimed no later than 180 days after the drawing date

of the individual On-Line Game. 3. The GLC reserves the right to decline to accept a Play.

(H) Governing Law

1. In purchasing a Ticket, the customer or player agrees to comply with, and abide by,

the Act, other applicable Georgia laws, all Rules and Regulations and all final decisions of the GLC, and all procedures and instructions established by the GLC or the CEO for the conduct of the respective game.

(I) Purchase and Prize Restrictions

1. No On-Line Game Ticket may be purchased by and no prize shall be paid to any member of the Board; any officer or employee of the GLC; or any relative as defined by these Policies and Procedures at 5.4.2 residing as a member of the same household in the principal place of residence of any such person. Nor shall any Ticket be purchased by and no prize shall be paid to any officer, employee, agent, or subcontractor of any Vendor or to any relative as defined by these Policies and Procedures at 5.4.2 residing as a member of the same household in the principal place

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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of residence of any such person if such officer, employee, agent, or subcontractor has access to confidential information which may compromise the integrity of the GLC.

2. Pursuant to Georgia Code §50-27-23(d) no lottery Tickets or Shares shall be sold to

persons under the age of eighteen (18); Nothing herein shall be construed to prevent the making of a gift of a lottery Ticket to a person under the age of eighteen (18), but no prize shall be paid directly to a Minor.

3. Retailers may not pay prizes over $600.00 unless authorized by the GLC.

(J) Taxes and Debt Setoffs

In accordance with the Act and other applicable laws: (1) All prizes are subject to applicable federal and state withholdings, and state and

federal income taxes; and (2) Prizes of $5,000 or more, net of wager or ticket costs, are subject to Debt Setoff

collection by claimant agencies. (K) Annuitized Prizes Subject to any contrary provisions contained in §4.14 of these Rules and Regulations that

only concern Grand Prize Payments for the MEGA MILLIONS game, and subject to any contrary provisions contained in § 4.12 of these Rules and Regulations that only concern Jackpot Prize Payments for LOTTO SOUTH, and subject to any contrary provisions contained in § 4.15 of these Rules and Regulations that only concern Grand/Jackpot Prize Payments for WIN FOR LIFE, the following rules shall also apply to annuitized prizes:

1. If the annuitized value of the payment to each winner is less than one million dollars

($1,000,000.00), at the discretion of the CEO each winner may receive his/her share of money allocated to the Jackpot prize pool in a lump sum payment.

2. The GLC may elect to fund annuitized prize payments directly, through purchase of

annuities or by other means. 3. The initial payment of an annuitized prize may be delayed for up to thirty (30)

calendar days following the final determination by the CEO that the claim is valid. 4. Whenever the governing GLC Rules and Regulations for any particular On-Line

Game, or the Working Papers for any particular Instant Game, provide for a prize to

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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be paid to the winner in the form of an annuity and the prize meets all conditions for a single cash payment in lieu of an annuity or “Qualified Prize” set forth in the “Special Rule for Cash Options for Receipt of Qualified Prizes,” including the related transition rules, found in 26 U.S.C.A. §451(h) enacted into federal law on October 21, 1998, as part of the Omnibus Consolidated and Emergency Supplemental Appropriations Act, 1999:

(a) The GLC, in its sole discretion, may provide, in the applicable procedures or

in the Working Papers, for each respective lottery game, an option that the player may elect at the time of purchasing the Ticket to select between either receiving the annuitized prize specified for the game or receiving in a lump sum the cash value equivalency of the annuitized prize. The cash value equivalency shall be either the cash value of the annuitized prize amount using market-rate interest yields available on the investments for future periods as of the first business day after the drawing or claim date (instant prize), or the dollar amount received by the GLC in selling the investments purchased to fund that particular prize, less any and all administrative fees incurred by the GLC in selling those investments. Once the cash value equivalency option is selected under this subparagraph, the selection is irrevocable, and the player may not change his or her mind; and

(b) Whenever a player wins an annuitized prize AND has not selected in advance

a lump sum payment, the GLC, in its sole discretion, may provide, in the applicable procedures or in the Working Papers for each respective lottery game, an option for the claimant either to receive the annuitized prize specified for the game, or to receive a single cash payment in lieu of an annuity, at the time of prize claim. When the GLC provides a single cash payment option at the time of claim of an annuitized prize, the claimant may only select the single cash payment option if the claimant:

(i) Reviews the GLC’s disclosure of the methodology used to compute

the single cash payment, which shall be determined in the sole discretion of the GLC in accordance with criteria established by the CEO for each respective annuity prize lottery games; and

(ii) Signs an irrevocable prize payout election form stating that the player

understands that he or she is under no obligation to elect to take a single cash payment in lieu of an annuity and may freely elect to continue to take the prize as an annuity; and

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(iii) Makes the irrevocable selection between the annuity payments and a

lump sum payment within 60 days from the date the prize claim is

made. If a lump sum cash payment option is offered for an annuity

prize claim, no payment for such a prize will be processed until the

Claimant submits a form irrevocably selecting a payment option, or

the 60-day selection period lapses, whichever shall first occur. (L) Non Assignment and Non Acceleration of Prize

1. No rights of any person to a prize or a portion of a prize shall be assignable.

2. Unless otherwise provided in the Act or the Rules and Regulations, no payment of an annuitized prize shall be accelerated beyond the normal dates of payment.

(M) Payments to Persons Under a Legal Disability

1. The CEO shall direct payment to the duly authorized representative or fiduciary of a

person under legal or other disability to receive a prize in accordance with the laws of Georgia.

2. The CEO may petition a court of competent jurisdiction to determine the lawful

payee in all cases involving the death of a prize winner, payment on behalf of a Minor or other person under a legal disability, or multiple Claimants.

(N) Dissemination of Winning Numbers Information

1. The dissemination and publication of winning numbers by telephone or in the media

is for informational purposes only, and the GLC shall not pay a prize based upon information obtained from winning number information lines or any source other than the official draw results electronically recorded in the central computer system.

(O) Release of Information About Winners and Players

1. Pursuant to the Georgia Open Records Act, a prize winner’s name, city, county, and

state of residence and the amount of the prize won shall be regarded as matters of public record which may be released by the GLC.

2. The GLC shall not release the street address or telephone number of a prize winner,

except as may be required pursuant to lawful authority or urgent necessity.

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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3. As a public body accountable to the public, dedicated to raising public funds for

education and mandated by law to raise public confidence through the integrity and

dignity of the GLC’s lottery operations, the GLC owes a duty to the public to

disseminate winning ticket information and confirm appropriately the claim and

award of lottery prizes. Accordingly, the GLC shall include in each prize winner

Claim Form a provision whereby, upon the reasonable request of the GLC, the

Claimant: (i) agrees to participate in interviews with GLC public relations personnel

and media representatives when arranged by the GLC, and (ii) grants the GLC

permission to use the Claimant’s name, photograph, comments, voice, image, and

likeness on the GLC’s website and in any GLC sponsored advertising and/or

promotions. By submitting a Claim Form along with a winning lottery ticket, each

Claimant hereby agrees and grants to the GLC the right, but not the obligation, to

the use of his or her name, voice, and likeness, along with his or her address (city,

county and state only) and any statements made by or attributed to such prize

winner in any and all media, now known or hereafter devised, without notice,

review or approval, in perpetuity and throughout the universe for advertising and

promotional purposes in connection with the GLC and the GLC’s lottery games

and promotions without further compensation, and releases the GLC from any

liability with respect thereto.

4. Consistent with the mandate of the Georgia Lottery for Education Act, the GLC has

been given comprehensive and extensive powers as generally exercised by

corporations engaged in entrepreneurial pursuits. In exercise of those powers, and

except as may be prohibited by applicable law, the GLC may undertake any and all

sales, marketing and promotional initiatives that are consistent with the practices of

large private sector marketing enterprises. Such initiatives shall include, but not be

limited to, the collection and use of information about winners and players, over 18

years of age, for use for sales, marketing and promotional purposes. Information

so collected is deemed confidential and shall be considered proprietary and trade

secret information, which is not subject to disclosure pursuant to O.C.G.A. §50-27-

25. Additionally, the information so collected, will never be used for any purpose

other than the use in the GLC’s own business; accordingly, the information will

never be sold, leased or transferred for other purposes, unless pursuant to an

appropriate court order.

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(P) Drawings

1. The CEO shall determine the time, frequency, date and method of the drawing(s) for each On-Line Game and shall include such information in the Game Procedures.

2. The purpose of On-Line Game drawings shall be to select winning numbers at

random with the aid of mechanical drawing equipment, or in the case of “KENO!”, with the aid of computer drawing equipment and programs.

3. All On-Line Game drawings shall be conducted in the presence of a witness who

may be a member of the public or a representative of an independent auditing firm. 4. To the extent possible, On-Line Game drawings shall be recorded on a video and

audio tape which shall be retained by the GLC, but the failure to record the draw or retain the tape, or the partial or total failure of technical, electronic, or mechanical equipment used to conduct or record the draw shall not invalidate the draw or change the outcome of a game once it has been announced by the CEO.

(Q) Method of Playing an On-Line Game

1. The CEO shall determine the method of play for each game, including but not limited

to, a player plays by:

a. Indicating the requisite digits or numbers which shall be entered manually into the Lottery Terminal by the On-Line Game Retailer; or

b. Presenting a completed Play Slip to an On-Line Game Retailer; or c. Requesting a Quik Pik Play.

2. Game instructions issued to Retailers and made available to the public shall include the method of play.

(R) Play Slip

1. The GLC, or its authorized distributors, may provide Play Slips at no cost to the

players. 2. Play Slips are provided solely for the convenience of players and shall have no

monetary or prize value or constitute evidence of a Play.

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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3. If a Play Slip is used, the player shall select the requisite number of squares for each single lettered Panel for that game.

4. The requisite numbers and the associated letter constitute a single game Panel on a

Play Slip. 5. Game Panels may be selected in any order. 6. Play Slips shall be processed through the Lottery Terminal by the Retailer, and

Tickets shall be issued only through the Lottery Terminal. 7. If the Play Slip is rejected by the Lottery Terminal, the Play is not valid and the player

may submit another Play Slip. 4.05 Description of the “CA$H 3” Game Procedure

(A) The GLC may operate a three-digit daily numbers game using a fixed payout (“CA$H 3”).

(B) CA$H 3 is a daily three-digit game in which the player may play fifty cents ($.50) or one

dollar ($1.00) (except as noted) on any one of the following play types:

1. Straight: A Play whereby a winning result is achieved only when the three-digit

number specified by the player matches in exact order the official winning number

drawn by the GLC for that drawing event. For example, if the winning number is

“123” then only the Plays made on “123” in that exact order will be winners.

2. Six-Way Combination: A Play whereby a winning result is achieved when any

combination of three different digits specified by the player matches the official

winning number drawn by the GLC for that drawing event. This is the equivalent of

six straight Plays on a single Ticket at six times the base cost. For example, if the

winning number is “123” then any combination Play made on “123”, (i.e. “123”,

“132”, “231”, “213”, “321”, or “312”) will be a winner of a straight Play. This Play

can only be purchased for $1 per combination thus this Play will cost $6.

3. Three-Way Combination: A Play whereby a winning result is achieved when any

combination of three digits (with any two of the three digits being the same) specified

by the player matches the official winning number drawn by the GLC for that

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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drawing event. This is the equivalent of three straight Plays on a single Ticket at

three times the base cost. For example, if the winning number is “711”, then any

combination Play made on “711”, (i.e. “117”, “171”, or “711”) will be a winner of a

straight Play. This Play can only be purchased for $1 per combination, thus this Play

will cost $3.

4. Straight/Six-Way Box (on one Ticket): A Play whereby the player can place a

straight Play and a six-way box Play for the same number on a single Ticket. The

player can win on both the straight and box Plays when the three digits specified by

the player match in exact order the official winning number drawn by the GLC for

that drawing event. The player can win on the box portion when any other

combination of the three digits selected by the player matches the winning number

drawn by the GLC for that drawing event. Plays are limited to fifty cents ($.50) on

the straight and fifty cents ($.50) on the box portion for a total of one dollar ($1) per

Ticket. For example, if the winning number is “123” in that exact order they will be

winners on both portions of the Ticket. However, boxed Plays made on “123” (i.e.

“132”, “231”, “213”, “321”, or “312”) will be winners in the box portion only.

5. Straight/Three-Way Box (on one Ticket): A Play whereby the player can place a

straight Play and a three-way box Play for the same number on a single Ticket. The

player can win on both the straight and box Plays when the three digits specified by

the player match in exact order with the official winning number drawn by the GLC

for that drawing event. The player can win on the box portion when any other

combination of the three digits (with any two of the three digits being the same)

selected by the player matches the winning number drawn by the GLC for that

drawing event. Plays are limited to fifty cents ($.50) on the straight portion and fifty

cents ($.50) on the box portion for a total of one dollar ($1) per Ticket. For example,

if the winning number is “311”, then only Plays made on “311” in that exact order

will be winners on both portions of the Ticket. However, boxed Plays made on “311”

(i.e. “113” or “131”) will be winners in the box portion only.

6. Six-Way Box: A Play whereby a winning result is achieved when any combination

of three (3) different digits specified by the player matches the official winning

number drawn by the GLC for that drawing event. This is the equivalent of six Plays

for a single-unit Ticket cost. For example, if the winning number is “123” then all

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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boxed Plays made on “123” (i.e. “132”, “123”, “231”, “213”, “321”, or “312”) will

be winners.

7. Three-Way Box: A Play whereby a winning result is achieved when any

combination of three digits (with any two of the three digits being the same) specified

by the player matches the official winning number drawn by the GLC for that

drawing event. This is the equivalent of three straight Plays for a single-unit Ticket

cost. For example, if the winning number is “711”, then all boxed Plays made on

“711” (i.e. “117”, “171”, or “711”) will be winners.

8. Front Pair: A Play whereby a winning result is achieved only when the two-digit

number specified by the player matches in exact order the first two numbers in the

official winning number drawn by the GLC for that drawing event. For example, if

the winning number is “123” then only the Plays made on “12X” (or “1, 2, any

number”) in that exact order will be winners.

9. Back Pair: A Play whereby a winning result is achieved only when the two-digit

number specified by the player matches in exact order the last two numbers in the

official winning number drawn by the GLC for that drawing event. For example, if

the winning number is “123” then only the Plays made on “X23” (or “any number,

2, 3”) in that exact order will be winners.

10. “1-Off”: A Play whereby a winning result is only achieved either: (a) when the three-

digit number specified by the player matches in exact order the official winning

number drawn by the GLC for that drawing event, OR (b) when the three digits

specified by the player each match or are off only by one on any or all of the official

winning three digits in exact order drawn by the GLC for that drawing event. In other

words, the player wins when the player’s digits match or are only one off on any or

all of the digits drawn. Each Ticket for a “1-Off” Play will display all possible

winning combinations and each respective possible prize level. The only possible

winning combinations for a “1-Off” Play will be those displayed on the Ticket.

(C) CA$H 3 Prize Structure

1. Based on a dollar ($1.00) Play, the Prize Structure for the CA$H 3 game shall be as

follows:

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Revision Date: 06/29/95 Revision Date: 08/10/95 Revision Date: 10/10/95

Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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PLAY TYPES PAYOUT COMMENT

a. Straight $500

b. Six-Way Combination $500

c. Three-Way Combination $500

d. Straight/Six-Way Box $290 If straight is drawn

$ 40 If boxed portion only is drawn

e. Straight/Three-Way Box $330 If straight is drawn

$ 80 If boxed portion only is drawn

f. Six-Way Box $ 80

g. Three-Way Box $160

h. Front Pair $ 50

i. Back Pair $ 50

h. “1-Off” combinations

Straight Match $ 250

One digit 1-Off $ 24

Two digit 1-Off $ 4

Three digit 1-Off $ 8

(D) Canceled Tickets

1. A Ticket which is printed in error for the Georgia CA$H 3 game may be canceled

only on the date purchased, within fifteen (15) minutes of the purchase and prior to

the drawing break. Such Tickets shall be voided only by the issuing Retailer and the

Lottery Terminal that printed the Ticket, and the player may request a refund or a

replacement Ticket. If for any reason the Lottery Terminal that issued the Ticket is

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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inoperable prior to the drawing break, the CEO may, exclusively at his/her discretion,

reimburse the player the Ticket price. This shall be the player’s exclusive remedy.

2. All canceled CA$H 3 Tickets shall be torn in half by the Retailer after daily or weekly

reconciliation of CA$H 3 sales.

(E) Time, Place, Frequency and Means of Conducting Drawing

1. CA$H 3 drawings shall be conducted at the studios of WSB-TV, Atlanta, Georgia,

twice daily, Midday (12:29 p.m. ET) and Evening (6:59 p.m. ET), or at such other

frequency, day, time or place established by the CEO.

2. Utilizing mechanical drawing machines selected at random and three (3) ball sets

selected at random, the result shall be to select at random three (3) winning numbers,

each between zero (0) and nine (9), in accordance with the controls and methods set

forth in this chapter of these rules and regulations.

(F) Limitation on Liability

The GLC reserves the right at any time in its sole discretion to suspend Play or limit the

number of Plays on any number(s) or play type(s).

(G) CA$H 3 Options

1. Multi-Draw: You can play the same numbers for up to 7 consecutive Cash 3 draws

($1 per play per draw) by selecting the Multi-Draw box on your playslip

corresponding to the number of drawings you wish to play. Multi-Draw selections

will be consecutive from the draw day selected.

2. Advance Play: You can play the same numbers for any future Cash 3 drawing

through the next 6 drawings in advance of the next scheduled drawing for a total of

7 draws. Just select the Advance Play box on your playslip corresponding to the

future day(s) you wish to play.

3. Quick Pik: You can have the computer randomly select your Cash 3 numbers by

marking the "Quik Pik" box on your playslip.

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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4.06 Description of “LOTTO GEORGIA” Game Procedure

This Section is repealed and reserved for future use for the reason that the LOTTO

GEORGIA lottery game has been discontinued. The LOTTO GEORGIA game was discontinued effective September 9, 2001. The last day to purchase tickets was September 8, 2001, and the last day to claim prizes was March 7, 2002.

4.07 Description of “FANTASY 5” Game Procedure

(A) The GLC will operate a five (5) numbers out of forty-two (42) possible numbers pari-mutuel

game called FANTASY 5.

1. If a single Ticket contains more than one winning Play on separate game Panels, the prize amounts shall be added together and shall be paid in accordance with the prize payment limits set forth in 4.07 (A) 2. and 4.07 (D).

2. The holder of a winning FANTASY 5 Ticket may win in only one prize category per

game Play in connection with the winning numbers drawn and shall be entitled only to the prize for the highest prize category won by those numbers.

3. The price of a FANTASY 5 game Ticket shall be one (1) Play for one dollar ($1.00),

or such other price designated by the CEO. (B) FANTASY 5 Prize Pools

1. The GLC shall allocate for prizes approximately 50% of each drawing’s FANTASY

5 sales revenues, exclusive of free Plays and promotional tickets or coupons, from all Tickets sold and shall allocate that amount to the winning pool or pools for payment of prizes for that game.

2. The prize money allocated to a prize category shall be awarded equally to the number

of game Plays winning that prize. 3. If, in any game drawing, there are no Plays that qualify for the prize, the prize money

for that game drawing shall be added to the prize pool for the next drawing.

(C) Prize Payments

1. Each prize payment in FANTASY 5 shall be paid in a lump sum (one payment).

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(D) FANTASY 5 Prize Structure

1. Provided the prize pools are fully funded, the prize payments for FANTASY 5, based on a one dollar ($1.00) Play, are as follows:

MATCH PRIZE POOL PRIZE POOL % a. Five (5) of five Pari-mutuel 72.51% b. Four (4) of five Pari-mutuel 8.70% c. Three (3) of five Pari-mutuel 18.79% d. Two (2) of five One Free Play O% 2. The minimum prize will be $1.00. If the prize pool for that prize is insufficient to

pay each winner at least one dollar ($1.00), the difference in funds, at the discretion of the CEO, will be taken from other pools as needed or accumulated or future Breakage funds according to 4.07 (D) 4.

3. All tiers shall have the winning Shares rounded down to the nearest dollar (i.e.,

$10.30 pays $10.00; $100.75 pays $100.00). 4. The Breakage from all prizes shall be placed in a reserve fund to be allocated to prize

payments as determined by the CEO.

(E) FANTASY 5 Game Odds

1. The following table sets forth the prize payment odds in FANTASY 5: MATCH ODDS Five (5) of five 1: 850,668 Four (4) of five 1: 4598.21 Three (3) of five 1: 127.73 Two (2) of five (including free plays) 1: 10.95 Overall Odds 1: 10.06

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(F) Canceled Tickets

1. Tickets for FANTASY 5 shall not be canceled. (G) Time, Place, Frequency and Means of Conducting Drawing 1. FANTASY 5 drawings shall be conducted daily at the studios of WSB-TV, Atlanta,

at approximately 11:34 p.m. ET, or at such other day, time or place established by the CEO.

2. Utilizing one (1) mechanical drawing machine and one (1) ball set, both randomly

selected, the result shall be to select at random five (5) winning numbers out of forty-two (42) possible numbers, in accordance with the controls and methods set forth in this chapter of these rules and regulations.

(H) CA$H MATCH™ add-on Feature 1. FANTASY 5 WILL HAVE AN EZMATCH ON-LINE GAME add-on feature called

“CA$H MATCH™,” which will be govnerned by the On-Line Game Rules and Regulations Section 4.18, except to the extent modified for CA$H MATCH™ by these On-Line Game Rules and Regulations Section 4.07.

2. The CA$H MATCH™ add-on feature will have a Ticket price, Prize Structure, game

odds, play style, duration, and such additional Game Procedures (including but not limited to a multiplier feature), as may be determined from time to time and adopted at the discretion of the CEO consistent with uniform criteria as may be established by the Board from time to time in accordance with Section 4.18 of the GLC On-Line Game Rules and Regulations.

3. The CA$H MATCH™ feature is an optional feature, which may be chosen by the

Player when purchasing a Fantasy 5 Ticket, and which will award prizes to winning Ticket holders instantly, similar to Instant Games.

4. When chosen by the Player, the price of a CA$H MATCH™ Play shall be one Play

for an additional one dollar ($1.00) for each FANTASY 5 Play purchased, or such other price designated by the CEO.

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(I) CA$H MATCH™ add-on Feature Game Odds 1. The following table sets forth the initial odds for a $1 CA$H MATCH™ Play, subject

to revision in the sole discretion of the CEO from time to time in accordance with On-Line Game Rules and Regulations Selection 4.18:

PRIZE ODDS $500 1 in 84,000 $200 1 in 84,000 $100 1 in 10,500 $50 1 in 3,360 $20 1 in 1,400 $10 1 in 140 $5 1 in 300 $4 1 in 47 $3 1 in 12 $2 1 in 16 $1 1 in 6 Overall Odds 1 in 2.96 (J) If a dispute arises between the GLC and a Ticket Claimant for a FANTASY 5 WITH CA$H

MATCH™ Ticket, the dispute shall be resolved by the sole decision of the CEO, in compliance with the Act, other applicable Georgia Laws, all Rules and Regulations, and all proceudres and instructions established by the GLC or the CEO for the conduct of the game, including the contractual terms for the management of the FANTASY 5 with CA$H MATCH™ Game agreed in writing between the GLC and the GLC’S On-Line Gaming Systems and Services Vendor.

(K) Fantasy 5 Features (1) Multi-Draw: You can play the same numbers up to 14 consecutive FANTASY 5

draws ($1 per play per draw) by selecting the Multi-Draw box on your playslip corresponding to the number of drawings you wish to play. The play must include the current draw and not skip any draw in between.

(2) Quik Pik: You can have the computer select your FANTASY 5 numbers by marking

the QUIK PIK “QP” box on your playslip. Quik Pik gives you the option to have the computer randomly select some or all of your numbers.

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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4.08 Description of “GEORGIA’S POWERBALL” Game Procedure The Powerball game was discontinued effective September 1, 1996. The last day to purchase

tickets was August 31, 1996, and the last day to claim prizes was February 27, 1997. 4.09 Description of “KENO!” Game Procedure (A) The GLC will operate a ten (10) of twenty (20) out of a field of eighty (80) possible numbers

fixed payout game called “KENO!”. Players may choose to play from one (1) to ten (10) numbers. Twenty (20) numbers will be drawn from the field of eighty (80).

1. The holder of a winning “KENO!” Ticket may win in only one prize category per

game Play in connection with the winning numbers drawn and shall be entitled only to the prize for the highest prize category won by those numbers.

2. The prices and play combinations of any single “KENO!” game Ticket shall be

designated by the CEO. 3. The maximum amount that can be played on any single “KENO!” game Ticket,

without the Multiplier Option, is two hundred dollars ($200.00). (B) “KENO!” Prize Structure/Odds

1. Based on a dollar ($1.00) Play the Prize Structure for the “KENO!” game shall be as

follows:

FIELD 80 OVERALL ODDS 1:9.05 DRAW 20 PAYOUT RATIO 63.67% PICK 10 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 10 $100,000 1:8,911,711.18 9 $5,000 1:163,381.37 8 $500 1:7,384.47 7 $50 1:620.68 6 $10 1:87.11 5 $2 1:19.44 0 $5 1:21.84

FIELD 80 OVERALL ODDS 1:6.53 DRAW 20 PAYOUT RATIO 62.84%

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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PICK 9 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 9 $30,000 1:1,380,687.65 8 $3,000 1:30,681.95 7 $150 1:1,690.11 6 $25 1:174.84 5 $5 1:30.67 4 $1 1:8.76

FIELD 80 OVERALL ODDS 1:9.77 DRAW 20 PAYOUT RATIO 64.72% PICK 8 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 8 $10,000 1:230,114.61 7 $500 1:6,232.27 6 $75 1:422.53 5 $10 1:54.64 4 $2 1:12.27

FIELD 80 OVERALL ODDS 1:4.23 DRAW 20 PAYOUT RATIO 65.03% PICK 7 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 7 $4,000 1:40,979.31 6 $125 1:1,365.98 5 $15 1:115.76 4 $3 1:19.16 3 $1 1:5.71

FIELD 80 OVERALL ODDS 1:6.19 DRAW 20 PAYOUT RATIO 63.91% PICK 6 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 6 $1,200 1:7,752.84 5 $50 1:323.04

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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4 $7 1:35.04 3 $1 1:7.70

FIELD 80 OVERALL ODDS 1:10:34 DRAW 20 PAYOUT RATIO 63.14% PICK 5 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 5 $400 1:1,550.57 4 $17 1:82.70 3 $2 1:11.91

FIELD 80 OVERALL ODDS 1:3.86 DRAW 20 PAYOUT RATIO 64.33% PICK 4 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 4 $70 1:326.44 3 $5 1:23.12 2 $1 1:4.70

FIELD 80 OVERALL ODDS 1:6.55 DRAW 20 PAYOUT RATIO 62.44% PICK 3 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 3 $25 1:72.07 2 $2 1:7.21

FIELD 80 OVERALL ODDS 1:16.63 DRAW 20 PAYOUT RATIO 60.13% PICK 2 PERCENT OF PLAY 100.00% MATCH PRIZE ODDS 2 $10 1:16.63

FIELD 80 OVERALL ODDS 1:4.00 DRAW 20 PAYOUT RATIO 50.00% PICK 1 PERCENT OF PLAY 100.00%

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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MATCH PRIZE ODDS 1 $2 1:4.00

(C) “KENO!” Multiplier Option 1. The GLC will offer for one dollar ($1.00) a Multiplier Option which may be added

at a player’s choice to each dollar ($1.00) play wagered in the KENO! game. The holder of a winning “KENO!” Ticket, with a Multiplier Option, will have his or her KENO! game winnings increased by the multiplier drawn in that respective Multiplier Option Drawing.

2. The multiplier for the Multiplier Option will be chosen randomly from a field of 80

possible alternative choices consisting of the following possible multipliers and odds:

Multiplier Frequency in Field Odds of Being Chosen

10 (or 10X) 1 1 in 80 5 (or 5x) 5 1 in 16 3 (or 3x) 14 1 in 5.71 2 (or 2x) 40 1 in 2 1 (or 1x) 20 1 in 4

TOTAL: 80

3. The prices and play combinations of any single “KENO!” game Ticket, with the

Multiplier Option, shall be designated by the CEO. 4. The maximum amount that can be played on any single “KENO!” game Ticket,

with the Multiplier Option, is four hundred dollars ($400.00). (D) “KENO!” Bulls-Eye Option

1. Bulls-Eye, the new KENO! add-on game, offers larger prizes and more chances to

win! At the end of each KENO! drawing, one of the 20 winning numbers drawn is randomly selected as the Bulls-Eye number. If you purchase the Bulls-Eye option and match the Bulls-Eye number, you win bigger prizes (see chart below). You can win a prize even if you don’t win a base KENO! prize. By marking “YES” in the

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

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Bulls-Eye section of your playslip, the cost of your ticket will increase by the base ticket cost and the Bulls-Eye option will be added to your ticket.

2. 3 Ways to Win

1. Match only the Bulls-Eye number drawn without any other KENO! number

matches. 2. Match your numbers to the Bulls-Eye number and additional KENO! numbers

drawn. 3. Match your KENO! numbers to those drawn with no Bulls-Eye number match.

(E) “KENO!” Game Prize Payments

1. Each prize payment in “KENO!” shall be paid in a lump sum (one payment). 2. The maximum individual prize per one dollar ($1.00) Play, without the Multiplier

Option, per draw, is $100,000. The maximum individual prize per one dollar ($1.00) Play, plus a one dollar ($1.00) Multiplier Option, per draw, is $1,000,000.

3. If the total prizes awarded in a single drawing for the match 10 of 10 prize level,

without the Multiplier Option, exceed $5 million, then those prizes will be paid on a pari-mutuel basis. In this event, a maximum $5 million aggregate prize payout shall be divided equally among such winning Plays.

4. If the total prizes awarded in a single drawing for the match of 10 of 10 prize level,

with the Multiplier Option, exceed $10 million, then those prizes will be paid on a pari-mutuel basis. In this event, a maximum $10 million aggregate prize payout shall be divided equally among such winning Plays.

5. If the total prizes awarded in a single drawing for the match 9 of 9 prize level, with

the Multiplier Option, exceed $3 million, then those prizes will be paid on a pari-mutuel basis. In this event, a maximum $3 million aggregate prize payout shall be divided equally among such winning Plays.

6. If the total prizes awarded in a single drawing for the match 8 of 8 prize level, with

the Multiplier Option, exceed $1 million, then those prizes will be paid on a pari-mutuel basis. In this event, a maximum $1 million aggregate prize payout shall be divided equally among such winning Plays.

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

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7. In lieu of the foregoing single drawing prize liability limitations, the GLC reserves the right in its sole discretion to lower the foregoing single drawing prize liability limitations in accordance with the uniform criteria as may be established from time to time by executive order of the CEO.

(F) Canceled Tickets 1. Single “KENO!” game Tickets may be canceled only on the day of purchase, prior

to the draw, and only at the same terminal where they were produced. If for any reason the Lottery Terminal that issued the Ticket is inoperable prior to the drawing break, the CEO may, exclusively at his/her determination, reimburse the player the Ticket price. This shall be the player’s exclusive remedy.

2. Multiple draw “KENO!” game Tickets may be canceled only on the day of purchase,

prior to the Ticket’s first draw, and only at the same terminal where they were produced.

3. Exchange “KENO!” game Tickets cannot be canceled. 4. All canceled “KENO!” Tickets shall be torn in half by the Retailer after daily or

weekly reconciliation of “KENO!” sales. (G) Time, Place, Frequency and Means of Conducting Drawing 1. “KENO!” drawings shall be held daily at such times as may be established from time

to time by the CEO. Unless otherwise established by the CEO, the first drawing shall be at 5:04 a.m. ET, with subsequent drawings every three (3) to five (5) minutes thereafter, until approximately 12:48 a.m. ET. Drawings are held at GLC headquarters, or at such other place established by the CEO.

2. “KENO!” winning numbers are generated by using a random number generation

program installed on six personal computers held in safekeeping, under 24-hour surveillance, by the GLC. Once the pools are closed, a set of winning numbers is requested by the central computer system from one of the personal computers, with the result being to select at random twenty (20) numbers out of a field of eighty (80) possible numbers.

3. The multiplier for the “KENO!” Multiplier Option will be chosen randomly from a

field of 80 possible alternative choices as set forth above. The Multiplier Option choices are generated by using a random number generation program installed on six personal computers held in safekeeping, under 24-hour surveillance, by the GLC.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

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Once the pools are closed, a multiplier is requested by the central computer system from one of the personal computers, with the result being to select at random one of the 80 possible alternative choices.

4.10 Description of “THE BIG GAME” Game Procedure (A) This Section is repealed and reserved for future use for the reason that THE BIG GAME

lottery game was discontinued effective May 15, 2002. The last day to purchase tickets was May 14, 2002, and the last day to claim prizes was November 10, 2002

4.11 Description of the “CA$H 4” Game Procedure

(A) The GLC may operate a four-digit daily numbers game using a fixed payout (“CA$H 4”).

(B) CA$H 4 is a daily four-digit game in which the player may play fifty cents ($.50) or one

dollar ($1.00) (except as noted) on any one of the following play types:

1. Straight: A Play whereby a winning result is achieved only when a four-digit number

specified by the player matches in exact order the official winning number drawn by

the GLC for that drawing event. For example, if the winning number is “1234” then

only the Plays made on “1234” in that exact order will be winners.

2. Four-Way Box: A Play whereby a winning result is achieved when three of the four

digits specified by the player are identical, and match in any order the official winning

number drawn by the GLC for that drawing event. For example, if the winning

number is “1112” three identical digits in any order will be a winning Play, (i.e.

“1112”, “1121”, “1211”, “2111”).

3. Six-Way Box: A Play whereby a winning result is achieved when the four digit

number specified by the player consists of two identical pairs of numbers, and

matches in any order the official winning number drawn by the GLC for that drawing

event. For example, if the winning number is “1122” two identical pairs in any order

will be a winning Play, (i.e. “1122”, “1212”, “1221”, “2112”, “2121”, “2211”).

4. Twelve-Way Box: A Play whereby a winning result is achieved when two of the

four digits specified by the player are identical, and match in any order the official

winning number drawn by the GLC for that drawing event. For example if the

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

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winning number is “1123” two identical digits in any order will be a winning Play,

(i.e. “1123”, ‘1132”, “1213”, “1231”, “1312”, “1321”, “2113”, “2131”, “2311”,

“3112”., “3121”, “3211”).

5. Twenty-Four Way Box: A Play whereby a winning result is achieved when all four

digits specified by the player are unique, and match in any order the official winning

number drawn by the GLC for that drawing event. For example, if the winning

number is “1234” four unique digits in any order will be a winning Play, (i.e. “1234”,

“1243”, “1324”, “1342”, “1423”, “1432”, “2134”, “2143”, “2314”, “2341”, “2413”,

“2431”, “3124”, “3142”, “3214”, “3241”, “3412”, “3421”, “4123”, “4132”, “4213”,

“4231”, “4312”, “4321”).

6. Four-Way Straight Box: A Play whereby the player can place a straight Play and a

box Play for the same four digit number on a single Ticket. Three of the digits

selected must be identical. The player can win on both the straight and box Plays

when the four digit number specified by the player matches in exact order the official

winning number drawn by the GLC for that drawing event. The player can win on

the box portion by matching in any order the official winning number drawn by the

GLC for that drawing event. For example, if the winning number is “1112” then

Plays made on “1112” in that exact order would qualify to win on both portions of

the Ticket. However, boxed Plays made on “1112” (i.e. “1121”, “1211”, “2111”)

will be winners in the box portion only.

7. Six-Way Straight Box: A Play whereby the player can place a straight Play and a

box Play for the same number on a single Ticket. The four digits selected must

consist of two identical pairs. The player can win on both the straight and box Plays

when the four digits specified by the player match in exact order the official winning

number drawn by the GLC for the drawing event. The player can win on the box

portion by matching in any order the official winning number drawn by the GLC for

that drawing event. For example, if the winning number is “1122” then Plays made

on “1122” in that exact order would qualify to win on both portions of the Ticket.

However, boxed plays made on “1122” (i.e.“1212”, “1221”, “2112”,“2121”, “2211”)

will be winners in the box portion only.

8. Twelve-Way Straight Box: A Play whereby the player can place a straight Play and

a box Play for the same number on a single Ticket. The four digits selected must

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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consist of two identical digits. The player can win on both the straight and box Plays

when the four digits specified by the player match in exact order the official winning

number drawn by the GLC for the drawing event. The player can win on the box

portion by matching in any order the official winning number drawn by the GLC for

that drawing event. For example if the winning number is “1123” then Plays made

on “1123” in that exact order would qualify to win on both portions of the Ticket.

However, boxed plays made on “1123”, (i.e.”1132”, “1213”, “1231”, “1312”,

“1321”, “2113”, “2131”, “2311”, “3112”, “3121”, “3211”) will be winners in the

box portion only.

9. Twenty-Four-Way Straight Box: A Play whereby the player can place a straight Play

and a box Play for the same number on a single Ticket. The four digits selected must

be unique. The player can win on both the straight and box Plays when the four digits

specified by the player match in exact order the official winning number drawn by

the GLC for that drawing event. The player can win on the box portion by matching

in any order the official winning number drawn by the GLC for that drawing event.

For example, if the winning number is “1234” then Plays made on “1234” in that

exact order would qualify to win on both portions of the Ticket. However, boxed

Plays made on “1234” (i.e. “1243”, “1324”, “1342”, “1423”, “1432”, “2134”,

“2143”, “2314”, “2341”, “2413”, “2431”, “3124”, “3142”, “3214”, “3241”, “3412”,

“3421”, “4123”, “4132”, “4213”, “4231”, “4312”, “4321”) will be winners in the box

portion only.

10. Four-Way Combination: A Play whereby a winning result is achieved when three of

the four digits specified by the player are identical, and match in any order the official

winning number drawn by the GLC for that drawing event. For example, if the

winning number is “1112” three identical digits in any order will be a winning Play,

(i.e. “1112”, “1121”, “1211”, “2111”). This Play can be purchased for a minimum

of $4.

11. Six -Way Combination: A Play whereby a winning result is achieved when the four

digit number specified by the player consists of two identical pairs of numbers, and

matches in any order the official winning number drawn by the GLC for that drawing

event. For example, if the winning number is “1122” two identical pairs in any order

will be a winning Play, (i.e. “1122”, “1212”, “1221”, “2112”, “2121”, “2211”). This

Play can be purchased for a minimum of $6.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

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12. Twelve-Way Combination: A Play whereby a winning result is achieved when two

of the four digits specified by the player are the same, and match in any order the

official winning number drawn by the GLC for that drawing event. For example if

the winning number is “1123” two identical digits in any order will be a winning

Play, (i.e. “1123”, ‘1132”, “1213”, “1231”, “1312”, “1321”, “2113”, “2131”,

“2311”, “3112”., “3121”, “3211”). This Play can be purchased for a minimum of

$12.

13. Twenty-Four -Way Combination: A Play whereby a winning result is achieved when

all four digits specified by the player are unique, and match in any order the official

winning number drawn by the GLC for that drawing event. For example, if the

winning number is “1234” four unique digits in any order will be a winning Play,

(i.e. “1234”, “1243”, “1324”, “1342”, “1423”, “1432”, “2134”, “2143”, “2314”,

“2341”, “2413”, “2431”, “3124”, “3142”, “3214”, “3241”, “3412”, “3421”, “4123”,

“4132”, “4213”, “4231”, “4312”, “4321”). This Play can be purchased for a

minimum of $24.

14. “1-Off”: A Play whereby a winning result is only achieved either: (a) when the four-

digit number specified by the player matches in exact order the official winning

number drawn by the GLC for that drawing event, OR (b) when the four digits

specified by the player each match or are off only by one on any or all of the official

winning four digits in exact order drawn by the GLC for that drawing event. In other

words, the player wins when the player’s digits match or are only one off on any or

all of the digits drawn. Each Ticket for a “1-Off” Play will display all possible

winning combinations and each respective possible prize level. The only possible

winning combinations for a “1-Off” Play will be those displayed on the Ticket.

(C) CA$H 4 Prize Structure

1. The Prize Structure for the CA$H 4 game shall be as follows:

PLAY TYPES PRIZES FOR $.50 PLAY PRIZES FOR $1.00 PLAY

Straight $2500 $5000

4-way Box $ 600 $1200

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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6-way Box $ 400 $ 800

12-way Box $ 200 $ 400

24-way Box $ 100 $ 200

4-way Straight/Box N/A $3100 (Straight/Box)

$ 600 (Box Only)

6-way Straight/Box N/A $2900 (Straight/Box)

$ 400 (Box Only)

12-way Straight/Box N/A $2700 (Straight/Box)

$ 200 (Box Only)

24-way Straight/Box N/A $2600 (Straight/Box)

$ 100 (Box Only)

4-way Combo N/A $5000

6-way Combo N/A $5000

12-way Combo N/A $5000

24-way Combo N/A $5000

“1-Off” combinations

Straight Match $1,250 $2,500

One digit 1-Off $ 62 $ 124

Two digit 1-Off $ 12 $ 24

Three digit 1-Off $ 7 $ 14

Four digit 1-Off $ 16 $ 32

(D) Canceled Tickets

1. Cancellation of a CA$H 4 ticket will be allowed if the cancellation is attempted

within fifteen (15) minutes of ticket production, or the time remaining for the draw

break, whichever comes first. The ticket must be canceled at the terminal where it

was produced. If for any reason the Lottery Terminal that issued the Ticket is

inoperable during the fifteen (15) minute cancellation period or prior to the drawing

break, the CEO may, exclusively at his/her determination, reimburse the player the

Ticket price. This shall be the player’s exclusive remedy.

2. All canceled CA$H 4 Tickets shall be torn in half by the Retailer after daily or weekly

reconciliation of CA$H 4 sales.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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(E) Limitation on Liability

The GLC reserves the right at any time in its sole discretion to suspend Play or limit the

number of Plays on any number(s) or play type(s).

(F) Time, Place, Frequency and Means of Conducting Drawing

1. CA$H 4 drawings shall be conducted at the studios of WSB-TV, Atlanta, twice daily,

Midday (12:29 p.m. ET) and Night (11:34 p.m. ET), or at such other frequency, day, time

or place established by the CEO.

2. Utilizing randomly selected mechanical drawing machines and four (4) randomly

selected ball sets, the result shall be to select at random four (4) winning numbers, each

between zero (0) and nine (9), in accordance with the controls and methods set forth in

this chapter of these rules and regulations.

(G) CA$H 4 Options

1. Multi-Draw: You can play the same numbers for up to 7 consecutive Cash 4 draws

($1 per play per draw) by selecting the Multi-Draw box on your playslip

corresponding to the number of drawings you wish to play. Multi-Draw selections

will be consecutive from the draw day selected.

2. Advance Play: You can play the same numbers for any future Cash 4 drawing

through the next 6 drawings in advance of the next scheduled drawing for a total of

7 draws. Just select the Advance Play box on your playslip corresponding to the

future day(s) you wish to play.

3. Quick Pik: You can have the computer randomly select your Cash 4 numbers by

marking the "Quik Pik" box on your playslip.

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4.12 Description of “LOTTO SOUTH” Game Procedure

(A) This Section is repealed and reserved for future use for the reason that LOTTO SOUTH

lottery game was discontinued effective February 25, 2006. The last day to purchase tickets was February 24, 2006, and the last day to claim prizes was August 25, 2006.

4.13 Description of “THE CHANGE GAME” Game Procedure

(A) This Section is repealed and reserved for future use for the reason that THE CHANGE

GAME lottery game was discontinued effective July 1, 2004. The last day to purchase tickets was June 30, 2004, and the last day to claim prizes was December 27, 2004.

4.14 Description of “MEGA MILLIONS” Game Procedure

(A) The GLC will operate a five (5) numbers out of seventy-five (75) possible numbers plus

one (1) number out of fifteen (15) possible numbers lotto style On-Line Game called

MEGA MILLIONS.

(B) In addition to the GLC On-Line Game Rules and Regulations, all sales in Georgia of the

MEGA MILLIONS On-Line Game, by the GLC as a “Party Lottery,” shall be governed

by the “MEGA MILLIONS OFFICIAL GAME RULES” as may be amended and

restated from time to time by multi-state agreement by the MEGA MILLIONS Lotteries,

with the most current version of the MEGA MILLIONS OFFICIAL GAME RULES

being attached hereto and made a part hereof.

4.15 Description of “WIN FOR LIFE” On-Line Game Procedure

(A) This Section is repealed and reserved for future use for the reason that WIN FOR LIFE lottery

game was discontinued effective February 23, 2014. The last day to purchase tickets was February 22, 2014, and the last day to claim prizes was August 22, 2014.

4.16 Description of the “ON-LINE RAFFLE GAMES” Game Procedure

(A) ON-LINE RAFFLE GAMES are specially-designed on-line raffle-type lottery

games that will award prizes to Ticket holders holding On-Line Game Tickets with

Plays exactly matching unique winning numbers randomly selected in a scheduled

drawing. Tickets for each of the ONLINE RAFFLE GAMES will contain a unique

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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number or Play, will be sold in a limited quantity, and will be sold only for a

limited time period. Once the game time period has ended, or all the Tickets have

been sold, a drawing will be scheduled to randomly select the winning numbers to

determine those tickets eligible to win prizes more fully described in the Prize

Structure for each of the ON-LINE RAFFLE GAMES. Each of the ON-LINE

RAFFLE GAMES will have a name, duration, and quantity of Tickets offered for

sale as determined at the discretion of the CEO in Game Procedures, consistent

with uniform criteria as may be established by the Board from time to time in this

Section 4.16 of the GLC On-Line Game Rules and Regulations.

(B) The CEO, at any time, may introduce a new individual ON-LINE RAFFLE GAME

or series of ON-LINE RAFFLE GAMES.

(C) Each ON-LINE RAFFLE GAME shall include the manner and time of payment or

prizes as authorized by the CEO and stated in the individual Game Procedures.

(D) The individual Game Procedures for each ON-LINE RAFFLE GAME shall

contain the Prize Structure for the game, including the number and amount of

prizes as authorized by the CEO.

(E) The odds of winning for each ON-LINE RAFFLE GAME, as authorized by the

CEO and stated in the individual Game Procedures, will be formatted for

distribution to the public through the Retailer base and/or through the GLC Internet

Website, and shall include the following:

(1) Available prize tiers;

(2) Consolidated odds of winning each available prize tier; and

(3) Overall odds of winning.

(F) Each Ticket for each ON-LINE RAFFLE GAME shall sell for the retail sales price

authorized by the CEO and stated in the individual Game Procedures, unless

otherwise authorized by the CEO in accordance with §23 of the Lottery Act as part

of a promotional giveaway or other sales incentive.

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(G) The purchaser receives one Play for each Ticket purchased.

(H) Play Characteristics and Restrictions

(1) For each of the ON-LINE RAFFLE GAMES, at the end of the limited sales

period, or once all tickets have been sold, a single scheduled drawing will

be held to randomly select winning numbers from all previously sold

tickets for the award of prizes according to the Prize Structure.

(2) In each of the ON-LINE RAFFLE GAMES, the CEO will establish in the

Prize Structure and Game Procedures the maximum number of Tickets that

can be sold for that game, and the number of winning Plays which will be

selected from all the Tickets sold in the game; provided, however, that

when and if all Tickets in any such raffle-type lottery game have not been

sold after the end of sales period, the CEO may either: (a) extend the sales

period, or (b) adjust the number or amount of prizes pro-rata consistent

with the Prize Structure in light of the number of Tickets in the game

actually sold at the announced game end.

(3) The Plays for each of the ON-LINE RAFFLE GAMES are generated

sequentially by the Lottery Terminals by a computerized selection of

numbers on the GLC's on-line gaming system. A Play Slip cannot be used

for ON-LINE RAFFLE GAMES, and Players do not have the option to

pick their own numbers.

(4) Each Play for each of the ON-LINE RAFFLE GAMES consists of a unique

number as specified by the Game Procedures. In each game, only one

Ticket will match each winning Play selected in the drawing; no two

Tickets in a game will contain the same exact Play.

(5) Tickets for the ON-LINE RAFFLE GAMES cannot be cancelled.

(6) The sale of Official Tickets for the ON-LINE RAFFLE GAMES may be

conducted only by such Retailer Business Locations as the CEO shall

designate pursuant to the governing laws, policies, regulations, rules and

procedures of the GLC.

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(7) Official Tickets for each of the ON-LINE RAFFLE GAMES will be

available to purchase at all authorized Retailer Business Locations at any

day and at any time that the On-Line Lottery Terminals are operating until

all Tickets in the game have been sold or until the game has been

announced as ended.

(8) A Ticket shall be valid for one and only one specified ON-LINE RAFFLE

GAME.

(I) Time, Place and Manner of Conducting Drawing

(1) For the each of the ON-LINE RAFFLE GAMES there shall be one drawing

at which all winning Tickets will be selected in accordance with the Game

Procedures and Prize Structure. The time and place of the drawing for each

of the ON-LINE RAFFLE GAMES will be determined in the sole

discretion of the CEO, and announced in advance to the public. Whenever

appropriate and feasible, the drawing or drawing results will be part of a

televised broadcast. The drawing for each of the ON-LINE RAFFLE

GAMES will take place after the sales period or after all Tickets in the

game have been sold, whichever comes first.

(2) The drawing objective for each of the ON-LINE RAFFLE GAMES shall be

to select at random all of the unique Winning Plays for the game from all

the game Tickets purchased, using a random number generation computer

program, pursuant to the controls and methods defined by the GLC. The

drawings will be conducted in accordance with security procedures and

drawing procedure adopted by the GLC.

(3) For a Play to win a prize, it must be an exact match to a number drawn for

that prize level in the game drawing.

(J) ON-LINE RAFFLE GAMES Prize Structure Limitations

(1) All prizes will be for a fixed lump sum cash amount (one payment).

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(2) The objective of the Prize Structure for each of the ON-LINE RAFFLE

GAMES is to provide a prize pool of 50% of gross retail game sales, unless

otherwise approved by the Board.

(K) Procedure for Claiming and Payment of Prize

Prizes shall be redeemed or claimed only at a GLC Claim Center for a period of 180 days

from the drawing date, in accordance with all applicable GLC Rules and Regulations.

4.17 Description of the “SIT AND WIN ON-LINE MONITOR GAMES” Game

procedures

(A) This Section is repealed and reserved for future use for the reason that SIT AND WIN lottery

game was discontinued effective June 30, 2010. The last day to claim prizes was December 27, 2010.

4.18 Description of the “‘eZmatch’ ON-LINE GAME add-on feature” Game procedures

(A) ‘EZMATCH’ ON-LINE GAMES are specially-designed on-line lottery games which may

be added to other On-Line Game Plays for an additional fee. Each ‘EZMATCH’ ON-LINE GAME will award prizes to winning Ticket holders instantly, similar to Instant Games. The selection of winning Tickets for the ‘EZMATCH’ ON-LINE GAMES shall be made at random with the aid of computer drawing equipment and programs. The winning number selection will be depicted and displayed on the On-Line Lottery Ticket for which the eZmatch feature was selected and added by the Player. Each of the ‘EZMATCH’ ON-LINE GAMES will have a name, Ticket price, Prize Structure, play style, duration, and additional Game Procedures, as determined and adopted at the discretion of the CEO consistent with uniform criteria as may be established by the Board from time to time in this Section 4.18 of the GLC On-Line Game Rules and Regulations.

(B) The CEO, at any time, may introduce a new individual ‘EZMATCH’ ON-LINE GAME

or series of ‘EZMATCH’ ON-LINE GAMES.

(C) Each ‘EZMATCH’ ON-LINE GAME shall include the manner and time of payment of

prizes as authorized by the CEO and stated in the individual Game Procedures.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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(D) The individual Game Procedures for each ‘EZMATCH’ ON-LINE GAME shall contain

the Prize Structure for the game, including the number and amount of prizes as

authorized by the CEO.

(E) The odds of winning for each ‘EZMATCH’ ON-LINE GAME, as authorized by the CEO

and stated in the individual Game Procedures, will be formatted for distribution to the

public through the Retailer base and/or through the GLC Internet Website, and shall

include the following:

(1) available prize tiers;

(2) consolidated odds of winning each available prize tier; and

(3) overall odds of winning. (F) Each Play for each ‘EZMATCH’ ON-LINE GAME shall sell for the retail sales price

authorized by the CEO and stated in the individual Game Procedures, unless otherwise authorized by the CEO in accordance with §23 of the Lottery Act as part of a promotional giveaway or other sales incentive.

(G) Play Characteristics and Restrictions

(1) For each of the ‘EZMATCH’ ON-LINE GAMES, the manner of randomly

selecting winning numbers for the award of prizes according to the Prize Structure

will be stated in the individual Game Procedures as authorized by the CEO.

(2) The Plays for each of the ‘EZMATCH’ ON-LINE GAMES are generated by the

Lottery Terminals based upon the player’s choice on a Play Slip or by Quik Pik, as

may be authorized by the CEO and stated in the individual Game Procedures.

(3) Each Play for each of the ‘EZMATCH’ ON-LINE GAMES consists of a number

or numbers as specified by the Game Procedures.

(4) Whether a Ticket for the ‘EZMATCH’ ON-LINE GAMES may be cancelled or not

will be specified by the Game Procedures.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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(5) The sale of Official Tickets for the ‘EZMATCH’ ON-LINE GAMES may be

conducted only by such Retailer Business Locations as the CEO shall designate

pursuant to the governing laws, policies, regulations, rules and procedures of the

GLC.

(6) Official Tickets for each of the ‘EZMATCH’ ON-LINE GAMES will be available

to purchase at designated Retailer Business Locations on any day and at any time

specified by the Game Procedures until the game has been announced as ended.

(7) Each ‘EZMATCH’ ON-LINE GAME Play shall be valid for only the one Ticket

issued for the On-Line Game Play(s) to which the ‘EZMATCH’ ON-LINE GAME

is added, as specified by the Game Procedures.

(H) Time, Place and Manner of Randomly Selecting Winning Numbers and Winning

Tickets for the ‘EZMATCH’ ON-LINE GAMES

(1) For the each of the ‘EZMATCH’ ON-LINE GAMES there shall be a secure and

random selection of winning tickets with the aid of computer drawing equipment

and programs in which winning numbers are printed on winning Tickets, all as

specified by the Game Procedures.

(2) The objective for selecting winning numbers and winning tickets for each of the

‘EZMATCH’ ON-LINE GAMES shall be to select at random winning tickets using

a random number generation computer program, pursuant to the controls and

methods defined by the GLC.

(3) For an ‘EZMATCH’ ON-LINE GAME Play to win a prize, it must match the

winning numbers shown on the Ticket for that prize level in the game, as specified

by the Game Procedures.

(I) ‘EZMATCH’ ON-LINE GAMES Prize Structure Limitations

(1) All prizes will be for a fixed lump sum cash amount (one payment), unless

otherwise authorized by the CEO and stated in the individual Game Procedures.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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(2) The objective of the Prize Structure for each of the ‘EZMATCH’ ON-LINE

GAMES is to provide a prize pool that encourages sales at a level that maximizes

the net lottery proceeds generated by each such game, in accordance with uniform

criteria as may be established by the Board from time to time in this Section 4.18

of the GLC On-Line Game Rules and Regulations.

(J) Procedure for Claiming and Payment of Prize

Prizes shall be redeemed or claimed at authorized GLC Lottery Retailer Business Locations

or at a GLC Claim Center for a period of 180 days from the drawing date of the first On-

Line Game Play to which the ‘EZMATCH’ ON-LINE GAME is added, in accordance with

all applicable GLC Rules and Regulations.

4.19 Description of “POWERBALL” Game Procedure

In addition to the GLC On-Line Game Rules and Regulations, all sales in Georgia of the

POWERBALL On-Line Game, by the GLC as a “Licensee Lottery,” shall be governed by

the “POWERBALL GROUP RULES”, a copy of which is attached hereto and made a part

hereof.

4.20 Description of “Georgia FIVE” Game Procedure

(A) The GLC will operate a five-digit daily numbers based On-Line Game using fixed prize

payouts called “Georgia FIVE.”

1. The price of a Georgia FIVE game Ticket shall be one (1) Play for one dollar

($1.00), or such other price designated by the CEO.

2. The holder of a winning Georgia FIVE Ticket may win in only one prize category

per game Play in connection with the winning numbers drawn and shall be

entitled only to the prize for the highest prize category won by those numbers.

3. Even though a Georgia FIVE Play Slip contains up to five Panels, only a single

Ticket will print for each Play or Panel Played.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

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4. Each Play may be for the Midday Drawing, the Evening Drawing, or the Next 2

Drawings. Multi-Draw wagering is available for up to 7 consecutive days if the

Midday Drawing or the Evening Drawing is selected. Multi-Draw wagering is not

available if the Next 2 Drawings are selected.

5. The Plays for Georgia FIVE are generated by the Lottery Terminals based upon

the player’s choice and may be selected using a Play Slip or by Quik Pik.

6. Advance Play is not available for Georgia FIVE, unless otherwise determined and

adopted at the sole discretion of the CEO.

(B) Georgia FIVE Play Style

1. For each Play, a Player will choose five numbers each between zero (0) and nine

(9).

2. Based upon the official winning numbers drawn by the GLC for the respective

drawing event, a Play is a winning Play only when the numbers specified by the

player match, in exact order and position, one of the winning combinations set

forth in the Prize Structure and Game Odds shown in 4.20(D and E) below.

3. The winning combinations and prize levels are also shown in the Prize Payout

Chart (or chart of prize categories and payouts) available along with other „How

to Play‟ information at the GLC‟s website (www.galottery.com) and available in

the Play Slips and the „How to Play‟ brochures which can be obtained from any

GLC Retailer.

(C) Prize Payments

1. Each prize payment in Georgia FIVE shall be paid in a lump sum (one payment).

(D) Georgia FIVE Prize Structure

Based on a dollar ($1.00) Play, the Prize Structure and Consolidated Game Odds for the Georgia

FIVE game shall be as follows:

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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Georgia FIVE Prize Categories and Payouts

Match (in Exact order) and Win Prize Odds - 1 in:

All 5 Numbers $10,000 100,000

First (or Last) 4 Numbers $225 5,556

First 3 Numbers + Last Number $21 11,111

First Number + Last 3 Numbers $21 11,111

First (or Last) 3 Numbers $20 617

First 2 Numbers + Last 2 Numbers $20 11,111

First 2 Numbers + Last Number $11 1,235

First Number + Last 2 Numbers $11 1,235

First (or Last) 2 Numbers $10 62

First Number + Last Number $2 123

First (or Last) Number $1 6

Overall odds of winning any Georgia FIVE prize are 1 in 5.26

(Remainder of Page Intentionally Left Blank.)

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(E) Georgia FIVE Game Odds

1. The following table sets forth the detailed prize payments and game odds in Georgia

FIVE based upon all possible combinations of Winning Numbers Drawn and Plays selected by

Players:

Possible Match Outcomes*

Position

1

Position

2

Position

3

Position

4

Position

5

Match

Description Prize

Odds - 1

in:

Yes Yes Yes Yes Yes All 5 $10,000 100,000

Yes Yes Yes Yes No first 4 $225 11,11

No Yes Yes Yes Yes last 4 $225 11,11

Yes Yes Yes No Yes first 3 + last 1 $21 11,111

Yes No Yes Yes Yes first 1 + last 3 $21 11,111

Yes Yes No Yes Yes first 2 + last 2 $20 11,111

Yes Yes Yes No No first 3 $20 617

No No Yes Yes Yes last 3 $20 617

Yes Yes No No Yes first 2 + last 1 $11 1,235

Yes No No Yes Yes first 1 + last 2 $11 1,235

Yes Yes No Yes No first 2 $10 1,235

No Yes No Yes Yes last 2 $10 1,235

No No No Yes Yes last 2 $10 137

Yes Yes No No No first 2 $10 137

Yes No Yes No Yes first 1 + last 1 $2 1,235

Yes No No No Yes first 1 + last 1 $2 137

No Yes Yes No Yes last 1 $1 1,235

Yes No Yes Yes No first 1 $1 1,235

Yes No No Yes No first 1 $1 137

Yes No Yes No No first 1 $1 137

No No Yes No Yes last 1 $1 137

No Yes No No Yes last 1 $1 137

Yes No No No No first 1 $1 15

No No No No Yes last 1 $1 15

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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No Yes Yes Yes No Non-Winning $0 1,235

No Yes Yes No No Non-Winning $0 137

No Yes No Yes No Non-Winning $0 137

No No Yes Yes No Non-Winning $0 137

No No Yes No No Non-Winning $0 15

No No No Yes No Non-Winning $0 15

No Yes No No No Non-Winning $0 15

No No No No No Non-Winning $0 2

*Yes = Exact Match of Winning Number drawn to Player selected number and position

*No = No Match of Winning Number drawn to Player selected number and position

(F) Canceled Tickets

1. A Ticket which is printed in error for the Georgia FIVE game may be canceled only

on the date purchased, within fifteen (15) minutes of the purchase and prior to the

drawing break. Such Tickets shall be voided only by the issuing Retailer and on the

Lottery Terminal that printed the Ticket, and the player may request a refund or a

replacement Ticket. If for any reason the Lottery Terminal that issued the Ticket is

inoperable prior to the drawing break, the CEO may, exclusively at his/her discretion,

reimburse the player the Ticket price. This shall be the player’s exclusive remedy.

2. All canceled Georgia FIVE Tickets shall be torn in half by the Retailer after daily or

weekly reconciliation of Georgia FIVE sales.

3. Exchange tickets cannot be canceled.

(G) Time, Place, Frequency and Means of Conduction Drawing

1. Georgia FIVE drawings shall be conducted twice daily at the studios of WSB-TV,

Atlanta, at approximately 12:29 p.m. ET, and at approximately 6:59 p.m. ET, or at

such other frequency, day, time or place established by the CEO.

2. Utilizing mechanical drawing machines selected at random and five (5) ball sets

selected at random, the result shall be to select at random (5) winning numbers, each

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

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between zero (0) and nine (9), in accordance with the controls and methods set forth

in this chapter of these rules and regulations.

(H) Limitation on Liability

The GLC reserves the right at any time in its sole discretion to suspend Play or limit the

number of Plays on any number(s) or play type(s).

4.21 Card Transactions, iHOPE Card, and lottery Plays through the Georgia Lottery

Players Club Website

(A) Commencing on or about November 25, 2012, Players may register and purchase shares in

GLC lottery games by Card Transaction using an iHOPE Card account through the Georgia

Lottery Players Club Website, limited initially to the following On-Line Games: Fantasy 5,

Mega Millions and Powerball. In accordance with uniform criteria as may be established by

the Board from time to time, the CEO may at any time by executive order:

1. Add additional On-Line Games and introduce new On-Line Games eligible for

Players to purchase shares by Card Transaction using an iHOPE Card account;

2. Provide for the commencement of purchase and sale of Lottery Tickets and Shares at

Retailer Business Locations by Card Transaction using an iHOPE Card account; and

3. Adopt additional Policies and Procedures, which are not otherwise addressed by these

On-Line Game Rules and Regulations, as may be required to govern the day to day

operations of Card Transactions, the iHOPE Card, and lottery Plays through the

Georgia Lottery Players Club Website.

(B) For shares in an On-Line Game purchased by Card Transaction using an iHOPE Card to be

eligible for a Prize, the Share and Card Transaction data must be recorded on the GLC’s

central computer system on magnetic tape or disk prior to the drawing, and the Share and

Card Transaction data must satisfy the GLC’s Prize validation requirements in every respect.

4.22 Description of the “All or Nothing” Game Procedure

(A) The GLC will operate a numbers based On-Line Game (or Drawing Game) called “All or

Nothing” with multiple daily drawings of twelve numbers and using fixed prize payouts.

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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1. The price of an All or Nothing game Ticket or Share shall be one (1) Play for two

dollars ($2.00), or such other price designated by the CEO. 2. The holder of a winning All or Nothing Ticket or Share may win in only one prize

category per game Play in connection with the winning numbers drawn and shall be entitled only to the prize for the highest prize category won by those numbers.

3. Advance Play is not available for All or Nothing, unless otherwise determined and

adopted at the sole discretion of the CEO. (B) All or Nothing Play Style

1. For each Play, a Player will choose twelve (12) numbers each between one (1) and

twenty-four (24). 2. The object of the game is to either select as many or as few numbers that match

the 12 numbers drawn in the drawing. If a player matches more than 7 (seven) or

fewer than 5 (five) numbers drawn in the drawing, the player wins a prize. (See

the prizes set forth in the Prize Structure shown in 4.22(D) below.) If the player

matches all 12 numbers drawn in the drawing, or does not match any numbers

drawn in the drawing, the player wins the Grand Prize. If more than one Ticket or

Share has been sold in which a player has matched all or none of the numbers

drawn in a single drawing, the Grand Prize may be an amount divided equally

among multiple winners. 3. Based upon the official winning numbers drawn by the GLC for the respective

drawing event, a Play is a winning Play only when the numbers specified by the player match the numbers drawn in one of the winning combinations set forth in the Prize Structure shown in 4.22(D) below.

4. The winning combinations and prize levels are also shown in the Prize Payout Chart

(or chart of prize categories and payouts) available along with other ‘How to Play’ information at the GLC’s website (www.galottery.com) and available in the Play Slips and the ‘How to Play’ brochures which can be obtained from any GLC Retailer.

5. The CEO may authorize promotions in connection with the "All or Nothing" On-

Line game.

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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(C) Plays and Ticket or Shares.

1. A player can play up to 10 Plays on each Play Slip. 2. Multi-Draw wagering is available for up to 28 consecutive drawings, beginning with

the next available drawing and will not skip any drawings. 3. The Plays for All or Nothing are generated by the Lottery Terminals based upon

the player’s choice on a Play Slip, by Quik Pik, or as may be authorized or restricted by the CEO.

(D) Prize Payments

1. Each prize payment in All or Nothing shall be paid in a lump sum (one payment). 2. Each person who holds a valid ticket or share for a Play matching (in any order) the

twelve numbers drawn in a drawing, or matching none of the twelve numbers drawn in a drawing is entitled to a Grand Prize in the amount of $250,000; provided that, in any single drawing where the number of Grand Prize winning plays exceeds the established liability cap, the Grand Prizes shall be paid on a pari-mutuel rather than fixed prize basis, all in accordance with applicable law and with lottery rules, regulations, policies and procedures. For purposes of prize calculation with respect to the pari-mutuel prize, the calculation shall be rounded down so that prizes shall be paid in multiples of one dollar. All other prizes are in amounts for matching or non-matching selections as set forth in the Prize Structure shown in 4.22(D) below.

(E) All or Nothing Prize Structure

Based on a two dollar ($2.00) Play, the Prize Structure and Consolidated Game Odds for the All or Nothing game shall be as follows:

All or Nothing Prize Categories and Payouts

Match and Win Prize Odds - 1 in:

0 of 12 $250,000* (Grand Prize) 2,704,156

1 of 12 $500 18,779

2 of 12 $50 621

3 of 12 $10 56

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Revision Date: 11/16/95 Revision Date: 04/11/96 Revision Date: 08/08/96

Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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4 of 12 $2 11

5 of 12 Not a Winner

Not a

Winner

6 of 12 Not a Winner

Not a

Winner

7 of 12 Not a Winner

Not a

Winner

8 of 12 $2 11

9 of 12 $10 56

10 of 12 $50 621

11 of 12 $500 18,779

12 of 12 $250,000* (Grand Prize) 2,704,156

Overall odds of winning any All or Nothing prize are 1 in 4.5

*The Grand Prize may be an amount divided equally among

multiple winners.

(F) Features

1. Quik Pik: You can have the computer randomly select some or all of your All or

Nothing numbers by marking the applicable “QP” (Quik Pik) box within each

play area on your playslip.

2. Multi-Draw: You can play the same numbers for up to 28 consecutive drawings

($2 per play, per draw) by marking the applicable Multi-Draw box. Your ticket

will begin with the next available drawing and will not skip any drawings.

3. Void: Make a mistake? Simply mark the applicable void box (es). (G) Canceled Ticket or Shares

1. An All or Nothing ticket or share purchase may not be voided or cancelled. ALL

SALES ARE FINAL.

(H) Time, Place, Frequency and Means of Conducting Drawing

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

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1. Initially, All or Nothing drawings shall be conducted four (4) times daily, Morning

(10 a.m. ET), Day (2 p.m. ET), Evening (6 p.m. ET), and Night (10 p.m. ET), at GLC headquarters in Atlanta, GA, or at such other frequency, day, time or place established by the CEO.

2. The drawing objective for each All or Nothing game drawing shall be to select at

random twelve (12) different numbers using a random number generation computer

program, pursuant to the controls and methods defined by the GLC. The drawings

will be conducted in accordance with security procedures and drawing procedure

adopted by the GLC. The numbers selected in a drawing shall be used to determine

all winners for that drawing

3. For a Play to win a prize, it must match the numbers drawn for that prize level in

the game drawing, as specified by the Game Procedures.

(I) Limitation on Liability

The GLC reserves the right at any time in its sole discretion to suspend Play or limit the number of Plays on any number(s) or play type(s).

4.23 Description of DIGGI and eINSTANT Game Procedures

(A) Applicability of Rules

The Instant Game Rules and Regulations contain specific rules, regulations, procedures,

instructions and directives which apply to Instant Games developed and offered for

distribution and sale to the public by the Georgia Lottery Corporation ("GLC"). The GLC

will, from time to time, amend these Rules and Regulations and adopt new Rules and

Regulations that pertain to all Instant Games as well as game specific items that will be

incorporated into the Working Papers for each game. In the event of a conflict among the

Act, the Instant Game Rules and Regulations, and the Retailer Contract, the Act will

govern the Instant Game Rules and Regulations, and the Instant Game Rules and

Regulations will govern the Retailer Contract; however, to the extent not in conflict with

the Act, the Working Papers will govern the Instant Game Rules and Regulations as to the

specific Instant Game being produced for distribution: further, however, to the extent not

in conflict with the Act, any special rules, Draw Procedures or other Game Procedures

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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adopted by the GLC and uniformly announced to all Retailers for a specific Instant Game

(such as for a sales contest), will govern the Working Papers and the Instant Game Rules

and Regulations as to that game.

(B) General Rules

(1) If the GLC, in its sole discretion, has authorized a Retailer to sell Tickets for Instant

Games at one or more of its Retailer Business Locations, in addition to all provisions, terms and conditions of the Act, other Rules and Regulations, and the Retailer Contract, the Instant Game Rules and Regulations herein shall apply to all Instant Games. To the extent of any inconsistency with either the Retailer Contract or with the Retailer Rules and Regulations found in Chapter 2 of the GLC Policies and Procedures Manual, the Instant Game Rules and Regulations shall govern the Instant Games.

(2) Each Retailer shall sell Instant Tickets for any and all Instant Games, as directed by

the GLC, at each of its Retailer Business Locations listed in the Retailer Contract for which the GLC has authorized the sale of Tickets for Instant Games.

(3) Acceptance and Return of Instant Tickets:

(a) Each Retailer shall have a fiduciary duty and responsibility to preserve and account for all Instant Tickets accepted from the GLC or its distributor, as well as cash proceeds from the sale of any lottery products, subject only to exceptions, clarifications or modifications as may be adopted from time to time, as appropriate, in accordance with uniform criteria approved by the CEO.

(b) Any Instant Tickets not properly accounted for by the Retailer upon

termination of the Retailer Contract, upon demand by the GLC, or at the End of Game date for the corresponding Instant Game, regardless of the reason, shall be the responsibility of the Retailer, subject only to exceptions, clarifications or modifications as may be adopted from time to time, as appropriate, in accordance with uniform criteria approved by the CEO.

(c) Retailers shall confirm receipt of all Packs of Instant Tickets delivered, at the

time of delivery, through the Lottery Terminal provided by the GLC. Failure to confirm Tickets upon receipt could result in appropriate sanctions up to and including Retailer Contract Termination. Retailers shall accept only complete Ticket orders assigned to them and will not be allowed to accept a

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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part of the Ticket order delivered to them, unless otherwise permitted by uniform criteria approved by the CEO.

(d) The GLC will accept full and partial Pack returns immediately following the

termination, cancellation, suspension, revocation or non-renewal of a Retailer Contract with the GLC. The returned Instant Tickets must be collected by or delivered directly to a Lottery Sales Representative or any other employee designated by the CEO. Activated Instant Tickets not returned, or not otherwise accounted for to GLC’s satisfaction, will be charged to the Retailer, less appropriate Retailer Commissions.

(e) For special Instant Games which may have varying market appeal, as

determined from time to time in the sole discretion of the CEO (such as seasonal, special interest and sports theme Instant Games), the GLC may accept full and partial Pack returns prior to the announced End of Game. The returned Instant Tickets must be collected by or delivered directly to a Lottery Sales Representative or any other employee designated by the CEO. Activated Instant Tickets not returned, or not otherwise accounted for to GLC’s satisfaction, will be charged to the Retailer, less appropriate Retailer Commissions.

(f) Prior to announcing the End of Game date for any particular Instant Game to

the general public, the GLC will notify Retailers of a prior date at which the GLC expects the Retailer to cease selling Instant Tickets for that game. Thereafter, and on or before the End of Game date, the GLC Sales Representative, or any other employee designated by the CEO, will pick up any full and partial Packs of Tickets for that game remaining with the Retailer. Activated Instant Tickets not returned, or not otherwise accounted for to GLC’s satisfaction, will be charged to the Retailer, less appropriate Retailer Commissions.

(g) The foregoing notwithstanding, the GLC may, from time to time, adopt rules

limiting the return and acceptance of full and partial Packs for specific Instant

Games as a condition of Retailer participation in sales contests, promotional

offerings, and other events in accordance with uniform criteria approved by

the CEO.

(h) Lost or Missing issued or confirmed, but non-activated, full Packs of Instant

Tickets that are not returned to the GLC, upon GLC’s request or requirement,

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will not be charged to the Retailer; however, continued lack of accountability,

responsibility, or misfeasance by a Retailer in handling Instant Tickets shall

result in appropriate sanctions in accordance with uniform criteria approved

by the CEO. (A police report is not required for lost or missing Instant

Tickets.)

(C) Stolen Tickets

(1) The Retailer shall report all stolen Instant Tickets to the GLC as soon as possible

upon discovery of the theft. In addition, the Retailer shall also file a police report

for the stolen Tickets. A copy of the police report shall be forwarded to the GLC

upon request.

(3) For Activated Packs, the Retailer shall be responsible for lost or stolen Instant Tickets

and will be charged the full price of the Tickets, minus any applicable Commissions;

provided, however, if the Retailer has complied with all of the reporting

requirements, the GLC will credit the Retailer for the full or partial Activated Packs

of stolen Instant Tickets as soon as possible, but not prior to the settlement and

validation blocking of the stolen Activated Pack(s), as follows:

(a) GLC will credit the amount invoiced to the Retailer for full Activated Packs

of stolen Instant Tickets reported to the GLC, if none of the stolen Tickets

from the Activated Pack have been validated and if the GLC has been able to

block the validation of those stolen Packs on the GLC’s gaming system

computers; or

(b) GLC will credit the amount invoiced to the Retailer for all or portion(s) of

Activated Packs of stolen Instant Tickets reported to the GLC for any of the

Tickets recovered unscratched by the GLC; or

(c) If only some, but not all, of the Tickets in an Activated Pack are

reported stolen, the GLC will credit the amount invoiced to the

Retailer for the range(s) of Tickets reported stolen, if the GLC has

been able to block the validation of the range(s) of Tickets reported

stolen on the GLC’s gaming system computers. In allowing such

credit, the GLC will rely upon the range(s) of Tickets reported stolen;

however, if the range(s) reported stolen are not available from the

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Retailer or prove to be inaccurate, the credit will be determined by the

GLC’s best estimates from information contained on the GLC’s

gaming system computer records in accordance with uniform criteria

approved by the CEO, in her sole discretion.

(4) For full packs of issued or confirmed but non-activated Instant Tickets, the Retailer

shall be responsible for stolen Instant Tickets and will be charged the full price of the Tickets, minus any applicable Commissions only if the Retailer has not complied with all of the stolen Ticket reporting requirements.

(4) Unless otherwise permitted by uniform criteria approved by the CEO, the Retailer

must have a valid Retailer Contract with the GLC, be an active Retailer, and be

current on all funds due to the GLC in order to qualify for any credit for stolen Instant

Tickets not recovered.

(D) Damaged Tickets

(1) If Instant Tickets are damaged in transit to the Retailer, the Retailer shall report the

damage to the GLC within 24 hours after confirmation of delivery. (A police report

is not required for damaged Instant Tickets.) The GLC will accept the return of all

Tickets damaged in shipment.

(2) The Retailer shall be responsible for Instant Tickets damaged after delivery; however,

the Retailer will not be charged for full packs of confirmed but non-activated Instant

Tickets damaged after delivery and the Retailer will receive credit for partial packs

of damaged activated Instant Tickets damaged after delivery, so long as the Retailer

returns the damaged tickets to the GLC as soon as possible after the damage occurs.

(E) Instant Ticket Handling Generally

(1) Situations, which require clarification or are not covered by these Instant Ticket

Game Rules and Regulations and which may arise regarding the acceptance and

return of Instant Tickets, lost and missing Instant Tickets, stolen Instant Tickets, and

damaged Instant Tickets, may be addressed from time to time, as appropriate, in

accordance with uniform criteria approved by the CEO.

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(2) Continued lack of accountability, responsibility, or misfeasance by a Retailer in handling Instant Tickets shall result in appropriate sanctions in accordance with uniform criteria approved by the CEO.

(F) New Instant Game

(1) The CEO, at any time, may introduce a new individual Instant Game or series of

Instant Games.

(2) Each Instant Game shall include the manner and time of payment of prizes as

authorized by the CEO and stated in the individual Working Papers.

(3) The individual Working Papers for each Instant Game shall contain the number

and amount of prizes as authorized by the CEO.

(4) The odds of winning for each Instant Game, as authorized by the CEO and stated

in the individual Working Papers, will be formatted for distribution to the public

through the Retailer base and shall include the following:

(a) available prize tiers;

(b) consolidated odds of winning each available prize tier; and

(c) overall odds of winning.

(G) Sale of Instant Tickets

(1) Only Retailers who have entered into a Retailer Contract with the GLC, and have been approved by the GLC, in the GLC’s sole discretion, for the sale of Instant Games, are authorized to sell Instant Tickets. Instant Tickets may only be sold:

(a) at the Retailer Business Location(s) listed in the Retailer Contract for which the GLC

has authorized the sale of Tickets for Instant Games; and (b) at the Retailer Business Location where each Instant Ticket Pack is assigned by the

GLC and accepted by the Retailer. (2) Each Instant Ticket shall sell for the retail sales price authorized by the CEO and stated in

the individual Working Papers, unless otherwise authorized by the CEO in accordance with §23 of the Lottery Act as part of a promotional giveaway or other sales incentive.

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(H) Determination of Prize Winner (1) The Play Symbols shall be used by a player to determine eligibility for Instant Game prizes.

Qualifying Play Symbols are stated in the Working Papers. (2) A player's eligibility to win a prize is subject to the Ticket validation requirements provided

in subsection (C) of this section 3.04. (3) For each individual Instant Game, the player shall uncover the Play Area on the front of the

Ticket to reveal the Play Symbols. Eligibility to win a prize is based on the approved Play Style as stated in the Working Papers. Prizes are subject to prior sales.

(I) Ticket Validation Requirements

(1) Each Instant Ticket shall be validated according to validation procedures prior to payment of

a prize.

(2) An Instant Ticket shall comply with all of the following: (a) The Ticket shall not be stolen or appear on any list of omitted Tickets on file with

the GLC. (b) The Ticket shall not be counterfeit or forged, in whole or in part. (c) The Ticket shall not be mutilated, altered, unreadable, reconstituted, or tampered

with in any manner. (d) The Ticket shall have been issued by the GLC in an authorized manner. (e) The Ticket shall have been received or recorded by the GLC by applicable

redemption deadlines. (f) The Ticket shall pass the confidential validation and security tests appropriate to

the applicable Play Style. (g) The Validation Number of an apparent winning Ticket shall appear on the GLC's

official file of Validation Numbers of winning Tickets. A Ticket with that Validation Number shall not have been paid previously.

(h) The Ticket shall be intact, and not miscut, and have exactly one Play Symbol and exactly one Caption in each of the rub-off spots, exactly one Pack Number, exactly one Ticket Number, exactly one Retailer Validation Code, and exactly one Validation Number on the Ticket.

(i) The Game Number, Pack Number, Ticket Number, and Validation Number must be present in their entirety and be fully legible. The Validation Number shall correspond, using the GLC's codes, to the Play Symbols on the Ticket.

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(j) The Play Symbols, Captions, Validation Number, Retailer Validation Code, Pack Number, and Ticket Number must be right side up and not reversed in any manner.

(k) The Ticket must not be blank or partially blank, misregistered, defective, or printed or produced in error.

(l) Each of the Play Symbols on the Instant Game Ticket must be exactly one of those described in that Instant Game’s Working Papers, and each of the Captions must be exactly one of those described in the same Working Papers.

(m) Each of the Play Symbols on the Ticket must be printed in the correct symbol font and correspond precisely to the artwork on file at the GLC. Each of the Captions must be printed in the Caption font and must correspond precisely to the artwork on file at the GLC. The Retailer Validation Code must be printed in the Retailer Validation Code font and must correspond precisely to the artwork on file at the GLC. The Validation Number must be printed in the Validation Number font and must correspond precisely to the artwork on file at the GLC.

(n) The display printing must be regular in every respect and correspond precisely with the artwork on file at the GLC.

(3) Any Ticket not passing all of the validation tests and requirements is void and ineligible for

any prize and shall not be paid. The CEO may, at CEO’s exclusive determination, replace the Ticket or reimburse the player for the cost of the void Ticket.

(4) If a defective Ticket is purchased, the GLC's only liability shall be replacement of the Ticket

or reimbursement for the cost of the void Ticket.

(J) Ticket Responsibility (1) A Ticket is a bearer instrument until signed on the back by the Ticket holder. If the signature

area is defaced, altered, or signed by more than one person, the GLC reserves the right to refuse payment.

(2) The GLC shall not be responsible for lost, stolen, or destroyed Tickets. (3) The GLC shall not be responsible for erroneous or mutilated Tickets. (4) The GLC shall not be responsible for Tickets claimed by a player in error for a lower prize

at a Retailer. (5) The GLC shall not pay prizes to any Claimant who purchases a Ticket from an unauthorized

Retailer. (6) The GLC shall pay a prize to only one individual or entity.

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(J) Disputed Ticket

If a dispute arises between the GLC and a Ticket Claimant concerning whether the Ticket is a winning Ticket and if the Ticket prize has not been paid, the CEO may, exclusively at his/her determination, reimburse the Claimant for the cost of the disputed Ticket, or provide the Claimant a replacement Ticket of the same cost as the disputed Ticket. This shall be the Claimant's exclusive remedy.

(K) End of Game and Prize Claim Period

(1) The CEO, at any time, may establish the End of Game date for an individual Instant Game or series of Instant Games.

(2) The GLC Sales Representatives will be directed to contact all Retailers in order to have the

Retailers properly account for and return for credit the unsold Instant Tickets from such Instant Games. Every reasonable effort shall be made to assure the return of all unsold Instant Tickets from each discontinuing Instant Game on or before the corresponding End of Game date. Instant Tickets not returned will be charged to the Retailer.

(3) Instant Game prizes shall be redeemed or claimed no later than 90 days after the End of Game

date of the individual Instant Game; the date of claim or redemption is the date of receipt by the GLC, thereafter, no claims shall be honored by the GLC.

(4) When the End of Game date for an individual Instant Game or series of Instant Games has

been established, the GLC sales and marketing department shall prepare and distribute an End of Game flyer to all GLC Retailers announcing the names of Instant Games which are ending, End of Game date, and last day to redeem date.

(5) When the End of Game date for an individual Instant Game or series of Instant Games has

been established, the GLC legal department shall prepare and publish, beginning on or before the End of Game date, a legal notice announcing the names of the Instant Games which are ending, the End of Game date for each such Instant Game, and the last date upon which prizes for each such Instant Game may be redeemed or claimed.

(L) Governing Law

In purchasing a Ticket, the customer or player agrees to comply with, and abide by, the Act, other applicable Georgia laws, all Rules and Regulations and final decisions of the GLC, and all procedures and instructions established by the GLC or the CEO for the conduct of the game.

(M) Purchase and Prize Restrictions

No Instant Game Ticket may be purchased by and no prize shall be paid to any member of the Board; any officer or employee of the GLC; or any spouse, child, brother, sister, or parent residing as a

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member of the same household in the principal place of residence of any such person. Nor shall any Ticket be purchased by and no prize shall be paid to any officer, employee, agent, or subcontractor of any Vendor, or any spouse, child, brother, sister, or parent residing as a member of the same household in the principal place of residence of any such person if such officer, employee, agent, or subcontractor has access to confidential information which may compromise the integrity of the GLC.

(N) Taxes and Setoffs

In accordance with the Act and other applicable laws: (1) All prizes are subject to applicable federal and state withholdings, and state and federal

income taxes; and (2) Prizes of $5,000 or more, net of wager or ticket costs, are subject to Debt Setoff collection

by claimant agencies. (O) End of Game Report Following the time period in which prizes may be claimed after the End of Game date, the GLC shall

prepare a report that shows, at a minimum, the total number of Tickets sold and the value of prizes awarded in the game.

(P) Coordination of Instant Game Rules and On-Line Game Rules If and when there is an issue or topic relevant to the Instant Game Rules and Regulations which is

addressed in the On-Line Game Rules and Regulations, but which is not addressed in the Instant Ticket Game Rules and Regulations, then the provisions of the On-Line Game Rules and Regulations shall apply equally to the Instant Games for such issue or topic; however, in no case shall an Instant Game winner be allowed the option to receive a single cash payment in lieu of an annuitized prize unless that option is specifically provided for in the applicable procedures or in the respective Instant Game Working Papers.

(Q) Annuitized Prizes

Whenever Instant Game Working Papers provide for an option to receive a single cash

payment in lieu of an annuitized prize, Section 4.04(K) of the GLC’s On-Line Game Rules

and Regulations shall apply, including but not limited to the following:

Whenever a player wins an annuitized prize AND has not selected in advance a lump sum

payment, the GLC, in its sole discretion, may provide, in the applicable procedures or in the Working Papers for each respective lottery game, an option for the claimant either to receive the annuitized prize specified for the game, or to receive a single cash payment in lieu of an annuity, at the time of prize claim. When the GLC provides a single cash payment option at

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the time of claim of an annuitized prize, the claimant may only select the single cash payment option if the claimant:

(i) Reviews the GLC’s disclosure of the methodology used to compute the single cash

payment, which shall be determined in the sole discretion of the GLC in accordance with criteria established by the CEO for each respective annuity prize lottery games; and

(ii) Signs an irrevocable prize payout election form stating that the player understands

that he or she is under no obligation to elect to take a single cash payment in lieu of an annuity and may freely elect to continue to take the prize as an annuity; and

(iii) Makes the irrevocable selection between the annuity payments and a lump sum payment

within 60 days from the date the prize claim is made. If a lump sum cash payment option is offered for an annuity prize claim, no payment for such a prize will be processed until the Claimant submits a form irrevocably selecting a payment option, or the 60-day selection period lapses, whichever shall first occur.

(R) Grand Prize Drawing Rules

This section shall not apply to individual Instant Games that do not provide for a Grand Prize Drawing.

(1) Eligibility for a Grand Prize Drawing shall be determined by, but not limited to, a direct entry

in a Grand Prize Drawing or an entry into a Preliminary Drawing as provided in the Draw Procedures. The CEO shall determine any prizes to be awarded and the method of payment that shall be stated in the Draw Procedures.

(2) Preliminary Drawings and Grand Prize Drawings shall be conducted at times and places and

pursuant to the methods stated in the Draw Procedures. (3) An entry in a Preliminary Drawing or Grand Prize Drawing submitted by a player in

accordance with the applicable Draw Procedures is eligible to be included in a drawing as provided in the Draw Procedures.

(4) Entries in a Preliminary Drawing or Grand Prize Drawing shall be delivered to the address

designated in the Draw Procedures no later than the last day of the time frame specified in the Draw Procedures.

(5) The number of Preliminary Drawing and Grand Prize Drawing winners selected to advance

or to win a prize shall be specified in the Draw Procedures. The odds of winning an entry into these drawings for a prize of a specific amount need not be uniform throughout the game and are subject to change by the CEO.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

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(6) Each Grand Prize Drawing finalist shall submit a completed Claim Form and the winning

Ticket to the GLC within the required claim filing period. Failure to submit these items within the claim filing period and failure to have a Valid Ticket shall be cause for ineligibility to the Grand Prize Drawing.

(7) Each Grand Prize Drawing finalist will be notified by the GLC of the date of his/her

appearance at the Grand Prize Drawing. (8) If a dispute arises between the GLC and a Ticket Claimant concerning whether the Ticket is

a winning Ticket and if the Ticket prize has not been paid, the CEO may exclusively at his/her determination, reimburse the Claimant for the cost of the disputed Ticket. This shall be the Claimant's exclusive remedy.

4.24 This section is reserved for rules governing limited duration promotional add-on

lottery game features, which may be adopted by the GLC from time to time for On-

Line games.

4.25 Description of the “JUMBO BUCKS LOTTO” with CA$H MATCH Game

Procedure

(A) The GLC will operate a six (6) numbers out of forty-seven (47) possible numbers draw game

called JUMBO BUCKS LOTTO.

1. For each Play, a Player will choose six (6) numbers each between one (1) and forty-seven (47).

2. Based upon the official winning numbers drawn by the GLC for each respective

drawing event, a Play is a winning Play only when the numbers specified by the player match the numbers drawn in one of the winning combinations set forth in the Prize Structure shown in Section 4.25(D) below.

3. The holder of a winning JUMBO BUCKS LOTTO Ticket may win in only one prize

category per game Panel in connection with the winning numbers drawn and shall be entitled only to the prize for the highest prize category won by those numbers.

4. The price of a JUMBO BUCKS LOTTO game Ticket shall be one Play for one dollar

($1.00) or such other price designated by the CEO.

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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5. The Plays for JUMBO BUCKS LOTTO are generated by the Lottery Terminals based upon the player’s choice on a Play Slip, by Quik Pik, or as may be authorized or restricted by the CEO. A player can play up to 5 Plays on each Play Slip.

6. Multi-Draw wagering is available for up to 26 consecutive drawings, beginning with

the next available drawing and will not skip any drawings, unless otherwise determined and adopted at the sole discretion of the CEO.

7. Advance Play is not available for JUMBO BUCKS LOTTO, unless otherwise

determined and adopted at the sole discretion of the CEO. 8. The current winning combinations and prize levels are also shown in the chart of

prize categories and payouts available along with other ‘How to Play’ information at the GLC’s website (www.galottery.com) and available in the Play Slips and the ‘How to Play’ brochures which can be obtained from any GLC Retailer.

9. The CEO may authorize promotions in connection with the JUMBO BUCKS

LOTTO On-Line game.

(B) Prize Pools

1. The GLC shall allocate for prizes approximately 50% of each drawing from JUMBO BUCKS LOTTO sales from all Tickets, exclusive of free Plays and promotional tickets or coupons, and shall allocate that amount to the winning pool or pools for payment of prizes for that game.

2. The prize money allocated to a prize category shall be awarded equally to the number

of game Plays winning that prize; however, prizes less than the GRAND/JACKPOT prize normally shall be paid in the fixed amounts shown in Section 4.25(D), except when the prize pools are not fully funded and the CEO determines in her sole discretion that the prizes will be paid on a pari-mutuel basis.

3. If, in any game drawing, there are no Plays that qualify for the prize, or the prize pool

is greater than necessary to honor the winning claims, the prize money for that game drawing shall be added to the respective prize pool for the next drawing.

(C) GRAND/JACKPOT Prize Payment

1. The GRAND/JACKPOT prize payment shall be paid in accordance with Sections

4.04(K) and 4.04(L) of these rules:

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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2. Players may elect a cash value equivalency option at the time of claim of a JUMBO BUCKS LOTTO ticket. If the Player elects the cash value equivalency option, and is the GRAND/JACKPOT prize winner, (s)he shall receive his/her share of the money allocated to the GRAND/JACKPOT prize pool, as set forth in Section 4.25(D), in a lump sum payment; or

3. Players may elect an annuitized prize option at the time of claim of a JUMBO

BUCKS LOTTO ticket. If the Player elects the annuitized prize option, and is the GRAND/JACKPOT prize winner, s(he) may receive his/her share of the annuitized prize in thirty (30) installments. The initial payment shall be paid upon completion of internal validation and debt set-off procedures. The subsequent twenty-nine (29) payments shall be paid annually.

(D) JUMBO BUCKS LOTTO Prize Structure

1. Provided the prize pools are fully funded, the prize payments for JUMBO BUCKS

LOTTO based on a one dollar ($1.00) Play are as follows:

PRIZE POOL % MATCH PRIZE POOL

a. All six (6) of six GRAND/JACKPOT* 33% (Pari-mutuel) b. Five (5) of six $500 1% c. Four (4) of six $50 6% d. Three (3) of six $5 10%

* The Grand/Jackpot prize will be divided equally among multiple winners.

2. The Breakage from all prizes shall be placed in a reserve fund to be allocated to prize payments as determined by the CEO.

(E) JUMBO BUCKS LOTTO Draw Game Odds

1. The following table sets forth the odds in JUMBO BUCKS LOTTO:

MATCH ODDS

Six (6) of six 1 in 10,737,573

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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Five (5) of six 1 in 43,649 Four (4) of six 1 in 873 Three (3) of six 1 in 50 Overall Odds 1 in 47.56

(F) Canceled Tickets

1. Tickets for JUMBO BUCKS LOTTO shall not be canceled. All sales are final.

(G) Time, Place, Frequency and Means of Conducting Drawing 1. JUMBO BUCKS LOTTO drawings shall be conducted at the studios of WSB-TV,

Atlanta, at approximately 11:00 p.m. ET, each Monday and Thursday night, or at such other day(s), time(s) or place(s) established by the CEO.

2. Utilizing one (1) mechanical drawing machine and one (1) ball set, both randomly

selected, the result shall be to select at random six (6) winning numbers out of forty-seven (47) possible numbers, in accordance with the controls and methods set forth in this chapter of these rules and regulations.

(H) CA$H MATCH add-on Feature

1. JUMBO BUCKS LOTTO will have an EZMATCH ON-LINE GAME add-on

feature called “CA$H MATCH,” which will be governed by the On-Line Game

Rules and Regulations Section 4.18, except to the extent modified for CA$H

MATCH by these On-Line Game Rules and Regulations Section 4.25.

2. The CA$H MATCH add-on feature will have a Ticket price, Prize Structure, play

style, duration, multiplier feature, and such additional Game Procedures, as

determined and adopted at the discretion of the CEO consistent with uniform

criteria as may be established by the Board from time to time in accordance with

Section 4.18 of the GLC On-Line Game Rules and Regulations.

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Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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3. The CA$H MATCH feature is an optional feature, which may be chosen by the

Player when purchasing a JUMBO BUCKS LOTTO Ticket, and which will award

prizes to winning Ticket holders instantly, similar to Instant Games.

4. When chosen by the Player, the price of a CA$H MATCH Play shall be one Play

for an additional one dollar ($1.00) for each JUMBO BUCKS LOTTO Play

purchased, or such other price designated by the CEO.

5. Every CA$H MATCH purchase will include a Multiplier that will automatically

print on the Ticket. The Multiplier will increase the CA$H MATCH instant

winnings up to 10 times, depending upon the multiplier shown. The Multiplier

does not apply to the JUMBO BUCKS LOTTO draw winnings, rather only to the

CA$H MATCH winnings.

(I) CA$H MATCH add-on Feature Game Odds

1. The following table sets forth the initial odds for a $1 CA$H MATCH Play, subject

to revision in the sole discretion of the CEO from time to time in accordance with On-Line Game Rules and Regulations Section 4.18:

PRIZE ODDS

$500 1 in 84,000 $250 1 in 84,000 $100 1 in 10,500 $50 1 in 2,710 $20 1 in 1,151 $10 1 in 127 $5 1 in 105 $4 1 in 53 $3 1 in 13 $2 1 in 19 $1 1 in 6 Overall Odds 1 in 3.06

(I) If a dispute arises between the GLC and a Ticket Claimant for a JUMBO BUCKS with

CA$H MATCH Ticket, the dispute shall be resolved by the sole decision of the CEO, in

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

Revision Date: 01/24/08 Revision Date: 04/24/08 Revision Date: 07/23/09

Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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compliance with the Act, other applicable Georgia Laws, all Rules and Regulations, and

all procedures and instructions established by the GLC or the CEO for the conduct of the

game, including the contractual terms for the management of the JUMBO BUCKS with

CA$H MATCH Game agreed in writing between the GLC and the GLC’s On-Line

Gaming Systems and Services Vendor.

4.26 Description of the “5 CARD CASH” Game Procedure

(A) The GLC will operate a draw game called 5 CARD CASH that incorporates both a (i) daily

evening draw featuring a lotto style matrix of five (5) playing cards (or card symbols) drawn

or dealt out of a field of fifty-two (52) possible playing cards (or card symbols), and a (ii)

poker style instant win feature, which will be part of the game at no additional cost. The

playing cards (or card symbols) used will be those associated with a standard 52 card deck

of playing cards. A Player can win in the drawing component, the instant win component,

or both.

1. For each Play, a Player will receive, by Quik Pik only, five (5) unique playing card

selections from a field of fifty-two (52) unique playing cards. No plays will be made

by Playslip.

2. The price of a 5 CARD CASH game Ticket or Share shall be one (1) Play for two

dollars ($2.00), or such other price designated by the CEO.

3. The holder of a winning 5 CARD CASH Ticket and Share may win in only one prize

category per game Play in connection with the winning numbers drawn in the evening

drawing and shall be entitled only to the prize for the highest prize category won by

those numbers.

4. Based upon the official winning numbers drawn by the GLC for each respective

drawing event, a Play is a winning Play only when the numbers specified by the

player match the numbers drawn in one of the winning combinations set forth in the

Prize Structure shown in Section 4.26(D) below.

5. The Plays for 5 CARD CASH are generated by the Lottery Terminals based upon

the Quik Pik only or as may be authorized or restricted by the CEO.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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6. Advance Play and Multi-Draw wagering are not available for 5 CARD CASH, unless

otherwise determined and adopted at the sole discretion of the CEO.

7. The current winning combinations and prize levels are also shown in the chart of

prize categories and payouts available along with other ‘How to Play’ information at

the GLC’s website (www.galottery.com) and available in the ‘How to Play’

brochures which can be obtained from any GLC Retailer.

8. The rank order of the cards (or card symbols) from lowest to highest follows: A, 2,

3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A. An Ace (A) may be valued immediately above the

King (K) or below the 2, but not both. In order to match in the daily evening drawing,

both the rank AND the suit must match a winning card.

9. The CEO may authorize promotions in connection with the 5 CARD CASH On-Line

game.

(B) Prize Pools

1. The GLC shall allocate for prizes for the daily evening 5 CARD CASH drawing

approximately 15.54% of 5 CARD CASH sales from all Tickets and Shares for that

drawing, exclusive of free Plays and promotional Tickets and Shares or coupons, and

shall allocate that amount to the winning pool or pools for payment of prizes for that

game.

2. The GLC shall allocate for prizes for the 5 CARD CASH poker style instant win

feature approximately 49.12% of 5 CARD CASH sales from all Tickets and Shares,

exclusive of free Plays and promotional Tickets and Shares or coupons, and shall

allocate that amount to the winning pool or pools for payment of prizes for that game.

3. Accordingly, the combined GLC allocation for all prizes in the 5 CARD CASH

game, including prizes for both the evening drawing and the poker style instant win

feature, will be approximately 64.66% of 5 CARD CASH sales from Tickets and

Shares, exclusive of free Plays and promotional Tickets and Shares or coupons.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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4. If, in any game drawing, there are no Plays that qualify for the prize, or the prize pool

is greater than necessary to honor the winning claims, the prize money for that game

drawing shall be added to the respective prize pool for the next drawing.

(C) Prize Payments

1. Each prize payment in 5 CARD CASH shall be paid in a fixed lump sum (one

payment), except when the prize pools are not fully funded and the CEO determines

in her sole discretion that the prizes will be paid on a pari-mutuel basis.

(D) 5 CARD CASH Evening Drawing Prize Structure and Odds

1. Provided the prize pools are fully funded, the following table sets forth the prize

payments and odds for the 5 CARD CASH Evening Drawing, based on a two dollar

($2.00) Play:

Match

Odds 1

in: Prize Payout*

5 2,598,960 $150,000 2.89%

4 11,059 $500 2.26%

3 240 $20 4.16%

2 16 $2 6.24%

1 3 $0 0.00%

0 2 $0 0.00%

TOTAL 15.0 15.54%

* Percentage Payout of gross sales.

2. The Breakage from all prizes shall be placed in a reserve fund to be allocated to prize

payments as determined by the CEO.

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Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

Revision Date: 02/02/05 Revision Date: 06/01/05 Revision Date: 08/03/05

Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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(E) 5 CARD CASH Draw Game and Instant Game combined overall Odds

1. The following table sets forth the combined odds in 5 CARD CASH game for both

the 5 CARD CASH Evening Drawing and the 5 CARD CASH Poker Style Instant

Win Feature:

Price Point $2.00

Total Payout* 64.7%

Overall Odds 1 in: 3.86

* Percentage Payout of gross sales.

(F) Canceled Tickets and Shares

1. Tickets and Shares for 5 CARD CASH shall not be canceled. All sales are final.

However, a 5 CARD CASH Poker Style Instant Winning Play may be claimed

immediately and before the 5 CARD CASH evening drawing, and an Exchange

Ticket or Share will be issued for the respective 5 CARD CASH evening drawing.

(G) Time, Place, Frequency and Means of Conducting Evening Drawings

1. Initially, 5 CARD CASH drawings shall be conducted each evening at 6:45 p.m. ET

at GLC headquarters in Atlanta, GA, to be available as soon as feasible on-line, and

broadcast at 6:59 p.m. by WSB-TV, Atlanta, or at such other frequency, day, time or

place established by the CEO. Sales will continue until the Draw Break, at a time

determined in the sole discretion of the CEO

2. The drawing objective for each 5 CARD CASH game evening drawing shall be to

select at random five (5) different playing cards (or card symbols), pursuant to the

controls and methods defined by the GLC. The drawings will be conducted in

accordance with security procedures and drawing procedure adopted by the GLC.

The numbers selected in a drawing shall be used to determine all winners for that

drawing

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Revision Date: 03/13/97 Revision Date: 04/02/98 Revision Date: 07/16/98

Revision Date: 01/26/99 Revision Date: 04/23/99 Revision Date: 10/27/99

Revision Date: 01/26/00 Revision Date: 07/19/00 Revision Date: 10/25/00

Revision Date: 04/25/01 Revision Date: 08/01/01 Revision Date: 12/04/01

Revision Date: 01/23/02 Revision Date: 04/24/02 Revision Date: 11/03/04

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Revision Date: 11/02/05 Revision Date: 01/26/06 Revision Date: 10/26/06

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Revision Date: 10/22/09 Revision Date: 01/24/10 Revision Date: 04/18/13

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3. For a Play to win a prize, it must match the numbers drawn for that prize level in the

game drawing, as specified by the Game Procedures.

(H) 5 CARD CASH Poker Style Instant Win Feature

1. 5 CARD CASH will have an add-on Poker Style Instant Win Feature, which will be

governed by the On-Line Game Rules and Regulations Section 4.18, except to the

extent modified for 5 CARD CASH by these On-Line Game Rules and Regulations

Section 4.26.

2. The Poker Style Instant Win Feature will have a Prize Structure, play style,

duration, multiplier feature, and such additional Game Procedures, as determined

and adopted at the discretion of the CEO consistent with uniform criteria as may

be established by the Board from time to time in accordance with Section 4.18 of

the GLC On-Line Game Rules and Regulations; however, initially and until

further notice, the Poker Style Instant Win Feature be a required part of the 5

CARD CASH game at no additional cost.

3. The Poker Style Instant Win Feature is part of each 5 CARD CASH Ticket or Share

and will award prizes to winning Ticket or Shareholders instantly, similar to Instant

Games.

4. A Player may redeem the Poker Style Instant Win Feature prize immediately or

save until after the daily evening drawing. If an instant prize is redeemed prior to

the daily evening drawing, an exchange ticket that indicates the instant prize has

been paid will be issued to the Player. An exchange ticket shall contain the exact

Play(s) and drawing date appearing on the validated Ticket it replaces. Drawing

prizes can be claimed with the exchange ticket. Exchange Tickets or Shares issued

in return for a 5 CARD CASH Poker Style Instant Win claim shall not be

canceled.

5. The holder of a winning 5 CARD CASH Poker Style Instant Win Play may win in

only one prize category per game Play and shall be entitled only to the prize for the

highest prize category won by the cards selected by Quik Pik for that Play.

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6. For a Play to win the 5 CARD CASH Poker Style Instant Win Feature, the cards

selected by Quik Pik for that Play must match in any order one of the nine winning

poker card hand combinations set forth below in the Instant Win Prize Structure in

Section 4.26(I) hereof. That is, to win, a Play must contain all of the cards in a

winning instant hand, but those cards do not need to appear in order on the Play

Panel on the Ticket or Share. Additionally, to assist the Player, the example

winning instant hands are displayed at the top of every 5 CARD CASH Ticket.

7. The Ace card can be included in a Straight or Straight Flush as either the lowest

card (Ace-2-3-4-5), or the highest card (10-J-Q-K-Ace), but not both. The Ace card

cannot be used in any other manner in a Straight or Straight Flush to build a

Winning Instant Hand. That is, a Straight or Straight Flush that wraps around

("Around the Corner Straights") shall not be winners. An example of a non-

winning Around the Corner Straight: Q, K, Ace, 2, 3.

(I) 5 CARD CASH Poker Style Instant Win Feature Game Odds

1. The following table sets forth the initial prize payments and odds for the 5 CARD

CASH Poker Style Instant Win Feature, based on a two dollar ($2.00) Play, subject

to revision in the sole discretion of the CEO from time to time in accordance with

On-Line Game Rules and Regulations Section 4.18:

Instant Win Prize Structure

Match

Odds 1

in: Prize Payout*

Royal Flush 649,740 $5,000 0.38%

Straight Flush 72,193 $500 0.35%

4 of a Kind 4,165 $100 1.20%

Full House 694 $70 5.04%

Flush 509 $40 3.93%

Straight 255 $20 3.92%

3 of a Kind 47 $5 5.28%

2 Pair 21 $4 9.51%

Pair of Jacks or

better 8 $3 19.50%

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4.8 49.12%

* Percentage Payout of gross sales.

(J) If a dispute arises between the GLC and a Ticket or Share Claimant for a 5 CARD CASH

Ticket or Share, the dispute shall be resolved by the sole decision of the CEO, in

compliance with the Act, other applicable Georgia Laws, all Rules and Regulations, and

all procedures and instructions established by the GLC or the CEO for the conduct of the

game, including the contractual terms for the management of the 5 CARD CASH Game

agreed in writing between the GLC and the GLC’s On-Line Gaming Systems and Services

Vendor.

(K) Limitation on Liability

The GLC reserves the right at any time in its sole discretion to suspend Play or limit the

number of Plays on any number(s), playing card combination, or play type(s).

4.27 Description of “CASH 4 LIFE” Game Procedure

(A) Commencing on or about August 28, 2016, The GLC will operate a five (5) numbers out of

sixty (60) possible numbers plus one (1) number out of four (4) possible numbers lotto

style On-Line Game called CASH 4 LIFE. (B) In addition to the GLC On-Line Game Rules and Regulations, all sales in Georgia of the

CASH 4 LIFE On-Line Game by the GLC shall be governed by the “CASH 4 LIFE

OFFICIAL GAME RULES” effective June 13, 2014, a copy of which is attached hereto

and made a part hereof.

(C) As a multi-state lottery game, CASH 4 LIFE sales in Georgia will also be subject to the

“CASH 4 LIFE Regional Game Agreement” originally dated June 12, 2014, among the

respective Party Lotteries, as such regional game agreement may be amended from time to

time. The regional game agreement provides for the adoption of the “CASH 4 LIFE

OFFICIAL GAME RULES”, the finance and operations procedures and the drawing

procedures.

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4.28 Description of the “PRINT N PLAY” On-Line Lottery Games Procedures

(A) PRINT N PLAY On-Line Lottery Games. On-Line PRINT N PLAY Games are specially

designed instant win lottery games, comparable to physical scratch-off instant ticket games, which will award prizes instantly to purchasers of Tickets or Shares generated from Retailer Lottery Terminals. Each of the On-Line PRINT N PLAY Games will have a name, Ticket or Share price, Prize Structure, duration, and quantity of Ticket or Shares available for sale as determined at the discretion of the CEO in Working Papers consistent with uniform criteria as may be established by the Board from time to time in accordance with Section 4.28 of the On-Line Game Rules and Regulations.

(B) The CEO, at any time, may introduce a new individual PRINT N PLAY On-Line Lottery

Game or series of PRINT N PLAY On-Line Lottery Games.

(C) Each PRINT N PLAY On-Line Lottery Game shall include play characteristics,

restrictions, and the manner and time of payment of prizes as authorized by the CEO and

stated in the individual Game Procedures and PRINT N PLAY Working Papers,

consistent with On-Line Game Rules and Regulations.

(D) The individual Game Procedures and PRINT N PLAY Working Papers for each PRINT

N PLAY On-Line Lottery Game shall contain the Prize Structure for the game, including

the number and amount of prizes as authorized by the CEO.

(E) Purchased Ticket or Shares for the PRINT N PLAY On-Line Lottery Games cannot be

cancelled.

(F) A Ticket or Share shall be valid for one and only one specified PRINT N PLAY On-Line

Lottery Game Play.

(G) The odds of winning for each PRINT N PLAY On-Line Lottery Game, as authorized by

the CEO and stated in the individual Game Procedures and PRINT N PLAY Working

Papers, will be formatted for distribution to the public through the Retailer base and/or

through the GLC Internet Website, and shall include the following:

(1) Available prize tiers;

(2) Consolidated odds of winning each available prize tier; and

(3) Overall odds of winning.

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(H) Each Ticket or Share for each PRINT N PLAY On-Line Lottery Game shall sell for the retail sales price authorized by the CEO and stated in the individual Game Procedures, unless otherwise authorized by the CEO in accordance with §23 of the Lottery Act as part of a promotional giveaway or other sales incentive.

(I) The purchaser receives one Play for each Ticket or Share purchased.

(J) Procedure for Claiming and Payment of Prize. Prizes shall be redeemed or claimed for

a period of 180 days from the date of playing a PRINT N PLAY On-Line Lottery Game,

in accordance with all applicable GLC Rules and Regulations, and specifically including

Section 4.21 of the On-Line Game Rules and Regulations.

(K) Individual PRINT N PLAY On-Line Lottery Games procedures. At the discretion of

the CEO, each individual PRINT N PLAY On-Line Lottery Game procedure for the

Tickets or Shares purchased by means of a Card Transaction at a GLC Lottery Retailer

may be governed by the contractual terms for each game’s programming and design

parameters set forth by agreement in writing between the GLC and the GLC’s On-Line

Gaming Systems and Services Vendor.

4.29 PLAY AT THE PUMP Game Procedures

(A) “Play at the Pump” is a direct to consumer sales channel for GLC lottery ticket sales at

qualifying gas pumps, which will be administered by LINQ3 TECHNOLOGIES LLC, a

vendor authorized to sell tickets on behalf of the GLC;

(B) The CEO reserves the right at his or her discretion to add or remove games from this

sales channel;

(C) To the extent not in conflict with the Act and to the extent not specifically addressed in

the On-Line Game Rules and Regulations, the transactions of Tickets or Shares by means

of the Play at the Pump sales channel shall be governed by the contractual terms for the

management of the Play at the Pump sales channel agreed in writing between the GLC

and the GLC’s Play at the pump Vendor, LINQ3 TECHNOLOGIES LLC.